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https://github.com/preservim/nerdtree.git
synced 2025-11-08 11:23:48 -05:00
continue breaking down the epic autoload module
Add 2 new classes and move code into them from autoload: * NERDTree. Each nerdtree buffer now has a NERDTree object that holds the root node and will old other util functions * UI. Each NERDTree object holds a UI object which is responsible for rendering, getting the current node, etc Still a fair few methods to sort through in autoload (many of which will end up in the above classes) - need sleep though.
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@@ -117,7 +117,7 @@ function! NERDTreeAddNode()
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let newTreeNode = g:NERDTreeFileNode.New(newPath)
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if empty(parentNode)
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call b:NERDTreeRoot.refresh()
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call nerdtree#renderView()
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call b:NERDTree.render()
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elseif parentNode.isOpen || !empty(parentNode.children)
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call parentNode.addChild(newTreeNode, 1)
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call NERDTreeRender()
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@@ -230,7 +230,7 @@ function! NERDTreeCopyNode()
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let newNode = currentNode.copy(newNodePath)
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if empty(newNode)
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call b:NERDTreeRoot.refresh()
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call nerdtree#renderView()
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call b:NERDTree.render()
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else
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call NERDTreeRender()
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call newNode.putCursorHere(0, 0)
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