move the closeTree functions out of autoload

Remove `closeTreeIfOpen` and just make `closeTree` fail silently.
This commit is contained in:
Martin Grenfell
2015-05-02 15:01:58 +01:00
parent 0d88ce946f
commit 53d2de86eb
5 changed files with 38 additions and 45 deletions

View File

@@ -56,7 +56,7 @@ function! s:Creator.createPrimary(name)
if g:NERDTree.ExistsForTab()
if g:NERDTree.IsOpen()
call nerdtree#closeTree()
call g:NERDTree.Close()
endif
unlet t:NERDTreeBufName
endif
@@ -169,7 +169,7 @@ function! s:Creator.createMirror()
endif
if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
call nerdtree#closeTree()
call g:NERDTree.Close()
endif
let t:NERDTreeBufName = bufferName
@@ -340,7 +340,7 @@ function! s:Creator.togglePrimary(dir)
endif
call b:NERDTree.ui.restoreScreenState()
else
call nerdtree#closeTree()
call g:NERDTree.Close()
endif
else
call self.createPrimary(a:dir)

View File

@@ -3,6 +3,38 @@
let s:NERDTree = {}
let g:NERDTree = s:NERDTree
"FUNCTION: s:NERDTree.Close() {{{1
"Closes the primary NERD tree window for this tab
function! s:NERDTree.Close()
if !s:NERDTree.IsOpen()
return
endif
if winnr("$") != 1
if winnr() == s:NERDTree.GetWinNum()
call nerdtree#exec("wincmd p")
let bufnr = bufnr("")
call nerdtree#exec("wincmd p")
else
let bufnr = bufnr("")
endif
call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w")
close
call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
else
close
endif
endfunction
"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
"Closes the NERD tree window if the close on open option is set
function! s:NERDTree.CloseIfQuitOnOpen()
if g:NERDTreeQuitOnOpen && s:NERDTree.IsOpen()
call s:NERDTree.Close()
endif
endfunction
" Function: s:NERDTree.ExistsForBuffer() {{{1
" Returns 1 if a nerd tree root exists in the current buffer
function! s:NERDTree.ExistsForBuf()
@@ -59,4 +91,3 @@ endfunction
function! s:NERDTree.render()
call self.ui.render()
endfunction

View File

@@ -40,7 +40,7 @@ function! s:Opener._checkToCloseTree(newtab)
endif
if (a:newtab && self._where == 't') || !a:newtab
call nerdtree#closeTreeIfQuitOnOpen()
call g:NERDTree.CloseIfQuitOnOpen()
endif
endfunction