simplify the menu rendering

now we have a slight flicker on console vim, but the rendering engine is
more robust in general and should work across different OSs/versions of
vim
This commit is contained in:
marty
2009-09-01 22:43:06 +12:00
parent 0dda0ce5d7
commit 38e2bcaf85

View File

@@ -486,7 +486,7 @@ function! s:MenuController.showMenu()
let done = 0 let done = 0
while !done while !done
call self._redraw() redraw!
echo self._prompt() echo self._prompt()
let key = nr2char(getchar()) let key = nr2char(getchar())
let done = self._handleKeypress(key) let done = self._handleKeypress(key)
@@ -586,26 +586,10 @@ function! s:MenuController._nextIndexFor(shortcut)
return -1 return -1
endfunction endfunction
"FUNCTION: MenuController._redraw() {{{3
"wrapper for :redraw[!]. Exists mainly to encapsulate a hack where gtk2 gvim
"doesnt redraw properly without the !
function! s:MenuController._redraw()
if has("gui_running")
redraw!
else
redraw
endif
endfunction
"FUNCTION: MenuController._setCmdheight() {{{3 "FUNCTION: MenuController._setCmdheight() {{{3
"sets &cmdheight to whatever is needed to display the menu. The gtk2 gvim "sets &cmdheight to whatever is needed to display the menu
"spazzes out if we dont have an extra line
function! s:MenuController._setCmdheight() function! s:MenuController._setCmdheight()
if has("gui_running") let &cmdheight = len(self.menuItems) + 3
let &cmdheight = len(self.menuItems) + 3
else
let &cmdheight = len(self.menuItems) + 2
endif
endfunction endfunction
"FUNCTION: MenuController._saveOptions() {{{3 "FUNCTION: MenuController._saveOptions() {{{3