dont use b:NERDTreeRoot internally, but leave the var there for compat

Use b:NERDTree.root instead. I will eventually remove  b:NERDTreeRoot
altogether - but this will break some other plugins so leave it for now.
This commit is contained in:
Martin Grenfell
2015-11-16 11:28:24 +00:00
parent 0b966aa23a
commit d36b793656
10 changed files with 42 additions and 42 deletions

View File

@@ -142,7 +142,7 @@ endfunction
function! s:chRoot(node)
call a:node.makeRoot()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call b:NERDTree.root.putCursorHere(0, 0)
endfunction
" FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1
@@ -289,7 +289,7 @@ function! s:findAndRevealPath()
endif
endif
call g:NERDTree.CursorToTreeWin()
let node = b:NERDTreeRoot.reveal(p)
let node = b:NERDTree.root.reveal(p)
call b:NERDTree.render()
call node.putCursorHere(1,0)
@@ -411,7 +411,7 @@ endfunction
" FUNCTION: s:jumpToRoot() {{{1
" moves the cursor to the root node
function! s:jumpToRoot()
call b:NERDTreeRoot.putCursorHere(1, 0)
call b:NERDTree.root.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
@@ -524,7 +524,7 @@ endfunction
" will be reloaded.
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call b:NERDTree.root.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
@@ -604,28 +604,28 @@ endfunction
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#ui_glue#upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
let cwd = b:NERDTree.root.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
call b:NERDTree.root.close()
endif
let oldRoot = b:NERDTreeRoot
let oldRoot = b:NERDTree.root
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
if empty(b:NERDTree.root.parent)
let path = b:NERDTree.root.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
call newRoot.transplantChild(b:NERDTree.root)
let b:NERDTree.root = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
let b:NERDTree.root = b:NERDTree.root.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
call b:NERDTree.root.path.changeToDir()
endif
call b:NERDTree.render()