mirror of
https://github.com/preservim/nerdtree.git
synced 2025-11-09 03:43:50 -05:00
continue breaking up the autoload/nerdtree god module
This commit is contained in:
@@ -86,9 +86,10 @@ endfunction
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"handle the user activating the updir line
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function! s:activateAll()
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if getline(".") ==# nerdtree#treeUpDirLine()
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return nerdtree#upDir(0)
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return nerdtree#ui_glue#upDir(0)
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endif
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endfunction
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"FUNCTION: s:activateDirNode() {{{1
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"handle the user activating a tree node
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function! s:activateDirNode(node)
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@@ -245,6 +246,56 @@ function! s:displayHelp()
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call nerdtree#centerView()
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endfunction
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" FUNCTION: s:findAndRevealPath() {{{1
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function! s:findAndRevealPath()
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try
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let p = g:NERDTreePath.New(expand("%:p"))
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("no file for the current buffer")
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return
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endtry
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if p.isUnixHiddenPath()
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let showhidden=g:NERDTreeShowHidden
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let g:NERDTreeShowHidden = 1
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endif
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if !nerdtree#treeExistsForTab()
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try
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let cwd = g:NERDTreePath.New(getcwd())
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("current directory does not exist.")
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let cwd = p.getParent()
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endtry
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if p.isUnder(cwd)
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call g:NERDTreeCreator.CreatePrimary(cwd.str())
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else
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call g:NERDTreeCreator.CreatePrimary(p.getParent().str())
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endif
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else
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if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
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if !nerdtree#isTreeOpen()
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call g:NERDTreeCreator.TogglePrimary('')
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else
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call nerdtree#putCursorInTreeWin()
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endif
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let b:NERDTreeShowHidden = g:NERDTreeShowHidden
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call nerdtree#chRoot(g:NERDTreeDirNode.New(p.getParent()))
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else
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if !nerdtree#isTreeOpen()
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call g:NERDTreeCreator.TogglePrimary("")
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endif
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endif
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endif
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call nerdtree#putCursorInTreeWin()
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call b:NERDTreeRoot.reveal(p)
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if p.isUnixHiddenFile()
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let g:NERDTreeShowHidden = showhidden
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endif
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endfunction
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"FUNCTION: s:handleLeftClick() {{{1
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"Checks if the click should open the current node
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function! s:handleLeftClick()
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@@ -296,16 +347,52 @@ function! s:handleMiddleMouse()
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endif
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endfunction
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" FUNCTION: s:jumpToChild(direction) {{{2
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" Args:
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" direction: 0 if going to first child, 1 if going to last
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function! s:jumpToChild(currentNode, direction)
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if a:currentNode.isRoot()
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return nerdtree#echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
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end
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let dirNode = a:currentNode.parent
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let childNodes = dirNode.getVisibleChildren()
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let targetNode = childNodes[0]
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if a:direction
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let targetNode = childNodes[len(childNodes) - 1]
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endif
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if targetNode.equals(a:currentNode)
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let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
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if siblingDir != {}
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let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
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let targetNode = siblingDir.getChildByIndex(indx, 1)
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endif
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endif
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call targetNode.putCursorHere(1, 0)
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call nerdtree#centerView()
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endfunction
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" FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1
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"this is needed since I cant figure out how to invoke dict functions from a
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"key map
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function! nerdtree#ui_glue#invokeKeyMap(key)
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call g:NERDTreeKeyMap.Invoke(a:key)
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endfunction
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" FUNCTION: s:jumpToFirstChild() {{{1
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" wrapper for the jump to child method
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function! s:jumpToFirstChild(node)
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call nerdtree#jumpToChild(a:node, 0)
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call s:jumpToChild(a:node, 0)
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endfunction
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" FUNCTION: s:jumpToLastChild() {{{1
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" wrapper for the jump to child method
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function! s:jumpToLastChild(node)
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call nerdtree#jumpToChild(a:node, 1)
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call s:jumpToChild(a:node, 1)
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endfunction
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" FUNCTION: s:jumpToParent(node) {{{1
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@@ -328,12 +415,27 @@ endfunction
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" FUNCTION: s:jumpToNextSibling(node) {{{1
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function! s:jumpToNextSibling(node)
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call nerdtree#jumpToSibling(a:node, 1)
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call s:jumpToSibling(a:node, 1)
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endfunction
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" FUNCTION: s:jumpToPrevSibling(node) {{{1
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function! s:jumpToPrevSibling(node)
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call nerdtree#jumpToSibling(a:node, 0)
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call s:jumpToSibling(a:node, 0)
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endfunction
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" FUNCTION: s:jumpToSibling(currentNode, forward) {{{2
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" moves the cursor to the sibling of the current node in the given direction
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"
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" Args:
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" forward: 1 if the cursor should move to the next sibling, 0 if it should
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" move back to the previous sibling
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function! s:jumpToSibling(currentNode, forward)
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let sibling = a:currentNode.findSibling(a:forward)
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if !empty(sibling)
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call sibling.putCursorHere(1, 0)
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call nerdtree#centerView()
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endif
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endfunction
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" FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1
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@@ -441,6 +543,18 @@ function! s:refreshCurrent(node)
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call nerdtree#echo("Refreshing node. This could take a while... DONE")
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endfunction
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" FUNCTION: nerdtree#ui_glue#setupCommands() {{{1
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function! nerdtree#ui_glue#setupCommands()
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command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
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command! -n=0 -bar NERDTreeClose :call nerdtree#closeTreeIfOpen()
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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command! -n=0 -bar NERDTreeFind call nerdtree#ui_glue#findAndRevealPath()
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command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
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command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
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endfunction
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" Function: s:SID() {{{1
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function s:SID()
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if !exists("s:sid")
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@@ -505,14 +619,50 @@ function! s:toggleZoom()
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endif
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endfunction
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"FUNCTION: nerdtree#ui_glue#upDir(keepState) {{{1
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"moves the tree up a level
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"
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"Args:
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"keepState: 1 if the current root should be left open when the tree is
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"re-rendered
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function! nerdtree#ui_glue#upDir(keepState)
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let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
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if cwd ==# "/" || cwd =~# '^[^/]..$'
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call nerdtree#echo("already at top dir")
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else
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if !a:keepState
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call b:NERDTreeRoot.close()
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endif
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let oldRoot = b:NERDTreeRoot
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if empty(b:NERDTreeRoot.parent)
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let path = b:NERDTreeRoot.path.getParent()
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let newRoot = g:NERDTreeDirNode.New(path)
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call newRoot.open()
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call newRoot.transplantChild(b:NERDTreeRoot)
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let b:NERDTreeRoot = newRoot
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else
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let b:NERDTreeRoot = b:NERDTreeRoot.parent
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endif
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if g:NERDTreeChDirMode ==# 2
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call b:NERDTreeRoot.path.changeToDir()
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endif
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call nerdtree#renderView()
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call oldRoot.putCursorHere(0, 0)
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endif
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endfunction
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" FUNCTION: s:upDirCurrentRootOpen() {{{1
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function! s:upDirCurrentRootOpen()
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call nerdtree#upDir(1)
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call nerdtree#ui_glue#upDir(1)
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endfunction
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" FUNCTION: s:upDirCurrentRootClosed() {{{1
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function! s:upDirCurrentRootClosed()
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call nerdtree#upDir(0)
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call nerdtree#ui_glue#upDir(0)
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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