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move nerdtree#treeExists.* methods into the NERDTree class
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@@ -3,8 +3,24 @@
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let s:NERDTree = {}
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let g:NERDTree = s:NERDTree
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" Function: s:NERDTree.ExistsForBuffer() {{{1
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" Returns 1 if a nerd tree root exists in the current buffer
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function! s:NERDTree.ExistsForBuf()
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return exists("b:NERDTreeRoot")
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endfunction
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" Function: s:NERDTree.ExistsForTab() {{{1
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" Returns 1 if a nerd tree root exists in the current tab
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function! s:NERDTree.ExistsForTab()
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return exists("t:NERDTreeBufName")
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endfunction
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function! s:NERDTree.ForCurrentBuf()
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return b:NERDTree
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if s:NERDTree.ExistsForBuf()
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return b:NERDTree
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else
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return {}
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endif
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endfunction
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function! s:NERDTree.New(path)
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