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Unlet! the nt variable before letting it.
Some will have a "NERDTree" buffer variable and others will not. In the
ones that do, getbufvar will return a dictionary. getbufvar will return
an empty string from the other buffers. When looping through the buffers,
let will throw an error if nt already exists and is a different type than
what is trying to be put into it. This easily can be illustrated by these
two statements:
:let x = ""
:let x = {}
E706: Variable type mismatch for: x
This commit gets rid of the variable before setting it so that the
mismatch cannot occur.
This commit is contained in:
@@ -24,10 +24,13 @@ function! nerdtree#checkForBrowse(dir)
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call g:NERDTreeCreator.CreateWindowTree(a:dir)
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call g:NERDTreeCreator.CreateWindowTree(a:dir)
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endfunction
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endfunction
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"FUNCTION: s:reuseWin(dir) {{{2
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"finds a NERDTree buffer with root of dir, and opens it.
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function! s:reuseWin(dir) abort
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function! s:reuseWin(dir) abort
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let path = g:NERDTreePath.New(fnamemodify(a:dir, ":p"))
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let path = g:NERDTreePath.New(fnamemodify(a:dir, ":p"))
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for i in range(1, bufnr("$"))
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for i in range(1, bufnr("$"))
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unlet! nt
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let nt = getbufvar(i, "NERDTree")
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let nt = getbufvar(i, "NERDTree")
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if empty(nt)
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if empty(nt)
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continue
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continue
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