Prevent unneeded tree creation in :NERDTreeToggle[VCS] <path> (#1101)

* Don't recreate the NERDTree if its root is the same as being requested.

* Use single quotes per Vint's style recommendation.

* Update version number in changelog.

* Use a simpler method of getting the NERDTree root path.

* Remove variable. Just compare agains the function call's result.
This commit is contained in:
Phil Runninger
2020-04-13 17:05:27 -04:00
committed by GitHub
parent f767dd34a0
commit 2d7cb043d4
2 changed files with 2 additions and 1 deletions

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@@ -5,6 +5,7 @@
- **.PATCH**: Pull Request Title (PR Author) [PR Number](Link to PR) - **.PATCH**: Pull Request Title (PR Author) [PR Number](Link to PR)
--> -->
#### 6.7 #### 6.7
- **.5**: Prevent unneeded tree creation in :NERDTreeToggle[VCS] <path> (PhilRunninger) [#1101](https://github.com/preservim/nerdtree/pull/1101)
- **.4**: Add missing calls to the `shellescape()` function (lifecrisis) [#1099](https://github.com/preservim/nerdtree/pull/1099) - **.4**: Add missing calls to the `shellescape()` function (lifecrisis) [#1099](https://github.com/preservim/nerdtree/pull/1099)
- **.3**: Fix vsplit to not open empty buffers when opening previously closed file (AwkwardKore) [#1098](https://github.com/preservim/nerdtree/pull/1098) - **.3**: Fix vsplit to not open empty buffers when opening previously closed file (AwkwardKore) [#1098](https://github.com/preservim/nerdtree/pull/1098)
- **.2**: Fix infinity loop (on winvim) in FindParentVCSRoot (Eugenij-W) [#1095](https://github.com/preservim/nerdtree/pull/1095) - **.2**: Fix infinity loop (on winvim) in FindParentVCSRoot (Eugenij-W) [#1095](https://github.com/preservim/nerdtree/pull/1095)

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@@ -366,7 +366,7 @@ function! s:Creator.toggleTabTree(dir)
if g:NERDTree.ExistsForTab() if g:NERDTree.ExistsForTab()
if !g:NERDTree.IsOpen() if !g:NERDTree.IsOpen()
call self._createTreeWin() call self._createTreeWin()
if !empty(a:dir) if !empty(a:dir) && a:dir !=# b:NERDTree.root.path.str()
call self.createTabTree(a:dir) call self.createTabTree(a:dir)
elseif !&hidden elseif !&hidden
call b:NERDTree.render() call b:NERDTree.render()