continue breaking down the epic autoload module

Add 2 new classes and move code into them from autoload:

* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
  the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
  rendering, getting the current node, etc

Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
This commit is contained in:
Martin Grenfell
2014-07-07 22:59:28 +01:00
parent f982f61e8a
commit 23dfc6d818
11 changed files with 337 additions and 290 deletions

View File

@@ -74,6 +74,8 @@ function! nerdtree#loadClassFiles()
runtime lib/nerdtree/tree_dir_node.vim
runtime lib/nerdtree/opener.vim
runtime lib/nerdtree/creator.vim
runtime lib/nerdtree/nerdtree.vim
runtime lib/nerdtree/ui.vim
endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2
@@ -321,75 +323,6 @@ function! nerdtree#echoWarning(msg)
echohl normal
endfunction
"FUNCTION: nerdtree#getPath(ln) {{{2
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! nerdtree#getPath(ln)
let line = getline(a:ln)
let rootLine = g:NERDTreeFileNode.GetRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`▸▾ ]' || line =~# '^$'
return {}
endif
endif
if line ==# nerdtree#treeUpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = nerdtree#indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = nerdtree#stripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = nerdtree#stripMarkupFromLine(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = nerdtree#indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: nerdtree#getTreeWinNum() {{{2
"gets the nerd tree window number for this tab
function! nerdtree#getTreeWinNum()
@@ -400,17 +333,6 @@ function! nerdtree#getTreeWinNum()
endif
endfunction
"FUNCTION: nerdtree#indentLevelFor(line) {{{2
function! nerdtree#indentLevelFor(line)
let level = match(a:line, '[^ \-+~▸▾`|]') / nerdtree#treeWid()
" check if line includes arrows
if match(a:line, '[▸▾]') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: nerdtree#isTreeOpen() {{{2
function! nerdtree#isTreeOpen()
return nerdtree#getTreeWinNum() != -1
@@ -427,7 +349,7 @@ function! nerdtree#putCursorOnBookmarkTable()
return cursor(1, 2)
endif
let rootNodeLine = g:NERDTreeFileNode.GetRootLineNum()
let rootNodeLine = b:NERDTree.ui.getRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
@@ -467,116 +389,10 @@ function! nerdtree#renderBookmarks()
endfunction
"FUNCTION: nerdtree#renderView {{{2
"The entry function for rendering the tree
function! nerdtree#renderView()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call nerdtree#dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call nerdtree#renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, nerdtree#treeUpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: nerdtree#renderViewSavingPosition {{{2
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! nerdtree#renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call nerdtree#renderView()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
call b:NERDTree.render()
endfunction
"
"FUNCTION: nerdtree#restoreScreenState() {{{2
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! nerdtree#restoreScreenState()
if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize")
return
endif
exec("silent vertical resize ".b:NERDTreeOldWindowSize)
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(b:NERDTreeOldTopLine, 0)
normal! zt
call setpos(".", b:NERDTreeOldPos)
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: nerdtree#saveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
function! nerdtree#saveScreenState()
let win = winnr()
try
call nerdtree#putCursorInTreeWin()
let b:NERDTreeOldPos = getpos(".")
let b:NERDTreeOldTopLine = line("w0")
let b:NERDTreeOldWindowSize = winwidth("")
call nerdtree#exec(win . "wincmd w")
catch /^NERDTree.InvalidOperationError/
endtry
endfunction
"FUNCTION: nerdtree#stripMarkupFromLine(line, removeLeadingSpaces){{{2
"returns the given line with all the tree parts stripped off
"

View File

@@ -119,7 +119,7 @@ function! nerdtree#ui_glue#bookmarkNode(...)
endif
try
call currentNode.bookmark(name)
call nerdtree#renderView()
call b:NERDTree.render()
catch /^NERDTree.IllegalBookmarkNameError/
call nerdtree#echo("bookmark names must not contain spaces")
endtry
@@ -141,7 +141,7 @@ endfunction
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
@@ -173,14 +173,14 @@ function! nerdtree#ui_glue#clearBookmarks(bookmarks)
call bookmark.delete()
endfor
endif
call nerdtree#renderView()
call b:NERDTree.render()
endfunction
" FUNCTION: s:closeChildren(node) {{{1
" closes all childnodes of the current node
function! s:closeChildren(node)
call a:node.closeChildren()
call nerdtree#renderView()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
endfunction
@@ -200,7 +200,7 @@ function! s:closeCurrentDir(node)
endif
endwhile
call parent.close()
call nerdtree#renderView()
call b:NERDTree.render()
call parent.putCursorHere(0, 0)
endif
endfunction
@@ -227,7 +227,7 @@ function! s:deleteBookmark(bm)
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove bookmark")
@@ -242,7 +242,7 @@ endfunction
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#centerView()
endfunction
@@ -486,7 +486,7 @@ endfunction
function! s:openNodeRecursively(node)
call nerdtree#echo("Recursively opening node. Please wait...")
call a:node.openRecursively()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Recursively opening node. Please wait... DONE")
endfunction
@@ -523,7 +523,7 @@ endfunction
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
endfunction
@@ -538,7 +538,7 @@ function! s:refreshCurrent(node)
call nerdtree#echo("Refreshing node. This could take a while...")
call node.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing node. This could take a while... DONE")
endfunction
@@ -573,7 +573,7 @@ endfunction
" toggles the use of the NERDTreeIgnore option
function! s:toggleIgnoreFilter()
let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@@ -582,10 +582,10 @@ endfunction
function! s:toggleShowBookmarks()
let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks
if b:NERDTreeShowBookmarks
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#putCursorOnBookmarkTable()
else
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
endif
call nerdtree#centerView()
endfunction
@@ -594,7 +594,7 @@ endfunction
" toggles the display of hidden files
function! s:toggleShowFiles()
let b:NERDTreeShowFiles = !b:NERDTreeShowFiles
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@@ -602,7 +602,7 @@ endfunction
" toggles the display of hidden files
function! s:toggleShowHidden()
let b:NERDTreeShowHidden = !b:NERDTreeShowHidden
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@@ -650,7 +650,7 @@ function! nerdtree#ui_glue#upDir(keepState)
call b:NERDTreeRoot.path.changeToDir()
endif
call nerdtree#renderView()
call b:NERDTree.render()
call oldRoot.putCursorHere(0, 0)
endif
endfunction