refactor the Path#str* methods

This commit is contained in:
marty
2009-09-01 17:15:48 +12:00
parent 8fc72fd352
commit 0dda0ce5d7
4 changed files with 78 additions and 63 deletions

View File

@@ -57,7 +57,7 @@ function! NERDTreeAddNode()
let newNodeName = input("Add a childnode\n".
\ "==========================================================\n".
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "", curDirNode.path.strForGlob() . g:NERDTreePath.Slash())
\ "", curDirNode.path.str({'format': 'Glob'}) . g:NERDTreePath.Slash())
if newNodeName ==# ''
call s:echo("Node Creation Aborted.")
@@ -85,7 +85,7 @@ function! NERDTreeMoveNode()
let newNodePath = input("Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "", curNode.path.strForOS(0))
\ "", curNode.path.str({'format': 'OS'})
if newNodePath ==# ''
call s:echo("Node Renaming Aborted.")