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Wrap saveScreenState's statements in a try-catch block. (#1047)
* Wrap saveScreenState's statements in a try-catch block. If you're in NERDTree, and you press : to open a command line, and then press Ctrl+F to open the [Command Line] window, you will see errors related to switching windows while in this function. (Those commands are not allowed while in the [Command Line] window.) The try-catch block handles the errors, preventing their being displayed. * Update version number in change log.
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@@ -355,12 +355,15 @@ endfunction
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" scroll position
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function! s:UI.saveScreenState()
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let win = winnr()
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call g:NERDTree.CursorToTreeWin()
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let self._screenState = {}
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let self._screenState['oldPos'] = getpos(".")
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let self._screenState['oldTopLine'] = line("w0")
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let self._screenState['oldWindowSize']= winwidth("")
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call nerdtree#exec(win . "wincmd w", 1)
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try
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call g:NERDTree.CursorToTreeWin()
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let self._screenState['oldPos'] = getpos(".")
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let self._screenState['oldTopLine'] = line("w0")
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let self._screenState['oldWindowSize']= winwidth("")
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call nerdtree#exec(win . "wincmd w", 1)
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catch
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endtry
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endfunction
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" FUNCTION: s:UI.setShowHidden(val) {{{1
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