* Make sure a mirrored NERDTree is displayed at correct width.
* Remove references to unused variables.
b:NERDTreeOldWindowSize was referenced, but never set anywhere. No need
to keep it around.
* Refactor: Initialize variables a different way.
Using the get() function allows us to "let" variables more directly,
without using the execute command or requiring strings to be escaped.
This also eliminates the s:initVariable function. The new format is
shown below, and defines a default value if the user didn't provide a
value in the vimrc file.
let g:var = get(g: 'var', 'default value')
* Update version number in change log.
* Fix alignment of `let g:var = get(g:, 'var', <default>)` statements.
* Reintroduce lost variable: splitMode.
* Add a space between splitMode and "split". `verticalsplit` is invalid.
* Update version number, and add attributions (PR authors)
* add option to spawn split from previous window
* Update some comments and remove debugging statement.
* Simplify the code, and make it respect NERDTreeWinPos and 'splitbelow'.
* Better logic for getting NERDTree window number when not active window.
* Use common functions for splitting windows. Make splitting respect user.
The placement of split windows now respects the user's choices for the
splitright and splitbelow settings, and the g:NERDTreeWinPos variable.
* Update version number in change log.
* Add an optional parameter to neredtree#exec to suppress all events.
The value doesn't matter, but 1 is a good choice. Its presence is an
indicator that tells NERDTree to tell Vim to ignore all events. I'm not
yet sure if there needs to be an else section to that if block. It may
be OK to allow all events to fire in the right situations.
* Supress events in all intermediate nerdtree#exec calls.
Finding all the right function calls is the key here.
* Make ignoreAll a required parameter to nerdtree#exec().
* Put required ignoreAll argument (==0) in where it's now needed.
* Ignore events when creating a new vertical split.
* Ignore events when closing NERDTree. This may need to be reverted.
* Remove debugging statment and commented-out code.
* Wrap remaining buffer/window-switching commands in nerdtree#exec().
* Update version number.
* Add a space between arguments in nerdtree#exec() calls.
* Update documentation for new NERDTreeQuitOnOpen values.
* Modify use of NERDTreeQuitOnOpen, keeping current behavior.
* If applicable, close the bookmarks table before opening the target.
The previous change to this function was simple. I figured that it
would be a good time to improve the style of this function with some
minor edits. The function is now cleaner and more readable.
Previously maps like T would not restore the cursor position. Not sure
why the code was like this in the first place... hopefully I haven't
just broken a bunch of shit.
Closes#146.
When opening a file we will "reuse" a window if the buffer is already
open somewhere.
Add an option to NERDTreeOpener to configure it to not reuse windows
across tabs.
Add 2 new classes and move code into them from autoload:
* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
rendering, getting the current node, etc
Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
On some new versions of vim these files were being loaded before the
main NERD_tree.vim which was causing errors as dependencies werent
loaded in time. Move the classes into lib - so vim wont try to load them
until we tell it