The highlighting rules "NERDTreeClosable" and "NERDTreeOpenable" did
not recognize files beginning with a "~" character. This caused bad
highlighting on systems that use "~" and "+" for the dir arrow
symbols by default. Making these rules more specific solves this
problem.
The "~" characters in quickhelp section titles also would get
confused with a custom mapping for "~". Adjusting the
"NERDTreeHelpTitle" solved this problem.
I also changed the quickhelp title in a minor way to reflect the
proper spelling of "NERDTree".
It makes the most sense to sort the global bookmarks list just before
rendering them in the NERDTree window. Since Vim's sort function is fast
and stable, and since users are very unlikely to have a number of
bookmarks that is too large, we can sort before rendering without
concern for the negligible performance penalty.
This has two benefits:
1. Users can change their sort settings and have them take effect
on the next render or refresh.
2. As mentioned, code duplication is avoided.
(inspired by overwriting g:NERDTreeDirArrowCollapsible/Expandable)
Replace instances of the RO string with a variable that the user can
override. Useful for custom unicode glyphs, i.e. Font Awesome.
* Initialize variable g:NERDTreeGlyphReadOnly = "RO".
-> plugin/NERD_tree.vim
* Replace instances of 'RO' with g:NERDTreeGlyphReadOnly
Use +/~ for windows - which seems to not have the arrow chars in its
default font. TBH I don't really understand this.
Inprove the UI indent matching so that it should handle any combo of
open/close symbol lengths e.g. the fancy arrows are 3 bytes each,
whereas +/~ are 1 byte each.
On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
Add 2 new classes and move code into them from autoload:
* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
rendering, getting the current node, etc
Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.