bugfix for the mouse handling function

previously the mouse handling function was not passing the needed
argument to the ActivateNode function
This commit is contained in:
Martin Grenfell
2008-07-16 18:23:17 +12:00
parent 8184b964bc
commit 5d564fdbcf

View File

@@ -2945,14 +2945,14 @@ function! s:CheckForActivate()
if currentNode.path.isDirectory if currentNode.path.isDirectory
let reg = '^' . s:tree_markup_reg .'*[~+]$' let reg = '^' . s:tree_markup_reg .'*[~+]$'
if startToCur =~ reg if startToCur =~ reg
call s:ActivateNode() call s:ActivateNode(0)
return return
endif endif
endif endif
if (g:NERDTreeMouseMode == 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode == 3 if (g:NERDTreeMouseMode == 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode == 3
if char !~ s:tree_markup_reg && startToCur !~ '\/$' if char !~ s:tree_markup_reg && startToCur !~ '\/$'
call s:ActivateNode() call s:ActivateNode(0)
return return
endif endif
endif endif