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144 Commits
6.1.3 ... 7.1.1

Author SHA1 Message Date
Ali Rezvani
bc606c43e2 chore: bump version to 7.1.1 (#1401) 2024-01-09 16:53:16 +03:30
Ali Rezvani
6acfc48d80 fix: change default binding of filelines to FL. (#1400) 2024-01-09 15:55:55 +03:30
Ali Rezvani
aa29fbe481 fix: toggle zoom resizing (#1395)
Co-authored-by: Daniel Schreck <daniel.s.schreck@gmail.com>
2024-01-01 06:37:44 +03:30
Ali Rezvani
e5599272a9 chore: bump version to 7.1.0 (#1391) 2023-12-31 12:06:39 +03:30
Rocco Mao
ff9469a14a fix: mapping description in NERDTree.txt (#1393) 2023-12-26 04:38:17 +03:30
msibal6
fefea5d382 feat: add NERDTreeExplore command. (#1389)
* create a explorer command that opens a window tree at specified
directory

* update CHANGELOG.md

* Update CHANGELOG.md

* revert CHANGELOG.md

* CreateExplorerTree matches :Explore command

* prevent empty split when calling NERDTreeExplorer with invalid arg from modified buffer

* NERDTreeExplore/CreateExploreTree checks for hidden and
autowriteall settings
2023-12-23 03:47:43 +03:30
Leo Chung
a954661824 fix: typo in nerdtree.txt (#1390)
Signed-off-by: Leo Chung <gewalalb@gmail.com>
2023-12-20 18:55:39 +03:30
Ali Rezvani
9ec27d45a8 chore: Release version 7.0.1 (#1388) 2023-12-02 18:57:37 +03:00
Ali Rezvani
50a394b2bf fix: Make NERDTreeFind to handle directory case sensitivity (#1387)
Co-authored-by: Dan Gibson <danial.gibson@spin.net.au>
2023-12-01 22:12:13 +03:00
Ali Rezvani
0cb04e9245 Show file lines (#1384)
* Added showing lines of files in NERDTRee.

* Added dynamic binding and documentation

---------

Co-authored-by: Diallo Han <diallo@hpcnt.com>
2023-11-15 15:32:17 +03:30
Ali Rezvani
4c588f1820 Update GitHub PR template (#1383) 2023-10-26 00:24:05 +03:30
Ali Rezvani
ff002d2132 Added case sensivity for refreshing nodes (#1382) 2023-10-26 00:20:57 +03:30
Caleb Maclennan
79f6f912f4 chore: Drop over-urgent help wanted poster from readme
Help is still welcome and the related issue still pinned, but we have an
active contributer with some maintenence priviledges already. Having
watched the issue for a while I don't think the 'throw your name in for
consideration' is really helping because it attracts people who want the
attention but aren't interested in actually jumping in and doing tho
*hard* parts of maintaining a project.

The glamorious bits are mostly done for this project and the long tail
of issue triage and small bug fixes and improvements is long underway.
Anyone is welcome to jump into those things, but advertising it as an
opening is a) turning people off from using the plugin and b) attracting
the wrong kind of applicants.
2023-10-24 22:59:42 +03:00
Ali Rezvani
edc9460859 Clarified the NERDTreeChangePermissions prompt (#1381)
Co-authored-by: Caleb Maclennan <caleb@alerque.com>
2023-10-24 23:13:24 +03:30
Ali Rezvani
334542c361 Added reveal functionality for Windows platform in fs_menu (#1366)
* Added reveal functionality for Windows platform

* Removed an unnecessary check
2023-10-23 19:06:13 +03:30
Kai
9184ec05bd fix: escape directories containing brackets([...]) for globbing (#1359) 2023-10-22 17:58:09 +03:30
Ali Rezvani
ea4833da8a Added Case Sensitive Move Operation via newly introduced flag NERDTreeCaseSensitiveFS (#1375)
* Added NERDTreeCaseInsensitiveFS option.

* check against g:NERDTreeCaseInsensitiveFS with path.equals method

* Fixed issues in comments and added nerdtree#runningMac

* Using nerdtree#runningMac instead of manual checks for mac

* Better implementation

* Updated documentation

* Added notice about the flag

* Updated the documentation

* Added support for g:NERDTreeCaseSensitiveFS = 3

* Better comments

* Exported caseSensitiveFS check as a function
2023-10-22 15:47:01 +03:30
Martin J. Klöckner
c99395a323 New menu command: Change selected node permissions (#1348) 2023-10-19 16:03:38 +03:30
Bubu
d69b68bf31 Fix documentation error (#1372) 2023-10-19 15:18:25 +03:30
SandeshPyakurel
3a66272486 Fixed typo in nerdtree.vim file (#1380) 2023-10-19 13:24:52 +03:30
Ali Rezvani
b1f5bb60df Updated CHANGELOG.md, bumped the version to 7.0.0 (#1379) 2023-10-19 12:28:11 +03:30
rzvxa
32168889bd Warn about invalid files not loaded on-refresh 2023-09-04 17:41:47 -06:00
Rafael Monico
aedd0653ad Warn about invalid files not loaded on-load
Co-authored-by: rzvxa <rzvxa@protonmail.com>
2023-09-04 17:41:47 -06:00
Ali Rezvani
1f2e28d476 Add horizontal position options to g:NERDTreeWinPos (#1363) 2023-09-03 06:45:35 +03:00
Nick Jensen
6895e5259e Fix README autocmd suggestion (#1330) 2023-09-03 06:29:01 +03:00
Caleb Maclennan
c46e12a886 ci: Update vimscript linter workflow with latest GH Action 2023-06-21 10:30:25 +03:00
Rod Elias
fc85a6f07c Fix typo in docs (#1306) 2022-06-13 13:10:46 +03:00
Phil Runninger
eed488b1cd Help Wanted Announcement 2021-10-29 00:16:03 -04:00
lifecrisis
9310f91476 Fix documentation errors (#1269)
* Fix a typo: "NERDTree_*" -> "NERD_Tree_*"

* Format text

* Use the proper abbreviation for the BEL character

* Format text

* Make the documentation match the code

The syntax file sets 'conceallevel' to 2, not 3.

* Update the "CHANGELOG.md" file
2021-09-27 20:43:04 -04:00
lifecrisis
e731b84559 Ensure backward compatible testing of types (#1266)
- Use "type(0)" instead of "v:t_number"
- Use "==" instead of "==#" since we are comparing numbers
- Make use of the "+=" operator
- Update the "CHANGELOG.md" file

The only real issue here is that we should prefer "type(0)" over the
special variable.  I run into this problem enough on older systems
that it frustrates me.  Let's have it fixed!
2021-09-20 15:01:21 -04:00
Phil Runninger
7eee457efa Replace trim() with a version-compatible alternative. (#1265)
* Replace trim() with a version-compatible alternative.

* Update version number in change log.
2021-09-14 22:34:57 -04:00
Phil Runninger
aa7e97b7ff Change highlighting of bookmarks in the tree. (#1261)
* Change highlighting of bookmarks in the tree.

The bookmark names in the tree now have the same syntax highlighting as
the bookmark names in the list of bookmarks above the tree.

* Change version number in change log.
2021-09-11 11:31:39 -04:00
Phil Runninger
e5f24e2b8b Answer the question about accessing files over scp or ftp. (#1259)
* Answer the question about accessing files over scp or ftp.

* Minor formatting change to README.

* Update version number in Change Log.
2021-09-07 10:14:36 -04:00
Sharla Kew
0e71462f90 Trim filenames created via the fs_menu (#1243)
The default when naming a file in the command line is that extra white
space will be stripped away. It seems logical for file naming via the
fs_menu in nerdtree to follow that convention.

I have left the defaults of `trim` because they seem sensible.

Co-authored-by: Phil Runninger <PhilRunninger@users.noreply.github.com>
2021-08-12 19:18:53 -04:00
Phil Runninger
2c14ed0e15 Update Wiki link in General Question issue template 2021-07-15 08:31:01 -04:00
Phil Runninger
de0e2edeac Improve F.A.Q. Answers and Issue Templates (#1249)
* Update the issue templates, making them simpler to use.

* Update FAQ answers.

Closes #1246.
- Add an if statement to the autocommand to prevent its running in the
  Command Window.

Closes #1248.
- Add a new answer to show closing a tab when only NERDTree remains.

* Update the Bug issue template.

* Update version number in change log.
2021-07-13 14:28:29 -04:00
Phil Runninger
81f3eaba29 go on a bookmark directory will NERDTreeFind it. (#1236)
* `go` on a bookmark directory will NERDTreeFind it.

This leaves the root unchanged if possible.

* Update version number in change log.
2021-03-24 23:41:15 -04:00
Phil Runninger
f63fb6984f Put Callback function variables in local scope. (#1230)
* Put `Callback` function variables in local scope.

This change prevents conflict with other `Callback` functions that are
defined elsewhere in global scope.

* Update version number in change log.
2021-03-01 09:34:54 -05:00
Phil Runninger
a1fa4a33bf Fix mouse-clicking a file to open it, which was broken in 6.10.5. (#1225)
* Fix mouse-clicking a file to open it, which was broken in 6.10.5.

* Update version number in change log.
2021-02-12 23:14:26 -05:00
Phil Runninger
3a9d533f3d Restore the default behavior of the <CR> key. (#1221)
* Restore <CR>'s default behavior to be the same as o's.

* Remove the dictionary validation, and simplify initCustomOpenArgs().

There was a bug in the validation logic that caused a valid integer
value of 'keepopen' to always be overwritten with the defaultOpenArgs'
value. It was always comparing its type to the type of a string.

I fixed this by removing all the type validation, and wrapping the code
with a try-catch block. If NERDTreeCustomOpenArgs is not a dictionary,
an error message will print and the defaults will be used instead.

* Add fold markers to new functions.

* Update version number in change log.
2021-02-10 22:20:04 -05:00
Phil Runninger
d3f9fc44ca Update README.markdown
Add the missing slashes in the names of two of the mentioned plugin managers.
2021-02-10 16:38:41 -05:00
Phil Runninger
1d46d6df3e Update README.markdown 2021-02-09 21:50:35 -05:00
Phil Runninger
593c16add3 Fix {'keepopen':0} in NERDTreeCustomOpenArgs (#1217)
* Replace #and() with two more-specific functions.

* Push NERDTreeQuitOnOpen checking earlier in the call stack.

* Fix bug in `go` key for file bookmarks. It was behaving like `gs`.

* Fix the `o` mapping for bookmark nodes and the g:NERDTree reference.

* Use get() function to shorten if statement logic.

* Update version number in change log.

* Remove obsolete reference to MERDTreeQuitOnOpen in comment.
2021-02-09 21:34:24 -05:00
Daniel E
d3becd1149 Removed directory separator from sort key (#1219)
* Removed directory separator from sort key

Directories had an additional separator appended to them which caused improper comparisons for other directories that shared similar prefixes.

* Updated changelog
2021-02-09 20:48:36 -05:00
Phil Runninger
1b19089917 Add new FAQ and answer: How to prevent buffers replacing NERDTree. (#1215)
* Add new FAQ and answer: How to prevent buffers replacing NERDTree.

* Update version number in change log.
2021-01-31 00:19:58 -05:00
Phil Runninger
c8be9458dd New menu command: Run a system command in this directory. (#1214)
* New menu command: Run system command in this directory.

* Echo the output from the system command.

* Update version number in change log.

* Address Vim linter message: change "\n" to nr2char(10)

* Use single quoted strings.

* Use system() instead of systemlist() for greater version compatibility.

systemlist() was introduced sometime in Vim 8+, so I switched to
system() for 7.4 compatibility.
2021-01-30 23:45:56 -05:00
Phil Runninger
628098fff1 Escape quotation marks so they can be used in key mappings. (#1213)
* Escape quotation marks so they can be used in key mappings.

* Update version number in change log.
2021-01-30 23:43:29 -05:00
Phil Runninger
b134f6518b Enable full path specifications for NERDTreeIgnore (#1207)
* Add ability to specify a path to be ignored.

This ignore expression compares itself against the whole path of the
node, instead of just the tail component of the node.

* Remove debug statements and make it work on Windows.

* Restore the original self.str() to get OS-specific paths for comparing.

Using the UI-formatted path had two problems.
1. It always appended a forward slash at the end of the path, which was
   unnecessary and made patterns like '/tmp/cache$[[path]]' not work as
   expected.
2. It always used forward slashes to join the path components. I thought
   this would be a good thing, but there's no reason to force Windows
   users to use that syntax. They'll just need to remember to escape the
   backslashes, like so: '\\Temp\\cache$[[path]]'

* Add documentation for the new [[path]] tag for NERDTreeIgnore.

* Replace the abbreviation 'dir' with the full word 'directory'.

* Update version number in change log.
2021-01-19 20:07:26 -05:00
Tomasz N
7099f638ed Fix missing key case, add BC type checking (#1206)
* Fix missing key case, add BC type checking

Resolves #1205

* Assign g:NERDTreeCustomOpenArgs also before quick return

* Fix syntax to be compatibile with Vim 7.3
2021-01-18 21:23:52 -05:00
Phil Runninger
a7eb011e47 Revert #1200, due to bug (#1205) it introduced. 2021-01-17 22:16:38 -05:00
Tomasz N
7e1713853a Respect NERDTreeCustomOpenArgs when opening bookmark (#1200)
* Respect NERDTreeCustomOpenArgs when opening bookmark

* Update CHANGELOG

* Do not duplicate s:initCustomOpenArgs()

* Restore missing assignment

* fixup! Restore missing assignment

* fixup! Do not duplicate s:initCustomOpenArgs()

* Simplify loop iteration
2021-01-17 20:00:17 -05:00
Phil Runninger
aaa946fb6b Provide alternate way to mirror the NERDTree on all tabs. 2020-12-19 20:28:15 -05:00
Phil Runninger
2406c456ee Revamp the README file (#1193)
* Revamp the README to improve clarity and provide more information.

* Verify correct behavior of suggested auto commands.

* Add my tribute to Norm Abrams. Be careful with those plugin managers.

* Other minor formatting and cleanup.

* Fix typos, reorder some sections, and tidy up the README.

* Give a better answer to the single NERDTree for all tabs question.

* More reformatting of text.

* Add basic installation instructions. Switch to single quotes.

* Update version number in CHANGELOG.
2020-12-18 15:03:38 -05:00
buncis
474d735b7d readme update add script for automatically open NERDTree and focus on file (#1192)
* update readme for auto startup NERDTree and focus on file

* readme update

add how to open NERDTree automatically and focus on file
2020-12-18 00:36:10 -05:00
Phil Runninger
14af89743a Open a mirrored NERDTree with correct width (#1177)
* Make sure a mirrored NERDTree is displayed at correct width.

* Remove references to unused variables.

b:NERDTreeOldWindowSize was referenced, but never set anywhere. No need
to keep it around.

* Refactor: Initialize variables a different way.

Using the get() function allows us to "let" variables more directly,
without using the execute command or requiring strings to be escaped.
This also eliminates the s:initVariable function. The new format is
shown below, and defines a default value if the user didn't provide a
value in the vimrc file.

  let g:var = get(g: 'var', 'default value')

* Update version number in change log.

* Fix alignment of `let g:var = get(g:, 'var', <default>)` statements.
2020-10-14 18:08:18 -04:00
Yosef Herskovitz
577ddc73f0 Updated Readme (#1167)
* Updated Readme

Fixed typo in readme

* Updated Changelog
2020-08-18 11:14:05 -04:00
Phil Runninger
23000acd7f Refactor sort comparison functions, removing redundancy (#1166)
* Add a function to compare path objects.

* Remove redundant node comparison function, and rename the ones left.

* Remove the compareTo function in the Path object.

Use nerdtree#compareNodePaths(p1,p2) instead. There was no need for two
comparison functions that do the same thing. They were a little
different in their details, but that shouldn't be the case. Having only
one such function makes better sense and is easier to maintain.

* Update version number in change log.
2020-08-14 18:06:03 -04:00
Phil Runninger
6b5d70e5bf Fix argument of exists() function calls checking for autocommands. (#1165)
* Fix syntax of exists function calls checking for autocommands.

* Update version number in change log.
2020-08-09 07:07:55 -04:00
Phil Runninger
373a4b28e4 Don't use silent when raising User events (#1164)
* Remove silent from doautocmd. Prevent errors with exists('#...').

* Update version number in change log.
2020-08-07 00:37:56 -04:00
Yeri Pratama
4a32dd0be3 fix highlight for file node (#1157)
* fix #960 953 highlight for file node

* update changelog
2020-07-24 11:14:54 -04:00
Phil Runninger
e571d3e95b Make sure symbolic links' flags are highlighted correctly. (#1156)
* Make sure symbolic links' flags are higlighted correctly.

* Update version number in change log.
2020-07-17 14:11:08 -04:00
Phil Runninger
96e247ba74 Respect user's &shellslash setting in CopyNode and RemoveNode functions (#1150)
* Replace s:Path.Slash() with nerdtree#slash().

* Check the value of &shell when determining the slash under Windows.

* Leave &shellslash unchanged when forming copy/delete commands.

* Fix fold marker.

* Update version number in change log.

* Add abort attribute to nerdtree#slash() to satisfy Vim style guide.

Co-authored-by: Phil Runninger <prunninger@vhtcx.com>
2020-07-14 08:53:00 -04:00
Phil Runninger
2af10e3589 Update PULL_REQUEST_TEMPLATE.md
Use a shorter command to display the recent patches: replace `| head -2` with `-m2` grep switch; replace a `sed` with `cut` to get the line numbers.
2020-07-14 08:49:44 -04:00
Phil Runninger
42a5a2c106 Update PULL_REQUEST_TEMPLATE.md
Make the tag creation process semi-automatic by making bash do more of the legwork. The included bash commands will:

1. Make sure your master branch is up to date
2. Display all the patch releases in the current MAJOR.MINOR version
3. Ask for a version number to use as the tag (one of the ones previously displayed, presumably)
4. Get the latest commit's subject line, and use it in the tag's message field.
5. Create the tag, and push all tags to the origin.
2020-07-14 08:32:29 -04:00
Phil Runninger
f8aa749985 Fix new NERDTrees' width when previous one was in the only window. (#1153)
* Fix new NERDTrees' width when previous one was in the only window.

When leaving a NERDTree buffer, its window's width is remembered so that
that width can be used when showing the buffer again in a new window. If
NERDTree is the only window when leaving the buffer, it remembers the
whole width of the editor. When a new NERDTree window is created, it is
sized such that there is only a very small window for files to be opened
into.

To fix this, if NERDTree is the ONLY window, remember its width as the
value of g:NERDTreeWinSize, not the width of the editor.

* Update version number in change log.
2020-07-14 07:20:48 -04:00
Phil Runninger
aa37cb40da Fix the scope of several key mappings (#1151)
* Limit opening or previewing into a split window to only file nodes.

* Prevent previwing directory nodes, which would create another NERDTree.

* Refactor the previewBookmark code to open directories a better way.

* Update version number in change log.

* Update documentation.
2020-07-12 10:03:24 -04:00
Phil Runninger
6571452857 Enable opening bookmarks in split windows. (#1144)
* Add open/preview in split/vsplit to bookmarks.

* Make preview split/vsplit bookmark work only on file nodes.

* Add quickhelp text for split/vsplit commands on bookmarks.

* Handle previewing directory bookmarks properly.

* Update documentation: bookmarks can be opened in a split/vsplit.

* Update version number in change log.
2020-06-23 10:40:30 -04:00
Phil Runninger
d48ab70721 Merge branch 'master' of github.com:preservim/nerdtree 2020-06-01 02:09:39 -04:00
Phil Runninger
9de5b3e785 Allow concealed characters to show another character. (#1138)
* Closes #1136. Allow concealed characters to show another character.

conceallevel=3 always hides the character, but conceallevel=2 allows an
alternate character to be displayed instead.

* Update version number in changelog.
2020-06-01 02:08:13 -04:00
Phil Runninger
635071dcc8 Closes #1136. Allow concealed characters to show another character.
conceallevel=3 always hides the character, but conceallevel=2 allows an
alternate character to be displayed instead.
2020-06-01 01:51:27 -04:00
Phil Runninger
052b1f00a0 Add curly braces to the list of characters to be escaped. (#1128)
* Add curly braces to the list of characters to be escaped.

* Update version number in change log.
2020-05-26 00:15:17 -04:00
Phil Runninger
f63132cade Use backward-compatible nerdtree#and() in one place that was missed. (#1134)
* Use backward-compatible nerdtree#and() in one place that was missed.

* Update version number in change log.
2020-05-25 11:33:20 -04:00
Phil Runninger
484dc84b47 Update title of pull request. Add PR authors where missing. 2020-05-22 09:02:39 -04:00
Jordi Altayó
2e9d43b6f8 cmd.exe /c start "" <filename> for windows default viewer support (#1130)
* support for default viewer in Windows

* updated changelog

* Update nerdtree_plugin/fs_menu.vim

Co-authored-by: Phil Runninger <PhilRunninger@users.noreply.github.com>

* Update nerdtree_plugin/fs_menu.vim

Co-authored-by: Phil Runninger <PhilRunninger@users.noreply.github.com>

Co-authored-by: Phil Runninger <PhilRunninger@users.noreply.github.com>
2020-05-22 08:57:19 -04:00
Eugenij
10eaa3a2f4 Fixed a bug that caused the file-tree construction to slow down significantly. (#1126)
Co-authored-by: evgenij.vidershpan <evgenij.vidershpan@yandex.ru>
2020-05-21 02:23:35 -04:00
Eugenij
e2670f0d19 * fix duplicated slash in s:Path.isUnder() (on windows OS) (#1122)
* * fix duplicated slash in s:Path.isUnder() (on windows OS, for root directory on drive Path.str() return path with [back]slash)

* * Rewrite NERDTreePath.isUnder() and NERDTreePath.isAncestor() for direct comparison of paths without transformations

* Remove trailing slash, so we don't end up with two on root folder.

The str() function returns "C:\" on the root folder and "C:\temp" on
non-root folders, one with and one without a trailing backslash. This
inconsistency needs to be handled so the stridx() function will work
correctly.

* Make sure the change also works in a non-windows file system.

This commit handles an edge case that can be triggered with these
commands:
    :cd /home/me
    :e /foobar.txt  (an existing file)
    :NERDTreeFind
What happened was the root directory name '/' was being Resolved(), and
the trailing (and only) slash was being removed. The NERDTree was then
created in the current working directory, instead of the root directory.
:NERDTreeFind then wasn't able to find foobar.txt, and printed an error.

* Remove degugging statements.

* * ambiguity issue fix

Co-authored-by: Phil Runninger <philrunninger@gmail.com>
2020-05-14 14:24:36 -04:00
lifecrisis
4cc6097ecb Do not consider the tree root to be "cascadable" (#1120)
* Do not consider the tree root to be "cascadable"

* Update "CHANGELOG.md"
2020-05-06 23:24:01 -04:00
Phil Runninger
30ad6da984 Force NERDTreeFocus to allow events to be fired when switching windows. (#1118) 2020-05-04 08:14:22 -04:00
Phil Runninger
3005a0e9c0 Update version number in change log. 2020-05-04 08:11:49 -04:00
Phil Runninger
a7d585f7af Force NERDTreeFocus to allow events to be fired when switching windows. 2020-05-04 07:59:25 -04:00
Phil Runninger
5e77fb2fef Fix example code for the NERDTreeAddKeyMap function. (#1116)
* Fix example code for the NERDTreeAddKeyMap function.

The quickhelpText didn't match what the statement in the callback
function actually did.

* Update version number in change log.
2020-05-03 01:21:34 -04:00
Phil Runninger
29a321d061 Put '%' argument in bufname() for backwards compatibility. (#1105)
* Put '%' argument in bufname() for backwards compatibility.

* Update version number in change log.
2020-04-15 08:58:07 -04:00
Phil Runninger
0257d64248 If a file's already open in the window, don't edit it again. (#1103)
* If a file's already open in the window, don't edit it again.

* Update version number in change log.

* Make only one call to self.str().
2020-04-15 00:55:13 -04:00
Phil Runninger
2d7cb043d4 Prevent unneeded tree creation in :NERDTreeToggle[VCS] <path> (#1101)
* Don't recreate the NERDTree if its root is the same as being requested.

* Use single quotes per Vint's style recommendation.

* Update version number in changelog.

* Use a simpler method of getting the NERDTree root path.

* Remove variable. Just compare agains the function call's result.
2020-04-13 17:05:27 -04:00
lifecrisis
f767dd34a0 Add missing calls to the shellescape() function (#1099)
* Improve "g:NERDTreeQuickLook()"

The following improvements were made...

  - Use variable sigils
  - Shorten a local variable name
  - Prefer an early return over testing for a negative
  - Switch to single quotes
  - Call "shellescape()" to pass a command argument [IMPORTANT!]

The final change is a critical fix for the security and reliability
of this function (see ":h system()").

Similar fixes for the other functions in this script will follow.

* Improve "g:NERDTreeRevealInFinder()"

This commit makes several style improvements and adds a missing call
to the "shellescape()" function.

See also: 56cfbcff1e

* Improve "g:NERDTreeExecuteFile()"

Refer to: 56cfbcff1e

* Improve "g:NERDTreeRevealFileLinux()"

Refer to: 56cfbcff1e

* Improve "g:NERDTreeExecuteFileLinux()"

Refer to: 56cfbcff1e

* Properly reveal "/" on Linux

This commit handles the edge case where a user invokes the "reveal"
function on "/" on a Linux box.  There is nothing to do but open the
root directory itself since "/" has no parent.

* Update the "CHANGELOG.md" file

* Add final missing "shellescape()" calls

I initially thought that there were several more locations where
a call to "shellescape()" was required but omitted.  However, there
are only two.  I suppose I should have taken the time to look.

Fixing these was easy.  I would be surprised if this change breaks
anything on the user side.

* Update the "CHANGELOG.md" file (again)

Use a more fitting description of the change...
2020-04-09 21:37:55 -04:00
Rolando
832bbaa729 Fix vsplit to not open empty buffer (#1098)
* Fix vsplit to not open empty buffer

* Add changelog entry
2020-04-01 01:21:37 -04:00
Eugenij
343508e9fd Fix infinity loop in FindParentVCSRoot (#1095)
* Fix infinity loop in FindParentVCSRoot (on windows os with 'set shellslash' in vimrc and no VCS in path)

* update CHANGELOG.md

* Update CHANGELOG.md

Co-Authored-By: Phil Runninger <PhilRunninger@users.noreply.github.com>

Co-authored-by: evgenij.vidershpan <evgenij.vidershpan@yandex.ru>
Co-authored-by: Phil Runninger <PhilRunninger@users.noreply.github.com>
2020-03-26 16:33:11 -04:00
Phil Runninger
495b4e781a File Move: Escape existing directory name when looking for open files. (#1094)
* File Move: Escape existing directory name when looking for open files.

* Update version number in change log.

Co-authored-by: Phil Runninger <prunninger@vhtcx.com>
2020-03-24 15:08:06 -04:00
Phil Runninger
e67324fdea Merge pull request #1090 from bouk/open-on-find-unsaved-file
Open the parent directory when revealing a non-existent file
2020-02-20 09:10:19 -05:00
Bouke van der Bijl
5249b30fbf Use single-quoted string to comply with styleguide 2020-02-20 10:50:15 +01:00
Bouke van der Bijl
09b165cfac Add changelog entry 2020-02-20 10:49:03 +01:00
Bouke van der Bijl
6224d20698 Open the parent directory when revealing a non-existent file
Right now it just reveals the directory but leaves it closed.

Related to #1043
2020-02-20 10:45:09 +01:00
Phil Runninger
07612557eb Give kazukazuinaina proper credit. 2020-02-07 14:11:00 -05:00
Phil Runninger
7a0312f492 Merge pull request #1087 from kazukazuinaina/add_dein_in_README
[add] How to install using dein.vim
2020-02-07 14:00:12 -05:00
kazukazuinaina
41a44be8d5 [add] How to install using dein.vim
update changelog
2020-02-08 03:45:28 +09:00
Phil Runninger
85103aa607 Merge pull request #1085 from preservim/i1064
Add the ability to turn off directory arrows
2020-02-06 18:21:00 -05:00
Phil Runninger
1f5018dc45 Update version number in change log. 2020-02-06 17:43:46 -05:00
Phil Runninger
d706f40ae7 Update the documentation/README. 2020-02-06 13:01:04 -05:00
Phil Runninger
e41dd019d9 Reorder syntax statements to fix highlighting. 2020-02-05 15:09:24 -05:00
Phil Runninger
2388af7754 WIP: A better regex for NERDTreeExecFile. Still not all right. 2020-02-04 02:08:08 -05:00
Phil Runninger
c3d7c141bb Simplify and make similar statements more similarer 2020-02-03 09:30:08 -05:00
Phil Runninger
450abd1820 Fix indentLevelFor(), which was getting the right answer the wrong way. 2020-02-03 08:00:06 -05:00
Phil Runninger
6d3743549c Fix vint errors: Use robust operators ==# and !=# 2020-02-03 02:28:53 -05:00
Phil Runninger
961c3571c4 WIP: Fix syntax highlighting when arrows are empty strings.
Also improved some highlighting to make use of g:NERDTreeNodeDelimiter,
which directly surrounds the filename. More of this to come as errors
are tracked down and fixed in this file.
2020-02-03 01:59:41 -05:00
Phil Runninger
26333ceeab If arrows are empty strings, don't print their trailing spaces. 2020-02-03 01:58:00 -05:00
Phil Runninger
8c48845d11 Merge pull request #1083 from preservim/1076
NERDTree <start-directory> always sets NERDTree root.
2020-01-28 03:59:24 -05:00
Phil Runninger
b16553ac54 Update pull request number in change log. 2020-01-28 03:57:50 -05:00
Phil Runninger
e48b5728f9 NERDTree <start-directory> always sets NERDTree root. 2020-01-28 03:55:58 -05:00
Phil Runninger
f7b09634ba Fix typo in version number. 2020-01-28 03:20:07 -05:00
Phil Runninger
c2c4a6564f Merge pull request #1081 from andys8/bugfix/1059-fails-with-vim-startify
[BUGFIX] Shows error for empty filenames (vim-startify)
2020-01-27 20:37:47 -05:00
andys8
881c265438 [BUGFIX] Shows error for empty filenames (vim-startify)
There was a fix in #1043 which improves the behavior for non saved
filenames. Those are not on disk, but also not empty. This lead to an
issue #1059 where actual "empty files" like created with vim-startify or
stdin lead to an error. This change fixes this by adapting the order of
the tests. It'll print "no file for the current buffer" for empty files.

Solves #1059
2020-01-20 15:05:47 +01:00
Phil Runninger
26740d1157 Merge pull request #1080 from preservim/restore_eventignore_in_finally_block
Ensure events are (or aren't) being ignored correctly.
2020-01-16 13:29:33 -05:00
Phil Runninger
6d5e185cef Update version in change log. 2020-01-16 13:25:57 -05:00
Phil Runninger
3a3636b7cb Don't ignore events when opening renamed files. 2020-01-16 11:17:33 -05:00
Phil Runninger
5fbf0d7dba Put the eventignore reset inside a finally block to ensure it's called. 2020-01-16 10:51:12 -05:00
Phil Runninger
901aba632b Merge pull request #1079 from preservim/1078
Prevent overwriting existing files/dirs on node move. (m-m)
2020-01-15 19:55:31 -05:00
Phil Runninger
a046ba5c5b Update version number in change log. 2020-01-15 19:54:06 -05:00
Phil Runninger
97e4b47aa3 Prevent overwriting existing files/dirs on node move. (m-m) 2020-01-15 19:51:39 -05:00
Phil Runninger
ee79ecfb67 Merge pull request #1075 from preservim/1073
Fix regex that finds keyword for minimal menu.
2020-01-06 09:21:11 -05:00
Phil Runninger
b579c7751d Fix regex that finds keyword for minimal menu. 2020-01-06 09:19:25 -05:00
Phil Runninger
8a14891241 Merge pull request #1072 from preservim/migrate
Update links to repository with new org namespace
2020-01-02 09:55:17 -05:00
Caleb Maclennan
914970157f Update links to repository with new org namespace 2020-01-02 12:09:02 +03:00
Phil Runninger
97fb849a29 Merge pull request #1071 from preservim/vint
Lint vimscript, fix errors and warnings, add CI job to review PRs
2020-01-02 02:12:21 -05:00
Caleb Maclennan
3fb31b2e81 Update changelog for 6.4.2 and add CI badge 2019-12-31 10:30:00 +03:00
Caleb Maclennan
907587f7a3 Fix lint warnings: use the full option name 2019-12-31 10:30:00 +03:00
Caleb Maclennan
38b1e5e7aa Fix lint warnings: use the abort attribute for functions in autoload 2019-12-31 09:42:19 +03:00
Caleb Maclennan
10868dd94c Fix lint warnings: use scriptencoding when multibyte char exists 2019-12-31 09:42:19 +03:00
Caleb Maclennan
a722613f36 Fix lint warnings: use robust operators 2019-12-31 09:42:19 +03:00
Caleb Maclennan
45e33f2502 Fix lint warnings: prefer single quoted strings 2019-12-31 09:42:14 +03:00
Caleb Maclennan
8d81510aa6 Fix VimL syntax error: undefined variable 2019-12-31 09:41:46 +03:00
Caleb Maclennan
d8d799a4d6 Fix VimL syntax error: escapes work differently outside quotes 2019-12-31 09:40:58 +03:00
Caleb Maclennan
ec0fca4c7d Add CI job that lints VimL and reviews PRs 2019-12-31 09:20:35 +03:00
Caleb Maclennan
fff3975608 Configure Vint linter 2019-12-31 09:20:35 +03:00
Phil Runninger
f64c0062ee Set theme jekyll-theme-cayman 2019-12-30 23:31:06 -05:00
Phil Runninger
1ab85e33be Update version in change log. 2019-12-16 09:06:45 -05:00
Phil Runninger
c962796b03 Ensure backward compatibility. v:t_func is not available before 8.0. 2019-12-16 09:04:16 -05:00
Alejandro Sanchez
a7886fb6c4 Allow use of function references as callbacks (#1067) 2019-12-14 20:25:17 -05:00
William Findlay
82b1649f2e Add a NERDTreeToggleVCS command to the vcs plugin (#1060)
* NERDTreeToggleVCS

* nerdtree toggle vcs documentation

* fix function documentation

* changelog

* Update CHANGELOG.md

* Update CHANGELOG.md

* simplify toggletreevcs

* Update CHANGELOG.md
2019-11-22 11:26:25 -05:00
Phil Runninger
8d9b8dae67 Update version number in changelog. 2019-11-13 09:00:41 -05:00
jhzn
960fda6299 Menu option, 'copy path to clipboard' is aware of VIM clipboard option (#1056)
VIM noob here, so code might not be optimal.

My setup is as follows.
NVIM v0.5.0-95-g2e14dffbb, Linux Mint 19.2.

I have this in init.vim
```vim
set clipboard=unnamedplus
```
This enables me to share clipboard between VIM and X clipboard.

The problem is that the menu option in NERDTree copies the file path to the "* register.
This means I can't access the value in the X clipboard.
2019-11-13 08:58:42 -05:00
Phil Runninger
fec3e57ad2 Closes #1050. Update README; don't show NERDTree if opening a session. 2019-10-22 01:21:23 -04:00
Phil Runninger
371feb7e54 Support tab-specific CWDs (#1032)
* Change CWD when switching tabs to the tab's NERDTree root.

* Remove commented-out code.

* List the new possible value for NERDTreeChDirMode in doc.

* Add new option to select between `:cd` and `:tcd`.

* Document the new NERDTreeUseTCD option.

* Update version number in change log.
2019-10-16 13:26:20 -04:00
Farid Ahmadian
4245517689 Add VIM built-in package management to readme (#1049) 2019-10-14 09:13:20 -04:00
Phil Runninger
926ff0ec03 Update version number instructions in PR template and change log. 2019-10-11 10:44:25 -04:00
29 changed files with 1838 additions and 1235 deletions

View File

@@ -5,41 +5,42 @@ labels: bug
--- ---
<!-- Attention! Please Read! <!-- Attention! Please Read!
Please fill out ALL the information below so that the issue can be fully Please fill out ALL the information below so that the issue can be fully understood. Omitting
understood. Omitting information will delay the resolution of your issue. It information will delay the resolution of your issue. It will be labeled "Needs More Info", and
will be labeled "Needs More Info", and may be closed until there is enough may be closed until there is enough information.
information.
Keep in mind that others may have the same question in the future. The better Keep in mind that others may have the same question in the future. The better your information,
your information, the more likely they'll be able to help themselves. --> the more likely they'll be able to help themselves.
-->
#### Self-Diagnosis #### Self-Diagnosis
<!-- Check the boxes after creating the issue, or use [x]. --> Before creating an issue, take some time to search these resources for an answer. It's possible that someone else has already seen and solved your issue.
- [ ] I have searched the [issues](https://github.com/scrooloose/nerdtree/issues) for an answer to my question. - [old NERDTree issues](https://github.com/preservim/nerdtree/issues?q=is%3Aissue)
- [ ] I have reviewed the NERDTree documentation. `:h NERDTree` - NERDTree documentation - `:h NERDTree`
- [ ] I have reviewed the [Wiki](https://github.com/scrooloose/nerdtree/wiki). - [NERDTree Wiki](https://github.com/preservim/nerdtree/wiki)
- [ ] I have searched the web for an answer to my question. - Other resources: <https://stackoverflow.com>, <https://vi.stackexchange.com>, etc.
#### Environment (for bug reports) #### Environment
- [ ] Operating System: - Operating System:
- [ ] Vim/Neovim version `:echo v:version`: - Vim/Neovim version `:version`:
- [ ] NERDTree version, found on 1st line in NERDTree quickhelp `?`: - NERDTree version, found on first line of quickhelp `?`:
- [ ] vimrc settings - Are you using any of these NERDTree-dependent plugins? <!-- Check the boxes after creating the issue. -->
- [ ] NERDTree variables - [ ] [Xuyuanp/nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin)
```vim - [ ] [ryanoasis/vim-devicons](https://github.com/ryanoasis/vim-devicons)
``` - [ ] [tiagofumo/vim-nerdtree-syntax-highlight](https://github.com/tiagofumo/vim-nerdtree-syntax-highlight)
- Other NERDTree-dependent Plugins - [ ] [scrooloose/nerdtree-project-plugin](https://github.com/scrooloose/nerdtree-project-plugin)
- [ ] jistr/vim-nerdtree-tabs - [ ] [PhilRunninger/nerdtree-buffer-ops](https://github.com/PhilRunninger/nerdtree-buffer-ops)
- [ ] ryanoasis/vim-devicons - [ ] [PhilRunninger/nerdtree-visual-selection](https://github.com/PhilRunninger/nerdtree-visual-selection)
- [ ] tiagofumo/vim-nerdtree-syntax-highlight - [ ] [jistr/vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
- [ ] Xuyuanp/nerdtree-git-plugin - [ ] Others (specify):
- [ ] Others (specify): - Provide a minimal **.vimrc** file that will reproduce the issue.
- [ ] I've verified the issue occurs with only NERDTree installed. ```vim
```
#### Steps to Reproduce the Issue #### Steps to Reproduce the Issue
1. 1.
#### Current Result (Include screenshots where appropriate.) #### Current Behavior (Include screenshots where appropriate.)
#### Expected Result #### Expected Result

View File

@@ -3,22 +3,11 @@ name: "General Question"
about: "Having trouble setting up NERDTree? Need clarification on a setting? Ask your question here." about: "Having trouble setting up NERDTree? Need clarification on a setting? Ask your question here."
labels: "general question" labels: "general question"
--- ---
<!-- Attention! Please Read! Before creating an issue, take some time to search these resources. It's possible that someone else has already asked your question and gotten an answer.
- [old NERDTree issues](https://github.com/preservim/nerdtree/issues?q=is%3Aissue)
Please fill out ALL the information below so that the issue can be fully - NERDTree documentation - `:h NERDTree`
understood. Omitting information will delay the resolution of your issue. It - [NERDTree Wiki](https://github.com/preservim/nerdtree/wiki)
will be labeled "Needs More Info", and may be closed until there is enough - Other resource: <https://stackoverflow.com>, <https://vi.stackexchange.com>, etc.
information.
Keep in mind that others may have the same question in the future. The better
your information, the more likely they'll be able to help themselves. -->
#### Self-Diagnosis
<!-- Check the boxes after creating the issue, or use [x]. -->
- [ ] I have searched the [issues](https://github.com/scrooloose/nerdtree/issues) for an answer to my question.
- [ ] I have reviewed the NERDTree documentation. `:h NERDTree`
- [ ] I have reviewed the [Wiki](https://github.com/scrooloose/nerdtree/wiki).
- [ ] I have searched the web for an answer to my question.
#### State Your Question #### State Your Question

View File

@@ -1,13 +1,7 @@
### Description of Changes ### Description of Changes
Closes # <!-- Issue number this PR addresses. If none, remove this line. --> Closes # <!-- Enter the issue number this PR addresses. If none, remove this line. -->
--- ---
### New Version Info ### New Version Info
- [ ] Derive a new version number. Increment the:
- [ ] `MAJOR` version when you make incompatible API changes
- [ ] `MINOR` version when you add functionality in a backwards-compatible manner
- [ ] `PATCH` version when you make backwards-compatible bug fixes
- [ ] Update [CHANGELOG.md](https://github.com/scrooloose/nerdtree/blob/master/CHANGELOG.md), following the established pattern.
- [ ] Tag the merge commit, e.g. `git tag -a 3.1.4 -m "v3.1.4" && git push origin --tags`

15
.github/workflows/vint.yml vendored Normal file
View File

@@ -0,0 +1,15 @@
name: Vint
on: [push, pull_request]
jobs:
vint:
strategy:
fail-fast: false
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Run vint with reviewdog
uses: reviewdog/action-vint@v1
with:
github_token: ${{ secrets.github_token }}
reporter: github-pr-review

5
.vintrc.yaml Normal file
View File

@@ -0,0 +1,5 @@
cmdargs:
severity: style_problem
color: true
env:
neovim: false

View File

@@ -1,143 +1,250 @@
# Change Log # NERDTree Change Log
<!-- Introduce a new MAJOR or MINOR version with a 4-hash header.
#### 6.1... PATCH versions are listed from newest to oldest under their respective MAJOR.MINOR
- **.3**: Save/Set screen state also on WinLeave and WinEnter. (PhilRunninger) [#1048](https://github.com/scrooloose/nerdtree/pull/1048) version in an unordered list. The format is:
- **.2**: Wrap saveScreenState's statements in a try-catch block. (PhilRunninger) [#1047](https://github.com/scrooloose/nerdtree/pull/1047) - **.PATCH**: Pull Request Title (PR Author) [PR Number](Link to PR)
- **.1**: Catch errors when trying to read CHANGELOG.md. (PhilRunninger) [#1045](https://github.com/scrooloose/nerdtree/pull/1045) or
- **.0**: If file path doesn't exist, :NERDTreeFind its parent directory instead. (PhilRunninger) [#1043](https://github.com/scrooloose/nerdtree/pull/1043) - **.PATCH**:
#### 6.0... - Pull Request Title 1 (PR Author) [PR Number](Link to PR)
- **.1**: Reintroduce necessary variable mistakenly removed. (PhilRunninger) [#1040](https://github.com/scrooloose/nerdtree/pull/1040) - Pull Request Title 2 (PR Author) [PR Number](Link to PR)
- **.0**: Make the behavior of window splits consistent (dragonxlwang, PhilRunninger) [#1035](https://github.com/scrooloose/nerdtree/pull/1035) .
#### 5.3... .
- **.3**: Fix (p)ath not displaying in the minimal menu (tuzz) [#1038](https://github.com/scrooloose/nerdtree/pull/1038) .
- **.2**: Enable events when closing NerdTree window. (PhilRunninger) [#1037](https://github.com/scrooloose/nerdtree/pull/1037) - Pull Request Title n (PR Author) [PR Number](Link to PR)
- **.1**: Fix the `e` key mapping to use netrw if desired (PhilRunninger) [#1031](https://github.com/scrooloose/nerdtree/pull/1031) -->
- **.0**: Add file extension and size to sorting capabilities (PhilRunninger) [#1029](https://github.com/scrooloose/nerdtree/pull/1029) #### 7.1
#### 5.2... - **.1**:
- **.9**: Suppress events for intermediate window/tab/buffer changes (PhilRunninger) [#1026](https://github.com/scrooloose/nerdtree/pull/1026) - fix: change default binding of filelines to `FL`. (rzvxa) [#1400](https://github.com/preservim/nerdtree/pull/1400)
- **.8**: Revert [#1019](https://github.com/scrooloose/nerdtree/pull/1019) to fix nvim artifacts and flickering. (PhilRunninger) [#1021](https://github.com/scrooloose/nerdtree/pull/1021) - fix: toggle zoom resizing. (ds2606) [#1395](https://github.com/preservim/nerdtree/pull/1395)
- **.7**: Use :mode only in neovim. MacVim still needs to use :redraw! (PhilRunninger) [#1019](https://github.com/scrooloose/nerdtree/pull/1019) - **.0**:
- **.6**: In CHANGELOG.md and PR template, make reference to PR a true HTML link. (PhilRunninger) [#1017](https://github.com/scrooloose/nerdtree/pull/1017) - fix: typo in the docs. (bl4kraven) [#1390](https://github.com/preservim/nerdtree/pull/1390)
- **.5**: Use `:mode` instead of `:redraw!` when updating menu. (PhilRunninger) [#1016](https://github.com/scrooloose/nerdtree/pull/1016) - feat: add NERDTreeExplore command. (msibal6) [#1389](https://github.com/preservim/nerdtree/pull/1389)
- **.4**: When searching for root line num, stop at end of file. (PhilRunninger) [#1015](https://github.com/scrooloose/nerdtree/pull/1015) - fix: mapping description in NERDTree.txt. (roccomao) [#1393](https://github.com/preservim/nerdtree/pull/1393)
- **.3**: Fix `<CR>` key map on the bookmark (lkebin) [#1014](https://github.com/scrooloose/nerdtree/pull/1014) #### 7.0
- **.2**: Make Enter work on the `.. ( up a dir )` line (PhilRunninger) [#1013](https://github.com/scrooloose/nerdtree/pull/1013) - **.1**:
- Fix NERDTreeFind to handle directory case sensitivity. (dangibson) [#1387](https://github.com/preservim/nerdtree/pull/1387)
- New Show file lines toggle. (hsnks100) [#1384](https://github.com/preservim/nerdtree/pull/1384)
- Add case sensitivity for refreshing nodes. (rzvxa) [#1382](https://github.com/preservim/nerdtree/pull/1382)
- Clarified the NERDTreeChangePermissions prompt. (rzvxa) [#1381](https://github.com/preservim/nerdtree/pull/1381)
- New reveal functionality for Windows. (rzvxa) [#1366](https://github.com/preservim/nerdtree/pull/1366)
- Fix bracket escaping in path names. (kai-patel) [#1359](https://github.com/preservim/nerdtree/pull/1359)
- Fix Case Sensitive Move Operation. (rzvxa) [#1375](https://github.com/preservim/nerdtree/pull/1375)
- New menu command for changing selected node permissions. (mjkloeckner) [#1348](https://github.com/preservim/nerdtree/pull/1348)
- Fix documentation errors. (BubuDavid) [#1372](https://github.com/preservim/nerdtree/pull/1372)
- Fix typo in nerdtree.vim file. (SandeshPyakurel) [#1380](https://github.com/preservim/nerdtree/pull/1380)
- **.0**:
- Now we warn about invalid files instead of ignoring them silently. (rmonico) [#1365](https://github.com/preservim/nerdtree/pull/1365)
- New g:NERDTreeWinPos options for top and bottom. (rzvxa) [#1363](https://github.com/preservim/nerdtree/pull/1363)
- Fix error in README. (nickspoons) [#1330](https://github.com/preservim/nerdtree/pull/1330)
- Fix typo in the documentation. (chapeupreto) [#1306](https://github.com/preservim/nerdtree/pull/1306)
#### 6.10
- **.16**: Fix documentation errors. (lifecrisis) [#1269](https://github.com/preservim/nerdtree/pull/1269)
- **.15**: Ensure backward compatible testing of types. (lifecrisis) [#1266](https://github.com/preservim/nerdtree/pull/1266)
- **.14**: Replace trim() with a version-compatible alternative. (PhilRunninger) [#1265](https://github.com/preservim/nerdtree/pull/1265)
- **.13**: Change highlighting of bookmarks in the tree. (PhilRunninger) [#1261](https://github.com/preservim/nerdtree/pull/1261)
- **.12**: Answer the question about accessing files over scp or ftp. (PhilRunninger) [#1259](https://github.com/preservim/nerdtree/pull/1259)
- **.11**: Trim filenames created via the fs_menu (elanorigby) [#1243](https://github.com/preservim/nerdtree/pull/1243)
- **.10**: Improve F.A.Q. Answers and Issue Templates (PhilRunninger) [#1249](https://github.com/preservim/nerdtree/pull/1249)
- **.9**: `go` on a bookmark directory will NERDTreeFind it. (PhilRunninger) [#1236](https://github.com/preservim/nerdtree/pull/1236)
- **.8**: Put `Callback` function variables in local scope. (PhilRunninger) [#1230](https://github.com/preservim/nerdtree/pull/1230)
- **.7**: Fix mouse-clicking a file to open it. (PhilRunninger) [#1225](https://github.com/preservim/nerdtree/pull/1225)
- **.6**: Restore the default behavior of the `<CR>` key. (PhilRunninger) [#1221](https://github.com/preservim/nerdtree/pull/1221)
- **.5**: Fix `{'keepopen':0}` in NERDTreeCustomOpenArgs (PhilRunninger) [#1217](https://github.com/preservim/nerdtree/pull/1217)
- **.4**: Removed directory separator from sort key (Daniel E) [#1219](https://github.com/preservim/nerdtree/pull/1219)
- **.3**: Add new FAQ and answer: How to prevent buffers replacing NERDTree. (PhilRunninger) [#1215](https://github.com/preservim/nerdtree/pull/1215)
- **.2**: New menu command: Run a system command in this directory. (PhilRunninger) [#1214](https://github.com/preservim/nerdtree/pull/1214)
- **.1**: Escape quotation marks so they can be used in key mappings. (PhilRunninger) [#1213](https://github.com/preservim/nerdtree/pull/1213)
- **.0**: Enable full path specifications for NERDTreeIgnore (PhilRunninger) [#1207](https://github.com/preservim/nerdtree/pull/1207)
#### 6.9
- **.12**: Respect NERDTreeCustomOpenArgs when opening bookmark (przepompownia) [#1200](https://github.com/preservim/nerdtree/pull/1200)
- **.11**: Revamp the README. (buncis, PhilRunninger) [#1192](https://github.com/preservim/nerdtree/pull/1192), [#1193](https://github.com/preservim/nerdtree/pull/1193)
- **.10**: Open a mirrored NERDTree with correct width (PhilRunninger) [#1177](https://github.com/preservim/nerdtree/pull/1177)
- **.9**: Updated Readme, removed typo (H3RSKO) [#1167](https://github.com/preservim/nerdtree/pull/1167)
- **.8**: Refactor sort comparison functions, removing redundancy (PhilRunninger) [#1166](https://github.com/preservim/nerdtree/pull/1166)
- **.7**: Fix argument of `exists()` function calls checking for autocommands. (PhilRunninger) [#1165](https://github.com/preservim/nerdtree/pull/1165)
- **.6**: Don't use silent when raising User events (PhilRunninger) [#1164](https://github.com/preservim/nerdtree/pull/1164)
- **.5**: Fix highlight for file node. (pirey) [#1157](https://github.com/preservim/nerdtree/pull/1157)
- **.4**: Make sure symbolic links' flags are highlighted correctly. (PhilRunninger) [#1156](https://github.com/preservim/nerdtree/pull/1156)
- **.3**: Fix new NERDTrees' width when previous one was in the only window. (PhilRunninger) [#1153](https://github.com/preservim/nerdtree/pull/1153)
- **.2**: Fix the scope of several key mappings (lifecrisis, PhilRunninger) [#1151](https://github.com/preservim/nerdtree/pull/1151)
- **.1**: Respect user's `&shellslash` setting in CopyNode and RemoveNode functions (PhilRunninger) [#1150](https://github.com/preservim/nerdtree/pull/1150)
- **.0**: Enable opening bookmarks in split windows. (PhilRunninger) [#1144](https://github.com/preservim/nerdtree/pull/1144)
#### 6.8
- **.0**: Allow concealed characters to show another character. (PhilRunninger) [#1138](https://github.com/preservim/nerdtree/pull/1138)
#### 6.7
- **.15**: Add curly braces to the list of characters to be escaped. (PhilRunninger) [#1128](https://github.com/preservim/nerdtree/pull/1128)
- **.14**: Use backward-compatible `nerdtree#and()` in one place that was missed. (PhilRunninger) [#1134](https://github.com/preservim/nerdtree/pull/1134)
- **.13**: `cmd.exe /c start "" <filename>` for windows default viewer support. (J. Altayó) [#1130](https://github.com/preservim/nerdtree/pull/1130)
- **.12**: Fixed a bug that caused the file-tree construction to slow down significantly. (Eugenij-W) [#1126](https://github.com/preservim/nerdtree/pull/1126)
- **.11**: Fix exception in NERDTreeFind (on windows OS and If the file is located in the root directory of the disk) (Eugenij-W) [#1122](https://github.com/preservim/nerdtree/pull/1122)
- **.10**: Do not consider the tree root to be "cascadable". (lifecrisis) [#1120](https://github.com/preservim/nerdtree/pull/1120)
- **.9**: Force `:NERDTreeFocus` to allow events to be fired when switching windows. (PhilRunninger) [#1118](https://github.com/preservim/nerdtree/pull/1118)
- **.8**: Fix example code for the `NERDTreeAddKeyMap()` function. (PhilRunninger) [#1116](https://github.com/preservim/nerdtree/pull/1116)
- **.7**: Put `'%'` argument in `bufname()` for backwards compatibility. (PhilRunninger) [#1105](https://github.com/preservim/nerdtree/pull/1105)
- **.6**: If a file's already open in the window, don't edit it again. (PhilRunninger) [#1103](https://github.com/preservim/nerdtree/pull/1103)
- **.5**: Prevent unneeded tree creation in `:NERDTreeToggle[VCS] <path>` (PhilRunninger) [#1101](https://github.com/preservim/nerdtree/pull/1101)
- **.4**: Add missing calls to the `shellescape()` function (lifecrisis) [#1099](https://github.com/preservim/nerdtree/pull/1099)
- **.3**: Fix vsplit to not open empty buffers when opening previously closed file (AwkwardKore) [#1098](https://github.com/preservim/nerdtree/pull/1098)
- **.2**: Fix infinity loop (on winvim) in FindParentVCSRoot (Eugenij-W) [#1095](https://github.com/preservim/nerdtree/pull/1095)
- **.1**: File Move: Escape existing directory name when looking for open files. (PhilRunninger) [#1094](https://github.com/preservim/nerdtree/pull/1094)
- **.0**: Open the parent directory when revealing a non-existent file with :NERDTreeFind (bouk) [#1090](https://github.com/preservim/nerdtree/pull/1090)
#### 6.6
- **.1**: [add] How to install using dein.vim (kazukazuinaina) [#1087](https://github.com/preservim/nerdtree/pull/1087)
- **.0**: Add the ability to turn off directory arrows (PhilRunninger) [#1085](https://github.com/preservim/nerdtree/pull/1085)
#### 6.5
- **.0**: `NERDTreeToggle <start-directory>` always sets NERDTree root. (PhilRunninger) [#1083](https://github.com/preservim/nerdtree/pull/1083)
#### 6.4
- **.6**: NERDTreeFind shows expected message if file doesn't exist e.g. with vim-startify (andys8). [#1081](https://github.com/preservim/nerdtree/pull/1081)
- **.5**: Ensure events are (or aren't) being ignored correctly. (PhilRunninger) [#1080](https://github.com/preservim/nerdtree/pull/1080)
- **.4**: Prevent overwriting existing files/dirs on node move. (PhilRunninger) [#1079](https://github.com/preservim/nerdtree/pull/1079)
- **.3**: Fix regex that finds keyword for minimal menu. (PhilRunninger) [#1075](https://github.com/preservim/nerdtree/pull/1075)
- **.2**: Lint vimscript, fix errors and warnings, add CI job to review PRs (Caleb Maclennan) [#1071](https://github.com/preservim/nerdtree/pull/1071)
- **.1**: Ensure backward compatibility. v:t_func is not available before Vim 8.0 (Phil Runninger)
- **.0**: Allow use of function references as callbacks (HiPhish) [#1067](https://github.com/preservim/nerdtree/pull/1067)
#### 6.3
- **.0**: Add new command that behaves like NERDTreeToggle but defaults to the root of a VCS repository. (willfindlay) [#1060](https://github.com/preservim/nerdtree/pull/1060)
#### 6.2
- **.1**: Menu option, 'copy path to clipboard' is aware of VIM clipboard option (jhzn) [#1056](https://github.com/preservim/nerdtree/pull/1056)
- **.0**: Support tab-specific CWDs (PhilRunninger) [#1032](https://github.com/preservim/nerdtree/pull/1032)
#### 6.1
- **.4**: Add VIM built-in package management to read me file. (pesarkhobeee) [#1049](https://github.com/preservim/nerdtree/pull/1049)
- **.3**: Save/Set screen state also on WinLeave and WinEnter. (PhilRunninger) [#1048](https://github.com/preservim/nerdtree/pull/1048)
- **.2**: Wrap saveScreenState's statements in a try-catch block. (PhilRunninger) [#1047](https://github.com/preservim/nerdtree/pull/1047)
- **.1**: Catch errors when trying to read CHANGELOG.md. (PhilRunninger) [#1045](https://github.com/preservim/nerdtree/pull/1045)
- **.0**: If file path doesn't exist, :NERDTreeFind its parent directory instead. (PhilRunninger) [#1043](https://github.com/preservim/nerdtree/pull/1043)
#### 6.0
- **.1**: Reintroduce necessary variable mistakenly removed. (PhilRunninger) [#1040](https://github.com/preservim/nerdtree/pull/1040)
- **.0**: Make the behavior of window splits consistent (dragonxlwang, PhilRunninger) [#1035](https://github.com/preservim/nerdtree/pull/1035)
#### 5.3
- **.3**: Fix (p)ath not displaying in the minimal menu (tuzz) [#1038](https://github.com/preservim/nerdtree/pull/1038)
- **.2**: Enable events when closing NerdTree window. (PhilRunninger) [#1037](https://github.com/preservim/nerdtree/pull/1037)
- **.1**: Fix the `e` key mapping to use netrw if desired (PhilRunninger) [#1031](https://github.com/preservim/nerdtree/pull/1031)
- **.0**: Add file extension and size to sorting capabilities (PhilRunninger) [#1029](https://github.com/preservim/nerdtree/pull/1029)
#### 5.2
- **.9**: Suppress events for intermediate window/tab/buffer changes (PhilRunninger) [#1026](https://github.com/preservim/nerdtree/pull/1026)
- **.8**: Revert [#1019](https://github.com/preservim/nerdtree/pull/1019) to fix nvim artifacts and flickering. (PhilRunninger) [#1021](https://github.com/preservim/nerdtree/pull/1021)
- **.7**: Use :mode only in neovim. MacVim still needs to use :redraw! (PhilRunninger) [#1019](https://github.com/preservim/nerdtree/pull/1019)
- **.6**: In CHANGELOG.md and PR template, make reference to PR a true HTML link. (PhilRunninger) [#1017](https://github.com/preservim/nerdtree/pull/1017)
- **.5**: Use `:mode` instead of `:redraw!` when updating menu. (PhilRunninger) [#1016](https://github.com/preservim/nerdtree/pull/1016)
- **.4**: When searching for root line num, stop at end of file. (PhilRunninger) [#1015](https://github.com/preservim/nerdtree/pull/1015)
- **.3**: Fix `<CR>` key map on the bookmark (lkebin) [#1014](https://github.com/preservim/nerdtree/pull/1014)
- **.2**: Make Enter work on the `.. ( up a dir )` line (PhilRunninger) [#1013](https://github.com/preservim/nerdtree/pull/1013)
- **.1**: Fix nerdtree#version() on Windows. (PhilRunninger) - **.1**: Fix nerdtree#version() on Windows. (PhilRunninger)
- **.0**: Expand functionality of `<CR>` mapping. (PhilRunninger) [#1011](https://github.com/scrooloose/nerdtree/pull/1011) - **.0**: Expand functionality of `<CR>` mapping. (PhilRunninger) [#1011](https://github.com/preservim/nerdtree/pull/1011)
#### 5.1... #### 5.1
- **.3**: Remove @mentions from PR template and change log. They weren't working. (PhilRunninger) [#1009](https://github.com/scrooloose/nerdtree/pull/1009) - **.3**: Remove @mentions from PR template and change log. They weren't working. (PhilRunninger) [#1009](https://github.com/preservim/nerdtree/pull/1009)
- **.2**: Fix NERDTree opening with the wrong size. (PhilRunninger) [#1008](https://github.com/scrooloose/nerdtree/pull/1008) - **.2**: Fix NERDTree opening with the wrong size. (PhilRunninger) [#1008](https://github.com/preservim/nerdtree/pull/1008)
- **.1**: Update Changelog and create PR Template (PhilRunninger) [#1007](https://github.com/scrooloose/nerdtree/pull/1007) - **.1**: Update Changelog and create PR Template (PhilRunninger) [#1007](https://github.com/preservim/nerdtree/pull/1007)
- **.0**: Too many changes for one patch... - **.0**: Too many changes for one patch...
- Refresh a dir_node if the file wasn't found in it, and look once more. (PhilRunninger) [#1005](https://github.com/scrooloose/nerdtree/pull/1005) - Refresh a dir_node if the file wasn't found in it, and look once more. (PhilRunninger) [#1005](https://github.com/preservim/nerdtree/pull/1005)
- Add a "copy path to clipboard" menu option (PhilRunninger) [#1002](https://github.com/scrooloose/nerdtree/pull/1002) - Add a "copy path to clipboard" menu option (PhilRunninger) [#1002](https://github.com/preservim/nerdtree/pull/1002)
- Enable root refresh on "vim ." a different way than [#999](https://github.com/scrooloose/nerdtree/pull/999). (PhilRunninger) [#1001](https://github.com/scrooloose/nerdtree/pull/1001) - Enable root refresh on "vim ." a different way than [#999](https://github.com/preservim/nerdtree/pull/999). (PhilRunninger) [#1001](https://github.com/preservim/nerdtree/pull/1001)
- Fix refreshroot (PhilRunninger) [#999](https://github.com/scrooloose/nerdtree/pull/999) - Fix refreshroot (PhilRunninger) [#999](https://github.com/preservim/nerdtree/pull/999)
- Change version check to look for 703 not 730 (vhalis) [#994](https://github.com/scrooloose/nerdtree/pull/994) - Change version check to look for 703 not 730 (vhalis) [#994](https://github.com/preservim/nerdtree/pull/994)
- Change minimum vim (PhilRunninger) [#991](https://github.com/scrooloose/nerdtree/pull/991) - Change minimum vim (PhilRunninger) [#991](https://github.com/preservim/nerdtree/pull/991)
- Allow multi-character DirArrows (PhilRunninger) [#985](https://github.com/scrooloose/nerdtree/pull/985) - Allow multi-character DirArrows (PhilRunninger) [#985](https://github.com/preservim/nerdtree/pull/985)
- Remove redraw! while still clearing last message empty string. (PhilRunninger) [#979](https://github.com/scrooloose/nerdtree/pull/979) - Remove redraw! while still clearing last message empty string. (PhilRunninger) [#979](https://github.com/preservim/nerdtree/pull/979)
- fix `_initChildren` function value set to numChildrenCached error (terryding77) [#969](https://github.com/scrooloose/nerdtree/pull/969) - fix `_initChildren` function value set to numChildrenCached error (terryding77) [#969](https://github.com/preservim/nerdtree/pull/969)
- On Windows, do a case-insensitive comparison of paths. (PhilRunninger) [#967](https://github.com/scrooloose/nerdtree/pull/967) - On Windows, do a case-insensitive comparison of paths. (PhilRunninger) [#967](https://github.com/preservim/nerdtree/pull/967)
- Remove the **Please wait... DONE** messages. (PhilRunninger) [#966](https://github.com/scrooloose/nerdtree/pull/966) - Remove the **Please wait... DONE** messages. (PhilRunninger) [#966](https://github.com/preservim/nerdtree/pull/966)
- Smarter delimiter default (PhilRunninger) [#963](https://github.com/scrooloose/nerdtree/pull/963) - Smarter delimiter default (PhilRunninger) [#963](https://github.com/preservim/nerdtree/pull/963)
- Update directory .vimdc readme example (spencerdcarlson) [#961](https://github.com/scrooloose/nerdtree/pull/961) - Update directory .vimdc readme example (spencerdcarlson) [#961](https://github.com/preservim/nerdtree/pull/961)
- Preview bookmarks (PhilRunninger) [#956](https://github.com/scrooloose/nerdtree/pull/956) - Preview bookmarks (PhilRunninger) [#956](https://github.com/preservim/nerdtree/pull/956)
- Add new value to NERDTreeQuitOnOpen to close bookmark table (PhilRunninger) [#955](https://github.com/scrooloose/nerdtree/pull/955) - Add new value to NERDTreeQuitOnOpen to close bookmark table (PhilRunninger) [#955](https://github.com/preservim/nerdtree/pull/955)
- Add an :EditBookmarks command to edit the bookmarks file (PhilRunninger) [#954](https://github.com/scrooloose/nerdtree/pull/954) - Add an :EditBookmarks command to edit the bookmarks file (PhilRunninger) [#954](https://github.com/preservim/nerdtree/pull/954)
- Before copying, turn off &shellslash. Restore after copy is finished. (PhilRunninger) [#952](https://github.com/scrooloose/nerdtree/pull/952) - Before copying, turn off &shellslash. Restore after copy is finished. (PhilRunninger) [#952](https://github.com/preservim/nerdtree/pull/952)
- Set a maximum window size when zooming. (PhilRunninger) [#950](https://github.com/scrooloose/nerdtree/pull/950) - Set a maximum window size when zooming. (PhilRunninger) [#950](https://github.com/preservim/nerdtree/pull/950)
- Confirm the wipeout of a unsaved buffer whose file has been renamed. (PhilRunninger) [#949](https://github.com/scrooloose/nerdtree/pull/949) - Confirm the wipeout of a unsaved buffer whose file has been renamed. (PhilRunninger) [#949](https://github.com/preservim/nerdtree/pull/949)
- Escape a backslash so it can be used in a key mapping. (PhilRunninger) [#948](https://github.com/scrooloose/nerdtree/pull/948) - Escape a backslash so it can be used in a key mapping. (PhilRunninger) [#948](https://github.com/preservim/nerdtree/pull/948)
- Add a NERDTreeMinimalMenu feature (tuzz) [#938](https://github.com/scrooloose/nerdtree/pull/938) - Add a NERDTreeMinimalMenu feature (tuzz) [#938](https://github.com/preservim/nerdtree/pull/938)
- fixed root path error for windows (zcodes) [#935](https://github.com/scrooloose/nerdtree/pull/935) - fixed root path error for windows (zcodes) [#935](https://github.com/preservim/nerdtree/pull/935)
- Restore getDirChildren for use in nerdtree-project-plugin. (PhilRunninger) [#929](https://github.com/scrooloose/nerdtree/pull/929) - Restore getDirChildren for use in nerdtree-project-plugin. (PhilRunninger) [#929](https://github.com/preservim/nerdtree/pull/929)
- Document NERDTreeNodeDelimiter [#912](https://github.com/scrooloose/nerdtree/pull/912) (PhilRunninger) [#926](https://github.com/scrooloose/nerdtree/pull/926) - Document NERDTreeNodeDelimiter [#912](https://github.com/preservim/nerdtree/pull/912) (PhilRunninger) [#926](https://github.com/preservim/nerdtree/pull/926)
- Allow modification of menu keybindings (Leandros) [#923](https://github.com/scrooloose/nerdtree/pull/923) - Allow modification of menu keybindings (Leandros) [#923](https://github.com/preservim/nerdtree/pull/923)
- Add two more disqualifications for isCascadable(). (PhilRunninger) [#914](https://github.com/scrooloose/nerdtree/pull/914) - Add two more disqualifications for isCascadable(). (PhilRunninger) [#914](https://github.com/preservim/nerdtree/pull/914)
- Allow highlighting more than one flag. (kristijanhusak) [#908](https://github.com/scrooloose/nerdtree/pull/908) - Allow highlighting more than one flag. (kristijanhusak) [#908](https://github.com/preservim/nerdtree/pull/908)
- Support sorting files and directories by modification time. (PhilRunninger) [#901](https://github.com/scrooloose/nerdtree/pull/901) - Support sorting files and directories by modification time. (PhilRunninger) [#901](https://github.com/preservim/nerdtree/pull/901)
- Parse . and .. from path string with trailing slash. (PhilRunninger) [#899](https://github.com/scrooloose/nerdtree/pull/899) - Parse . and .. from path string with trailing slash. (PhilRunninger) [#899](https://github.com/preservim/nerdtree/pull/899)
- Force sort to recalculate the cached sortKey. (PhilRunninger) [#898](https://github.com/scrooloose/nerdtree/pull/898) - Force sort to recalculate the cached sortKey. (PhilRunninger) [#898](https://github.com/preservim/nerdtree/pull/898)
- Add NERDTreeRefreshRoot command (wgfm) [#897](https://github.com/scrooloose/nerdtree/pull/897) - Add NERDTreeRefreshRoot command (wgfm) [#897](https://github.com/preservim/nerdtree/pull/897)
- Call Resolve on the file's path when calling :NERDTreeFind. (PhilRunninger) [#896](https://github.com/scrooloose/nerdtree/pull/896) - Call Resolve on the file's path when calling :NERDTreeFind. (PhilRunninger) [#896](https://github.com/preservim/nerdtree/pull/896)
- Catch all errors, not just NERDTree errors. (PhilRunninger) [#894](https://github.com/scrooloose/nerdtree/pull/894) - Catch all errors, not just NERDTree errors. (PhilRunninger) [#894](https://github.com/preservim/nerdtree/pull/894)
- Fix typo in help file (lvoisin) [#892](https://github.com/scrooloose/nerdtree/pull/892) - Fix typo in help file (lvoisin) [#892](https://github.com/preservim/nerdtree/pull/892)
- Make NERDTreeCreator set the `'nolist'` option (lifecrisis) [#889](https://github.com/scrooloose/nerdtree/pull/889) - Make NERDTreeCreator set the `'nolist'` option (lifecrisis) [#889](https://github.com/preservim/nerdtree/pull/889)
- Refresh buffers after `m`, `m` operation on a folder (PhilRunninger) [#888](https://github.com/scrooloose/nerdtree/pull/888) - Refresh buffers after `m`, `m` operation on a folder (PhilRunninger) [#888](https://github.com/preservim/nerdtree/pull/888)
- Use a better arg for FINDSTR when using the m,l command in Windows. (PhilRunninger) [#887](https://github.com/scrooloose/nerdtree/pull/887) - Use a better arg for FINDSTR when using the m,l command in Windows. (PhilRunninger) [#887](https://github.com/preservim/nerdtree/pull/887)
- Fix the <C-J>/<C-K> motions, which currently fail with cascades (lifecrisis) [#886](https://github.com/scrooloose/nerdtree/pull/886) - Fix the <C-J>/<C-K> motions, which currently fail with cascades (lifecrisis) [#886](https://github.com/preservim/nerdtree/pull/886)
- Function "s:UI.getLineNum()" doesn't always work on cascades. (lifecrisis) [#882](https://github.com/scrooloose/nerdtree/pull/882) - Function "s:UI.getLineNum()" doesn't always work on cascades. (lifecrisis) [#882](https://github.com/preservim/nerdtree/pull/882)
- NERDTreeCWD: reset CWD if changed by NERDTreeFocus (PhilRunninger) [#878](https://github.com/scrooloose/nerdtree/pull/878) - NERDTreeCWD: reset CWD if changed by NERDTreeFocus (PhilRunninger) [#878](https://github.com/preservim/nerdtree/pull/878)
- Use <count>tabnext instead of <count>gt to allow users to remap gt. (PhilRunninger) [#877](https://github.com/scrooloose/nerdtree/pull/877) - Use <count>tabnext instead of <count>gt to allow users to remap gt. (PhilRunninger) [#877](https://github.com/preservim/nerdtree/pull/877)
- Do a case sensitive comparison of new/existing buffers. (PhilRunninger) [#875](https://github.com/scrooloose/nerdtree/pull/875) - Do a case sensitive comparison of new/existing buffers. (PhilRunninger) [#875](https://github.com/preservim/nerdtree/pull/875)
- Fix opening sub-directories that have commas in their name. (PhilRunninger) [#873](https://github.com/scrooloose/nerdtree/pull/873) - Fix opening sub-directories that have commas in their name. (PhilRunninger) [#873](https://github.com/preservim/nerdtree/pull/873)
- Add new command to open NERDTree in the root of a VCS repository. (PhilRunninger) [#872](https://github.com/scrooloose/nerdtree/pull/872) - Add new command to open NERDTree in the root of a VCS repository. (PhilRunninger) [#872](https://github.com/preservim/nerdtree/pull/872)
- Make sure the path to the bookmarks file exists before writing it. (PhilRunninger) [#871](https://github.com/scrooloose/nerdtree/pull/871) - Make sure the path to the bookmarks file exists before writing it. (PhilRunninger) [#871](https://github.com/preservim/nerdtree/pull/871)
- Unzoom NERDTree when opening a file (PhilRunninger) [#870](https://github.com/scrooloose/nerdtree/pull/870) - Unzoom NERDTree when opening a file (PhilRunninger) [#870](https://github.com/preservim/nerdtree/pull/870)
- Support unusual characters in file and directory names (PhilRunninger) [#868](https://github.com/scrooloose/nerdtree/pull/868) - Support unusual characters in file and directory names (PhilRunninger) [#868](https://github.com/preservim/nerdtree/pull/868)
- Reword renamed-buffer prompt to be more clear (aflock) [#867](https://github.com/scrooloose/nerdtree/pull/867) - Reword renamed-buffer prompt to be more clear (aflock) [#867](https://github.com/preservim/nerdtree/pull/867)
- Default to placing cursor on root when closing bookmark table (lifecrisis) [#866](https://github.com/scrooloose/nerdtree/pull/866) - Default to placing cursor on root when closing bookmark table (lifecrisis) [#866](https://github.com/preservim/nerdtree/pull/866)
- Fix issues with sorting of nodes (PhilRunninger) [#856](https://github.com/scrooloose/nerdtree/pull/856) - Fix issues with sorting of nodes (PhilRunninger) [#856](https://github.com/preservim/nerdtree/pull/856)
- Better OSX detection (bubba-h57) [#853](https://github.com/scrooloose/nerdtree/pull/853) - Better OSX detection (bubba-h57) [#853](https://github.com/preservim/nerdtree/pull/853)
- Bugfix - ensure keymaps dictionary exists before using it (mnussbaum) [#852](https://github.com/scrooloose/nerdtree/pull/852) - Bugfix - ensure keymaps dictionary exists before using it (mnussbaum) [#852](https://github.com/preservim/nerdtree/pull/852)
- Decrease startup-time by avoiding linear-time iteration over key mappings (mnussbaum) [#851](https://github.com/scrooloose/nerdtree/pull/851) - Decrease startup-time by avoiding linear-time iteration over key mappings (mnussbaum) [#851](https://github.com/preservim/nerdtree/pull/851)
- Add code to sort mappings in quickhelp (lifecrisis) [#849](https://github.com/scrooloose/nerdtree/pull/849) - Add code to sort mappings in quickhelp (lifecrisis) [#849](https://github.com/preservim/nerdtree/pull/849)
- Use ":clearjumps" in new NERDTree windows (lifecrisis) [#844](https://github.com/scrooloose/nerdtree/pull/844) - Use ":clearjumps" in new NERDTree windows (lifecrisis) [#844](https://github.com/preservim/nerdtree/pull/844)
- Like m-c did before, create parent directories if needed on m-m. (PhilRunninger) [#840](https://github.com/scrooloose/nerdtree/pull/840) - Like m-c did before, create parent directories if needed on m-m. (PhilRunninger) [#840](https://github.com/preservim/nerdtree/pull/840)
- BUGFIX: Repair a problem with the `'u'` mapping. (lifecrisis) [#838](https://github.com/scrooloose/nerdtree/pull/838) - BUGFIX: Repair a problem with the `'u'` mapping. (lifecrisis) [#838](https://github.com/preservim/nerdtree/pull/838)
- Make the NERDTree buffer writable when rendering it. (PhilRunninger) [#837](https://github.com/scrooloose/nerdtree/pull/837) - Make the NERDTree buffer writable when rendering it. (PhilRunninger) [#837](https://github.com/preservim/nerdtree/pull/837)
- Code cleanup: Remove unsupported bookmark table mappings (lifecrisis) [#835](https://github.com/scrooloose/nerdtree/pull/835) - Code cleanup: Remove unsupported bookmark table mappings (lifecrisis) [#835](https://github.com/preservim/nerdtree/pull/835)
- Replace strcharpart() with substitute() for backward compatibility (bravestarr) [#834](https://github.com/scrooloose/nerdtree/pull/834) - Replace strcharpart() with substitute() for backward compatibility (bravestarr) [#834](https://github.com/preservim/nerdtree/pull/834)
- Fixed error `unknown function strcharpart` for older versions of Vim (hav4ik) [#833](https://github.com/scrooloose/nerdtree/pull/833) - Fixed error `unknown function strcharpart` for older versions of Vim (hav4ik) [#833](https://github.com/preservim/nerdtree/pull/833)
- Clear output when NERDTree menu is aborted (lifecrisis) [#832](https://github.com/scrooloose/nerdtree/pull/832) - Clear output when NERDTree menu is aborted (lifecrisis) [#832](https://github.com/preservim/nerdtree/pull/832)
- Display a path with multi-byte characters correctly when it is truncated (bravestarr) [#830](https://github.com/scrooloose/nerdtree/pull/830) - Display a path with multi-byte characters correctly when it is truncated (bravestarr) [#830](https://github.com/preservim/nerdtree/pull/830)
- Support revealing file and executing file with xdg-open for Linux (ngnmhieu) [#824](https://github.com/scrooloose/nerdtree/pull/824) - Support revealing file and executing file with xdg-open for Linux (ngnmhieu) [#824](https://github.com/preservim/nerdtree/pull/824)
- If node isn't open, count children on disk before deleting. (PhilRunninger) [#822](https://github.com/scrooloose/nerdtree/pull/822) - If node isn't open, count children on disk before deleting. (PhilRunninger) [#822](https://github.com/preservim/nerdtree/pull/822)
- Add new variable g:NERDTreeRemoveFileCmd (kutsan) [#816](https://github.com/scrooloose/nerdtree/pull/816) - Add new variable g:NERDTreeRemoveFileCmd (kutsan) [#816](https://github.com/preservim/nerdtree/pull/816)
- Use a better check for existence of the NERDTree buffer. (PhilRunninger) [#814](https://github.com/scrooloose/nerdtree/pull/814) - Use a better check for existence of the NERDTree buffer. (PhilRunninger) [#814](https://github.com/preservim/nerdtree/pull/814)
- Fix focussing previous buffer when closing NERDTree (mrubli) [#801](https://github.com/scrooloose/nerdtree/pull/801) - Fix focussing previous buffer when closing NERDTree (mrubli) [#801](https://github.com/preservim/nerdtree/pull/801)
- Update the docs for "NERDTreeStatusline" (lifecrisis) [#796](https://github.com/scrooloose/nerdtree/pull/796) - Update the docs for "NERDTreeStatusline" (lifecrisis) [#796](https://github.com/preservim/nerdtree/pull/796)
- BUGFIX: Unstable behavior in the "getPath()" method (lifecrisis) [#795](https://github.com/scrooloose/nerdtree/pull/795) - BUGFIX: Unstable behavior in the "getPath()" method (lifecrisis) [#795](https://github.com/preservim/nerdtree/pull/795)
- Revert the bugfix from pull request [#785](https://github.com/scrooloose/nerdtree/pull/785) (lifecrisis) [#794](https://github.com/scrooloose/nerdtree/pull/794) - Revert the bugfix from pull request [#785](https://github.com/preservim/nerdtree/pull/785) (lifecrisis) [#794](https://github.com/preservim/nerdtree/pull/794)
- BUGFIX: Allow ":NERDTreeFind" to discover hidden files (lifecrisis) [#786](https://github.com/scrooloose/nerdtree/pull/786) - BUGFIX: Allow ":NERDTreeFind" to discover hidden files (lifecrisis) [#786](https://github.com/preservim/nerdtree/pull/786)
- BUGFIX: Allow ":NERDTreeFind" to reveal new files (lifecrisis) [#785](https://github.com/scrooloose/nerdtree/pull/785) - BUGFIX: Allow ":NERDTreeFind" to reveal new files (lifecrisis) [#785](https://github.com/preservim/nerdtree/pull/785)
- Add modelines (lifecrisis) [#782](https://github.com/scrooloose/nerdtree/pull/782) - Add modelines (lifecrisis) [#782](https://github.com/preservim/nerdtree/pull/782)
- Change the type of completion used by NERDTreeFind (lifecrisis) [#781](https://github.com/scrooloose/nerdtree/pull/781) - Change the type of completion used by NERDTreeFind (lifecrisis) [#781](https://github.com/preservim/nerdtree/pull/781)
- change NERDTreeFind with args (zhenyangze) [#778](https://github.com/scrooloose/nerdtree/pull/778) - change NERDTreeFind with args (zhenyangze) [#778](https://github.com/preservim/nerdtree/pull/778)
- Style Choice: Using confirm() when deleting a bookmark (lifecrisis) [#777](https://github.com/scrooloose/nerdtree/pull/777) - Style Choice: Using confirm() when deleting a bookmark (lifecrisis) [#777](https://github.com/preservim/nerdtree/pull/777)
- remove useless substitute when `file =~# "/$"` (skyblueee) [#773](https://github.com/scrooloose/nerdtree/pull/773) - remove useless substitute when `file =~# "/$"` (skyblueee) [#773](https://github.com/preservim/nerdtree/pull/773)
- remove useless removeLeadingSpaces in _stripMarkup (skyblueee) [#772](https://github.com/scrooloose/nerdtree/pull/772) - remove useless removeLeadingSpaces in _stripMarkup (skyblueee) [#772](https://github.com/preservim/nerdtree/pull/772)
- Make the "o" mapping consistent with "x" (lifecrisis) [#769](https://github.com/scrooloose/nerdtree/pull/769) - Make the "o" mapping consistent with "x" (lifecrisis) [#769](https://github.com/preservim/nerdtree/pull/769)
- Fix a problem with the "x" handler (lifecrisis) [#768](https://github.com/scrooloose/nerdtree/pull/768) - Fix a problem with the "x" handler (lifecrisis) [#768](https://github.com/preservim/nerdtree/pull/768)
- Clean up the handler for the "x" mapping (lifecrisis) [#767](https://github.com/scrooloose/nerdtree/pull/767) - Clean up the handler for the "x" mapping (lifecrisis) [#767](https://github.com/preservim/nerdtree/pull/767)
- Revert change to tab opening method (lifecrisis) [#766](https://github.com/scrooloose/nerdtree/pull/766) - Revert change to tab opening method (lifecrisis) [#766](https://github.com/preservim/nerdtree/pull/766)
- BUGFIX: Add back support for "b:NERDTreeRoot" (lifecrisis) [#765](https://github.com/scrooloose/nerdtree/pull/765) - BUGFIX: Add back support for "b:NERDTreeRoot" (lifecrisis) [#765](https://github.com/preservim/nerdtree/pull/765)
- Fix broken "t" and "T" mappings, tabs now open at end (lifecrisis) [#759](https://github.com/scrooloose/nerdtree/pull/759) - Fix broken "t" and "T" mappings, tabs now open at end (lifecrisis) [#759](https://github.com/preservim/nerdtree/pull/759)
- Update doc with already existing mapping variables (asnr) [#699](https://github.com/scrooloose/nerdtree/pull/699) - Update doc with already existing mapping variables (asnr) [#699](https://github.com/preservim/nerdtree/pull/699)
- Fix the broken g:NERDTreeBookmarksSort setting (lifecrisis) [#696](https://github.com/scrooloose/nerdtree/pull/696) - Fix the broken g:NERDTreeBookmarksSort setting (lifecrisis) [#696](https://github.com/preservim/nerdtree/pull/696)
- Correct NERDTreeIgnore pattern in doc (cntoplolicon) [#648](https://github.com/scrooloose/nerdtree/pull/648) - Correct NERDTreeIgnore pattern in doc (cntoplolicon) [#648](https://github.com/preservim/nerdtree/pull/648)
- Remove empty segments when splitting path (sooth-sayer) [#574](https://github.com/scrooloose/nerdtree/pull/574) - Remove empty segments when splitting path (sooth-sayer) [#574](https://github.com/preservim/nerdtree/pull/574)
- Suppress autocmds less agressively (wincent) [#578](https://github.com/scrooloose/nerdtree/pull/578) [#691](https://github.com/scrooloose/nerdtree/pull/691) - Suppress autocmds less agressively (wincent) [#578](https://github.com/preservim/nerdtree/pull/578) [#691](https://github.com/preservim/nerdtree/pull/691)
- Add an Issues template to ask for more info initially. - Add an Issues template to ask for more info initially.
- Fix markdown headers in readme (josephfrazier) [#676](https://github.com/scrooloose/nerdtree/pull/676) - Fix markdown headers in readme (josephfrazier) [#676](https://github.com/preservim/nerdtree/pull/676)
- Don't touch `@o` and `@h` registers when rendering - Don't touch `@o` and `@h` registers when rendering
- Fix bug with files and directories with dollar signs (alegen) [#649](https://github.com/scrooloose/nerdtree/pull/649) - Fix bug with files and directories with dollar signs (alegen) [#649](https://github.com/preservim/nerdtree/pull/649)
- Reuse/reopen existing window trees where possible [#244](https://github.com/scrooloose/nerdtree/pull/244) - Reuse/reopen existing window trees where possible [#244](https://github.com/preservim/nerdtree/pull/244)
- Remove NERDTree.previousBuf() - Remove NERDTree.previousBuf()
- Change color of arrow (Leeiio) [#630](https://github.com/scrooloose/nerdtree/pull/630) - Change color of arrow (Leeiio) [#630](https://github.com/preservim/nerdtree/pull/630)
- Improved a tip in README.markdown (ggicci) [#628](https://github.com/scrooloose/nerdtree/pull/628) - Improved a tip in README.markdown (ggicci) [#628](https://github.com/preservim/nerdtree/pull/628)
- Shorten delete confimration of empty directory to `y` (mikeperri) [#530](https://github.com/scrooloose/nerdtree/pull/530) - Shorten delete confimration of empty directory to `y` (mikeperri) [#530](https://github.com/preservim/nerdtree/pull/530)
- Fix API call to open directory tree in window (devm33) [#533](https://github.com/scrooloose/nerdtree/pull/533) - Fix API call to open directory tree in window (devm33) [#533](https://github.com/preservim/nerdtree/pull/533)
- Change default arrows on non-Windows platforms (gwilk) [#546](https://github.com/scrooloose/nerdtree/pull/546) - Change default arrows on non-Windows platforms (gwilk) [#546](https://github.com/preservim/nerdtree/pull/546)
- Update to README - combine cd and git clone (zwhitchcox) [#584](https://github.com/scrooloose/nerdtree/pull/584) - Update to README - combine cd and git clone (zwhitchcox) [#584](https://github.com/preservim/nerdtree/pull/584)
- Update to README - Tip: start NERDTree when vim starts (therealplato) [#593](https://github.com/scrooloose/nerdtree/pull/593) - Update to README - Tip: start NERDTree when vim starts (therealplato) [#593](https://github.com/preservim/nerdtree/pull/593)
- Escape filename when moving an open buffer (zacharyvoase) [#595](https://github.com/scrooloose/nerdtree/pull/595) - Escape filename when moving an open buffer (zacharyvoase) [#595](https://github.com/preservim/nerdtree/pull/595)
- Fixed incorrect :helptags command in README (curran) [#619](https://github.com/scrooloose/nerdtree/pull/619) - Fixed incorrect :helptags command in README (curran) [#619](https://github.com/preservim/nerdtree/pull/619)
- Fixed incomplete escaping of folder arrows (adityanatraj) [#548](https://github.com/scrooloose/nerdtree/pull/548) - Fixed incomplete escaping of folder arrows (adityanatraj) [#548](https://github.com/preservim/nerdtree/pull/548)
- Added NERDTreeCascadeSingleChildDir option (juanibiapina) [#558](https://github.com/scrooloose/nerdtree/pull/558) - Added NERDTreeCascadeSingleChildDir option (juanibiapina) [#558](https://github.com/preservim/nerdtree/pull/558)
- Replace strchars() with backward compatible workaround. - Replace strchars() with backward compatible workaround.
- Add support for copy command in Windows (SkylerLipthay) [#231](https://github.com/scrooloose/nerdtree/pull/231) - Add support for copy command in Windows (SkylerLipthay) [#231](https://github.com/preservim/nerdtree/pull/231)
- Fixed typo in README.markdown - :Helptags -> :helptags - Fixed typo in README.markdown - :Helptags -> :helptags
- Rename "primary" and "secondary" trees to "tab" and "window" trees. - Rename "primary" and "secondary" trees to "tab" and "window" trees.
- Move a bunch of buffer level variables into the NERDTree and UI classes. - Move a bunch of buffer level variables into the NERDTree and UI classes.

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@@ -1,98 +1,243 @@
The NERDTree # The NERDTree [![Vint](https://github.com/preservim/nerdtree/workflows/Vint/badge.svg)](https://github.com/preservim/nerdtree/actions?workflow=Vint)
=============
Introduction ## Introduction
------------
The NERDTree is a file system explorer for the Vim editor. Using this plugin, The NERDTree is a file system explorer for the Vim editor. Using this plugin, users can visually browse complex directory hierarchies, quickly open files for reading or editing, and perform basic file system operations.
users can visually browse complex directory hierarchies, quickly open files for
reading or editing, and perform basic file system operations.
This plugin can also be extended with custom mappings using a special API. The ![NERDTree Screenshot](https://github.com/preservim/nerdtree/raw/master/screenshot.png)
details of this API and of other NERDTree features are described in the
included documentation.
![NERDTree Screenshot](https://github.com/scrooloose/nerdtree/raw/master/screenshot.png) ## Installation
Installation Use your favorite plugin manager to install this plugin. [tpope/vim-pathogen](https://github.com/tpope/vim-pathogen), [VundleVim/Vundle.vim](https://github.com/VundleVim/Vundle.vim), [junegunn/vim-plug](https://github.com/junegunn/vim-plug), and [Shougo/dein.vim](https://github.com/Shougo/dein.vim) are some of the more popular ones. A lengthy discussion of these and other managers can be found on [vi.stackexchange.com](https://vi.stackexchange.com/questions/388/what-is-the-difference-between-the-vim-plugin-managers). Basic instructions are provided below, but please **be sure to read, understand, and follow all the safety rules that come with your ~~power tools~~ plugin manager.**
------------
#### [pathogen.vim](https://github.com/tpope/vim-pathogen) If you have no favorite, or want to manage your plugins without 3rd-party dependencies, consider using Vim 8+ packages, as described in Greg Hurrell's excellent Youtube video: [Vim screencast #75: Plugin managers](https://www.youtube.com/watch?v=X2_R3uxDN6g).
git clone https://github.com/scrooloose/nerdtree.git ~/.vim/bundle/nerdtree <details>
<summary>Pathogen</summary>
Then reload Vim, run `:helptags ~/.vim/bundle/nerdtree/doc/` or `:Helptags`, and check out `:help NERDTree.txt`. Pathogen is more of a runtime path manager than a plugin manager. You must clone the plugins' repositories yourself to a specific location, and Pathogen makes sure they are available in Vim.
#### [apt-vim](https://github.com/egalpin/apt-vim) 1. In the terminal,
```bash
git clone https://github.com/preservim/nerdtree.git ~/.vim/bundle/nerdtree
```
1. In your `vimrc`,
```vim
call pathogen#infect()
syntax on
filetype plugin indent on
```
1. Restart Vim, and run `:helptags ~/.vim/bundle/nerdtree/doc/` or `:Helptags`.
</details>
apt-vim install -y https://github.com/scrooloose/nerdtree.git <details>
<summary>Vundle</summary>
F.A.Q. 1. Install Vundle, according to its instructions.
------ 1. Add the following text to your `vimrc`.
```vim
call vundle#begin()
Plugin 'preservim/nerdtree'
call vundle#end()
```
1. Restart Vim, and run the `:PluginInstall` statement to install your plugins.
</details>
> Is there any support for `git` flags? <details>
<summary>Vim-Plug</summary>
Yes, install [nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin). 1. Install Vim-Plug, according to its instructions.
1. Add the following text to your `vimrc`.
```vim
call plug#begin()
Plug 'preservim/nerdtree'
call plug#end()
```
1. Restart Vim, and run the `:PlugInstall` statement to install your plugins.
</details>
<details>
<summary>Dein</summary>
1. Install Dein, according to its instructions.
1. Add the following text to your `vimrc`.
```vim
call dein#begin()
call dein#add('preservim/nerdtree')
call dein#end()
```
1. Restart Vim, and run the `:call dein#install()` statement to install your plugins.
</details>
<details>
<summary>Vim 8+ packages</summary>
If you are using Vim version 8 or higher you can use its built-in package management; see `:help packages` for more information. Just run these commands in your terminal:
```bash
git clone https://github.com/preservim/nerdtree.git ~/.vim/pack/vendor/start/nerdtree
vim -u NONE -c "helptags ~/.vim/pack/vendor/start/nerdtree/doc" -c q
```
</details>
## Getting Started
After installing NERDTree, the best way to learn it is to turn on the Quick Help. Open NERDTree with the `:NERDTree` command, and press `?` to turn on the Quick Help, which will show you all the mappings and commands available in the NERDTree. Of course, your most complete source of information is the documentation: `:help NERDTree`.
## NERDTree Plugins
NERDTree can be extended with custom mappings and functions using its built-in API. The details of this API are described in the included documentation. Several plugins have been written, and are available on Github for installation like any other plugin. The plugins in this list are maintained (or not) by their respective owners, and certain combinations may be incompatible.
* [Xuyuanp/nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin): Shows Git status flags for files and folders in NERDTree.
* [ryanoasis/vim-devicons](https://github.com/ryanoasis/vim-devicons): Adds filetype-specific icons to NERDTree files and folders,
* [tiagofumo/vim-nerdtree-syntax-highlight](https://github.com/tiagofumo/vim-nerdtree-syntax-highlight): Adds syntax highlighting to NERDTree based on filetype.
* [scrooloose/nerdtree-project-plugin](https://github.com/scrooloose/nerdtree-project-plugin): Saves and restores the state of the NERDTree between sessions.
* [PhilRunninger/nerdtree-buffer-ops](https://github.com/PhilRunninger/nerdtree-buffer-ops): 1) Highlights open files in a different color. 2) Closes a buffer directly from NERDTree.
* [PhilRunninger/nerdtree-visual-selection](https://github.com/PhilRunninger/nerdtree-visual-selection): Enables NERDTree to open, delete, move, or copy multiple Visually-selected files at once.
If any others should be listed, mention them in an issue or pull request.
## Frequently Asked Questions
In the answers to these questions, you will see code blocks that you can put in your `vimrc` file.
### How can I map a specific key or shortcut to open NERDTree?
NERDTree doesn't create any shortcuts outside of the NERDTree window, so as not to overwrite any of your other shortcuts. Use the `nnoremap` command in your `vimrc`. You, of course, have many keys and NERDTree commands to choose from. Here are but a few examples.
```vim
nnoremap <leader>n :NERDTreeFocus<CR>
nnoremap <C-n> :NERDTree<CR>
nnoremap <C-t> :NERDTreeToggle<CR>
nnoremap <C-f> :NERDTreeFind<CR>
```
### How do I open NERDTree automatically when Vim starts?
Each code block below is slightly different, as described in the `" Comment lines`.
```vim
" Start NERDTree and leave the cursor in it.
autocmd VimEnter * NERDTree
```
--- ---
```vim
> Can I have the nerdtree on every tab automatically? " Start NERDTree and put the cursor back in the other window.
autocmd VimEnter * NERDTree | wincmd p
Nope. If this is something you want then chances are you aren't using tabs and ```
buffers as they were intended to be used. Read this
http://stackoverflow.com/questions/102384/using-vims-tabs-like-buffers
If you are interested in this behaviour then consider [vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
--- ---
> How can I open a NERDTree automatically when vim starts up? ```vim
" Start NERDTree when Vim is started without file arguments.
Stick this in your vimrc: `autocmd vimenter * NERDTree` autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists('s:std_in') | NERDTree | endif
```
--- ---
> How can I open a NERDTree automatically when vim starts up if no files were specified? ```vim
" Start NERDTree. If a file is specified, move the cursor to its window.
Stick this in your vimrc: autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * NERDTree | if argc() > 0 || exists("s:std_in") | wincmd p | endif
autocmd StdinReadPre * let s:std_in=1 ```
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
Note: Now start vim with plain `vim`, not `vim .`
--- ---
> How can I open NERDTree automatically when vim starts up on opening a directory? ```vim
" Start NERDTree, unless a file or session is specified, eg. vim -S session_file.vim.
autocmd StdinReadPre * let s:std_in=1 autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 1 && isdirectory(argv()[0]) && !exists("s:std_in") | exe 'NERDTree' argv()[0] | wincmd p | ene | exe 'cd '.argv()[0] | endif autocmd VimEnter * if argc() == 0 && !exists('s:std_in') && v:this_session == '' | NERDTree | endif
```
This window is tab-specific, meaning it's used by all windows in the tab. This trick also prevents NERDTree from hiding when first selecting a file.
Note: Executing `vim ~/some-directory` will open NERDTree and a new edit window. `exe 'cd '.argv()[0]` sets the `pwd` of the new edit window to `~/some-directory`
--- ---
> How can I map a specific key or shortcut to open NERDTree? ```vim
" Start NERDTree when Vim starts with a directory argument.
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 1 && isdirectory(argv()[0]) && !exists('s:std_in') |
\ execute 'NERDTree' argv()[0] | wincmd p | enew | execute 'cd '.argv()[0] | endif
```
Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want): ### How can I close Vim or a tab automatically when NERDTree is the last window?
map <C-n> :NERDTreeToggle<CR>
```vim
" Exit Vim if NERDTree is the only window remaining in the only tab.
autocmd BufEnter * if tabpagenr('$') == 1 && winnr('$') == 1 && exists('b:NERDTree') && b:NERDTree.isTabTree() | quit | endif
```
--- ---
> How can I close vim if the only window left open is a NERDTree? ```vim
" Close the tab if NERDTree is the only window remaining in it.
autocmd BufEnter * if winnr('$') == 1 && exists('b:NERDTree') && b:NERDTree.isTabTree() | quit | endif
```
Stick this in your vimrc: ### How can I prevent other buffers replacing NERDTree in its window?
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTree") && b:NERDTree.isTabTree()) | q | endif ```vim
" If another buffer tries to replace NERDTree, put it in the other window, and bring back NERDTree.
autocmd BufEnter * if winnr() == winnr('h') && bufname('#') =~ 'NERD_tree_\d\+' && bufname('%') !~ 'NERD_tree_\d\+' && winnr('$') > 1 |
\ let buf=bufnr() | buffer# | execute "normal! \<C-W>w" | execute 'buffer'.buf | endif
```
--- ### Can I have the same NERDTree on every tab automatically?
> Can I have different highlighting for different file extensions?
See here: https://github.com/scrooloose/nerdtree/issues/433#issuecomment-92590696 ```vim
" Open the existing NERDTree on each new tab.
autocmd BufWinEnter * if &buftype != 'quickfix' && getcmdwintype() == '' | silent NERDTreeMirror | endif
```
or change your NERDTree-launching shortcut key like so:
```vim
" Mirror the NERDTree before showing it. This makes it the same on all tabs.
nnoremap <C-n> :NERDTreeMirror<CR>:NERDTreeFocus<CR>
```
--- ### How can I change the default arrows?
> How can I change default arrows?
Use these variables in your vimrc. Note that below are default arrow symbols ```vim
let g:NERDTreeDirArrowExpandable = '?'
let g:NERDTreeDirArrowCollapsible = '?'
```
The preceding values are the non-Windows default arrow symbols. Setting these variables to empty strings will remove the arrows completely and shift the entire tree two character positions to the left. See `:h NERDTreeDirArrowExpandable` for more details.
let g:NERDTreeDirArrowExpandable = '▸' ### How can I show lines of files?
let g:NERDTreeDirArrowCollapsible = '▾'
```vim
let g:NERDTreeFileLines = 1
```
Lines in the file are displayed as shown below.
```
</pack/packer/start/nerdtree/
▸ autoload/
▸ doc/
▸ lib/
▸ nerdtree_plugin/
▸ plugin/
▸ syntax/
_config.yml (1)
CHANGELOG.md (307)
LICENCE (13)
README.markdown (234)
screenshot.png (219)
```
### Can NERDTree access remote files via scp or ftp?
Short answer: No, and there are no plans to add that functionality. However, Vim ships with a plugin that does just that. It's called netrw, and by adding the following lines to your `.vimrc`, you can use it to open files over the `scp:`, `ftp:`, or other protocols, while still using NERDTree for all local files. The function seamlessly makes the decision to open NERDTree or netrw, and other supported protocols can be added to the regular expression.
```vim
" Function to open the file or NERDTree or netrw.
" Returns: 1 if either file explorer was opened; otherwise, 0.
function! s:OpenFileOrExplorer(...)
if a:0 == 0 || a:1 == ''
NERDTree
elseif filereadable(a:1)
execute 'edit '.a:1
return 0
elseif a:1 =~? '^\(scp\|ftp\)://' " Add other protocols as needed.
execute 'Vexplore '.a:1
elseif isdirectory(a:1)
execute 'NERDTree '.a:1
endif
return 1
endfunction
" Auto commands to handle OS commandline arguments
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc()==1 && !exists('s:std_in') | if <SID>OpenFileOrExplorer(argv()[0]) | wincmd p | enew | wincmd p | endif | endif
" Command to call the OpenFileOrExplorer function.
command! -n=? -complete=file -bar Edit :call <SID>OpenFileOrExplorer('<args>')
" Command-mode abbreviation to replace the :edit Vim command.
cnoreabbrev e Edit
```

1
_config.yml Normal file
View File

@@ -0,0 +1 @@
theme: jekyll-theme-cayman

View File

@@ -1,21 +1,21 @@
if exists("g:loaded_nerdtree_autoload") if exists('g:loaded_nerdtree_autoload')
finish finish
endif endif
let g:loaded_nerdtree_autoload = 1 let g:loaded_nerdtree_autoload = 1
let s:rootNERDTreePath = resolve(expand("<sfile>:p:h:h")) let s:rootNERDTreePath = resolve(expand('<sfile>:p:h:h'))
"FUNCTION: nerdtree#version(...) {{{1 "FUNCTION: nerdtree#version(...) {{{1
" If any value is given as an argument, the entire line of text from the " If any value is given as an argument, the entire line of text from the
" change log is shown for the current version; otherwise, only the version " change log is shown for the current version; otherwise, only the version
" number is shown. " number is shown.
function! nerdtree#version(...) function! nerdtree#version(...) abort
let l:text = 'Unknown' let l:text = 'Unknown'
try try
let l:changelog = readfile(join([s:rootNERDTreePath, "CHANGELOG.md"], nerdtree#slash())) let l:changelog = readfile(join([s:rootNERDTreePath, 'CHANGELOG.md'], nerdtree#slash()))
let l:line = 0 let l:line = 0
while l:line <= len(l:changelog) while l:line <= len(l:changelog)
if l:changelog[l:line] =~ '\d\+\.\d\+' if l:changelog[l:line] =~# '\d\+\.\d\+'
let l:text = substitute(l:changelog[l:line], '.*\(\d\+.\d\+\).*', '\1', '') let l:text = substitute(l:changelog[l:line], '.*\(\d\+.\d\+\).*', '\1', '')
let l:text .= substitute(l:changelog[l:line+1], '^.\{-}\(\.\d\+\).\{-}:\(.*\)', a:0>0 ? '\1:\2' : '\1', '') let l:text .= substitute(l:changelog[l:line+1], '^.\{-}\(\.\d\+\).\{-}:\(.*\)', a:0>0 ? '\1:\2' : '\1', '')
break break
@@ -30,9 +30,21 @@ endfunction
" SECTION: General Functions {{{1 " SECTION: General Functions {{{1
"============================================================ "============================================================
"FUNCTION: nerdtree#slash() {{{2 " FUNCTION: nerdtree#closeTreeOnOpen() {{{2
function! nerdtree#slash() function! nerdtree#closeTreeOnOpen() abort
return g:NERDTreeQuitOnOpen == 1 || g:NERDTreeQuitOnOpen == 3
endfunction
" FUNCTION: nerdtree#closeBookmarksOnOpen() {{{2
function! nerdtree#closeBookmarksOnOpen() abort
return g:NERDTreeQuitOnOpen == 2 || g:NERDTreeQuitOnOpen == 3
endfunction
" FUNCTION: nerdtree#slash() {{{2
" Return the path separator used by the underlying file system. Special
" consideration is taken for the use of the 'shellslash' option on Windows
" systems.
function! nerdtree#slash() abort
if nerdtree#runningWindows() if nerdtree#runningWindows()
if exists('+shellslash') && &shellslash if exists('+shellslash') && &shellslash
return '/' return '/'
@@ -44,31 +56,9 @@ function! nerdtree#slash()
return '/' return '/'
endfunction endfunction
"FUNCTION: nerdtree#and(x,y) {{{2
" Implements and() function for Vim <= 7.2
function! nerdtree#and(x,y)
if exists("*and")
return and(a:x, a:y)
else
let l:x = a:x
let l:y = a:y
let l:n = 0
let l:result = 0
while l:x > 0 && l:y > 0
if (l:x % 2) && (l:y % 2)
let l:result += float2nr(pow(2, l:n))
endif
let l:x = float2nr(l:x / 2)
let l:y = float2nr(l:y / 2)
let l:n += 1
endwhile
return l:result
endif
endfunction
"FUNCTION: nerdtree#checkForBrowse(dir) {{{2 "FUNCTION: nerdtree#checkForBrowse(dir) {{{2
"inits a window tree in the current buffer if appropriate "inits a window tree in the current buffer if appropriate
function! nerdtree#checkForBrowse(dir) function! nerdtree#checkForBrowse(dir) abort
if !isdirectory(a:dir) if !isdirectory(a:dir)
return return
endif endif
@@ -83,18 +73,18 @@ endfunction
"FUNCTION: s:reuseWin(dir) {{{2 "FUNCTION: s:reuseWin(dir) {{{2
"finds a NERDTree buffer with root of dir, and opens it. "finds a NERDTree buffer with root of dir, and opens it.
function! s:reuseWin(dir) abort function! s:reuseWin(dir) abort
let path = g:NERDTreePath.New(fnamemodify(a:dir, ":p")) let path = g:NERDTreePath.New(fnamemodify(a:dir, ':p'))
for i in range(1, bufnr("$")) for i in range(1, bufnr('$'))
unlet! nt unlet! nt
let nt = getbufvar(i, "NERDTree") let nt = getbufvar(i, 'NERDTree')
if empty(nt) if empty(nt)
continue continue
endif endif
if nt.isWinTree() && nt.root.path.equals(path) if nt.isWinTree() && nt.root.path.equals(path)
call nt.setPreviousBuf(bufnr("#")) call nt.setPreviousBuf(bufnr('#'))
exec "buffer " . i exec 'buffer ' . i
return 1 return 1
endif endif
endfor endfor
@@ -104,19 +94,19 @@ endfunction
" FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2 " FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2
" completion function for the bookmark commands " completion function for the bookmark commands
function! nerdtree#completeBookmarks(A,L,P) function! nerdtree#completeBookmarks(A,L,P) abort
return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"') return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
endfunction endfunction
"FUNCTION: nerdtree#compareNodes(dir) {{{2 "FUNCTION: nerdtree#compareNodes(n1, n2) {{{2
function! nerdtree#compareNodes(n1, n2) function! nerdtree#compareNodes(n1, n2) abort
return a:n1.path.compareTo(a:n2.path) return nerdtree#compareNodePaths(a:n1.path, a:n2.path)
endfunction endfunction
"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2 "FUNCTION: nerdtree#compareNodePaths(p1, p2) {{{2
function! nerdtree#compareNodesBySortKey(n1, n2) function! nerdtree#compareNodePaths(p1, p2) abort
let sortKey1 = a:n1.path.getSortKey() let sortKey1 = a:p1.getSortKey()
let sortKey2 = a:n2.path.getSortKey() let sortKey2 = a:p2.getSortKey()
let i = 0 let i = 0
while i < min([len(sortKey1), len(sortKey2)]) while i < min([len(sortKey1), len(sortKey2)])
" Compare chunks upto common length. " Compare chunks upto common length.
@@ -128,12 +118,12 @@ function! nerdtree#compareNodesBySortKey(n1, n2)
elseif sortKey1[i] ># sortKey2[i] elseif sortKey1[i] ># sortKey2[i]
return 1 return 1
endif endif
elseif type(sortKey1[i]) == v:t_number elseif type(sortKey1[i]) == type(0)
return -1 return -1
elseif type(sortKey2[i]) == v:t_number elseif type(sortKey2[i]) == type(0)
return 1 return 1
endif endif
let i = i + 1 let i += 1
endwhile endwhile
" Keys are identical upto common length. " Keys are identical upto common length.
@@ -150,7 +140,7 @@ endfunction
" FUNCTION: nerdtree#deprecated(func, [msg]) {{{2 " FUNCTION: nerdtree#deprecated(func, [msg]) {{{2
" Issue a deprecation warning for a:func. If a second arg is given, use this " Issue a deprecation warning for a:func. If a second arg is given, use this
" as the deprecation message " as the deprecation message
function! nerdtree#deprecated(func, ...) function! nerdtree#deprecated(func, ...) abort
let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated' let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated'
if !exists('s:deprecationWarnings') if !exists('s:deprecationWarnings')
@@ -164,22 +154,25 @@ endfunction
" FUNCTION: nerdtree#exec(cmd, ignoreAll) {{{2 " FUNCTION: nerdtree#exec(cmd, ignoreAll) {{{2
" Same as :exec cmd but, if ignoreAll is TRUE, set eventignore=all for the duration " Same as :exec cmd but, if ignoreAll is TRUE, set eventignore=all for the duration
function! nerdtree#exec(cmd, ignoreAll) function! nerdtree#exec(cmd, ignoreAll) abort
let old_ei = &ei let old_ei = &eventignore
if a:ignoreAll if a:ignoreAll
set ei=all set eventignore=all
endif endif
exec a:cmd try
let &ei = old_ei exec a:cmd
finally
let &eventignore = old_ei
endtry
endfunction endfunction
" FUNCTION: nerdtree#has_opt(options, name) {{{2 " FUNCTION: nerdtree#has_opt(options, name) {{{2
function! nerdtree#has_opt(options, name) function! nerdtree#has_opt(options, name) abort
return has_key(a:options, a:name) && a:options[a:name] == 1 return has_key(a:options, a:name) && a:options[a:name] ==# 1
endfunction endfunction
" FUNCTION: nerdtree#loadClassFiles() {{{2 " FUNCTION: nerdtree#loadClassFiles() {{{2
function! nerdtree#loadClassFiles() function! nerdtree#loadClassFiles() abort
runtime lib/nerdtree/path.vim runtime lib/nerdtree/path.vim
runtime lib/nerdtree/menu_controller.vim runtime lib/nerdtree/menu_controller.vim
runtime lib/nerdtree/menu_item.vim runtime lib/nerdtree/menu_item.vim
@@ -197,7 +190,7 @@ function! nerdtree#loadClassFiles()
endfunction endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2 " FUNCTION: nerdtree#postSourceActions() {{{2
function! nerdtree#postSourceActions() function! nerdtree#postSourceActions() abort
call g:NERDTreeBookmark.CacheBookmarks(1) call g:NERDTreeBookmark.CacheBookmarks(1)
call nerdtree#ui_glue#createDefaultBindings() call nerdtree#ui_glue#createDefaultBindings()
@@ -205,14 +198,40 @@ function! nerdtree#postSourceActions()
runtime! nerdtree_plugin/**/*.vim runtime! nerdtree_plugin/**/*.vim
endfunction endfunction
"FUNCTION: nerdtree#runningWindows(dir) {{{2 "FUNCTION: nerdtree#runningWindows() {{{2
function! nerdtree#runningWindows() function! nerdtree#runningWindows() abort
return has("win16") || has("win32") || has("win64") return has('win16') || has('win32') || has('win64')
endfunction endfunction
"FUNCTION: nerdtree#runningCygwin(dir) {{{2 "FUNCTION: nerdtree#runningCygwin() {{{2
function! nerdtree#runningCygwin() function! nerdtree#runningCygwin() abort
return has("win32unix") return has('win32unix')
endfunction
"FUNCTION: nerdtree#runningMac() {{{2
function! nerdtree#runningMac() abort
return has('gui_mac') || has('gui_macvim') || has('mac') || has('osx')
endfunction
" FUNCTION: nerdtree#osDefaultCaseSensitiveFS() {{{2
function! nerdtree#osDefaultCaseSensitiveFS() abort
return s:osDefaultCaseSensitiveFS
endfunction
" FUNCTION: nerdtree#caseSensitiveFS() {{{2
function! nerdtree#caseSensitiveFS() abort
return g:NERDTreeCaseSensitiveFS == 1 ||
\((g:NERDTreeCaseSensitiveFS == 2 || g:NERDTreeCaseSensitiveFS == 3) &&
\nerdtree#osDefaultCaseSensitiveFS())
endfunction
"FUNCTION: nerdtree#pathEquals(lhs, rhs) {{{2
function! nerdtree#pathEquals(lhs, rhs) abort
if nerdtree#caseSensitiveFS()
return a:lhs ==# a:rhs
else
return a:lhs ==? a:rhs
endif
endfunction endfunction
" SECTION: View Functions {{{1 " SECTION: View Functions {{{1
@@ -223,16 +242,16 @@ endfunction
" "
"Args: "Args:
"msg: the message to echo "msg: the message to echo
function! nerdtree#echo(msg) function! nerdtree#echo(msg) abort
redraw redraw
echomsg empty(a:msg) ? "" : ("NERDTree: " . a:msg) echomsg empty(a:msg) ? '' : ('NERDTree: ' . a:msg)
endfunction endfunction
"FUNCTION: nerdtree#echoError {{{2 "FUNCTION: nerdtree#echoError {{{2
"Wrapper for nerdtree#echo, sets the message type to errormsg for this message "Wrapper for nerdtree#echo, sets the message type to errormsg for this message
"Args: "Args:
"msg: the message to echo "msg: the message to echo
function! nerdtree#echoError(msg) function! nerdtree#echoError(msg) abort
echohl errormsg echohl errormsg
call nerdtree#echo(a:msg) call nerdtree#echo(a:msg)
echohl normal echohl normal
@@ -242,15 +261,23 @@ endfunction
"Wrapper for nerdtree#echo, sets the message type to warningmsg for this message "Wrapper for nerdtree#echo, sets the message type to warningmsg for this message
"Args: "Args:
"msg: the message to echo "msg: the message to echo
function! nerdtree#echoWarning(msg) function! nerdtree#echoWarning(msg) abort
echohl warningmsg echohl warningmsg
call nerdtree#echo(a:msg) call nerdtree#echo(a:msg)
echohl normal echohl normal
endfunction endfunction
"FUNCTION: nerdtree#renderView {{{2 "FUNCTION: nerdtree#renderView {{{2
function! nerdtree#renderView() function! nerdtree#renderView() abort
call b:NERDTree.render() call b:NERDTree.render()
endfunction endfunction
if nerdtree#runningWindows()
let s:osDefaultCaseSensitiveFS = 0
elseif nerdtree#runningMac()
let s:osDefaultCaseSensitiveFS = 0
else
let s:osDefaultCaseSensitiveFS = 1
endif
" vim: set sw=4 sts=4 et fdm=marker: " vim: set sw=4 sts=4 et fdm=marker:

View File

@@ -1,80 +1,85 @@
if exists("g:loaded_nerdtree_ui_glue_autoload") if exists('g:loaded_nerdtree_ui_glue_autoload')
finish finish
endif endif
let g:loaded_nerdtree_ui_glue_autoload = 1 let g:loaded_nerdtree_ui_glue_autoload = 1
" FUNCTION: nerdtree#ui_glue#createDefaultBindings() {{{1 " FUNCTION: nerdtree#ui_glue#createDefaultBindings() {{{1
function! nerdtree#ui_glue#createDefaultBindings() function! nerdtree#ui_glue#createDefaultBindings() abort
let s = '<SNR>' . s:SID() . '_' let s = '<SNR>' . s:SID() . '_'
call NERDTreeAddKeyMap({ 'key': '<MiddleMouse>', 'scope': 'all', 'callback': s . 'handleMiddleMouse' }) call NERDTreeAddKeyMap({ 'key': '<MiddleMouse>', 'scope': 'all', 'callback': s . 'handleMiddleMouse' })
call NERDTreeAddKeyMap({ 'key': '<LeftRelease>', 'scope': "all", 'callback': s."handleLeftClick" }) call NERDTreeAddKeyMap({ 'key': '<LeftRelease>', 'scope': 'all', 'callback': s.'handleLeftClick' })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "DirNode", 'callback': s."activateDirNode" }) call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': 'DirNode', 'callback': s.'activateDirNode' })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "FileNode", 'callback': s."activateFileNode" }) call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': 'FileNode', 'callback': s.'activateFileNode' })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "Bookmark", 'callback': s."activateBookmark" }) call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': 'Bookmark', 'callback': s.'activateBookmark' })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "all", 'callback': s."activateAll" }) call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': 'all', 'callback': s.'activateAll' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'FileNode', 'callback': s."customOpenFile"}) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'FileNode', 'callback': s.'customOpenFile'})
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'DirNode', 'callback': s."customOpenDir"}) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'DirNode', 'callback': s.'customOpenDir'})
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'Bookmark', 'callback': s."customOpenBookmark"}) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'Bookmark', 'callback': s.'customOpenBookmark'})
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'all', 'callback': s."activateAll" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCustomOpen, 'scope':'all', 'callback': s.'activateAll' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "DirNode", 'callback': s."activateDirNode" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': 'DirNode', 'callback': s.'activateDirNode' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "FileNode", 'callback': s."activateFileNode" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': 'FileNode', 'callback': s.'activateFileNode' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Bookmark", 'callback': s."activateBookmark" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': 'Bookmark', 'callback': s.'activateBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Bookmark", 'callback': s."previewBookmark" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': 'Bookmark', 'callback': s.'previewBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "all", 'callback': s."activateAll" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': 'all', 'callback': s.'activateAll' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Node", 'callback': s."openHSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': 'FileNode', 'callback': s.'openHSplit' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Node", 'callback': s."openVSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': 'Bookmark', 'callback': s.'openHSplitBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': 'FileNode', 'callback': s.'openVSplit' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': 'Bookmark', 'callback': s.'openVSplitBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Node", 'callback': s."previewNodeCurrent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': 'FileNode', 'callback': s.'previewNodeCurrent' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Node", 'callback': s."previewNodeVSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': 'FileNode', 'callback': s.'previewNodeHSplit' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Node", 'callback': s."previewNodeHSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': 'Bookmark', 'callback': s.'previewNodeHSplitBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': 'FileNode', 'callback': s.'previewNodeVSplit' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': 'Bookmark', 'callback': s.'previewNodeVSplitBookmark' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': 'DirNode', 'callback': s.'openNodeRecursively' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': 'all', 'callback': s . 'upDirCurrentRootClosed' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': 'all', 'callback': s . 'upDirCurrentRootClosed' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': 'all', 'callback': s . 'upDirCurrentRootOpen' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': 'all', 'callback': s . 'upDirCurrentRootOpen' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': 'Node', 'callback': s . 'chRoot' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': 'Node', 'callback': s . 'chRoot' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': 'Node', 'callback': s.'chCwd' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': "all", 'callback': s."closeTreeWindow" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': 'all', 'callback': s.'closeTreeWindow' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCWD, 'scope': "all", 'callback': "nerdtree#ui_glue#chRootCwd" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCWD, 'scope': 'all', 'callback': 'nerdtree#ui_glue#chRootCwd' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': "all", 'callback': s."refreshRoot" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': 'all', 'callback': s.'refreshRoot' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': "Node", 'callback': s."refreshCurrent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': 'Node', 'callback': s.'refreshCurrent' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': "all", 'callback': s."displayHelp" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': 'all', 'callback': s.'displayHelp' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': "all", 'callback': s."toggleZoom" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': 'all', 'callback': s.'toggleZoom' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': "all", 'callback': s."toggleShowHidden" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': 'all', 'callback': s.'toggleShowHidden' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': "all", 'callback': s."toggleIgnoreFilter" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': 'all', 'callback': s.'toggleIgnoreFilter' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': "all", 'callback': s."toggleShowFiles" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': 'all', 'callback': s.'toggleShowFiles' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': "all", 'callback': s."toggleShowBookmarks" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': 'all', 'callback': s.'toggleShowBookmarks' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFileLines, 'scope': 'all', 'callback': s.'toggleShowFileLines' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': "Node", 'callback': s."closeCurrentDir" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': 'Node', 'callback': s.'closeCurrentDir' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': "DirNode", 'callback': s."closeChildren" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': 'DirNode', 'callback': s.'closeChildren' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': "Node", 'callback': s."showMenu" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': 'Node', 'callback': s.'showMenu' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': "Node", 'callback': s."jumpToParent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': 'Node', 'callback': s.'jumpToParent' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': "Node", 'callback': s."jumpToFirstChild" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': 'Node', 'callback': s.'jumpToFirstChild' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': "Node", 'callback': s."jumpToLastChild" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': 'Node', 'callback': s.'jumpToLastChild' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': "all", 'callback': s."jumpToRoot" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': 'all', 'callback': s.'jumpToRoot' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': 'Node', 'callback': s.'jumpToNextSibling' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': 'Node', 'callback': s.'jumpToPrevSibling' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Node', 'callback': s . 'openInNewTab' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Node', 'callback': s . 'openInNewTab' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Node', 'callback': s . 'openInNewTabSilent' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Node', 'callback': s . 'openInNewTabSilent' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Bookmark', 'callback': s . 'openInNewTab' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Bookmark', 'callback': s . 'openInNewTab' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Bookmark', 'callback': s . 'openInNewTabSilent' }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Bookmark', 'callback': s . 'openInNewTabSilent' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': 'DirNode', 'callback': s.'openExplorer' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "FileNode", 'callback': s."openExplorer" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': 'FileNode', 'callback': s.'openExplorer' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': "Bookmark", 'callback': s."deleteBookmark" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': 'Bookmark', 'callback': s.'deleteBookmark' })
endfunction endfunction
@@ -82,20 +87,20 @@ endfunction
"============================================================ "============================================================
"FUNCTION: s:customOpenFile() {{{1 "FUNCTION: s:customOpenFile() {{{1
" Open file node with the "custom" key, initially <CR>. " Open file node with the 'custom' key, initially <CR>.
function! s:customOpenFile(node) function! s:customOpenFile(node) abort
call a:node.activate(s:initCustomOpenArgs().file) call a:node.activate(s:initCustomOpenArgs().file)
endfunction endfunction
"FUNCTION: s:customOpenDir() {{{1 "FUNCTION: s:customOpenDir() {{{1
" Open directory node with the "custom" key, initially <CR>. " Open directory node with the 'custom' key, initially <CR>.
function! s:customOpenDir(node) function! s:customOpenDir(node) abort
call s:activateDirNode(a:node, s:initCustomOpenArgs().dir) call s:activateDirNode(a:node, s:initCustomOpenArgs().dir)
endfunction endfunction
"FUNCTION: s:customOpenBookmark() {{{1 "FUNCTION: s:customOpenBookmark() {{{1
" Open bookmark node with the "custom" key, initially <CR>. " Open bookmark node with the 'custom' key, initially <CR>.
function! s:customOpenBookmark(node) function! s:customOpenBookmark(node) abort
if a:node.path.isDirectory if a:node.path.isDirectory
call a:node.activate(b:NERDTree, s:initCustomOpenArgs().dir) call a:node.activate(b:NERDTree, s:initCustomOpenArgs().dir)
else else
@@ -104,23 +109,30 @@ function! s:customOpenBookmark(node)
endfunction endfunction
"FUNCTION: s:initCustomOpenArgs() {{{1 "FUNCTION: s:initCustomOpenArgs() {{{1
" Make sure NERDTreeCustomOpenArgs has needed keys function! s:initCustomOpenArgs() abort
function! s:initCustomOpenArgs() let l:defaultOpenArgs = {'file': {'reuse': 'all', 'where': 'p', 'keepopen':!nerdtree#closeTreeOnOpen()}, 'dir': {}}
let g:NERDTreeCustomOpenArgs = get(g:, 'NERDTreeCustomOpenArgs', {}) try
return extend(g:NERDTreeCustomOpenArgs, {'file':{'reuse': 'all', 'where': 'p'}, 'dir':{}}, 'keep') let g:NERDTreeCustomOpenArgs = get(g:, 'NERDTreeCustomOpenArgs', {})
call extend(g:NERDTreeCustomOpenArgs, l:defaultOpenArgs, 'keep')
catch /^Vim(\a\+):E712:/
call nerdtree#echoWarning('g:NERDTreeCustomOpenArgs is not set properly. Using default value.')
let g:NERDTreeCustomOpenArgs = l:defaultOpenArgs
finally
return g:NERDTreeCustomOpenArgs
endtry
endfunction endfunction
"FUNCTION: s:activateAll() {{{1 "FUNCTION: s:activateAll() {{{1
"handle the user activating the updir line "handle the user activating the updir line
function! s:activateAll() function! s:activateAll() abort
if getline(".") ==# g:NERDTreeUI.UpDirLine() if getline('.') ==# g:NERDTreeUI.UpDirLine()
return nerdtree#ui_glue#upDir(0) return nerdtree#ui_glue#upDir(0)
endif endif
endfunction endfunction
" FUNCTION: s:activateDirNode(directoryNode, options) {{{1 " FUNCTION: s:activateDirNode(directoryNode, options) {{{1
" Open a directory with optional options " Open a directory with optional options
function! s:activateDirNode(directoryNode, ...) function! s:activateDirNode(directoryNode, ...) abort
if a:directoryNode.isRoot() && a:directoryNode.isOpen if a:directoryNode.isRoot() && a:directoryNode.isOpen
call nerdtree#echo('cannot close tree root') call nerdtree#echo('cannot close tree root')
@@ -132,21 +144,21 @@ endfunction
"FUNCTION: s:activateFileNode() {{{1 "FUNCTION: s:activateFileNode() {{{1
"handle the user activating a tree node "handle the user activating a tree node
function! s:activateFileNode(node) function! s:activateFileNode(node) abort
call a:node.activate({'reuse': 'all', 'where': 'p'}) call a:node.activate({'reuse': 'all', 'where': 'p', 'keepopen': !nerdtree#closeTreeOnOpen()})
endfunction endfunction
"FUNCTION: s:activateBookmark(bookmark) {{{1 "FUNCTION: s:activateBookmark(bookmark) {{{1
"handle the user activating a bookmark "handle the user activating a bookmark
function! s:activateBookmark(bm) function! s:activateBookmark(bm) abort
call a:bm.activate(b:NERDTree, !a:bm.path.isDirectory ? {'where': 'p'} : {}) call a:bm.activate(b:NERDTree, !a:bm.path.isDirectory ? {'where': 'p', 'keepopen': !nerdtree#closeTreeOnOpen()} : {})
endfunction endfunction
" FUNCTION: nerdtree#ui_glue#bookmarkNode(name) {{{1 " FUNCTION: nerdtree#ui_glue#bookmarkNode(name) {{{1
" Associate the current node with the given name " Associate the current node with the given name
function! nerdtree#ui_glue#bookmarkNode(...) function! nerdtree#ui_glue#bookmarkNode(...) abort
let currentNode = g:NERDTreeFileNode.GetSelected() let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {} if currentNode !=# {}
let name = a:1 let name = a:1
if empty(name) if empty(name)
let name = currentNode.path.getLastPathComponent(0) let name = currentNode.path.getLastPathComponent(0)
@@ -155,39 +167,39 @@ function! nerdtree#ui_glue#bookmarkNode(...)
call currentNode.bookmark(name) call currentNode.bookmark(name)
call b:NERDTree.render() call b:NERDTree.render()
catch /^NERDTree.IllegalBookmarkNameError/ catch /^NERDTree.IllegalBookmarkNameError/
call nerdtree#echo("bookmark names must not contain spaces") call nerdtree#echo('bookmark names must not contain spaces')
endtry endtry
else else
call nerdtree#echo("select a node first") call nerdtree#echo('select a node first')
endif endif
endfunction endfunction
" FUNCTION: s:chCwd(node) {{{1 " FUNCTION: s:chCwd(node) {{{1
function! s:chCwd(node) function! s:chCwd(node) abort
try try
call a:node.path.changeToDir() call a:node.path.changeToDir()
catch /^NERDTree.PathChangeError/ catch /^NERDTree.PathChangeError/
call nerdtree#echoWarning("could not change cwd") call nerdtree#echoWarning('could not change cwd')
endtry endtry
endfunction endfunction
" FUNCTION: s:chRoot(node) {{{1 " FUNCTION: s:chRoot(node) {{{1
" changes the current root to the selected one " changes the current root to the selected one
function! s:chRoot(node) function! s:chRoot(node) abort
call b:NERDTree.changeRoot(a:node) call b:NERDTree.changeRoot(a:node)
endfunction endfunction
" FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1 " FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1
" Change the NERDTree root to match the current working directory. " Change the NERDTree root to match the current working directory.
function! nerdtree#ui_glue#chRootCwd() function! nerdtree#ui_glue#chRootCwd() abort
NERDTreeCWD NERDTreeCWD
endfunction endfunction
" FUNCTION: nnerdtree#ui_glue#clearBookmarks(bookmarks) {{{1 " FUNCTION: nnerdtree#ui_glue#clearBookmarks(bookmarks) {{{1
function! nerdtree#ui_glue#clearBookmarks(bookmarks) function! nerdtree#ui_glue#clearBookmarks(bookmarks) abort
if a:bookmarks ==# '' if a:bookmarks ==# ''
let currentNode = g:NERDTreeFileNode.GetSelected() let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {} if currentNode !=# {}
call currentNode.clearBookmarks() call currentNode.clearBookmarks()
endif endif
else else
@@ -202,7 +214,7 @@ endfunction
" FUNCTION: s:closeChildren(node) {{{1 " FUNCTION: s:closeChildren(node) {{{1
" closes all childnodes of the current node " closes all childnodes of the current node
function! s:closeChildren(node) function! s:closeChildren(node) abort
call a:node.closeChildren() call a:node.closeChildren()
call b:NERDTree.render() call b:NERDTree.render()
call a:node.putCursorHere(0, 0) call a:node.putCursorHere(0, 0)
@@ -210,7 +222,7 @@ endfunction
" FUNCTION: s:closeCurrentDir(node) {{{1 " FUNCTION: s:closeCurrentDir(node) {{{1
" Close the parent directory of the current node. " Close the parent directory of the current node.
function! s:closeCurrentDir(node) function! s:closeCurrentDir(node) abort
if a:node.isRoot() if a:node.isRoot()
call nerdtree#echo('cannot close parent of tree root') call nerdtree#echo('cannot close parent of tree root')
@@ -235,30 +247,30 @@ endfunction
" FUNCTION: s:closeTreeWindow() {{{1 " FUNCTION: s:closeTreeWindow() {{{1
" close the tree window " close the tree window
function! s:closeTreeWindow() function! s:closeTreeWindow() abort
if b:NERDTree.isWinTree() && b:NERDTree.previousBuf() != -1 if b:NERDTree.isWinTree() && b:NERDTree.previousBuf() !=# -1
exec "buffer " . b:NERDTree.previousBuf() exec 'buffer ' . b:NERDTree.previousBuf()
else else
if winnr("$") > 1 if winnr('$') > 1
call g:NERDTree.Close() call g:NERDTree.Close()
else else
call nerdtree#echo("Cannot close last window") call nerdtree#echo('Cannot close last window')
endif endif
endif endif
endfunction endfunction
" FUNCTION: s:deleteBookmark(bookmark) {{{1 " FUNCTION: s:deleteBookmark(bookmark) {{{1
" Prompt the user to confirm the deletion of the selected bookmark. " Prompt the user to confirm the deletion of the selected bookmark.
function! s:deleteBookmark(bookmark) function! s:deleteBookmark(bookmark) abort
let l:message = "Delete the bookmark \"" . a:bookmark.name let l:message = 'Delete the bookmark "' . a:bookmark.name
\ . "\" from the bookmark list?" \ . '" from the bookmark list?'
let l:choices = "&Yes\n&No" let l:choices = "&Yes\n&No"
echo | redraw echo | redraw
let l:selection = confirm(l:message, l:choices, 1, 'Warning') let l:selection = confirm(l:message, l:choices, 1, 'Warning')
if l:selection != 1 if l:selection !=# 1
call nerdtree#echo('bookmark not deleted') call nerdtree#echo('bookmark not deleted')
return return
endif endif
@@ -275,24 +287,27 @@ endfunction
" FUNCTION: s:displayHelp() {{{1 " FUNCTION: s:displayHelp() {{{1
" toggles the help display " toggles the help display
function! s:displayHelp() function! s:displayHelp() abort
call b:NERDTree.ui.toggleHelp() call b:NERDTree.ui.toggleHelp()
call b:NERDTree.render() call b:NERDTree.render()
call b:NERDTree.ui.centerView() call b:NERDTree.ui.centerView()
endfunction endfunction
" FUNCTION: s:findAndRevealPath(pathStr) {{{1 " FUNCTION: s:findAndRevealPath(pathStr) {{{1
function! s:findAndRevealPath(pathStr) function! s:findAndRevealPath(pathStr) abort
let l:pathStr = !empty(a:pathStr) ? a:pathStr : expand('%:p') let l:pathStr = !empty(a:pathStr) ? a:pathStr : expand('%:p')
if !filereadable(l:pathStr) let l:revealOpts = {}
let l:pathStr = fnamemodify(l:pathStr, ':h')
endif
if empty(l:pathStr) if empty(l:pathStr)
call nerdtree#echoWarning('no file for the current buffer') call nerdtree#echoWarning('no file for the current buffer')
return return
endif endif
if !filereadable(l:pathStr)
let l:pathStr = fnamemodify(l:pathStr, ':h')
let l:revealOpts['open'] = 1
endif
try try
let l:pathStr = g:NERDTreePath.Resolve(l:pathStr) let l:pathStr = g:NERDTreePath.Resolve(l:pathStr)
let l:pathObj = g:NERDTreePath.New(l:pathStr) let l:pathObj = g:NERDTreePath.New(l:pathStr)
@@ -326,22 +341,22 @@ function! s:findAndRevealPath(pathStr)
call b:NERDTree.ui.setShowHidden(1) call b:NERDTree.ui.setShowHidden(1)
endif endif
let l:node = b:NERDTree.root.reveal(l:pathObj) let l:node = b:NERDTree.root.reveal(l:pathObj, l:revealOpts)
call b:NERDTree.render() call b:NERDTree.render()
call l:node.putCursorHere(1, 0) call l:node.putCursorHere(1, 0)
endfunction endfunction
"FUNCTION: s:handleLeftClick() {{{1 "FUNCTION: s:handleLeftClick() {{{1
"Checks if the click should open the current node "Checks if the click should open the current node
function! s:handleLeftClick() function! s:handleLeftClick() abort
let currentNode = g:NERDTreeFileNode.GetSelected() let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {} if currentNode !=# {}
"the dir arrows are multibyte chars, and vim's string functions only "the dir arrows are multibyte chars, and vim's string functions only
"deal with single bytes - so split the line up with the hack below and "deal with single bytes - so split the line up with the hack below and
"take the line substring manually "take the line substring manually
let line = split(getline(line(".")), '\zs') let line = split(getline(line('.')), '\zs')
let startToCur = "" let startToCur = ''
for i in range(0,len(line)-1) for i in range(0,len(line)-1)
let startToCur .= line[i] let startToCur .= line[i]
endfor endfor
@@ -359,7 +374,7 @@ function! s:handleLeftClick()
if currentNode.path.isDirectory if currentNode.path.isDirectory
call currentNode.activate() call currentNode.activate()
else else
call currentNode.activate({'reuse': 'all', 'where': 'p'}) call currentNode.activate({'reuse': 'all', 'where': 'p', 'keepopen':!nerdtree#closeTreeOnOpen()})
endif endif
return return
endif endif
@@ -368,7 +383,7 @@ function! s:handleLeftClick()
endfunction endfunction
" FUNCTION: s:handleMiddleMouse() {{{1 " FUNCTION: s:handleMiddleMouse() {{{1
function! s:handleMiddleMouse() function! s:handleMiddleMouse() abort
" A middle mouse click does not automatically position the cursor as one " A middle mouse click does not automatically position the cursor as one
" would expect. Forcing the execution of a regular left mouse click here " would expect. Forcing the execution of a regular left mouse click here
@@ -391,17 +406,17 @@ endfunction
" FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1 " FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1
"this is needed since I cant figure out how to invoke dict functions from a "this is needed since I cant figure out how to invoke dict functions from a
"key map "key map
function! nerdtree#ui_glue#invokeKeyMap(key) function! nerdtree#ui_glue#invokeKeyMap(key) abort
call g:NERDTreeKeyMap.Invoke(a:key) call g:NERDTreeKeyMap.Invoke(a:key)
endfunction endfunction
" FUNCTION: s:jumpToFirstChild(node) {{{1 " FUNCTION: s:jumpToFirstChild(node) {{{1
function! s:jumpToFirstChild(node) function! s:jumpToFirstChild(node) abort
call s:jumpToChild(a:node, 0) call s:jumpToChild(a:node, 0)
endfunction endfunction
" FUNCTION: s:jumpToLastChild(node) {{{1 " FUNCTION: s:jumpToLastChild(node) {{{1
function! s:jumpToLastChild(node) function! s:jumpToLastChild(node) abort
call s:jumpToChild(a:node, 1) call s:jumpToChild(a:node, 1)
endfunction endfunction
@@ -411,7 +426,7 @@ endfunction
" Args: " Args:
" node: the node on which the cursor currently sits " node: the node on which the cursor currently sits
" last: 1 (true) if jumping to last child, 0 (false) if jumping to first " last: 1 (true) if jumping to last child, 0 (false) if jumping to first
function! s:jumpToChild(node, last) function! s:jumpToChild(node, last) abort
let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
if l:node.isRoot() if l:node.isRoot()
@@ -430,7 +445,7 @@ endfunction
" FUNCTION: s:jumpToParent(node) {{{1 " FUNCTION: s:jumpToParent(node) {{{1
" Move the cursor to the parent of the specified node. For a cascade, move to " Move the cursor to the parent of the specified node. For a cascade, move to
" the parent of the cascade's first node. At the root node, do nothing. " the parent of the cascade's first node. At the root node, do nothing.
function! s:jumpToParent(node) function! s:jumpToParent(node) abort
let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
if l:node.isRoot() if l:node.isRoot()
@@ -448,18 +463,18 @@ endfunction
" FUNCTION: s:jumpToRoot() {{{1 " FUNCTION: s:jumpToRoot() {{{1
" moves the cursor to the root node " moves the cursor to the root node
function! s:jumpToRoot() function! s:jumpToRoot() abort
call b:NERDTree.root.putCursorHere(1, 0) call b:NERDTree.root.putCursorHere(1, 0)
call b:NERDTree.ui.centerView() call b:NERDTree.ui.centerView()
endfunction endfunction
" FUNCTION: s:jumpToNextSibling(node) {{{1 " FUNCTION: s:jumpToNextSibling(node) {{{1
function! s:jumpToNextSibling(node) function! s:jumpToNextSibling(node) abort
call s:jumpToSibling(a:node, 1) call s:jumpToSibling(a:node, 1)
endfunction endfunction
" FUNCTION: s:jumpToPrevSibling(node) {{{1 " FUNCTION: s:jumpToPrevSibling(node) {{{1
function! s:jumpToPrevSibling(node) function! s:jumpToPrevSibling(node) abort
call s:jumpToSibling(a:node, 0) call s:jumpToSibling(a:node, 0)
endfunction endfunction
@@ -469,7 +484,7 @@ endfunction
" Args: " Args:
" node: the node on which the cursor currently sits " node: the node on which the cursor currently sits
" forward: 0 to jump to previous sibling, 1 to jump to next sibling " forward: 0 to jump to previous sibling, 1 to jump to next sibling
function! s:jumpToSibling(node, forward) function! s:jumpToSibling(node, forward) abort
let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
let l:sibling = l:node.findSibling(a:forward) let l:sibling = l:node.findSibling(a:forward)
@@ -483,8 +498,8 @@ endfunction
" FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1 " FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1
" Open the Bookmark that has the specified name. This function provides the " Open the Bookmark that has the specified name. This function provides the
" implementation for the ":OpenBookmark" command. " implementation for the :OpenBookmark command.
function! nerdtree#ui_glue#openBookmark(name) function! nerdtree#ui_glue#openBookmark(name) abort
try try
let l:bookmark = g:NERDTreeBookmark.BookmarkFor(a:name) let l:bookmark = g:NERDTreeBookmark.BookmarkFor(a:name)
catch /^NERDTree.BookmarkNotFoundError/ catch /^NERDTree.BookmarkNotFoundError/
@@ -493,48 +508,71 @@ function! nerdtree#ui_glue#openBookmark(name)
endtry endtry
if l:bookmark.path.isDirectory if l:bookmark.path.isDirectory
call l:bookmark.open(b:NERDTree) call l:bookmark.open(b:NERDTree)
else return
call l:bookmark.open(b:NERDTree, {'where': 'p'})
endif endif
call l:bookmark.open(b:NERDTree, s:initCustomOpenArgs().file)
endfunction endfunction
" FUNCTION: s:openHSplit(target) {{{1 " FUNCTION: s:openHSplit(target) {{{1
function! s:openHSplit(target) function! s:openHSplit(target) abort
call a:target.activate({'where': 'h'}) call a:target.activate({'where': 'h', 'keepopen': !nerdtree#closeTreeOnOpen()})
endfunction endfunction
" FUNCTION: s:openVSplit(target) {{{1 " FUNCTION: s:openVSplit(target) {{{1
function! s:openVSplit(target) function! s:openVSplit(target) abort
call a:target.activate({'where': 'v'}) call a:target.activate({'where': 'v', 'keepopen': !nerdtree#closeTreeOnOpen()})
endfunction
"FUNCTION: s:openHSplitBookmark(bookmark) {{{1
"handle the user activating a bookmark
function! s:openHSplitBookmark(bm) abort
call a:bm.activate(b:NERDTree, !a:bm.path.isDirectory ? {'where': 'h', 'keepopen': !nerdtree#closeTreeOnOpen()} : {})
endfunction
"FUNCTION: s:openVSplitBookmark(bookmark) {{{1
"handle the user activating a bookmark
function! s:openVSplitBookmark(bm) abort
call a:bm.activate(b:NERDTree, !a:bm.path.isDirectory ? {'where': 'v', 'keepopen': !nerdtree#closeTreeOnOpen()} : {})
endfunction
" FUNCTION: s:previewHSplitBookmark(bookmark) {{{1
function! s:previewNodeHSplitBookmark(bookmark) abort
call a:bookmark.activate(b:NERDTree, !a:bookmark.path.isDirectory ? {'stay': 1, 'where': 'h', 'keepopen': 1} : {})
endfunction
" FUNCTION: s:previewVSplitBookmark(bookmark) {{{1
function! s:previewNodeVSplitBookmark(bookmark) abort
call a:bookmark.activate(b:NERDTree, !a:bookmark.path.isDirectory ? {'stay': 1, 'where': 'v', 'keepopen': 1} : {})
endfunction endfunction
" FUNCTION: s:openExplorer(node) {{{1 " FUNCTION: s:openExplorer(node) {{{1
function! s:openExplorer(node) function! s:openExplorer(node) abort
call a:node.openExplorer() call a:node.openExplorer()
endfunction endfunction
" FUNCTION: s:openInNewTab(target) {{{1 " FUNCTION: s:openInNewTab(target) {{{1
function! s:openInNewTab(target) function! s:openInNewTab(target) abort
let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't'}) let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't', 'keepopen': !nerdtree#closeTreeOnOpen()})
call l:opener.open(a:target) call l:opener.open(a:target)
endfunction endfunction
" FUNCTION: s:openInNewTabSilent(target) {{{1 " FUNCTION: s:openInNewTabSilent(target) {{{1
function! s:openInNewTabSilent(target) function! s:openInNewTabSilent(target) abort
let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't', 'stay': 1}) let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't', 'keepopen': !nerdtree#closeTreeOnOpen(), 'stay': 1})
call l:opener.open(a:target) call l:opener.open(a:target)
endfunction endfunction
" FUNCTION: s:openNodeRecursively(node) {{{1 " FUNCTION: s:openNodeRecursively(node) {{{1
function! s:openNodeRecursively(node) function! s:openNodeRecursively(node) abort
call nerdtree#echo("Recursively opening node. Please wait...") call nerdtree#echo('Recursively opening node. Please wait...')
call a:node.openRecursively() call a:node.openRecursively()
call b:NERDTree.render() call b:NERDTree.render()
call nerdtree#echo("") call nerdtree#echo('')
endfunction endfunction
" FUNCTION: s:previewBookmark(bookmark) {{{1 " FUNCTION: s:previewBookmark(bookmark) {{{1
function! s:previewBookmark(bookmark) function! s:previewBookmark(bookmark) abort
if a:bookmark.path.isDirectory if a:bookmark.path.isDirectory
execute 'NERDTreeFind '.a:bookmark.path.str() execute 'NERDTreeFind '.a:bookmark.path.str()
else else
@@ -543,67 +581,68 @@ function! s:previewBookmark(bookmark)
endfunction endfunction
"FUNCTION: s:previewNodeCurrent(node) {{{1 "FUNCTION: s:previewNodeCurrent(node) {{{1
function! s:previewNodeCurrent(node) function! s:previewNodeCurrent(node) abort
call a:node.open({'stay': 1, 'where': 'p', 'keepopen': 1}) call a:node.open({'stay': 1, 'where': 'p', 'keepopen': 1})
endfunction endfunction
"FUNCTION: s:previewNodeHSplit(node) {{{1 "FUNCTION: s:previewNodeHSplit(node) {{{1
function! s:previewNodeHSplit(node) function! s:previewNodeHSplit(node) abort
call a:node.open({'stay': 1, 'where': 'h', 'keepopen': 1}) call a:node.open({'stay': 1, 'where': 'h', 'keepopen': 1})
endfunction endfunction
"FUNCTION: s:previewNodeVSplit(node) {{{1 "FUNCTION: s:previewNodeVSplit(node) {{{1
function! s:previewNodeVSplit(node) function! s:previewNodeVSplit(node) abort
call a:node.open({'stay': 1, 'where': 'v', 'keepopen': 1}) call a:node.open({'stay': 1, 'where': 'v', 'keepopen': 1})
endfunction endfunction
" FUNCTION: nerdtree#ui_glue#revealBookmark(name) {{{1 " FUNCTION: nerdtree#ui_glue#revealBookmark(name) {{{1
" put the cursor on the node associate with the given name " put the cursor on the node associate with the given name
function! nerdtree#ui_glue#revealBookmark(name) function! nerdtree#ui_glue#revealBookmark(name) abort
try try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0, b:NERDTree) let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0, b:NERDTree)
call targetNode.putCursorHere(0, 1) call targetNode.putCursorHere(0, 1)
catch /^NERDTree.BookmarkNotFoundError/ catch /^NERDTree.BookmarkNotFoundError/
call nerdtree#echo("Bookmark isnt cached under the current root") call nerdtree#echo('Bookmark isn''t cached under the current root')
endtry endtry
endfunction endfunction
" FUNCTION: s:refreshRoot() {{{1 " FUNCTION: s:refreshRoot() {{{1
" Reloads the current root. All nodes below this will be lost and the root dir " Reloads the current root. All nodes below this will be lost and the root dir
" will be reloaded. " will be reloaded.
function! s:refreshRoot() function! s:refreshRoot() abort
if !g:NERDTree.IsOpen() if !g:NERDTree.IsOpen()
return return
endif endif
call nerdtree#echo("Refreshing the root node. This could take a while...") call nerdtree#echo('Refreshing the root node. This could take a while...')
let l:curWin = winnr() let l:curWin = winnr()
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w", 1) call nerdtree#exec(g:NERDTree.GetWinNum() . 'wincmd w', 1)
call b:NERDTree.root.refresh() call b:NERDTree.root.refresh()
call b:NERDTree.render() call b:NERDTree.render()
redraw redraw
call nerdtree#exec(l:curWin . "wincmd w", 1) call nerdtree#exec(l:curWin . 'wincmd w', 1)
call nerdtree#echo("") call nerdtree#echo('')
endfunction endfunction
" FUNCTION: s:refreshCurrent(node) {{{1 " FUNCTION: s:refreshCurrent(node) {{{1
" refreshes the root for the current node " refreshes the root for the current node
function! s:refreshCurrent(node) function! s:refreshCurrent(node) abort
let node = a:node let node = a:node
if !node.path.isDirectory if !node.path.isDirectory
let node = node.parent let node = node.parent
endif endif
call nerdtree#echo("Refreshing node. This could take a while...") call nerdtree#echo('Refreshing node. This could take a while...')
call node.refresh() call node.refresh()
call b:NERDTree.render() call b:NERDTree.render()
call nerdtree#echo("") call nerdtree#echo('')
endfunction endfunction
" FUNCTION: nerdtree#ui_glue#setupCommands() {{{1 " FUNCTION: nerdtree#ui_glue#setupCommands() {{{1
function! nerdtree#ui_glue#setupCommands() function! nerdtree#ui_glue#setupCommands() abort
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreateTabTree('<args>') command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreateTabTree('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.ToggleTabTree('<args>') command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.ToggleTabTree('<args>')
command! -n=? -complete=dir -bar NERDTreeExplore :call g:NERDTreeCreator.CreateExploreTree('<args>')
command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close() command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>') command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>')
command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror() command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
@@ -614,42 +653,48 @@ function! nerdtree#ui_glue#setupCommands()
endfunction endfunction
" Function: s:SID() {{{1 " Function: s:SID() {{{1
function s:SID() function! s:SID() abort
if !exists("s:sid") if !exists('s:sid')
let s:sid = matchstr(expand('<sfile>'), '<SNR>\zs\d\+\ze_SID$') let s:sid = matchstr(expand('<sfile>'), '<SNR>\zs\d\+\ze_SID$')
endif endif
return s:sid return s:sid
endfun endfun
" FUNCTION: s:showMenu(node) {{{1 " FUNCTION: s:showMenu(node) {{{1
function! s:showMenu(node) function! s:showMenu(node) abort
let mc = g:NERDTreeMenuController.New(g:NERDTreeMenuItem.AllEnabled()) let mc = g:NERDTreeMenuController.New(g:NERDTreeMenuItem.AllEnabled())
call mc.showMenu() call mc.showMenu()
endfunction endfunction
" FUNCTION: s:toggleIgnoreFilter() {{{1 " FUNCTION: s:toggleIgnoreFilter() {{{1
function! s:toggleIgnoreFilter() function! s:toggleIgnoreFilter() abort
call b:NERDTree.ui.toggleIgnoreFilter() call b:NERDTree.ui.toggleIgnoreFilter()
endfunction endfunction
" FUNCTION: s:toggleShowBookmarks() {{{1 " FUNCTION: s:toggleShowBookmarks() {{{1
function! s:toggleShowBookmarks() function! s:toggleShowBookmarks() abort
call b:NERDTree.ui.toggleShowBookmarks() call b:NERDTree.ui.toggleShowBookmarks()
endfunction endfunction
" FUNCTION: s:toggleShowFiles() {{{1 " FUNCTION: s:toggleShowFiles() {{{1
function! s:toggleShowFiles() function! s:toggleShowFiles() abort
call b:NERDTree.ui.toggleShowFiles() call b:NERDTree.ui.toggleShowFiles()
endfunction endfunction
" FUNCTION: s:toggleShowHidden() {{{1 " FUNCTION: s:toggleShowHidden() {{{1
" toggles the display of hidden files " toggles the display of hidden files
function! s:toggleShowHidden() function! s:toggleShowHidden() abort
call b:NERDTree.ui.toggleShowHidden() call b:NERDTree.ui.toggleShowHidden()
endfunction endfunction
" FUNCTION: s:toggleShowFileLines() {{{1
" toggles the display of hidden files
function! s:toggleShowFileLines() abort
call b:NERDTree.ui.toggleShowFileLines()
endfunction
" FUNCTION: s:toggleZoom() {{{1 " FUNCTION: s:toggleZoom() {{{1
function! s:toggleZoom() function! s:toggleZoom() abort
call b:NERDTree.ui.toggleZoom() call b:NERDTree.ui.toggleZoom()
endfunction endfunction
@@ -659,7 +704,7 @@ endfunction
" Args: " Args:
" preserveState: if 1, the current root is left open when the new tree is " preserveState: if 1, the current root is left open when the new tree is
" rendered; if 0, the current root node is closed " rendered; if 0, the current root node is closed
function! nerdtree#ui_glue#upDir(preserveState) function! nerdtree#ui_glue#upDir(preserveState) abort
try try
call b:NERDTree.root.cacheParent() call b:NERDTree.root.cacheParent()
@@ -683,12 +728,12 @@ function! nerdtree#ui_glue#upDir(preserveState)
endfunction endfunction
" FUNCTION: s:upDirCurrentRootOpen() {{{1 " FUNCTION: s:upDirCurrentRootOpen() {{{1
function! s:upDirCurrentRootOpen() function! s:upDirCurrentRootOpen() abort
call nerdtree#ui_glue#upDir(1) call nerdtree#ui_glue#upDir(1)
endfunction endfunction
" FUNCTION: s:upDirCurrentRootClosed() {{{1 " FUNCTION: s:upDirCurrentRootClosed() {{{1
function! s:upDirCurrentRootClosed() function! s:upDirCurrentRootClosed() abort
call nerdtree#ui_glue#upDir(0) call nerdtree#ui_glue#upDir(0)
endfunction endfunction

View File

@@ -116,14 +116,23 @@ The following features and functionality are provided by the NERDTree:
:NERDTreeVCS (opens root of repository containing CWD) :NERDTreeVCS (opens root of repository containing CWD)
< <
:NERDTreeFromBookmark <bookmark> *:NERDTreeFromBookmark* :NERDTreeFromBookmark <bookmark> *:NERDTreeFromBookmark*
Opens a fresh NERDTree with the root initialized to the dir for Opens a fresh NERDTree with the root initialized to the directory for
<bookmark>. The only reason to use this command over :NERDTree is for <bookmark>. The only reason to use this command over :NERDTree is for
the completion (which is for bookmarks rather than directories). the completion (which is for bookmarks rather than directories).
:NERDTreeToggle [<start-directory> | <bookmark>] *:NERDTreeToggle* :NERDTreeToggle [<start-directory> | <bookmark>] *:NERDTreeToggle*
If a NERDTree already exists for this tab, it is reopened and rendered If a NERDTree already exists for this tab, it is reopened and rendered
again. If no NERDTree exists for this tab then this command acts the again. If <start-directory> or <bookmark> is given, the root of NERDTree
same as the |:NERDTree| command. is set to that path. If no NERDTree exists for this tab then this command
acts the same as the |:NERDTree| command.
:NERDTreeToggleVCS [<start-directory> | <bookmark>] *:NERDTreeToggleVCS*
Like |:NERDTreeToggle|, but searches up the directory tree to find the top of
the version control system repository, and roots the NERDTree there. It
works with Git, Subversion, Mercurial, Bazaar, and Darcs repositories. A
couple of examples: >
:NERDTreeToggleVCS /home/marty/nerdtree/doc (opens /home/marty/nerdtree)
:NERDTreeToggleVCS (opens root of repository containing CWD)
:NERDTreeFocus *:NERDTreeFocus* :NERDTreeFocus *:NERDTreeFocus*
Opens (or reopens) the NERDTree if it is not currently visible; Opens (or reopens) the NERDTree if it is not currently visible;
@@ -240,7 +249,7 @@ Key Description help-tag~
o........Open files, directories and bookmarks......................|NERDTree-o| o........Open files, directories and bookmarks......................|NERDTree-o|
go.......Open selected file, but leave cursor in the NERDTree......|NERDTree-go| go.......Open selected file, but leave cursor in the NERDTree......|NERDTree-go|
Open selected bookmark dir in current NERDTree Find selected bookmark directory in current NERDTree
t........Open selected node/bookmark in a new tab...................|NERDTree-t| t........Open selected node/bookmark in a new tab...................|NERDTree-t|
T........Same as 't' but keep the focus on the current tab..........|NERDTree-T| T........Same as 't' but keep the focus on the current tab..........|NERDTree-T|
i........Open selected file in a split window.......................|NERDTree-i| i........Open selected file in a split window.......................|NERDTree-i|
@@ -251,10 +260,10 @@ gs.......Same as s, but leave the cursor on the NERDTree...........|NERDTree-gs|
O........Recursively open the selected directory....................|NERDTree-O| O........Recursively open the selected directory....................|NERDTree-O|
x........Close the current nodes parent.............................|NERDTree-x| x........Close the current nodes parent.............................|NERDTree-x|
X........Recursively close all children of the current node.........|NERDTree-X| X........Recursively close all children of the current node.........|NERDTree-X|
e........Edit the current dir.......................................|NERDTree-e| e........Edit the current directory.................................|NERDTree-e|
double-click....same as |NERDTree-o|. double-click....same as |NERDTree-o|.
middle-click....same as |NERDTree-i| for files, and |NERDTree-e| for dirs. middle-click....same as |NERDTree-i| for files, and |NERDTree-e| for directories.
D........Delete the current bookmark ...............................|NERDTree-D| D........Delete the current bookmark ...............................|NERDTree-D|
@@ -265,19 +274,20 @@ J........Jump down inside directories at the current tree depth.....|NERDTree-J|
<C-J>....Jump down to next sibling of the current directory.......|NERDTree-C-J| <C-J>....Jump down to next sibling of the current directory.......|NERDTree-C-J|
<C-K>....Jump up to previous sibling of the current directory.....|NERDTree-C-K| <C-K>....Jump up to previous sibling of the current directory.....|NERDTree-C-K|
C........Change the tree root to the selected dir...................|NERDTree-C| C........Change the tree root to the selected directory.............|NERDTree-C|
u........Move the tree root up one directory........................|NERDTree-u| u........Move the tree root up one directory........................|NERDTree-u|
U........Same as 'u' except the old root node is left open..........|NERDTree-U| U........Same as 'u' except the old root node is left open..........|NERDTree-U|
r........Recursively refresh the current directory..................|NERDTree-r| r........Recursively refresh the current directory..................|NERDTree-r|
R........Recursively refresh the current root.......................|NERDTree-R| R........Recursively refresh the current root.......................|NERDTree-R|
m........Display the NERDTree menu..................................|NERDTree-m| m........Display the NERDTree menu..................................|NERDTree-m|
cd.......Change the CWD to the dir of the selected node............|NERDTree-cd| cd.......Change the CWD to the directory of the selected node......|NERDTree-cd|
CD.......Change tree root to the CWD...............................|NERDTree-CD| CD.......Change tree root to the CWD...............................|NERDTree-CD|
I........Toggle whether hidden files displayed......................|NERDTree-I| I........Toggle whether hidden files displayed......................|NERDTree-I|
f........Toggle whether the file filters are used...................|NERDTree-f| f........Toggle whether the file filters are used...................|NERDTree-f|
F........Toggle whether files are displayed.........................|NERDTree-F| F........Toggle whether files are displayed.........................|NERDTree-F|
B........Toggle whether the bookmark table is displayed.............|NERDTree-B| B........Toggle whether the bookmark table is displayed.............|NERDTree-B|
L........Toggle whether the number of lines in files is displayed..|NERDTree-FL|
q........Close the NERDTree window..................................|NERDTree-q| q........Close the NERDTree window..................................|NERDTree-q|
A........Zoom (maximize/minimize) the NERDTree window...............|NERDTree-A| A........Zoom (maximize/minimize) the NERDTree window...............|NERDTree-A|
@@ -309,9 +319,8 @@ Applies to: files.
If a file node or a bookmark that links to a file is selected, it is opened in If a file node or a bookmark that links to a file is selected, it is opened in
the previous window, but the cursor does not move. the previous window, but the cursor does not move.
If a bookmark that links to a directory is selected, that directory is found If a bookmark that links to a directory is selected then that directory
in the current NERDTree. If the directory couldn't be found, a new NERDTree is becomes the new root.
created.
The default key combo for this mapping is "g" + NERDTreeMapActivateNode (see The default key combo for this mapping is "g" + NERDTreeMapActivateNode (see
|NERDTree-o|). |NERDTree-o|).
@@ -341,7 +350,7 @@ The same as |NERDTree-t| except that the focus is kept in the current tab.
*NERDTree-i* *NERDTree-i*
Default key: i Default key: i
Map setting: *NERDTreeMapOpenSplit* Map setting: *NERDTreeMapOpenSplit*
Applies to: files. Applies to: files, and bookmarks pointing to files.
Opens the selected file in a new split window and puts the cursor in the new Opens the selected file in a new split window and puts the cursor in the new
window. window.
@@ -350,7 +359,7 @@ window.
*NERDTree-gi* *NERDTree-gi*
Default key: gi Default key: gi
Map setting: *NERDTreeMapPreviewSplit* Map setting: *NERDTreeMapPreviewSplit*
Applies to: files. Applies to: files, and bookmarks pointing to files.
The same as |NERDTree-i| except that the cursor is not moved. The same as |NERDTree-i| except that the cursor is not moved.
@@ -361,7 +370,7 @@ The default key combo for this mapping is "g" + NERDTreeMapOpenSplit (see
*NERDTree-s* *NERDTree-s*
Default key: s Default key: s
Map setting: *NERDTreeMapOpenVSplit* Map setting: *NERDTreeMapOpenVSplit*
Applies to: files. Applies to: files, and bookmarks pointing to files.
Opens the selected file in a new vertically split window and puts the cursor Opens the selected file in a new vertically split window and puts the cursor
in the new window. in the new window.
@@ -370,7 +379,7 @@ in the new window.
*NERDTree-gs* *NERDTree-gs*
Default key: gs Default key: gs
Map setting: *NERDTreeMapPreviewVSplit* Map setting: *NERDTreeMapPreviewVSplit*
Applies to: files. Applies to: files, and bookmarks pointing to files.
The same as |NERDTree-s| except that the cursor is not moved. The same as |NERDTree-s| except that the cursor is not moved.
@@ -461,7 +470,7 @@ Jump to the first child of the current nodes parent.
If the cursor is already on the first node then do the following: If the cursor is already on the first node then do the following:
* loop back thru the siblings of the current nodes parent until we find an * loop back thru the siblings of the current nodes parent until we find an
open dir with children open directory with children
* go to the first child of that node * go to the first child of that node
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
@@ -474,7 +483,7 @@ Jump to the last child of the current nodes parent.
If the cursor is already on the last node then do the following: If the cursor is already on the last node then do the following:
* loop forward thru the siblings of the current nodes parent until we find * loop forward thru the siblings of the current nodes parent until we find
an open dir with children an open directory with children
* go to the last child of that node * go to the last child of that node
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
@@ -508,7 +517,7 @@ Default key: u
Map setting: *NERDTreeMapUpdir* Map setting: *NERDTreeMapUpdir*
Applies to: no restrictions. Applies to: no restrictions.
Move the tree root up a dir (like doing a "cd .."). Move the tree root up a directory (like doing a "cd ..").
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTree-U* *NERDTree-U*
@@ -524,8 +533,8 @@ Default key: r
Map setting: *NERDTreeMapRefresh* Map setting: *NERDTreeMapRefresh*
Applies to: files and directories. Applies to: files and directories.
If a dir is selected, recursively refresh that dir, i.e. scan the filesystem If a directory is selected, recursively refresh that directory, i.e. scan the
for changes and represent them in the tree. filesystem for changes and represent them in the tree.
If a file node is selected then the above is done on it's parent. If a file node is selected then the above is done on it's parent.
@@ -593,6 +602,14 @@ Applies to: no restrictions.
Toggles whether the bookmarks table is displayed. Toggles whether the bookmarks table is displayed.
------------------------------------------------------------------------------
*NERDTree-FL*
Default key: FL
Map setting: *NERDTreeMapToggleFileLines*
Applies to: no restrictions.
Toggles whether the number of lines in files is displayed.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTree-q* *NERDTree-q*
Default key: q Default key: q
@@ -626,8 +643,8 @@ file explorers have.
The script comes with two default menu plugins: exec_menuitem.vim and The script comes with two default menu plugins: exec_menuitem.vim and
fs_menu.vim. fs_menu.vim adds some basic filesystem operations to the menu for fs_menu.vim. fs_menu.vim adds some basic filesystem operations to the menu for
creating/deleting/moving/copying files and dirs. exec_menuitem.vim provides a creating/deleting/moving/copying files and directories. exec_menuitem.vim
menu item to execute executable files. provides a menu item to execute executable files.
Related tags: |NERDTree-m| |NERDTreeApi| Related tags: |NERDTree-m| |NERDTreeApi|
@@ -665,6 +682,9 @@ the NERDTree. These settings should be set in your vimrc, using `:let`.
|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering. |NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering.
|NERDTreeCaseSensitiveFS| Tells the NERDTree whether or not it is
running in on a case sensitive file system.
|NERDTreeCaseSensitiveSort| Tells the NERDTree whether to be case |NERDTreeCaseSensitiveSort| Tells the NERDTree whether to be case
sensitive or not when sorting nodes. sensitive or not when sorting nodes.
@@ -800,6 +820,26 @@ Default: 3
This setting controls the "sensitivity" of the NERDTree auto centering. See This setting controls the "sensitivity" of the NERDTree auto centering. See
|NERDTreeAutoCenter| for details. |NERDTreeAutoCenter| for details.
------------------------------------------------------------------------------
*NERDTreeCaseSensitiveFS*
Values: 0, 1, 2 or 3.
Default: 2.
If set to 0, the NERDTree will interact with the file system without case
sensitivity.
If set to 1, the NERDTree will interact with the file system in a case-sensitive
manner.
If set to 2, the NERDTree assumes its case sensitivity from the OS it is
running on. It Will default to case-insensitive on Windows and macOS
machines and case-sensitive on everything else. Since it's not a foolproof
way of detection, NERDTree won't proceed with any write actions when
the destination is ambiguous.
Setting it to 3 will perform just like 2, but without suppressing write
actions.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeCaseSensitiveSort* *NERDTreeCaseSensitiveSort*
Values: 0 or 1. Values: 0 or 1.
@@ -849,9 +889,17 @@ above nodes would then be sorted like this: >
z110.txt z110.txt
< <
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeChDirMode* *NERDTreeUseTCD*
Values: 0 or 1.
Default: 0.
Values: 0, 1 or 2. By default, NERDTree will use the `:cd` command to change the current working
directory. If this setting is turned on, and the `:tcd` command is available, it
will be used instead.
------------------------------------------------------------------------------
*NERDTreeChDirMode*
Values: 0, 1, 2, or 3.
Default: 0. Default: 0.
Use this setting to tell the script when (if at all) to change the current Use this setting to tell the script when (if at all) to change the current
@@ -871,6 +919,9 @@ the CWD is changed whenever the tree root is changed. For example, if the CWD
is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new
root then the CWD will become /home/marty/foobar/baz. root then the CWD will become /home/marty/foobar/baz.
If the set to 3, then it behaves the same as if set to 2, and the CWD is
changed whenever changing tabs to whatever the tree root is on that tab.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeHighlightCursorline* *NERDTreeHighlightCursorline*
Values: 0 or 1. Values: 0 or 1.
@@ -902,7 +953,7 @@ Default: ['\~$'].
This setting is used to specify which files the NERDTree should ignore. It This setting is used to specify which files the NERDTree should ignore. It
must be a list of regular expressions. When the NERDTree is rendered, any must be a list of regular expressions. When the NERDTree is rendered, any
files/dirs that match any of the regex's in NERDTreeIgnore won't be files/directories that match any of the regex's in NERDTreeIgnore won't be
displayed. displayed.
For example if you put the following line in your vimrc: > For example if you put the following line in your vimrc: >
@@ -910,13 +961,18 @@ For example if you put the following line in your vimrc: >
< <
then all files ending in .vim or ~ will be ignored. then all files ending in .vim or ~ will be ignored.
There are 2 magic flags that can be appended to the end of each regular There are 3 magic flags that can be appended to the end of each regular
expression to specify that the regex should match only files or only dirs. expression to specify that the regex should match only filenames, only lowest
These flags are "[[dir]]" and "[[file]]". Example: > level directories, or a full path. These flags are "[[dir]]", "[[file]]", and
let NERDTreeIgnore=['\.d$[[dir]]', '\.o$[[file]]'] "[[path]]". Example: >
let NERDTreeIgnore=['\.d$[[dir]]', '\.o$[[file]]', 'tmp/cache$[[path]]']
< <
This will cause all dirs ending in ".d" to be ignored and all files ending in This will cause all directories ending in ".d" to be ignored, all files ending
".o" to be ignored. in ".o" to be ignored, and the "cache" subdirectory of any "tmp" directory to
be ignored. All other "cache" directories will be displayed.
When using the "[[path]]" tag on Windows, make sure you use escaped
backslashes for the separators in the regex, eg. 'Temp\\cache$[[path]]'
Note: to tell the NERDTree not to ignore any files you must use the following Note: to tell the NERDTree not to ignore any files you must use the following
line: > line: >
@@ -980,7 +1036,6 @@ then (to single click activate it) you must click somewhere in
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeQuitOnOpen* *NERDTreeQuitOnOpen*
Values: 0,1,2 or 3. Values: 0,1,2 or 3.
Default: 0 Default: 0
@@ -1017,6 +1072,20 @@ This setting can be toggled dynamically, per tree, with the |NERDTree-F|
mapping and is useful for drastically shrinking the tree when you are mapping and is useful for drastically shrinking the tree when you are
navigating to a different part of the tree. navigating to a different part of the tree.
------------------------------------------------------------------------------
*NERDTreeShowFilesLines*
Values: 0 or 1.
Default: 0.
If this setting is set to 1 then the NERDTree shows number of lines for each
file.
This setting can be toggled dynamically, per tree, with the |NERDTree-FL|
mapping.
Use one of the follow lines for this setting: >
let NERDTreeShowFilesLines=0
let NERDTreeShowFilesLines=1
<
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeShowHidden* *NERDTreeShowHidden*
Values: 0 or 1. Values: 0 or 1.
@@ -1081,8 +1150,8 @@ Examples: >
< <
1. Directories will appear last, everything else will appear above. 1. Directories will appear last, everything else will appear above.
2. Everything will simply appear in alphabetical order. 2. Everything will simply appear in alphabetical order.
3. Dirs will appear first, then ruby and php. Swap files, bak files and vim 3. Directories will appear first, then ruby and php. Swap files, bak files
backup files will appear last with everything else preceding them. and vim backup files will appear last with everything else preceding them.
4. Everything is sorted by size, largest to smallest, with directories 4. Everything is sorted by size, largest to smallest, with directories
considered to have size 0 bytes. considered to have size 0 bytes.
5. Directories will appear first alphabetically, followed by files, sorted by 5. Directories will appear first alphabetically, followed by files, sorted by
@@ -1105,7 +1174,7 @@ setting is used.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeWinPos* *NERDTreeWinPos*
Values: "left" or "right" Values: "left", "right", "top" or "bottom"
Default: "left". Default: "left".
This setting is used to determine where NERDTree window is placed on the This setting is used to determine where NERDTree window is placed on the
@@ -1115,6 +1184,13 @@ This setting makes it possible to use two different explorer plugins
simultaneously. For example, you could have the taglist plugin on the left of simultaneously. For example, you could have the taglist plugin on the left of
the window and the NERDTree on the right. the window and the NERDTree on the right.
When setting this variable to "top" or "bottom" make sure to also change the
|NERDTreeWinSize| to a more reasonable size.
For example:
>
let g:NERDTreeWinSize = 15
<
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeWinSize* *NERDTreeWinSize*
Values: a positive integer. Values: a positive integer.
@@ -1156,8 +1232,9 @@ Use one of the following lines for this setting: >
Values: 0 or 1 Values: 0 or 1
Default: 1. Default: 1.
When displaying dir nodes, this setting tells NERDTree to collapse dirs that When displaying directory nodes, this setting tells NERDTree to collapse
have only one child. Use one of the following lines for this setting: > directories that have only one child. Use one of the following lines for this
setting: >
let NERDTreeCascadeSingleChildDir=0 let NERDTreeCascadeSingleChildDir=0
let NERDTreeCascadeSingleChildDir=1 let NERDTreeCascadeSingleChildDir=1
< <
@@ -1166,11 +1243,12 @@ have only one child. Use one of the following lines for this setting: >
Values: 0 or 1 Values: 0 or 1
Default: 1. Default: 1.
When opening dir nodes, this setting tells NERDTree to recursively open dirs When opening directory nodes, this setting tells NERDTree to recursively open
that have only one child which is also a dir. NERDTree will stop when it finds directories that have only one child which is also a directory. NERDTree will
a dir that contains anything but another single dir. This setting also causes stop when it finds a directory that contains anything but another single
the |NERDTree-x| mapping to close dirs in the same manner. This setting may be directory. This setting also causes the |NERDTree-x| mapping to close
useful for Java projects. Use one of the following lines for this setting: > directories in the same manner. This setting may be useful for Java projects.
Use one of the following lines for this setting: >
let NERDTreeCascadeOpenSingleChildDir=0 let NERDTreeCascadeOpenSingleChildDir=0
let NERDTreeCascadeOpenSingleChildDir=1 let NERDTreeCascadeOpenSingleChildDir=1
< <
@@ -1204,13 +1282,19 @@ Values: Any single character.
Defaults: Windows: ~ and + Others: ▾ and ▸ Defaults: Windows: ~ and + Others: ▾ and ▸
These characters indicate whether a directory is collapsible or expandable. These characters indicate whether a directory is collapsible or expandable.
Example: >
They can be set to "\u00a0" to hide the arrows, but if you do this you may
need to change the node delimiter. See |NERDTreeNodeDelimiter|. You cannot use
the same character for both the arrows and the delimiter. Example: >
let NERDTreeDirArrowExpandable=">" let NERDTreeDirArrowExpandable=">"
let NERDTreeDirArrowCollapsible="v" let NERDTreeDirArrowCollapsible="v"
< <
They can be set to "\u00a0" to replace the arrows with a non-breaking space.
If you do this you may need to change the node delimiter. See
|NERDTreeNodeDelimiter|. You cannot use the same character for both the arrows
and the delimiter.
Alternatively, they can be set to '' (an empty string). This removes the
arrows and the single space that follows them, shifting the entire tree two
character positions to the left.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeNodeDelimiter* *NERDTreeNodeDelimiter*
Values: Any single character. Values: Any single character.
@@ -1220,15 +1304,15 @@ This character is used to separate the file or directory name from the rest of
the characters in the line of text. It allows filenames to contain special the characters in the line of text. It allows filenames to contain special
characters that are otherwise used in the NERDTree, such as square brackets, characters that are otherwise used in the NERDTree, such as square brackets,
braces, trailing asterisk, and leading space. For more details, see the braces, trailing asterisk, and leading space. For more details, see the
responsible pull request: https://github.com/scrooloose/nerdtree/pull/868. responsible pull request: https://github.com/preservim/nerdtree/pull/868.
The default value of this variable depends on the features compiled into your The default value of this variable depends on the features compiled into your
vim and the values of |NERDTreeDirArrowCollapsible| and vim and the values of |NERDTreeDirArrowCollapsible| and
|NERDTreeDirArrowExpandable|. |NERDTreeDirArrowExpandable|.
* If your vim is compiled with the +conceal feature, it is the "\x07" (BELL) * If your vim is compiled with the +conceal feature, it is the "\x07"
character, and it is hidden by setting 'conceallevel' to 3. If you use (BEL) character, and it is hidden by setting 'conceallevel' to 2. If you
autocommands, make sure none of them change that setting in the NERDTree_* use autocommands, make sure none of them change that setting in the
buffers. NERD_Tree_* buffers.
* If your vim does NOT have the +conceal feature and you're using "\u00a0" * If your vim does NOT have the +conceal feature and you're using "\u00a0"
(non-breaking space) to hide the directory arrows, "\u00b7" (middle dot) (non-breaking space) to hide the directory arrows, "\u00b7" (middle dot)
is used as the default delimiter. is used as the default delimiter.
@@ -1297,6 +1381,10 @@ following code conventions are used:
See this blog post for more details: See this blog post for more details:
http://got-ravings.blogspot.com/2008/09/vim-pr0n-prototype-based-objects.html http://got-ravings.blogspot.com/2008/09/vim-pr0n-prototype-based-objects.html
A number of API functions take a callback argument to call. The callback can
be either a string with the name of a function to call, or a |Funcref| object
which will be called directly.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
4.1. Key map API *NERDTreeKeymapAPI* 4.1. Key map API *NERDTreeKeymapAPI*
@@ -1324,18 +1412,18 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
Example: > Example: >
call NERDTreeAddKeyMap({ call NERDTreeAddKeyMap({
\ 'key': 'foo', \ 'key': 'foo',
\ 'callback': 'NERDTreeCDHandler', \ 'callback': 'NERDTreeEchoPathHandler',
\ 'quickhelpText': 'echo full path of current node', \ 'quickhelpText': 'echo full path of current node',
\ 'scope': 'DirNode' }) \ 'scope': 'DirNode' })
function! NERDTreeCDHandler(dirnode) function! NERDTreeEchoPathHandler(dirnode)
call a:dirnode.changeToDir() echo a:dirnode.path.str()
endfunction endfunction
< <
This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim. This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim.
It adds a (redundant) mapping on 'foo' which changes vim's CWD to that of It adds a (redundant) mapping on 'foo' which changes vim's CWD to that of
the current dir node. Note this mapping will only fire when the cursor is the current directory node. Note this mapping will only fire when the
on a directory node. cursor is on a directory node.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
4.2. Menu API *NERDTreeMenuAPI* 4.2. Menu API *NERDTreeMenuAPI*
@@ -1476,11 +1564,11 @@ in the fridge for later ;)
Martyzilla recruited two other unwitting accomplices to become his minions in Martyzilla recruited two other unwitting accomplices to become his minions in
his quest to conquer the Vim plugin world. While he may still love to receive his quest to conquer the Vim plugin world. While he may still love to receive
your emails, the best way to send suggestions, bug reports, and questions is your emails, the best way to send suggestions, bug reports, and questions is
to submit an issue at http://github.com/scrooloose/nerdtree/issues. to submit an issue at http://github.com/preservim/nerdtree/issues.
The latest stable and development versions are on Github. The latest stable and development versions are on Github.
Stable: http://github.com/scrooloose/nerdtree (master branch) Stable: http://github.com/preservim/nerdtree (master branch)
Development: http://github.com/scrooloose/nerdtree/branches Development: http://github.com/preservim/nerdtree/branches
Title Credit: Title Credit:
* http://ascii.co.uk/art/tree * http://ascii.co.uk/art/tree

View File

@@ -33,7 +33,7 @@ endfunction
" Class method to get all bookmarks. Lazily initializes the bookmarks global " Class method to get all bookmarks. Lazily initializes the bookmarks global
" variable " variable
function! s:Bookmark.Bookmarks() function! s:Bookmark.Bookmarks()
if !exists("g:NERDTreeBookmarks") if !exists('g:NERDTreeBookmarks')
let g:NERDTreeBookmarks = [] let g:NERDTreeBookmarks = []
endif endif
return g:NERDTreeBookmarks return g:NERDTreeBookmarks
@@ -53,7 +53,7 @@ endfunction
" FUNCTION: Bookmark.BookmarkFor(name) {{{1 " FUNCTION: Bookmark.BookmarkFor(name) {{{1
" Class method that returns the Bookmark object having the specified name. " Class method that returns the Bookmark object having the specified name.
" Throws "NERDTree.BookmarkNotFoundError" if no Bookmark is found. " Throws NERDTree.BookmarkNotFoundError if no Bookmark is found.
function! s:Bookmark.BookmarkFor(name) function! s:Bookmark.BookmarkFor(name)
let l:result = {} let l:result = {}
for l:bookmark in s:Bookmark.Bookmarks() for l:bookmark in s:Bookmark.Bookmarks()
@@ -93,7 +93,7 @@ function! s:Bookmark.CacheBookmarks(silent)
for i in bookmarkStrings for i in bookmarkStrings
"ignore blank lines "ignore blank lines
if i != '' if i !=# ''
let name = substitute(i, '^\(.\{-}\) .*$', '\1', '') let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
let path = substitute(i, '^.\{-} \(.*\)$', '\1', '') let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
@@ -111,7 +111,7 @@ function! s:Bookmark.CacheBookmarks(silent)
if invalidBookmarksFound if invalidBookmarksFound
call s:Bookmark.Write() call s:Bookmark.Write()
if !a:silent if !a:silent
call nerdtree#echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.") call nerdtree#echo(invalidBookmarksFound . ' invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.')
endif endif
endif endif
endif endif
@@ -120,16 +120,16 @@ endfunction
" FUNCTION: Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark) {{{1 " FUNCTION: Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark) {{{1
" Class method that indicates the relative position of two bookmarks when " Class method that indicates the relative position of two bookmarks when
" placed in alphabetical order by name. Case-sensitivity is determined by an " placed in alphabetical order by name. Case-sensitivity is determined by an
" option. Supports the "s:Bookmark.SortBookmarksList()" method. " option. Supports the s:Bookmark.SortBookmarksList() method.
function! s:Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark) function! s:Bookmark.CompareBookmarksByName(firstBookmark, secondBookmark)
let l:result = 0 let l:result = 0
if g:NERDTreeBookmarksSort == 1 if g:NERDTreeBookmarksSort ==# 1
if a:firstBookmark.name <? a:secondBookmark.name if a:firstBookmark.name <? a:secondBookmark.name
let l:result = -1 let l:result = -1
elseif a:firstBookmark.name >? a:secondBookmark.name elseif a:firstBookmark.name >? a:secondBookmark.name
let l:result = 1 let l:result = 1
endif endif
elseif g:NERDTreeBookmarksSort == 2 elseif g:NERDTreeBookmarksSort ==# 2
if a:firstBookmark.name <# a:secondBookmark.name if a:firstBookmark.name <# a:secondBookmark.name
let l:result = -1 let l:result = -1
elseif a:firstBookmark.name ># a:secondBookmark.name elseif a:firstBookmark.name ># a:secondBookmark.name
@@ -159,13 +159,13 @@ endfunction
" FUNCTION: s:Edit() {{{1 " FUNCTION: s:Edit() {{{1
" opens the NERDTreeBookmarks file for manual editing " opens the NERDTreeBookmarks file for manual editing
function! s:Bookmark.Edit() function! s:Bookmark.Edit()
call nerdtree#exec("wincmd w", 1) call nerdtree#exec('wincmd w', 1)
call nerdtree#exec("edit ".g:NERDTreeBookmarksFile, 1) call nerdtree#exec('edit '.g:NERDTreeBookmarksFile, 1)
endfunction endfunction
" FUNCTION: Bookmark.getNode(nerdtree, searchFromAbsoluteRoot) {{{1 " FUNCTION: Bookmark.getNode(nerdtree, searchFromAbsoluteRoot) {{{1
" Returns the tree node object associated with this Bookmark. " Returns the tree node object associated with this Bookmark.
" Throws "NERDTree.BookmarkedNodeNotFoundError" if the node is not found. " Throws NERDTree.BookmarkedNodeNotFoundError if the node is not found.
" "
" Args: " Args:
" searchFromAbsoluteRoot: boolean flag, search from the highest cached node " searchFromAbsoluteRoot: boolean flag, search from the highest cached node
@@ -185,8 +185,8 @@ endfunction
" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree) {{{1 " FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree) {{{1
" Class method that returns the tree node object for the Bookmark with the " Class method that returns the tree node object for the Bookmark with the
" given name. Throws "NERDTree.BookmarkNotFoundError" if a Bookmark with the " given name. Throws NERDTree.BookmarkNotFoundError if a Bookmark with the
" name does not exist. Throws "NERDTree.BookmarkedNodeNotFoundError" if a " name does not exist. Throws NERDTree.BookmarkedNodeNotFoundError if a
" tree node for the named Bookmark could not be found. " tree node for the named Bookmark could not be found.
function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree) function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree)
let l:bookmark = s:Bookmark.BookmarkFor(a:name) let l:bookmark = s:Bookmark.BookmarkFor(a:name)
@@ -196,9 +196,9 @@ endfunction
" FUNCTION: Bookmark.GetSelected() {{{1 " FUNCTION: Bookmark.GetSelected() {{{1
" returns the Bookmark the cursor is over, or {} " returns the Bookmark the cursor is over, or {}
function! s:Bookmark.GetSelected() function! s:Bookmark.GetSelected()
let line = getline(".") let line = getline('.')
let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '') let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '')
if name != line if name !=# line
try try
return s:Bookmark.BookmarkFor(name) return s:Bookmark.BookmarkFor(name)
catch /^NERDTree.BookmarkNotFoundError/ catch /^NERDTree.BookmarkNotFoundError/
@@ -212,7 +212,7 @@ endfunction
" Class method to get all invalid bookmark strings read from the bookmarks " Class method to get all invalid bookmark strings read from the bookmarks
" file " file
function! s:Bookmark.InvalidBookmarks() function! s:Bookmark.InvalidBookmarks()
if !exists("g:NERDTreeInvalidBookmarks") if !exists('g:NERDTreeInvalidBookmarks')
let g:NERDTreeInvalidBookmarks = [] let g:NERDTreeInvalidBookmarks = []
endif endif
return g:NERDTreeInvalidBookmarks return g:NERDTreeInvalidBookmarks
@@ -222,8 +222,8 @@ endfunction
function! s:Bookmark.mustExist() function! s:Bookmark.mustExist()
if !self.path.exists() if !self.path.exists()
call s:Bookmark.CacheBookmarks(1) call s:Bookmark.CacheBookmarks(1)
throw "NERDTree.BookmarkPointsToInvalidLocationError: the bookmark \"". throw 'NERDTree.BookmarkPointsToInvalidLocationError: the bookmark "'.
\ self.name ."\" points to a non existing location: \"". self.path.str() \ self.name .'" points to a non existing location: "'. self.path.str()
endif endif
endfunction endfunction
@@ -231,7 +231,7 @@ endfunction
" Create a new bookmark object with the given name and path object " Create a new bookmark object with the given name and path object
function! s:Bookmark.New(name, path) function! s:Bookmark.New(name, path)
if a:name =~# ' ' if a:name =~# ' '
throw "NERDTree.IllegalBookmarkNameError: illegal name:" . a:name throw 'NERDTree.IllegalBookmarkNameError: illegal name:' . a:name
endif endif
let newBookmark = copy(self) let newBookmark = copy(self)
@@ -256,7 +256,7 @@ endfunction
function! s:Bookmark.open(nerdtree, ...) function! s:Bookmark.open(nerdtree, ...)
let opts = a:0 ? a:1 : {} let opts = a:0 ? a:1 : {}
if nerdtree#and(g:NERDTreeQuitOnOpen,2) if nerdtree#closeBookmarksOnOpen()
call a:nerdtree.ui.toggleShowBookmarks() call a:nerdtree.ui.toggleShowBookmarks()
endif endif
@@ -292,7 +292,7 @@ endfunction
" Get the string that should be rendered in the view for this bookmark " Get the string that should be rendered in the view for this bookmark
function! s:Bookmark.str() function! s:Bookmark.str()
let pathStrMaxLen = winwidth(g:NERDTree.GetWinNum()) - 4 - strdisplaywidth(self.name) let pathStrMaxLen = winwidth(g:NERDTree.GetWinNum()) - 4 - strdisplaywidth(self.name)
if &nu if &number
let pathStrMaxLen = pathStrMaxLen - &numberwidth let pathStrMaxLen = pathStrMaxLen - &numberwidth
endif endif
@@ -335,7 +335,7 @@ function! s:Bookmark.validate()
return 1 return 1
else else
call s:Bookmark.CacheBookmarks(1) call s:Bookmark.CacheBookmarks(1)
call nerdtree#echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.") call nerdtree#echo(self.name . 'now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.')
return 0 return 0
endif endif
endfunction endfunction
@@ -349,7 +349,7 @@ function! s:Bookmark.Write()
endfor endfor
"add a blank line before the invalid ones "add a blank line before the invalid ones
call add(bookmarkStrings, "") call add(bookmarkStrings, '')
for j in s:Bookmark.InvalidBookmarks() for j in s:Bookmark.InvalidBookmarks()
call add(bookmarkStrings, j) call add(bookmarkStrings, j)
@@ -358,7 +358,7 @@ function! s:Bookmark.Write()
try try
call writefile(bookmarkStrings, g:NERDTreeBookmarksFile) call writefile(bookmarkStrings, g:NERDTreeBookmarksFile)
catch catch
call nerdtree#echoError("Failed to write bookmarks file. Make sure g:NERDTreeBookmarksFile points to a valid location.") call nerdtree#echoError('Failed to write bookmarks file. Make sure g:NERDTreeBookmarksFile points to a valid location.')
endtry endtry
endfunction endfunction

View File

@@ -28,7 +28,9 @@ endfunction
" FUNCTION: s:Creator._broadcastInitEvent() {{{1 " FUNCTION: s:Creator._broadcastInitEvent() {{{1
function! s:Creator._broadcastInitEvent() function! s:Creator._broadcastInitEvent()
silent doautocmd User NERDTreeInit if exists('#User#NERDTreeInit')
doautocmd User NERDTreeInit
endif
endfunction endfunction
" FUNCTION: s:Creator.BufNamePrefix() {{{1 " FUNCTION: s:Creator.BufNamePrefix() {{{1
@@ -36,6 +38,29 @@ function! s:Creator.BufNamePrefix()
return 'NERD_tree_' return 'NERD_tree_'
endfunction endfunction
" FUNCTION: s:Creator.CreateExploreTree(dir) {{{1
function! s:Creator.CreateExploreTree(dir)
try
let path = g:NERDTreePath.New(a:dir)
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo('Invalid directory name:' . a:dir)
return
endtry
let creator = s:Creator.New()
if getbufinfo('%')[0].changed && !&hidden && !&autowriteall
let l:splitLocation = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'top' ? 'topleft ' : 'botright '
let l:splitDirection = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'right' ? 'vertical' : ''
silent! execute l:splitLocation . l:splitDirection . ' new'
else
silent! execute 'enew'
endif
call creator.createWindowTree(a:dir)
"we want windowTree buffer to disappear after moving to any other buffer
setlocal bufhidden=wipe
endfunction
" FUNCTION: s:Creator.CreateTabTree(a:name) {{{1 " FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
function! s:Creator.CreateTabTree(name) function! s:Creator.CreateTabTree(name)
let creator = s:Creator.New() let creator = s:Creator.New()
@@ -82,20 +107,20 @@ function! s:Creator.createWindowTree(dir)
try try
let path = g:NERDTreePath.New(a:dir) let path = g:NERDTreePath.New(a:dir)
catch /^NERDTree.InvalidArgumentsError/ catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("Invalid directory name:" . a:name) call nerdtree#echo('Invalid directory name:' . a:dir)
return return
endtry endtry
"we want the directory buffer to disappear when we do the :edit below "we want the directory buffer to disappear when we do the :edit below
setlocal bufhidden=wipe setlocal bufhidden=wipe
let previousBuf = expand("#") let previousBuf = expand('#')
"we need a unique name for each window tree buffer to ensure they are "we need a unique name for each window tree buffer to ensure they are
"all independent "all independent
exec g:NERDTreeCreatePrefix . " edit " . self._nextBufferName() exec g:NERDTreeCreatePrefix . ' edit ' . self._nextBufferName()
call self._createNERDTree(path, "window") call self._createNERDTree(path, 'window')
let b:NERDTree._previousBuf = bufnr(previousBuf) let b:NERDTree._previousBuf = bufnr(previousBuf)
call self._setCommonBufOptions() call self._setCommonBufOptions()
@@ -109,7 +134,7 @@ function! s:Creator._createNERDTree(path, type)
let b:NERDTree = g:NERDTree.New(a:path, a:type) let b:NERDTree = g:NERDTree.New(a:path, a:type)
" TODO: This assignment is kept for compatibility reasons. Many other " TODO: This assignment is kept for compatibility reasons. Many other
" plugins use "b:NERDTreeRoot" instead of "b:NERDTree.root". Remove this " plugins use b:NERDTreeRoot instead of b:NERDTree.root. Remove this
" assignment in the future. " assignment in the future.
let b:NERDTreeRoot = b:NERDTree.root let b:NERDTreeRoot = b:NERDTree.root
@@ -126,9 +151,9 @@ endfunction
function! s:Creator.createMirror() function! s:Creator.createMirror()
"get the names off all the nerd tree buffers "get the names off all the nerd tree buffers
let treeBufNames = [] let treeBufNames = []
for i in range(1, tabpagenr("$")) for i in range(1, tabpagenr('$'))
let nextName = self._tabpagevar(i, 'NERDTreeBufName') let nextName = self._tabpagevar(i, 'NERDTreeBufName')
if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName) if nextName != -1 && (!exists('t:NERDTreeBufName') || nextName != t:NERDTreeBufName)
call add(treeBufNames, nextName) call add(treeBufNames, nextName)
endif endif
endfor endfor
@@ -140,7 +165,7 @@ function! s:Creator.createMirror()
let i = 0 let i = 0
while i < len(treeBufNames) while i < len(treeBufNames)
let bufName = treeBufNames[i] let bufName = treeBufNames[i]
let treeRoot = getbufvar(bufName, "NERDTree").root let treeRoot = getbufvar(bufName, 'NERDTree').root
let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
let i = i + 1 let i = i + 1
endwhile endwhile
@@ -148,7 +173,7 @@ function! s:Creator.createMirror()
"work out which tree to mirror, if there is more than 1 then ask the user "work out which tree to mirror, if there is more than 1 then ask the user
let bufferName = '' let bufferName = ''
if len(keys(options)) > 1 if len(keys(options)) > 1
let choices = ["Choose a tree to mirror"] let choices = ['Choose a tree to mirror']
let choices = extend(choices, sort(keys(options))) let choices = extend(choices, sort(keys(options)))
let choice = inputlist(choices) let choice = inputlist(choices)
if choice < 1 || choice > len(options) || choice ==# '' if choice < 1 || choice > len(options) || choice ==# ''
@@ -159,7 +184,7 @@ function! s:Creator.createMirror()
elseif len(keys(options)) ==# 1 elseif len(keys(options)) ==# 1
let bufferName = values(options)[0] let bufferName = values(options)[0]
else else
call nerdtree#echo("No trees to mirror") call nerdtree#echo('No trees to mirror')
return return
endif endif
@@ -170,6 +195,7 @@ function! s:Creator.createMirror()
let t:NERDTreeBufName = bufferName let t:NERDTreeBufName = bufferName
call self._createTreeWin() call self._createTreeWin()
exec 'buffer ' . bufferName exec 'buffer ' . bufferName
call b:NERDTree.ui.restoreScreenState()
if !&hidden if !&hidden
call b:NERDTree.render() call b:NERDTree.render()
endif endif
@@ -179,16 +205,17 @@ endfunction
" Initialize the NERDTree window. Open the window, size it properly, set all " Initialize the NERDTree window. Open the window, size it properly, set all
" local options, etc. " local options, etc.
function! s:Creator._createTreeWin() function! s:Creator._createTreeWin()
let l:splitLocation = g:NERDTreeWinPos ==# 'left' ? 'topleft ' : 'botright ' let l:splitLocation = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'top' ? 'topleft ' : 'botright '
let l:splitDirection = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'right' ? 'vertical' : ''
let l:splitSize = g:NERDTreeWinSize let l:splitSize = g:NERDTreeWinSize
if !g:NERDTree.ExistsForTab() if !g:NERDTree.ExistsForTab()
let t:NERDTreeBufName = self._nextBufferName() let t:NERDTreeBufName = self._nextBufferName()
silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' new' silent! execute l:splitLocation . l:splitDirection . ' ' . l:splitSize . ' new'
silent! execute 'edit ' . t:NERDTreeBufName silent! execute 'edit ' . t:NERDTreeBufName
silent! execute 'vertical resize '. l:splitSize silent! execute l:splitDirection . ' resize '. l:splitSize
else else
silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' split' silent! execute l:splitLocation . l:splitDirection . ' ' . l:splitSize . ' split'
silent! execute 'buffer ' . t:NERDTreeBufName silent! execute 'buffer ' . t:NERDTreeBufName
endif endif
@@ -227,7 +254,7 @@ endfunction
" FUNCTION: s:Creator._nextBufferNumber() {{{1 " FUNCTION: s:Creator._nextBufferNumber() {{{1
" the number to add to the nerd tree buffer name to make the buf name unique " the number to add to the nerd tree buffer name to make the buf name unique
function! s:Creator._nextBufferNumber() function! s:Creator._nextBufferNumber()
if !exists("s:Creator._NextBufNum") if !exists('s:Creator._NextBufNum')
let s:Creator._NextBufNum = 1 let s:Creator._NextBufNum = 1
else else
let s:Creator._NextBufNum += 1 let s:Creator._NextBufNum += 1
@@ -247,14 +274,18 @@ function! s:Creator._pathForString(str)
"hack to get an absolute path if a relative path is given "hack to get an absolute path if a relative path is given
if dir =~# '^\.' if dir =~# '^\.'
let dir = getcwd() . g:NERDTreePath.Slash() . dir let dir = getcwd() . nerdtree#slash() . dir
endif
"hack to prevent removing slash if dir is the root of the file system.
if dir !=# '/'
let dir = g:NERDTreePath.Resolve(dir)
endif endif
let dir = g:NERDTreePath.Resolve(dir)
try try
let path = g:NERDTreePath.New(dir) let path = g:NERDTreePath.New(dir)
catch /^NERDTree.InvalidArgumentsError/ catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("No bookmark or directory found for: " . a:str) call nerdtree#echo('No bookmark or directory found for: ' . a:str)
return {} return {}
endtry endtry
endif endif
@@ -274,7 +305,7 @@ function! s:Creator._removeTreeBufForTab()
"nerdtree buf may be mirrored/displayed elsewhere "nerdtree buf may be mirrored/displayed elsewhere
if self._isBufHidden(buf) if self._isBufHidden(buf)
exec "bwipeout " . buf exec 'bwipeout ' . buf
endif endif
endif endif
@@ -300,11 +331,11 @@ function! s:Creator._setCommonBufOptions()
setlocal nowrap setlocal nowrap
if g:NERDTreeShowLineNumbers if g:NERDTreeShowLineNumbers
setlocal nu setlocal number
else else
setlocal nonu setlocal nonumber
if v:version >= 703 if v:version >= 703
setlocal nornu setlocal norelativenumber
endif endif
endif endif
@@ -330,17 +361,20 @@ endfunction
" FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1 " FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1
function! s:Creator._tabpagevar(tabnr, var) function! s:Creator._tabpagevar(tabnr, var)
let currentTab = tabpagenr() let currentTab = tabpagenr()
let old_ei = &ei let old_ei = &eventignore
set ei=all set eventignore=all
exec "tabnext " . a:tabnr try
let v = -1 exec 'tabnext ' . a:tabnr
if exists('t:' . a:var) let v = -1
exec 'let v = t:' . a:var if exists('t:' . a:var)
endif exec 'let v = t:' . a:var
exec "tabnext " . currentTab endif
exec 'tabnext ' . currentTab
let &ei = old_ei finally
let &eventignore = old_ei
endtry
return v return v
endfunction endfunction
@@ -352,17 +386,20 @@ function! s:Creator.ToggleTabTree(dir)
endfunction endfunction
" FUNCTION: s:Creator.toggleTabTree(dir) {{{1 " FUNCTION: s:Creator.toggleTabTree(dir) {{{1
" Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is " Toggles the NERD tree. I.e if the NERD tree is open, it is closed. If it is
" closed it is restored or initialized (if it doesnt exist) " closed, it is restored or initialized. If dir is not empty, it will be set
" as the new root.
" "
" Args: " Args:
" dir: the full path for the root node (is only used if the NERD tree is being " dir: the full path for the root node (is used if the NERD tree is being
" initialized. " initialized, or to change the root to a new dir.)
function! s:Creator.toggleTabTree(dir) function! s:Creator.toggleTabTree(dir)
if g:NERDTree.ExistsForTab() if g:NERDTree.ExistsForTab()
if !g:NERDTree.IsOpen() if !g:NERDTree.IsOpen()
call self._createTreeWin() call self._createTreeWin()
if !&hidden if !empty(a:dir) && a:dir !=# b:NERDTree.root.path.str()
call self.createTabTree(a:dir)
elseif !&hidden
call b:NERDTree.render() call b:NERDTree.render()
endif endif
call b:NERDTree.ui.restoreScreenState() call b:NERDTree.ui.restoreScreenState()

View File

@@ -43,13 +43,13 @@ endfunction
"FUNCTION: FlagSet.renderToString() {{{1 "FUNCTION: FlagSet.renderToString() {{{1
function! s:FlagSet.renderToString() function! s:FlagSet.renderToString()
let flagstring = "" let flagstring = ''
for i in values(self._flags) for i in values(self._flags)
let flagstring .= join(i) let flagstring .= join(i)
endfor endfor
if len(flagstring) == 0 if len(flagstring) == 0
return "" return ''
endif endif
return '[' . flagstring . ']' return '[' . flagstring . ']'

View File

@@ -51,9 +51,9 @@ function! s:KeyMap.bind()
else else
let keymapInvokeString = self.key let keymapInvokeString = self.key
endif endif
let keymapInvokeString = escape(keymapInvokeString, '\') let keymapInvokeString = escape(keymapInvokeString, '\"')
let premap = self.key == "<LeftRelease>" ? " <LeftRelease>" : " " let premap = self.key ==# '<LeftRelease>' ? ' <LeftRelease>' : ' '
exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#ui_glue#invokeKeyMap("'. keymapInvokeString .'")<cr>' exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#ui_glue#invokeKeyMap("'. keymapInvokeString .'")<cr>'
endfunction endfunction
@@ -66,11 +66,11 @@ endfunction
"FUNCTION: KeyMap.invoke() {{{1 "FUNCTION: KeyMap.invoke() {{{1
"Call the KeyMaps callback function "Call the KeyMaps callback function
function! s:KeyMap.invoke(...) function! s:KeyMap.invoke(...)
let Callback = function(self.callback) let l:Callback = type(self.callback) ==# type(function('tr')) ? self.callback : function(self.callback)
if a:0 if a:0
call Callback(a:1) call l:Callback(a:1)
else else
call Callback() call l:Callback()
endif endif
endfunction endfunction
@@ -78,11 +78,11 @@ endfunction
"Find a keymapping for a:key and the current scope invoke it. "Find a keymapping for a:key and the current scope invoke it.
" "
"Scope is determined as follows: "Scope is determined as follows:
" * if the cursor is on a dir node then "DirNode" " * if the cursor is on a dir node then DirNode
" * if the cursor is on a file node then "FileNode" " * if the cursor is on a file node then FileNode
" * if the cursor is on a bookmark then "Bookmark" " * if the cursor is on a bookmark then Bookmark
" "
"If a keymap has the scope of "all" then it will be called if no other keymap "If a keymap has the scope of 'all' then it will be called if no other keymap
"is found for a:key and the scope. "is found for a:key and the scope.
function! s:KeyMap.Invoke(key) function! s:KeyMap.Invoke(key)
@@ -100,7 +100,7 @@ function! s:KeyMap.Invoke(key)
"try file node "try file node
if !node.path.isDirectory if !node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "FileNode") let km = s:KeyMap.FindFor(a:key, 'FileNode')
if !empty(km) if !empty(km)
return km.invoke(node) return km.invoke(node)
endif endif
@@ -108,14 +108,14 @@ function! s:KeyMap.Invoke(key)
"try dir node "try dir node
if node.path.isDirectory if node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "DirNode") let km = s:KeyMap.FindFor(a:key, 'DirNode')
if !empty(km) if !empty(km)
return km.invoke(node) return km.invoke(node)
endif endif
endif endif
"try generic node "try generic node
let km = s:KeyMap.FindFor(a:key, "Node") let km = s:KeyMap.FindFor(a:key, 'Node')
if !empty(km) if !empty(km)
return km.invoke(node) return km.invoke(node)
endif endif
@@ -125,14 +125,14 @@ function! s:KeyMap.Invoke(key)
"try bookmark "try bookmark
let bm = g:NERDTreeBookmark.GetSelected() let bm = g:NERDTreeBookmark.GetSelected()
if !empty(bm) if !empty(bm)
let km = s:KeyMap.FindFor(a:key, "Bookmark") let km = s:KeyMap.FindFor(a:key, 'Bookmark')
if !empty(km) if !empty(km)
return km.invoke(bm) return km.invoke(bm)
endif endif
endif endif
"try all "try all
let km = s:KeyMap.FindFor(a:key, "all") let km = s:KeyMap.FindFor(a:key, 'all')
if !empty(km) if !empty(km)
return km.invoke() return km.invoke()
endif endif
@@ -143,7 +143,7 @@ function! s:KeyMap.Create(options)
let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options)) let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options))
"dont override other mappings unless the 'override' option is given "dont override other mappings unless the 'override' option is given
if get(opts, 'override', 0) == 0 && !empty(s:KeyMap.FindFor(opts['key'], opts['scope'])) if get(opts, 'override', 0) ==# 0 && !empty(s:KeyMap.FindFor(opts['key'], opts['scope']))
return return
end end

View File

@@ -44,13 +44,13 @@ function! s:MenuController.showMenu()
finally finally
call self._restoreOptions() call self._restoreOptions()
" Redraw when "Ctrl-C" or "Esc" is received. " Redraw when Ctrl-C or Esc is received.
if !l:done || self.selection == -1 if !l:done || self.selection ==# -1
redraw! redraw!
endif endif
endtry endtry
if self.selection != -1 if self.selection !=# -1
let l:m = self._current() let l:m = self._current()
call l:m.execute() call l:m.execute()
endif endif
@@ -58,25 +58,25 @@ endfunction
"FUNCTION: MenuController._echoPrompt() {{{1 "FUNCTION: MenuController._echoPrompt() {{{1
function! s:MenuController._echoPrompt() function! s:MenuController._echoPrompt()
let navHelp = "Use " . g:NERDTreeMenuDown . "/" . g:NERDTreeMenuUp . "/enter" let navHelp = 'Use ' . g:NERDTreeMenuDown . '/' . g:NERDTreeMenuUp . '/enter'
if self.isMinimal() if self.isMinimal()
let selection = self.menuItems[self.selection].text let selection = self.menuItems[self.selection].text
let keyword = matchstr(selection, "\([^ ]*") let keyword = matchstr(selection, '[^ ]*([^ ]*')
let shortcuts = map(copy(self.menuItems), "v:val['shortcut']") let shortcuts = map(copy(self.menuItems), "v:val['shortcut']")
let shortcuts[self.selection] = " " . keyword . " " let shortcuts[self.selection] = ' ' . keyword . ' '
echo "Menu: [" . join(shortcuts, ",") . "] (" . navHelp . " or shortcut): " echo 'Menu: [' . join(shortcuts, ',') . '] (' . navHelp . ' or shortcut): '
else else
echo "NERDTree Menu. " . navHelp . ", or the shortcuts indicated" echo 'NERDTree Menu. ' . navHelp . ', or the shortcuts indicated'
echo "=========================================================" echo '========================================================='
for i in range(0, len(self.menuItems)-1) for i in range(0, len(self.menuItems)-1)
if self.selection == i if self.selection ==# i
echo "> " . self.menuItems[i].text echo '> ' . self.menuItems[i].text
else else
echo " " . self.menuItems[i].text echo ' ' . self.menuItems[i].text
endif endif
endfor endfor
endif endif
@@ -92,20 +92,20 @@ endfunction
"change the selection (if appropriate) and return 1 if the user has made "change the selection (if appropriate) and return 1 if the user has made
"their choice, 0 otherwise "their choice, 0 otherwise
function! s:MenuController._handleKeypress(key) function! s:MenuController._handleKeypress(key)
if a:key == g:NERDTreeMenuDown if a:key ==# g:NERDTreeMenuDown
call self._cursorDown() call self._cursorDown()
elseif a:key == g:NERDTreeMenuUp elseif a:key ==# g:NERDTreeMenuUp
call self._cursorUp() call self._cursorUp()
elseif a:key == nr2char(27) "escape elseif a:key ==# nr2char(27) "escape
let self.selection = -1 let self.selection = -1
return 1 return 1
elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j elseif a:key ==# "\r" || a:key ==# "\n" "enter and ctrl-j
return 1 return 1
else else
let index = self._nextIndexFor(a:key) let index = self._nextIndexFor(a:key)
if index != -1 if index !=# -1
let self.selection = index let self.selection = index
if len(self._allIndexesFor(a:key)) == 1 if len(self._allIndexesFor(a:key)) ==# 1
return 1 return 1
endif endif
endif endif
@@ -120,7 +120,7 @@ function! s:MenuController._allIndexesFor(shortcut)
let toReturn = [] let toReturn = []
for i in range(0, len(self.menuItems)-1) for i in range(0, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut if self.menuItems[i].shortcut ==# a:shortcut
call add(toReturn, i) call add(toReturn, i)
endif endif
endfor endfor
@@ -133,13 +133,13 @@ endfunction
"current cursor location and wraps around to the top again if need be "current cursor location and wraps around to the top again if need be
function! s:MenuController._nextIndexFor(shortcut) function! s:MenuController._nextIndexFor(shortcut)
for i in range(self.selection+1, len(self.menuItems)-1) for i in range(self.selection+1, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut if self.menuItems[i].shortcut ==# a:shortcut
return i return i
endif endif
endfor endfor
for i in range(0, self.selection) for i in range(0, self.selection)
if self.menuItems[i].shortcut == a:shortcut if self.menuItems[i].shortcut ==# a:shortcut
return i return i
endif endif
endfor endfor

View File

@@ -6,7 +6,7 @@ let g:NERDTreeMenuItem = s:MenuItem
"FUNCTION: MenuItem.All() {{{1 "FUNCTION: MenuItem.All() {{{1
"get all top level menu items "get all top level menu items
function! s:MenuItem.All() function! s:MenuItem.All()
if !exists("s:menuItems") if !exists('s:menuItems')
let s:menuItems = [] let s:menuItems = []
endif endif
return s:menuItems return s:menuItems
@@ -58,7 +58,7 @@ function! s:MenuItem.CreateSeparator(options)
let standard_options = { 'text': '--------------------', let standard_options = { 'text': '--------------------',
\ 'shortcut': -1, \ 'shortcut': -1,
\ 'callback': -1 } \ 'callback': -1 }
let options = extend(a:options, standard_options, "force") let options = extend(a:options, standard_options, 'force')
return s:MenuItem.Create(options) return s:MenuItem.Create(options)
endfunction endfunction
@@ -67,7 +67,7 @@ endfunction
"make a new submenu and add it to global list "make a new submenu and add it to global list
function! s:MenuItem.CreateSubmenu(options) function! s:MenuItem.CreateSubmenu(options)
let standard_options = { 'callback': -1 } let standard_options = { 'callback': -1 }
let options = extend(a:options, standard_options, "force") let options = extend(a:options, standard_options, 'force')
return s:MenuItem.Create(options) return s:MenuItem.Create(options)
endfunction endfunction
@@ -79,7 +79,7 @@ endfunction
"specified "specified
function! s:MenuItem.enabled() function! s:MenuItem.enabled()
if self.isActiveCallback != -1 if self.isActiveCallback != -1
return {self.isActiveCallback}() return type(self.isActiveCallback) == type(function('tr')) ? self.isActiveCallback() : {self.isActiveCallback}()
endif endif
return 1 return 1
endfunction endfunction
@@ -94,7 +94,11 @@ function! s:MenuItem.execute()
call mc.showMenu() call mc.showMenu()
else else
if self.callback != -1 if self.callback != -1
call {self.callback}() if type(self.callback) == type(function('tr'))
call self.callback()
else
call {self.callback}()
endif
endif endif
endif endif
endfunction endfunction

View File

@@ -20,14 +20,16 @@ function! s:NERDTree.changeRoot(node)
call self.root.open() call self.root.open()
"change dir to the dir of the new root if instructed to "change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode ==# 2 if g:NERDTreeChDirMode >= 2
call self.root.path.changeToDir() call self.root.path.changeToDir()
endif endif
call self.render() call self.render()
call self.root.putCursorHere(0, 0) call self.root.putCursorHere(0, 0)
silent doautocmd User NERDTreeNewRoot if exists('#User#NERDTreeNewRoot')
doautocmd User NERDTreeNewRoot
endif
endfunction endfunction
"FUNCTION: s:NERDTree.Close() {{{1 "FUNCTION: s:NERDTree.Close() {{{1
@@ -37,45 +39,37 @@ function! s:NERDTree.Close()
return return
endif endif
if winnr("$") != 1 if winnr('$') !=# 1
" Use the window ID to identify the currently active window or fall " Use the window ID to identify the currently active window or fall
" back on the buffer ID if win_getid/win_gotoid are not available, in " back on the buffer ID if win_getid/win_gotoid are not available, in
" which case we'll focus an arbitrary window showing the buffer. " which case we'll focus an arbitrary window showing the buffer.
let l:useWinId = exists('*win_getid') && exists('*win_gotoid') let l:useWinId = exists('*win_getid') && exists('*win_gotoid')
if winnr() == s:NERDTree.GetWinNum() if winnr() ==# s:NERDTree.GetWinNum()
call nerdtree#exec("wincmd p", 1) call nerdtree#exec('wincmd p', 1)
let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr("") let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr('')
call nerdtree#exec("wincmd p", 1) call nerdtree#exec('wincmd p', 1)
else else
let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr("") let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr('')
endif endif
call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w", 1) call nerdtree#exec(s:NERDTree.GetWinNum() . ' wincmd w', 1)
call nerdtree#exec("close", 0) call nerdtree#exec('close', 0)
if l:useWinId if l:useWinId
call nerdtree#exec("call win_gotoid(" . l:activeBufOrWin . ")", 0) call nerdtree#exec('call win_gotoid(' . l:activeBufOrWin . ')', 0)
else else
call nerdtree#exec(bufwinnr(l:activeBufOrWin) . " wincmd w", 0) call nerdtree#exec(bufwinnr(l:activeBufOrWin) . ' wincmd w', 0)
endif endif
else else
close close
endif endif
endfunction endfunction
"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
"Closes the NERD tree window if the close on open option is set
function! s:NERDTree.CloseIfQuitOnOpen()
if nerdtree#and(g:NERDTreeQuitOnOpen,1) && s:NERDTree.IsOpen()
call s:NERDTree.Close()
endif
endfunction
"FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1 "FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1
"Places the cursor at the top of the bookmarks table "Places the cursor at the top of the bookmarks table
function! s:NERDTree.CursorToBookmarkTable() function! s:NERDTree.CursorToBookmarkTable()
if !b:NERDTree.ui.getShowBookmarks() if !b:NERDTree.ui.getShowBookmarks()
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active" throw 'NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active'
endif endif
if g:NERDTreeMinimalUI if g:NERDTreeMinimalUI
@@ -88,7 +82,7 @@ function! s:NERDTree.CursorToBookmarkTable()
while getline(line) !~# '^>-\+Bookmarks-\+$' while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1 let line = line + 1
if line >= rootNodeLine if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table" throw 'NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table'
endif endif
endwhile endwhile
call cursor(line, 2) call cursor(line, 2)
@@ -96,21 +90,21 @@ endfunction
"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1 "FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
"Places the cursor in the nerd tree window "Places the cursor in the nerd tree window
function! s:NERDTree.CursorToTreeWin() function! s:NERDTree.CursorToTreeWin(...)
call g:NERDTree.MustBeOpen() call g:NERDTree.MustBeOpen()
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w", 1) call nerdtree#exec(g:NERDTree.GetWinNum() . 'wincmd w', a:0 >0 ? a:1 : 1)
endfunction endfunction
" Function: s:NERDTree.ExistsForBuffer() {{{1 " Function: s:NERDTree.ExistsForBuffer() {{{1
" Returns 1 if a nerd tree root exists in the current buffer " Returns 1 if a nerd tree root exists in the current buffer
function! s:NERDTree.ExistsForBuf() function! s:NERDTree.ExistsForBuf()
return exists("b:NERDTree") return exists('b:NERDTree')
endfunction endfunction
" Function: s:NERDTree.ExistsForTab() {{{1 " Function: s:NERDTree.ExistsForTab() {{{1
" Returns 1 if a nerd tree root exists in the current tab " Returns 1 if a nerd tree root exists in the current tab
function! s:NERDTree.ExistsForTab() function! s:NERDTree.ExistsForTab()
if !exists("t:NERDTreeBufName") if !exists('t:NERDTreeBufName')
return return
end end
@@ -133,7 +127,7 @@ function! s:NERDTree.ForCurrentTab()
endif endif
let bufnr = bufnr(t:NERDTreeBufName) let bufnr = bufnr(t:NERDTreeBufName)
return getbufvar(bufnr, "NERDTree") return getbufvar(bufnr, 'NERDTree')
endfunction endfunction
"FUNCTION: s:NERDTree.getRoot() {{{1 "FUNCTION: s:NERDTree.getRoot() {{{1
@@ -144,7 +138,7 @@ endfunction
"FUNCTION: s:NERDTree.GetWinNum() {{{1 "FUNCTION: s:NERDTree.GetWinNum() {{{1
"gets the nerd tree window number for this tab "gets the nerd tree window number for this tab
function! s:NERDTree.GetWinNum() function! s:NERDTree.GetWinNum()
if exists("t:NERDTreeBufName") if exists('t:NERDTreeBufName')
return bufwinnr(t:NERDTreeBufName) return bufwinnr(t:NERDTreeBufName)
endif endif
@@ -160,23 +154,23 @@ endfunction
"FUNCTION: s:NERDTree.IsOpen() {{{1 "FUNCTION: s:NERDTree.IsOpen() {{{1
function! s:NERDTree.IsOpen() function! s:NERDTree.IsOpen()
return s:NERDTree.GetWinNum() != -1 return s:NERDTree.GetWinNum() !=# -1
endfunction endfunction
"FUNCTION: s:NERDTree.isTabTree() {{{1 "FUNCTION: s:NERDTree.isTabTree() {{{1
function! s:NERDTree.isTabTree() function! s:NERDTree.isTabTree()
return self._type == "tab" return self._type ==# 'tab'
endfunction endfunction
"FUNCTION: s:NERDTree.isWinTree() {{{1 "FUNCTION: s:NERDTree.isWinTree() {{{1
function! s:NERDTree.isWinTree() function! s:NERDTree.isWinTree()
return self._type == "window" return self._type ==# 'window'
endfunction endfunction
"FUNCTION: s:NERDTree.MustBeOpen() {{{1 "FUNCTION: s:NERDTree.MustBeOpen() {{{1
function! s:NERDTree.MustBeOpen() function! s:NERDTree.MustBeOpen()
if !s:NERDTree.IsOpen() if !s:NERDTree.IsOpen()
throw "NERDTree.TreeNotOpen" throw 'NERDTree.TreeNotOpen'
endif endif
endfunction endfunction

View File

@@ -14,13 +14,14 @@ endfunction
function! s:Notifier.NotifyListeners(event, path, nerdtree, params) function! s:Notifier.NotifyListeners(event, path, nerdtree, params)
let event = g:NERDTreeEvent.New(a:nerdtree, a:path, a:event, a:params) let event = g:NERDTreeEvent.New(a:nerdtree, a:path, a:event, a:params)
for listener in s:Notifier.GetListenersForEvent(a:event) for Listener in s:Notifier.GetListenersForEvent(a:event)
call {listener}(event) let l:Callback = type(Listener) == type(function('tr')) ? Listener : function(Listener)
call l:Callback(event)
endfor endfor
endfunction endfunction
function! s:Notifier.GetListenersMap() function! s:Notifier.GetListenersMap()
if !exists("s:refreshListenersMap") if !exists('s:refreshListenersMap')
let s:refreshListenersMap = {} let s:refreshListenersMap = {}
endif endif
return s:refreshListenersMap return s:refreshListenersMap

View File

@@ -1,7 +1,7 @@
" ============================================================================ " ============================================================================
" CLASS: Opener " CLASS: Opener
" "
" The Opener class defines an API for "opening" operations. " The Opener class defines an API for 'opening' operations.
" ============================================================================ " ============================================================================
@@ -33,8 +33,7 @@ function! s:Opener._bufInWindows(bnum)
endfunction endfunction
" FUNCTION: Opener._checkToCloseTree(newtab) {{{1 " FUNCTION: Opener._checkToCloseTree(newtab) {{{1
" Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see " Check the class options to see if the tree should be closed now.
" if the tree should be closed now.
" "
" Args: " Args:
" a:newtab - boolean. If set, only close the tree now if we are opening the " a:newtab - boolean. If set, only close the tree now if we are opening the
@@ -45,8 +44,8 @@ function! s:Opener._checkToCloseTree(newtab)
return return
endif endif
if (a:newtab && self._where == 't') || !a:newtab if (a:newtab && self._where ==# 't') || !a:newtab
call g:NERDTree.CloseIfQuitOnOpen() call g:NERDTree.Close()
endif endif
endfunction endfunction
@@ -54,9 +53,9 @@ endfunction
" find the window number of the first normal window " find the window number of the first normal window
function! s:Opener._firstUsableWindow() function! s:Opener._firstUsableWindow()
let i = 1 let i = 1
while i <= winnr("$") while i <= winnr('$')
let bnum = winbufnr(i) let bnum = winbufnr(i)
if bnum != -1 && getbufvar(bnum, '&buftype') ==# '' if bnum !=# -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow') \ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden) \ && (!getbufvar(bnum, '&modified') || &hidden)
return i return i
@@ -70,23 +69,23 @@ endfunction
" FUNCTION: Opener._gotoTargetWin() {{{1 " FUNCTION: Opener._gotoTargetWin() {{{1
function! s:Opener._gotoTargetWin() function! s:Opener._gotoTargetWin()
if b:NERDTree.isWinTree() if b:NERDTree.isWinTree()
if self._where == 'v' if self._where ==# 'v'
call self._newVSplit() call self._newVSplit()
elseif self._where == 'h' elseif self._where ==# 'h'
call self._newSplit() call self._newSplit()
elseif self._where == 't' elseif self._where ==# 't'
tabnew tabnew
endif endif
else else
call self._checkToCloseTree(1) call self._checkToCloseTree(1)
if self._where == 'v' if self._where ==# 'v'
call self._newVSplit() call self._newVSplit()
elseif self._where == 'h' elseif self._where ==# 'h'
call self._newSplit() call self._newSplit()
elseif self._where == 't' elseif self._where ==# 't'
tabnew tabnew
elseif self._where == 'p' elseif self._where ==# 'p'
call self._previousWindow() call self._previousWindow()
endif endif
@@ -102,15 +101,15 @@ endfunction
" winnumber: the number of the window in question " winnumber: the number of the window in question
function! s:Opener._isWindowUsable(winnumber) function! s:Opener._isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree) "gotta split if theres only one window (i.e. the NERD tree)
if winnr("$") ==# 1 if winnr('$') ==# 1
return 0 return 0
endif endif
let oldwinnr = winnr() let oldwinnr = winnr()
call nerdtree#exec(a:winnumber . "wincmd p", 1) call nerdtree#exec(a:winnumber . 'wincmd p', 1)
let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow') let specialWindow = getbufvar('%', '&buftype') !=# '' || getwinvar('%', '&previewwindow')
let modified = &modified let modified = &modified
call nerdtree#exec(oldwinnr . "wincmd p", 1) call nerdtree#exec(oldwinnr . 'wincmd p', 1)
"if its a special window e.g. quickfix or another explorer plugin then we "if its a special window e.g. quickfix or another explorer plugin then we
"have to split "have to split
@@ -131,9 +130,9 @@ endfunction
" a:path: the path object that is to be opened " a:path: the path object that is to be opened
" a:opts: a dictionary containing the following optional keys... " a:opts: a dictionary containing the following optional keys...
" 'where': specifies whether the node should be opened in new split, in " 'where': specifies whether the node should be opened in new split, in
" a new tab or, in the last window; takes values "v", "h", or "t" " a new tab or, in the last window; takes values 'v', 'h', or 't'
" 'reuse': if file is already shown in a window, jump there; takes values " 'reuse': if file is already shown in a window, jump there; takes values
" "all", "currenttab", or empty " 'all', 'currenttab', or empty
" 'keepopen': boolean (0 or 1); if true, the tree window will not be closed " 'keepopen': boolean (0 or 1); if true, the tree window will not be closed
" 'stay': boolean (0 or 1); if true, remain in tree window after opening " 'stay': boolean (0 or 1); if true, remain in tree window after opening
function! s:Opener.New(path, opts) function! s:Opener.New(path, opts)
@@ -153,30 +152,29 @@ endfunction
" FUNCTION: Opener._newSplit() {{{1 " FUNCTION: Opener._newSplit() {{{1
function! s:Opener._newSplit() function! s:Opener._newSplit()
let onlyOneWin = (winnr("$") ==# 1) let onlyOneWin = (winnr('$') ==# 1)
let savesplitright = &splitright let savesplitright = &splitright
if onlyOneWin if onlyOneWin
let &splitright = (g:NERDTreeWinPos ==# "left") let &splitright = (g:NERDTreeWinPos ==# 'left')
endif endif
" If only one window (ie. NERDTree), split vertically instead. " If only one window (ie. NERDTree), split vertically instead.
let splitMode = onlyOneWin ? "vertical" : "" let splitMode = onlyOneWin ? 'vertical' : ''
" Open the new window " Open the new window
try try
call nerdtree#exec('wincmd p', 1) call nerdtree#exec('wincmd p', 1)
call nerdtree#exec(splitMode . " split",1) call nerdtree#exec(splitMode . ' split',1)
catch /^Vim\%((\a\+)\)\=:E37/ catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin() call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified." throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
catch /^Vim\%((\a\+)\)\=:/ catch /^Vim\%((\a\+)\)\=:/
"do nothing "do nothing
endtry endtry
"resize the tree window if no other window was open before "resize the tree window if no other window was open before
if onlyOneWin if onlyOneWin
let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call nerdtree#exec('wincmd p', 1) call nerdtree#exec('wincmd p', 1)
call nerdtree#exec('silent '. splitMode .' resize '. size, 1) call nerdtree#exec('silent '. splitMode .' resize '. g:NERDTreeWinSize, 1)
call nerdtree#exec('wincmd p', 0) call nerdtree#exec('wincmd p', 0)
endif endif
@@ -187,15 +185,15 @@ endfunction
function! s:Opener._newVSplit() function! s:Opener._newVSplit()
let l:winwidth = winwidth('.') let l:winwidth = winwidth('.')
let onlyOneWin = (winnr("$") ==# 1) let onlyOneWin = (winnr('$') ==# 1)
let savesplitright = &splitright let savesplitright = &splitright
if onlyOneWin if onlyOneWin
let &splitright = (g:NERDTreeWinPos ==# "left") let &splitright = (g:NERDTreeWinPos ==# 'left')
let l:winwidth = g:NERDTreeWinSize let l:winwidth = g:NERDTreeWinSize
endif endif
call nerdtree#exec('wincmd p', 1) call nerdtree#exec('wincmd p', 1)
call nerdtree#exec('vnew', 1) call nerdtree#exec('vsplit', 1)
let l:currentWindowNumber = winnr() let l:currentWindowNumber = winnr()
@@ -219,7 +217,7 @@ endfunction
" FUNCTION: Opener._openFile() {{{1 " FUNCTION: Opener._openFile() {{{1
function! s:Opener._openFile() function! s:Opener._openFile()
if !self._stay && !and(g:NERDTreeQuitOnOpen,1) && exists("b:NERDTreeZoomed") && b:NERDTreeZoomed if !self._stay && self._keepopen && get(b:, 'NERDTreeZoomed', 0)
call b:NERDTree.ui.toggleZoom() call b:NERDTree.ui.toggleZoom()
endif endif
@@ -247,7 +245,7 @@ function! s:Opener._openDirectory(node)
else else
if empty(self._where) if empty(self._where)
call b:NERDTree.changeRoot(a:node) call b:NERDTree.changeRoot(a:node)
elseif self._where == 't' elseif self._where ==# 't'
call g:NERDTreeCreator.CreateTabTree(a:node.path.str()) call g:NERDTreeCreator.CreateTabTree(a:node.path.str())
else else
call g:NERDTreeCreator.CreateWindowTree(a:node.path.str()) call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
@@ -261,18 +259,18 @@ endfunction
" FUNCTION: Opener._previousWindow() {{{1 " FUNCTION: Opener._previousWindow() {{{1
function! s:Opener._previousWindow() function! s:Opener._previousWindow()
if !self._isWindowUsable(winnr("#")) && self._firstUsableWindow() ==# -1 if !self._isWindowUsable(winnr('#')) && self._firstUsableWindow() ==# -1
call self._newSplit() call self._newSplit()
else else
try try
if !self._isWindowUsable(winnr("#")) if !self._isWindowUsable(winnr('#'))
call nerdtree#exec(self._firstUsableWindow() . "wincmd w", 1) call nerdtree#exec(self._firstUsableWindow() . 'wincmd w', 1)
else else
call nerdtree#exec('wincmd p', 1) call nerdtree#exec('wincmd p', 1)
endif endif
catch /^Vim\%((\a\+)\)\=:E37/ catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin() call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified." throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
catch /^Vim\%((\a\+)\)\=:/ catch /^Vim\%((\a\+)\)\=:/
echo v:exception echo v:exception
endtry endtry
@@ -296,13 +294,13 @@ function! s:Opener._reuseWindow()
"check the current tab for the window "check the current tab for the window
let winnr = bufwinnr('^' . self._path.str() . '$') let winnr = bufwinnr('^' . self._path.str() . '$')
if winnr != -1 if winnr !=# -1
call nerdtree#exec(winnr . "wincmd w", 0) call nerdtree#exec(winnr . 'wincmd w', 0)
call self._checkToCloseTree(0) call self._checkToCloseTree(0)
return 1 return 1
endif endif
if self._reuse == 'currenttab' if self._reuse ==# 'currenttab'
return 0 return 0
endif endif
@@ -312,7 +310,7 @@ function! s:Opener._reuseWindow()
call self._checkToCloseTree(1) call self._checkToCloseTree(1)
call nerdtree#exec(tabnr . 'tabnext', 1) call nerdtree#exec(tabnr . 'tabnext', 1)
let winnr = bufwinnr('^' . self._path.str() . '$') let winnr = bufwinnr('^' . self._path.str() . '$')
call nerdtree#exec(winnr . "wincmd w", 0) call nerdtree#exec(winnr . 'wincmd w', 0)
return 1 return 1
endif endif
@@ -321,7 +319,7 @@ endfunction
" FUNCTION: Opener._saveCursorPos() {{{1 " FUNCTION: Opener._saveCursorPos() {{{1
function! s:Opener._saveCursorPos() function! s:Opener._saveCursorPos()
let self._bufnr = bufnr("") let self._bufnr = bufnr('')
let self._tabnr = tabpagenr() let self._tabnr = tabpagenr()
endfunction endfunction

View File

@@ -25,10 +25,10 @@ function! s:Path.AbsolutePathFor(pathStr)
if l:prependWorkingDir if l:prependWorkingDir
let l:result = getcwd() let l:result = getcwd()
if l:result[-1:] == s:Path.Slash() if l:result[-1:] == nerdtree#slash()
let l:result = l:result . a:pathStr let l:result = l:result . a:pathStr
else else
let l:result = l:result . s:Path.Slash() . a:pathStr let l:result = l:result . nerdtree#slash() . a:pathStr
endif endif
endif endif
@@ -37,7 +37,7 @@ endfunction
" FUNCTION: Path.bookmarkNames() {{{1 " FUNCTION: Path.bookmarkNames() {{{1
function! s:Path.bookmarkNames() function! s:Path.bookmarkNames()
if !exists("self._bookmarkNames") if !exists('self._bookmarkNames')
call self.cacheDisplayString() call self.cacheDisplayString()
endif endif
return self._bookmarkNames return self._bookmarkNames
@@ -57,7 +57,7 @@ function! s:Path.cacheDisplayString() abort
call add(self._bookmarkNames, i.name) call add(self._bookmarkNames, i.name)
endif endif
endfor endfor
if !empty(self._bookmarkNames) && g:NERDTreeMarkBookmarks == 1 if !empty(self._bookmarkNames) && g:NERDTreeMarkBookmarks ==# 1
let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' {' . join(self._bookmarkNames) . '}' let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' {' . join(self._bookmarkNames) . '}'
endif endif
@@ -65,6 +65,25 @@ function! s:Path.cacheDisplayString() abort
let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' -> ' . self.symLinkDest let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' -> ' . self.symLinkDest
endif endif
if !self.isDirectory && b:NERDTree.ui.getShowFileLines() != 0
let l:bufname = self.str({'format': 'Edit'})
let l:lines = 0
if executable('wc')
let l:lines = split(system('wc -l "'.l:bufname.'"'))[0]
elseif nerdtree#runningWindows()
let l:lines = substitute(system('type "'.l:bufname.'" | find /c /v ""'), '\n', '', 'g')
else
let s:lines = readfile(l:bufname)
let l:lines = 0
for s:line in s:lines
let l:lines += 1
if l:lines >= 20000
break
endif
endfor
endif
let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' ('.l:lines.')'
endif
if self.isReadOnly if self.isReadOnly
let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' ['.g:NERDTreeGlyphReadOnly.']' let self.cachedDisplayString = self.addDelimiter(self.cachedDisplayString) . ' ['.g:NERDTreeGlyphReadOnly.']'
endif endif
@@ -87,55 +106,16 @@ function! s:Path.changeToDir()
endif endif
try try
execute "cd " . dir if g:NERDTreeUseTCD && exists(':tcd') ==# 2
call nerdtree#echo("CWD is now: " . getcwd()) execute 'tcd ' . dir
catch call nerdtree#echo("Tab's CWD is now: " . getcwd())
throw "NERDTree.PathChangeError: cannot change CWD to " . dir
endtry
endfunction
" FUNCTION: Path.compareTo() {{{1
"
" Compares this Path to the given path and returns 0 if they are equal, -1 if
" this Path is "less than" the given path, or 1 if it is "greater".
"
" Args:
" path: the path object to compare this to
"
" Return:
" 1, -1 or 0
function! s:Path.compareTo(path)
let thisPath = self.getLastPathComponent(1)
let thatPath = a:path.getLastPathComponent(1)
"if the paths are the same then clearly we return 0
if thisPath ==# thatPath
return 0
endif
let thisSS = self.getSortOrderIndex()
let thatSS = a:path.getSortOrderIndex()
"compare the sort sequences, if they are different then the return
"value is easy
if thisSS < thatSS
return -1
elseif thisSS > thatSS
return 1
else
if !g:NERDTreeSortHiddenFirst
let thisPath = substitute(thisPath, '^[._]', '', '')
let thatPath = substitute(thatPath, '^[._]', '', '')
endif
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
if pathCompare
return -1
else else
return 1 execute 'cd ' . dir
call nerdtree#echo('CWD is now: ' . getcwd())
endif endif
endif catch
throw 'NERDTree.PathChangeError: cannot change CWD to ' . dir
endtry
endfunction endfunction
" FUNCTION: Path.Create(fullpath) {{{1 " FUNCTION: Path.Create(fullpath) {{{1
@@ -183,7 +163,7 @@ endfunction
" dest: the location to copy this dir/file to " dest: the location to copy this dir/file to
function! s:Path.copy(dest) function! s:Path.copy(dest)
if !s:Path.CopyingSupported() if !s:Path.CopyingSupported()
throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS" throw 'NERDTree.CopyingNotSupportedError: Copying is not supported on this OS'
endif endif
call s:Path.createParentDirectories(a:dest) call s:Path.createParentDirectories(a:dest)
@@ -194,10 +174,10 @@ function! s:Path.copy(dest)
let cmd_prefix = (self.isDirectory ? g:NERDTreeCopyDirCmd : g:NERDTreeCopyFileCmd) let cmd_prefix = (self.isDirectory ? g:NERDTreeCopyDirCmd : g:NERDTreeCopyFileCmd)
endif endif
let cmd = cmd_prefix . " " . escape(self.str(), self._escChars()) . " " . escape(a:dest, self._escChars()) let cmd = cmd_prefix . ' ' . shellescape(self.str()) . ' ' . shellescape(a:dest)
let success = system(cmd) let success = system(cmd)
if v:shell_error != 0 if v:shell_error !=# 0
throw "NERDTree.CopyError: Could not copy ''". self.str() ."'' to: '" . a:dest . "'" throw "NERDTree.CopyError: Could not copy '". self.str() ."' to: '" . a:dest . "'"
endif endif
endfunction endfunction
@@ -253,7 +233,7 @@ function! s:Path.delete()
let cmd = g:NERDTreeRemoveDirCmd . self.str({'escape': 1}) let cmd = g:NERDTreeRemoveDirCmd . self.str({'escape': 1})
let success = system(cmd) let success = system(cmd)
if v:shell_error != 0 if v:shell_error !=# 0
throw "NERDTree.PathDeletionError: Could not delete directory: '" . self.str() . "'" throw "NERDTree.PathDeletionError: Could not delete directory: '" . self.str() . "'"
endif endif
else else
@@ -264,7 +244,7 @@ function! s:Path.delete()
let success = delete(self.str()) let success = delete(self.str())
endif endif
if success != 0 if success !=# 0
throw "NERDTree.PathDeletionError: Could not delete file: '" . self.str() . "'" throw "NERDTree.PathDeletionError: Could not delete file: '" . self.str() . "'"
endif endif
endif endif
@@ -281,7 +261,7 @@ endfunction
" Returns a string that specifies how the path should be represented as a " Returns a string that specifies how the path should be represented as a
" string " string
function! s:Path.displayString() function! s:Path.displayString()
if self.cachedDisplayString ==# "" if self.cachedDisplayString ==# ''
call self.cacheDisplayString() call self.cacheDisplayString()
endif endif
@@ -290,7 +270,10 @@ endfunction
" FUNCTION: Path.edit() {{{1 " FUNCTION: Path.edit() {{{1
function! s:Path.edit() function! s:Path.edit()
exec "edit " . self.str({'format': 'Edit'}) let l:bufname = self.str({'format': 'Edit'})
if bufname('%') !=# l:bufname
exec 'edit ' . l:bufname
endif
endfunction endfunction
" FUNCTION: Path.extractDriveLetter(fullpath) {{{1 " FUNCTION: Path.extractDriveLetter(fullpath) {{{1
@@ -298,10 +281,10 @@ endfunction
" If running windows, cache the drive letter for this path " If running windows, cache the drive letter for this path
function! s:Path.extractDriveLetter(fullpath) function! s:Path.extractDriveLetter(fullpath)
if nerdtree#runningWindows() if nerdtree#runningWindows()
if a:fullpath =~ '^\(\\\\\|\/\/\)' if a:fullpath =~# '^\(\\\\\|\/\/\)'
"For network shares, the 'drive' consists of the first two parts of the path, i.e. \\boxname\share "For network shares, the 'drive' consists of the first two parts of the path, i.e. \\boxname\share
let self.drive = substitute(a:fullpath, '^\(\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\).*', '\1', '') let self.drive = substitute(a:fullpath, '^\(\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\).*', '\1', '')
let self.drive = substitute(self.drive, '/', '\', "g") let self.drive = substitute(self.drive, '/', '\', 'g')
else else
let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '') let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '')
endif endif
@@ -324,7 +307,7 @@ function! s:Path._escChars()
return " `\|\"#%&,?()\*^<>$" return " `\|\"#%&,?()\*^<>$"
endif endif
return " \\`\|\"#%&,?()\*^<>[]$" return " \\`\|\"#%&,?()\*^<>[]{}$"
endfunction endfunction
" FUNCTION: Path.getDir() {{{1 " FUNCTION: Path.getDir() {{{1
@@ -397,7 +380,7 @@ function! s:Path._splitChunks(path)
let i = 0 let i = 0
while i < len(chunks) while i < len(chunks)
"convert number literals to numbers "convert number literals to numbers
if match(chunks[i], '^\d\+$') == 0 if match(chunks[i], '^\d\+$') ==# 0
let chunks[i] = str2nr(chunks[i]) let chunks[i] = str2nr(chunks[i])
endif endif
let i = i + 1 let i = i + 1
@@ -408,21 +391,21 @@ endfunction
" FUNCTION: Path.getSortKey() {{{1 " FUNCTION: Path.getSortKey() {{{1
" returns a key used in compare function for sorting " returns a key used in compare function for sorting
function! s:Path.getSortKey() function! s:Path.getSortKey()
if !exists("self._sortKey") || g:NERDTreeSortOrder !=# g:NERDTreeOldSortOrder if !exists('self._sortKey') || g:NERDTreeSortOrder !=# g:NERDTreeOldSortOrder
" Look for file metadata tags: [[timestamp]], [[extension]], [[size]] " Look for file metadata tags: [[timestamp]], [[extension]], [[size]]
let metadata = [] let metadata = []
for tag in g:NERDTreeSortOrder for tag in g:NERDTreeSortOrder
if tag =~? '\[\[-\?timestamp\]\]' if tag =~? '\[\[-\?timestamp\]\]'
let metadata += [self.isDirectory ? 0 : getftime(self.str()) * (tag =~ '-' ? -1 : 1)] let metadata += [self.isDirectory ? 0 : getftime(self.str()) * (tag =~# '-' ? -1 : 1)]
elseif tag =~? '\[\[-\?size\]\]' elseif tag =~? '\[\[-\?size\]\]'
let metadata += [self.isDirectory ? 0 : getfsize(self.str()) * (tag =~ '-' ? -1 : 1)] let metadata += [self.isDirectory ? 0 : getfsize(self.str()) * (tag =~# '-' ? -1 : 1)]
elseif tag =~? '\[\[extension\]\]' elseif tag =~? '\[\[extension\]\]'
let extension = matchstr(self.getLastPathComponent(0), '[^.]\+\.\zs[^.]\+$') let extension = matchstr(self.getLastPathComponent(0), '[^.]\+\.\zs[^.]\+$')
let metadata += [self.isDirectory ? '' : (extension == '' ? nr2char(str2nr('0x10ffff',16)) : extension)] let metadata += [self.isDirectory ? '' : (extension ==# '' ? nr2char(str2nr('0x10ffff',16)) : extension)]
endif endif
endfor endfor
if g:NERDTreeSortOrder[0] =~ '\[\[.*\]\]' if g:NERDTreeSortOrder[0] =~# '\[\[.*\]\]'
" Apply tags' sorting first if specified first. " Apply tags' sorting first if specified first.
let self._sortKey = metadata + [self.getSortOrderIndex()] let self._sortKey = metadata + [self.getSortOrderIndex()]
else else
@@ -430,7 +413,7 @@ function! s:Path.getSortKey()
let self._sortKey = [self.getSortOrderIndex()] + metadata let self._sortKey = [self.getSortOrderIndex()] + metadata
endif endif
let path = self.getLastPathComponent(1) let path = self.getLastPathComponent(0)
if !g:NERDTreeSortHiddenFirst if !g:NERDTreeSortHiddenFirst
let path = substitute(path, '^[._]', '', '') let path = substitute(path, '^[._]', '', '')
endif endif
@@ -495,9 +478,10 @@ function! s:Path.ignore(nerdtree)
endif endif
endfor endfor
for callback in g:NERDTree.PathFilters() for l:Callback in g:NERDTree.PathFilters()
if {callback}({'path': self, 'nerdtree': a:nerdtree}) let l:Callback = type(l:Callback) ==# type(function('tr')) ? l:Callback : function(l:Callback)
return 1 if l:Callback({'path': self, 'nerdtree': a:nerdtree})
return 1
endif endif
endfor endfor
endif endif
@@ -518,12 +502,15 @@ endfunction
" returns true if this path matches the given ignore pattern " returns true if this path matches the given ignore pattern
function! s:Path._ignorePatternMatches(pattern) function! s:Path._ignorePatternMatches(pattern)
let pat = a:pattern let pat = a:pattern
if strpart(pat,len(pat)-7) == '[[dir]]' if strpart(pat,len(pat)-8) ==# '[[path]]'
let pat = strpart(pat,0, len(pat)-8)
return self.str() =~# pat
elseif strpart(pat,len(pat)-7) ==# '[[dir]]'
if !self.isDirectory if !self.isDirectory
return 0 return 0
endif endif
let pat = strpart(pat,0, len(pat)-7) let pat = strpart(pat,0, len(pat)-7)
elseif strpart(pat,len(pat)-8) == '[[file]]' elseif strpart(pat,len(pat)-8) ==# '[[file]]'
if self.isDirectory if self.isDirectory
return 0 return 0
endif endif
@@ -537,26 +524,36 @@ endfunction
" return 1 if this path is somewhere above the given path in the filesystem. " return 1 if this path is somewhere above the given path in the filesystem.
" "
" a:path should be a dir " a:path should be a dir
function! s:Path.isAncestor(path) function! s:Path.isAncestor(child)
if !self.isDirectory return a:child.isUnder(self)
return 0
endif
let this = self.str()
let that = a:path.str()
return stridx(that, this) == 0
endfunction endfunction
" FUNCTION: Path.isUnder(path) {{{1 " FUNCTION: Path.isUnder(path) {{{1
" return 1 if this path is somewhere under the given path in the filesystem. " return 1 if this path is somewhere under the given path in the filesystem.
function! s:Path.isUnder(path) function! s:Path.isUnder(parent)
if a:path.isDirectory == 0 if a:parent.isDirectory ==# 0
return 0 return 0
endif endif
if nerdtree#runningWindows() && a:parent.drive !=# self.drive
let this = self.str() return 0
let that = a:path.str() endif
return stridx(this, that . s:Path.Slash()) == 0 let l:this_count = len(self.pathSegments)
if l:this_count ==# 0
return 0
endif
let l:that_count = len(a:parent.pathSegments)
if l:that_count ==# 0
return 1
endif
if l:that_count >= l:this_count
return 0
endif
for i in range(0, l:that_count-1)
if !nerdtree#pathEquals(self.pathSegments[i], a:parent.pathSegments[i])
return 0
endif
endfor
return 1
endfunction endfunction
" FUNCTION: Path.JoinPathStrings(...) {{{1 " FUNCTION: Path.JoinPathStrings(...) {{{1
@@ -576,11 +573,7 @@ endfunction
" Args: " Args:
" path: the other path obj to compare this with " path: the other path obj to compare this with
function! s:Path.equals(path) function! s:Path.equals(path)
if nerdtree#runningWindows() return nerdtree#pathEquals(self.str(), a:path.str())
return self.str() ==? a:path.str()
else
return self.str() ==# a:path.str()
endif
endfunction endfunction
" FUNCTION: Path.New(pathStr) {{{1 " FUNCTION: Path.New(pathStr) {{{1
@@ -595,23 +588,6 @@ function! s:Path.New(pathStr)
return l:newPath return l:newPath
endfunction endfunction
" FUNCTION: Path.Slash() {{{1
" Return the path separator used by the underlying file system. Special
" consideration is taken for the use of the 'shellslash' option on Windows
" systems.
function! s:Path.Slash()
if nerdtree#runningWindows()
if exists('+shellslash') && &shellslash
return '/'
endif
return '\'
endif
return '/'
endfunction
" FUNCTION: Path.Resolve() {{{1 " FUNCTION: Path.Resolve() {{{1
" Invoke the vim resolve() function and return the result " Invoke the vim resolve() function and return the result
" This is necessary because in some versions of vim resolve() removes trailing " This is necessary because in some versions of vim resolve() removes trailing
@@ -631,8 +607,8 @@ function! s:Path.readInfoFromDisk(fullpath)
let fullpath = s:Path.WinToUnixPath(a:fullpath) let fullpath = s:Path.WinToUnixPath(a:fullpath)
if getftype(fullpath) ==# "fifo" if getftype(fullpath) ==# 'fifo'
throw "NERDTree.InvalidFiletypeError: Cant handle FIFO files: " . a:fullpath throw 'NERDTree.InvalidFiletypeError: Cant handle FIFO files: ' . a:fullpath
endif endif
let self.pathSegments = filter(split(fullpath, '/'), '!empty(v:val)') let self.pathSegments = filter(split(fullpath, '/'), '!empty(v:val)')
@@ -644,7 +620,7 @@ function! s:Path.readInfoFromDisk(fullpath)
let self.isDirectory = 0 let self.isDirectory = 0
let self.isReadOnly = filewritable(a:fullpath) ==# 0 let self.isReadOnly = filewritable(a:fullpath) ==# 0
else else
throw "NERDTree.InvalidArgumentsError: Invalid path = " . a:fullpath throw 'NERDTree.InvalidArgumentsError: Invalid path = ' . a:fullpath
endif endif
let self.isExecutable = 0 let self.isExecutable = 0
@@ -659,7 +635,7 @@ function! s:Path.readInfoFromDisk(fullpath)
let hardPath = s:Path.Resolve(self.strTrunk()) . '/' . lastPathComponent let hardPath = s:Path.Resolve(self.strTrunk()) . '/' . lastPathComponent
"if the last part of the path is a symlink then flag it as such "if the last part of the path is a symlink then flag it as such
let self.isSymLink = (s:Path.Resolve(hardPath) != hardPath) let self.isSymLink = (s:Path.Resolve(hardPath) !=# hardPath)
if self.isSymLink if self.isSymLink
let self.symLinkDest = s:Path.Resolve(fullpath) let self.symLinkDest = s:Path.Resolve(fullpath)
@@ -694,13 +670,13 @@ endfunction
" Renames this node on the filesystem " Renames this node on the filesystem
function! s:Path.rename(newPath) function! s:Path.rename(newPath)
if a:newPath ==# '' if a:newPath ==# ''
throw "NERDTree.InvalidArgumentsError: Invalid newPath for renaming = ". a:newPath throw 'NERDTree.InvalidArgumentsError: Invalid newPath for renaming = '. a:newPath
endif endif
call s:Path.createParentDirectories(a:newPath) call s:Path.createParentDirectories(a:newPath)
let success = rename(self.str(), a:newPath) let success = rename(self.str(), a:newPath)
if success != 0 if success !=# 0
throw "NERDTree.PathRenameError: Could not rename: '" . self.str() . "'" . 'to:' . a:newPath throw "NERDTree.PathRenameError: Could not rename: '" . self.str() . "'" . 'to:' . a:newPath
endif endif
call self.readInfoFromDisk(a:newPath) call self.readInfoFromDisk(a:newPath)
@@ -736,7 +712,7 @@ endfunction
" value associated with 'truncateTo'. A '<' is prepended. " value associated with 'truncateTo'. A '<' is prepended.
function! s:Path.str(...) function! s:Path.str(...)
let options = a:0 ? a:1 : {} let options = a:0 ? a:1 : {}
let toReturn = "" let toReturn = ''
if has_key(options, 'format') if has_key(options, 'format')
let format = options['format'] let format = options['format']
@@ -773,7 +749,7 @@ endfunction
" FUNCTION: Path._strForUI() {{{1 " FUNCTION: Path._strForUI() {{{1
function! s:Path._strForUI() function! s:Path._strForUI()
let toReturn = '/' . join(self.pathSegments, '/') let toReturn = '/' . join(self.pathSegments, '/')
if self.isDirectory && toReturn != '/' if self.isDirectory && toReturn !=# '/'
let toReturn = toReturn . '/' let toReturn = toReturn . '/'
endif endif
return toReturn return toReturn
@@ -796,7 +772,7 @@ function! s:Path._strForEdit()
" On Windows, the drive letter may be removed by "fnamemodify()". Add it " On Windows, the drive letter may be removed by "fnamemodify()". Add it
" back, if necessary. " back, if necessary.
if nerdtree#runningWindows() && l:result[0] == s:Path.Slash() if nerdtree#runningWindows() && l:result[0] == nerdtree#slash()
let l:result = self.drive . l:result let l:result = self.drive . l:result
endif endif
@@ -811,14 +787,14 @@ endfunction
" FUNCTION: Path._strForGlob() {{{1 " FUNCTION: Path._strForGlob() {{{1
function! s:Path._strForGlob() function! s:Path._strForGlob()
let lead = s:Path.Slash() let lead = nerdtree#slash()
"if we are running windows then slap a drive letter on the front "if we are running windows then slap a drive letter on the front
if nerdtree#runningWindows() if nerdtree#runningWindows()
let lead = self.drive . '\' let lead = self.drive . '\'
endif endif
let toReturn = lead . join(self.pathSegments, s:Path.Slash()) let toReturn = lead . join(self.pathSegments, nerdtree#slash())
if !nerdtree#runningWindows() if !nerdtree#runningWindows()
let toReturn = escape(toReturn, self._escChars()) let toReturn = escape(toReturn, self._escChars())
@@ -830,7 +806,7 @@ endfunction
" Return the absolute pathname associated with this Path object. The pathname " Return the absolute pathname associated with this Path object. The pathname
" returned is appropriate for the underlying file system. " returned is appropriate for the underlying file system.
function! s:Path._str() function! s:Path._str()
let l:separator = s:Path.Slash() let l:separator = nerdtree#slash()
let l:leader = l:separator let l:leader = l:separator
if nerdtree#runningWindows() if nerdtree#runningWindows()
@@ -877,13 +853,13 @@ function! s:Path.WinToUnixPath(pathstr)
let toReturn = a:pathstr let toReturn = a:pathstr
"remove the x:\ of the front "remove the x:\ of the front
let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "") let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', '')
"remove the \\ network share from the front "remove the \\ network share from the front
let toReturn = substitute(toReturn, '^\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\(\\\|\/\)\?', '/', "") let toReturn = substitute(toReturn, '^\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\(\\\|\/\)\?', '/', '')
"convert all \ chars to / "convert all \ chars to /
let toReturn = substitute(toReturn, '\', '/', "g") let toReturn = substitute(toReturn, '\', '/', 'g')
return toReturn return toReturn
endfunction endfunction

View File

@@ -14,7 +14,7 @@ let g:NERDTreeDirNode = s:TreeDirNode
" Class method that returns the highest cached ancestor of the current root. " Class method that returns the highest cached ancestor of the current root.
function! s:TreeDirNode.AbsoluteTreeRoot() function! s:TreeDirNode.AbsoluteTreeRoot()
let currentNode = b:NERDTree.root let currentNode = b:NERDTree.root
while currentNode.parent != {} while currentNode.parent !=# {}
let currentNode = currentNode.parent let currentNode = currentNode.parent
endwhile endwhile
return currentNode return currentNode
@@ -100,20 +100,15 @@ function! s:TreeDirNode.displayString()
let l:cascade = self.getCascade() let l:cascade = self.getCascade()
for l:dirNode in l:cascade for l:dirNode in l:cascade
let l:next = l:dirNode.path.displayString() let l:next = l:dirNode.path.displayString()
let l:label .= l:label == '' ? l:next : substitute(l:next,'^.','','') let l:label .= l:label ==# '' ? l:next : substitute(l:next,'^.','','')
endfor endfor
" Select the appropriate open/closed status indicator symbol. " Select the appropriate open/closed status indicator symbol.
if l:cascade[-1].isOpen let l:symbol = (l:cascade[-1].isOpen ? g:NERDTreeDirArrowCollapsible : g:NERDTreeDirArrowExpandable )
let l:symbol = g:NERDTreeDirArrowCollapsible let l:symbol .= (g:NERDTreeDirArrowExpandable ==# '' ? '' : ' ')
else
let l:symbol = g:NERDTreeDirArrowExpandable
endif
let l:flags = l:cascade[-1].path.flagSet.renderToString() let l:flags = l:cascade[-1].path.flagSet.renderToString()
let l:result = l:symbol . ' ' . l:flags . l:label return l:symbol . l:flags . l:label
return l:result
endfunction endfunction
" FUNCTION: TreeDirNode.findNode(path) {{{1 " FUNCTION: TreeDirNode.findNode(path) {{{1
@@ -126,14 +121,20 @@ function! s:TreeDirNode.findNode(path)
if a:path.equals(self.path) if a:path.equals(self.path)
return self return self
endif endif
if stridx(a:path.str(), self.path.str(), 0) ==# -1 if nerdtree#caseSensitiveFS()
return {} if stridx(a:path.str(), self.path.str(), 0) ==# -1
return {}
endif
else
if stridx(tolower(a:path.str()), tolower(self.path.str()), 0) ==# -1
return {}
endif
endif endif
if self.path.isDirectory if self.path.isDirectory
for i in self.children for i in self.children
let retVal = i.findNode(a:path) let retVal = i.findNode(a:path)
if retVal != {} if retVal !=# {}
return retVal return retVal
endif endif
endfor endfor
@@ -169,7 +170,7 @@ function! s:TreeDirNode.getCascadeRoot()
while !empty(l:parent) && !l:parent.isRoot() while !empty(l:parent) && !l:parent.isRoot()
if index(l:parent.getCascade(), self) == -1 if index(l:parent.getCascade(), self) ==# -1
break break
endif endif
@@ -218,7 +219,7 @@ endfunction
function! s:TreeDirNode.getChildByIndex(indx, visible) function! s:TreeDirNode.getChildByIndex(indx, visible)
let array_to_search = a:visible? self.getVisibleChildren() : self.children let array_to_search = a:visible? self.getVisibleChildren() : self.children
if a:indx > len(array_to_search) if a:indx > len(array_to_search)
throw "NERDTree.InvalidArgumentsError: Index is out of bounds." throw 'NERDTree.InvalidArgumentsError: Index is out of bounds.'
endif endif
return array_to_search[a:indx] return array_to_search[a:indx]
endfunction endfunction
@@ -241,7 +242,7 @@ function! s:TreeDirNode.getChildIndex(path)
let z = self.getChildCount() let z = self.getChildCount()
while a < z while a < z
let mid = (a+z)/2 let mid = (a+z)/2
let diff = a:path.compareTo(self.children[mid].path) let diff = nerdtree#compareNodePaths(a:path, self.children[mid].path)
if diff ==# -1 if diff ==# -1
let z = mid let z = mid
@@ -255,10 +256,10 @@ function! s:TreeDirNode.getChildIndex(path)
endfunction endfunction
" FUNCTION: TreeDirNode.getDirChildren() {{{1 " FUNCTION: TreeDirNode.getDirChildren() {{{1
" Return a list of all child nodes from "self.children" that are of type " Return a list of all child nodes from 'self.children' that are of type
" TreeDirNode. This function supports http://github.com/scrooloose/nerdtree-project-plugin.git. " TreeDirNode. This function supports http://github.com/scrooloose/nerdtree-project-plugin.git.
function! s:TreeDirNode.getDirChildren() function! s:TreeDirNode.getDirChildren()
return filter(copy(self.children), 'v:val.path.isDirectory == 1') return filter(copy(self.children), 'v:val.path.isDirectory ==# 1')
endfunction endfunction
" FUNCTION: TreeDirNode._glob(pattern, all) {{{1 " FUNCTION: TreeDirNode._glob(pattern, all) {{{1
@@ -267,7 +268,7 @@ endfunction
" "
" Args: " Args:
" pattern: (string) the glob pattern to apply " pattern: (string) the glob pattern to apply
" all: (0 or 1) if 1, include "." and ".." if they match "pattern"; if 0, " all: (0 or 1) if 1, include '.' and '..' if they match 'pattern'; if 0,
" always exclude them " always exclude them
" "
" Note: If the pathnames in the result list are below the working directory, " Note: If the pathnames in the result list are below the working directory,
@@ -276,28 +277,32 @@ endfunction
" relative paths. " relative paths.
function! s:TreeDirNode._glob(pattern, all) function! s:TreeDirNode._glob(pattern, all)
" Construct a path specification such that "globpath()" will return " Construct a path specification such that globpath() will return
" relative pathnames, if possible. " relative pathnames, if possible.
if self.path.str() == getcwd() if self.path.str() ==# getcwd()
let l:pathSpec = ',' let l:pathSpec = ','
else else
let l:pathSpec = escape(fnamemodify(self.path.str({'format': 'Glob'}), ':.'), ',') let l:pathSpec = escape(fnamemodify(self.path.str({'format': 'Glob'}), ':.'), ',')
if nerdtree#runningWindows()
let l:pathSpec = substitute(l:pathSpec, "\\[\\(.*\\]\\)", "[[]\\1", "g")
endif
" On Windows, the drive letter may be removed by "fnamemodify()". " On Windows, the drive letter may be removed by "fnamemodify()".
if nerdtree#runningWindows() && l:pathSpec[0] == g:NERDTreePath.Slash() if nerdtree#runningWindows() && l:pathSpec[0] == nerdtree#slash()
let l:pathSpec = self.path.drive . l:pathSpec let l:pathSpec = self.path.drive . l:pathSpec
endif endif
endif endif
let l:globList = [] let l:globList = []
" See ":h version7.txt" and ":h version8.txt" for details on the " See ':h version7.txt' and ':h version8.txt' for details on the
" development of the "glob()" and "globpath()" functions. " development of the glob() and globpath() functions.
if v:version > 704 || (v:version == 704 && has('patch654')) if v:version > 704 || (v:version ==# 704 && has('patch654'))
let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1, 0) let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1, 0)
elseif v:version == 704 && has('patch279') elseif v:version ==# 704 && has('patch279')
let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1) let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1)
elseif v:version > 702 || (v:version == 702 && has('patch051')) elseif v:version > 702 || (v:version ==# 702 && has('patch051'))
let l:globString = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore) let l:globString = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore)
let l:globList = split(l:globString, "\n") let l:globList = split(l:globString, "\n")
else else
@@ -305,7 +310,7 @@ function! s:TreeDirNode._glob(pattern, all)
let l:globList = split(l:globString, "\n") let l:globList = split(l:globString, "\n")
endif endif
" If "a:all" is false, filter "." and ".." from the output. " If a:all is false, filter '.' and '..' from the output.
if !a:all if !a:all
let l:toRemove = [] let l:toRemove = []
@@ -315,13 +320,13 @@ function! s:TreeDirNode._glob(pattern, all)
" If l:file has a trailing slash, then its :tail will be ''. Use " If l:file has a trailing slash, then its :tail will be ''. Use
" :h to drop the slash and the empty string after it; then use :t " :h to drop the slash and the empty string after it; then use :t
" to get the directory name. " to get the directory name.
if l:tail == '' if l:tail ==# ''
let l:tail = fnamemodify(l:file, ':h:t') let l:tail = fnamemodify(l:file, ':h:t')
endif endif
if l:tail == '.' || l:tail == '..' if l:tail ==# '.' || l:tail ==# '..'
call add(l:toRemove, l:file) call add(l:toRemove, l:file)
if len(l:toRemove) == 2 if len(l:toRemove) ==# 2
break break
endif endif
endif endif
@@ -341,7 +346,7 @@ endfunction
unlet s:TreeDirNode.GetSelected unlet s:TreeDirNode.GetSelected
function! s:TreeDirNode.GetSelected() function! s:TreeDirNode.GetSelected()
let currentDir = g:NERDTreeFileNode.GetSelected() let currentDir = g:NERDTreeFileNode.GetSelected()
if currentDir != {} && !currentDir.isRoot() if currentDir !=# {} && !currentDir.isRoot()
if currentDir.path.isDirectory ==# 0 if currentDir.path.isDirectory ==# 0
let currentDir = currentDir.parent let currentDir = currentDir.parent
endif endif
@@ -373,7 +378,7 @@ endfunction
" FUNCTION: TreeDirNode.hasVisibleChildren() {{{1 " FUNCTION: TreeDirNode.hasVisibleChildren() {{{1
" returns 1 if this node has any childre, 0 otherwise.. " returns 1 if this node has any childre, 0 otherwise..
function! s:TreeDirNode.hasVisibleChildren() function! s:TreeDirNode.hasVisibleChildren()
return self.getVisibleChildCount() != 0 return self.getVisibleChildCount() !=# 0
endfunction endfunction
" FUNCTION: TreeDirNode.isCascadable() {{{1 " FUNCTION: TreeDirNode.isCascadable() {{{1
@@ -382,8 +387,14 @@ endfunction
" 1. If cascaded, we don't know which dir is bookmarked or is a symlink. " 1. If cascaded, we don't know which dir is bookmarked or is a symlink.
" 2. If the parent is a symlink or is bookmarked, you end up with unparsable " 2. If the parent is a symlink or is bookmarked, you end up with unparsable
" text, and NERDTree cannot get the path of any child node. " text, and NERDTree cannot get the path of any child node.
" Also, return false if this directory is the tree root, which should never be
" part of a cascade.
function! s:TreeDirNode.isCascadable() function! s:TreeDirNode.isCascadable()
if g:NERDTreeCascadeSingleChildDir == 0 if g:NERDTreeCascadeSingleChildDir ==# 0
return 0
endif
if self.isRoot()
return 0 return 0
endif endif
@@ -398,14 +409,14 @@ function! s:TreeDirNode.isCascadable()
endfor endfor
let c = self.getVisibleChildren() let c = self.getVisibleChildren()
return len(c) == 1 && c[0].path.isDirectory return len(c) ==# 1 && c[0].path.isDirectory
endfunction endfunction
" FUNCTION: TreeDirNode._initChildren() {{{1 " FUNCTION: TreeDirNode._initChildren() {{{1
" Removes all childen from this node and re-reads them " Removes all childen from this node and re-reads them
" "
" Args: " Args:
" silent: 1 if the function should not echo any "please wait" messages for " silent: 1 if the function should not echo any 'please wait' messages for
" large directories " large directories
" "
" Return: the number of child nodes read " Return: the number of child nodes read
@@ -416,10 +427,11 @@ function! s:TreeDirNode._initChildren(silent)
let files = self._glob('*', 1) + self._glob('.*', 0) let files = self._glob('*', 1) + self._glob('.*', 0)
if !a:silent && len(files) > g:NERDTreeNotificationThreshold if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call nerdtree#echo("Please wait, caching a large dir ...") call nerdtree#echo('Please wait, caching a large dir ...')
endif endif
let invalidFilesFound = 0 let invalidFilesFound = 0
let invalidFiles = []
for i in files for i in files
try try
let path = g:NERDTreePath.New(i) let path = g:NERDTreePath.New(i)
@@ -427,15 +439,17 @@ function! s:TreeDirNode._initChildren(silent)
call g:NERDTreePathNotifier.NotifyListeners('init', path, self.getNerdtree(), {}) call g:NERDTreePathNotifier.NotifyListeners('init', path, self.getNerdtree(), {})
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/ catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1 let invalidFilesFound += 1
let invalidFiles += [i]
endtry endtry
endfor endfor
let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder
call self.sortChildren() call self.sortChildren()
call nerdtree#echo("") call nerdtree#echo('')
if invalidFilesFound if invalidFilesFound
call nerdtree#echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree") call nerdtree#echoWarning(invalidFilesFound . ' Invalid file(s): ' . join(invalidFiles, ', '))
endif endif
return self.getChildCount() return self.getChildCount()
endfunction endfunction
@@ -447,8 +461,8 @@ endfunction
" path: dir that the node represents " path: dir that the node represents
" nerdtree: the tree the node belongs to " nerdtree: the tree the node belongs to
function! s:TreeDirNode.New(path, nerdtree) function! s:TreeDirNode.New(path, nerdtree)
if a:path.isDirectory != 1 if a:path.isDirectory !=# 1
throw "NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object." throw 'NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object.'
endif endif
let newTreeNode = copy(self) let newTreeNode = copy(self)
@@ -510,7 +524,7 @@ function! s:TreeDirNode.openAlong(...)
while node.path.isDirectory while node.path.isDirectory
call node.open(opts) call node.open(opts)
let level += 1 let level += 1
if node.getVisibleChildCount() == 1 if node.getVisibleChildCount() ==# 1
let node = node.getChildByIndex(0, 1) let node = node.getChildByIndex(0, 1)
else else
break break
@@ -523,8 +537,8 @@ endfunction
" Open an explorer window for this node in the previous window. The explorer " Open an explorer window for this node in the previous window. The explorer
" can be a NERDTree window or a netrw window. " can be a NERDTree window or a netrw window.
function! s:TreeDirNode.openExplorer() function! s:TreeDirNode.openExplorer()
execute "wincmd p" execute 'wincmd p'
execute "edit ".self.path.str({'format':'Edit'}) execute 'edit '.self.path.str({'format':'Edit'})
endfunction endfunction
" FUNCTION: TreeDirNode.openInNewTab(options) {{{1 " FUNCTION: TreeDirNode.openInNewTab(options) {{{1
@@ -562,12 +576,13 @@ function! s:TreeDirNode.refresh()
let files = self._glob('*', 1) + self._glob('.*', 0) let files = self._glob('*', 1) + self._glob('.*', 0)
let newChildNodes = [] let newChildNodes = []
let invalidFilesFound = 0 let invalidFilesFound = 0
let invalidFiles = []
for i in files for i in files
try try
"create a new path and see if it exists in this nodes children "create a new path and see if it exists in this nodes children
let path = g:NERDTreePath.New(i) let path = g:NERDTreePath.New(i)
let newNode = self.getChild(path) let newNode = self.getChild(path)
if newNode != {} if newNode !=# {} && path.str() ==# newNode.path.str()
call newNode.refresh() call newNode.refresh()
call add(newChildNodes, newNode) call add(newChildNodes, newNode)
@@ -578,7 +593,8 @@ function! s:TreeDirNode.refresh()
call add(newChildNodes, newNode) call add(newChildNodes, newNode)
endif endif
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/ catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound = 1 let invalidFilesFound += 1
let invalidFiles += [i]
endtry endtry
endfor endfor
@@ -587,7 +603,7 @@ function! s:TreeDirNode.refresh()
call self.sortChildren() call self.sortChildren()
if invalidFilesFound if invalidFilesFound
call nerdtree#echoWarning("some files could not be loaded into the NERD tree") call nerdtree#echoWarning(invalidFilesFound . ' Invalid file(s): ' . join(invalidFiles, ', '))
endif endif
endif endif
endfunction endfunction
@@ -614,7 +630,7 @@ function! s:TreeDirNode.reveal(path, ...)
let opts = a:0 ? a:1 : {} let opts = a:0 ? a:1 : {}
if !a:path.isUnder(self.path) if !a:path.isUnder(self.path)
throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str() throw 'NERDTree.InvalidArgumentsError: ' . a:path.str() . ' should be under ' . self.path.str()
endif endif
call self.open() call self.open()
@@ -622,11 +638,11 @@ function! s:TreeDirNode.reveal(path, ...)
if self.path.equals(a:path.getParent()) if self.path.equals(a:path.getParent())
let n = self.findNode(a:path) let n = self.findNode(a:path)
" We may be looking for a newly-saved file that isn't in the tree yet. " We may be looking for a newly-saved file that isn't in the tree yet.
if n == {} if n ==# {}
call self.refresh() call self.refresh()
let n = self.findNode(a:path) let n = self.findNode(a:path)
endif endif
if has_key(opts, "open") if has_key(opts, 'open')
call n.open() call n.open()
endif endif
return n return n
@@ -642,8 +658,8 @@ function! s:TreeDirNode.reveal(path, ...)
endfunction endfunction
" FUNCTION: TreeDirNode.removeChild(treenode) {{{1 " FUNCTION: TreeDirNode.removeChild(treenode) {{{1
" Remove the given treenode from "self.children". " Remove the given treenode from self.children.
" Throws "NERDTree.ChildNotFoundError" if the node is not found. " Throws NERDTree.ChildNotFoundError if the node is not found.
" "
" Args: " Args:
" treenode: the node object to remove " treenode: the node object to remove
@@ -655,16 +671,16 @@ function! s:TreeDirNode.removeChild(treenode)
endif endif
endfor endfor
throw "NERDTree.ChildNotFoundError: child node was not found" throw 'NERDTree.ChildNotFoundError: child node was not found'
endfunction endfunction
" FUNCTION: TreeDirNode.sortChildren() {{{1 " FUNCTION: TreeDirNode.sortChildren() {{{1
" Sort "self.children" by alphabetical order and directory priority. " Sort self.children by alphabetical order and directory priority.
function! s:TreeDirNode.sortChildren() function! s:TreeDirNode.sortChildren()
if count(g:NERDTreeSortOrder, '*') < 1 if count(g:NERDTreeSortOrder, '*') < 1
call add(g:NERDTreeSortOrder, '*') call add(g:NERDTreeSortOrder, '*')
endif endif
let CompareFunc = function("nerdtree#compareNodesBySortKey") let CompareFunc = function('nerdtree#compareNodes')
call sort(self.children, CompareFunc) call sort(self.children, CompareFunc)
let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder
endfunction endfunction
@@ -676,7 +692,7 @@ function! s:TreeDirNode.toggleOpen(...)
if self.isOpen ==# 1 if self.isOpen ==# 1
call self.close() call self.close()
else else
if g:NERDTreeCascadeOpenSingleChildDir == 0 if g:NERDTreeCascadeOpenSingleChildDir ==# 0
call self.open(opts) call self.open(opts)
else else
call self.openAlong(opts) call self.openAlong(opts)

View File

@@ -1,7 +1,7 @@
" ============================================================================ " ============================================================================
" CLASS: TreeFileNode " CLASS: TreeFileNode
" "
" This class is the parent of the "TreeDirNode" class and is the "Component" " This class is the parent of the TreeDirNode class and is the 'Component'
" part of the composite design pattern between the NERDTree node classes. " part of the composite design pattern between the NERDTree node classes.
" ============================================================================ " ============================================================================
@@ -42,7 +42,7 @@ function! s:TreeFileNode.cacheParent()
if empty(self.parent) if empty(self.parent)
let parentPath = self.path.getParent() let parentPath = self.path.getParent()
if parentPath.equals(self.path) if parentPath.equals(self.path)
throw "NERDTree.CannotCacheParentError: already at root" throw 'NERDTree.CannotCacheParentError: already at root'
endif endif
let self.parent = s:TreeFileNode.New(parentPath, self.getNerdtree()) let self.parent = s:TreeFileNode.New(parentPath, self.getNerdtree())
endif endif
@@ -195,7 +195,7 @@ endfunction
" FUNCTION: TreeFileNode.isRoot() {{{1 " FUNCTION: TreeFileNode.isRoot() {{{1
function! s:TreeFileNode.isRoot() function! s:TreeFileNode.isRoot()
if !g:NERDTree.ExistsForBuf() if !g:NERDTree.ExistsForBuf()
throw "NERDTree.NoTreeError: No tree exists for the current buffer" throw 'NERDTree.NoTreeError: No tree exists for the current buffer'
endif endif
return self.equals(self.getNerdtree().root) return self.equals(self.getNerdtree().root)
@@ -248,8 +248,8 @@ endfunction
" FUNCTION: TreeFileNode.openExplorer() " FUNCTION: TreeFileNode.openExplorer()
function! s:TreeFileNode.openExplorer() function! s:TreeFileNode.openExplorer()
execute "wincmd p" execute 'wincmd p'
execute "edit ".self.path.getParent().str({'format':'Edit'}) execute 'edit '.self.path.getParent().str({'format':'Edit'})
endfunction endfunction
" FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{1 " FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{1
@@ -265,7 +265,7 @@ function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
if a:isJump if a:isJump
mark ' mark '
endif endif
call cursor(ln, col(".")) call cursor(ln, col('.'))
else else
if a:recurseUpward if a:recurseUpward
let node = self let node = self
@@ -317,17 +317,13 @@ endfunction
" child nodes are rendered only) " child nodes are rendered only)
" for each depth in the tree " for each depth in the tree
function! s:TreeFileNode._renderToString(depth, drawText) function! s:TreeFileNode._renderToString(depth, drawText)
let output = "" let output = ''
if a:drawText ==# 1 if a:drawText ==# 1
let treeParts = repeat(' ', a:depth - 1) let treeParts = repeat(' ', a:depth - 1)
let treeParts .= (self.path.isDirectory || g:NERDTreeDirArrowExpandable ==# '' ? '' : ' ')
if !self.path.isDirectory
let treeParts = treeParts . ' '
endif
let line = treeParts . self.displayString() let line = treeParts . self.displayString()
let output = output . line . "\n" let output = output . line . "\n"
endif endif

View File

@@ -27,94 +27,99 @@ function! s:UI._dumpHelp()
let help = "\" NERDTree (" . nerdtree#version() . ") quickhelp~\n" let help = "\" NERDTree (" . nerdtree#version() . ") quickhelp~\n"
let help .= "\" ============================\n" let help .= "\" ============================\n"
let help .= "\" File node mappings~\n" let help .= "\" File node mappings~\n"
let help .= "\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n" let help .= '" '. (g:NERDTreeMouseMode ==# 3 ? 'single' : 'double') ."-click,\n"
if self.nerdtree.isTabTree() if self.nerdtree.isTabTree()
let help .= "\" ". g:NERDTreeMapActivateNode .": open in prev window\n" let help .= '" '. g:NERDTreeMapActivateNode .": open in prev window\n"
else else
let help .= "\" ". g:NERDTreeMapActivateNode .": open in current window\n" let help .= '" '. g:NERDTreeMapActivateNode .": open in current window\n"
endif endif
if self.nerdtree.isTabTree() if self.nerdtree.isTabTree()
let help .= "\" ". g:NERDTreeMapPreview .": preview\n" let help .= '" '. g:NERDTreeMapPreview .": preview\n"
endif endif
let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let help .= "\" middle-click,\n" let help .= "\" middle-click,\n"
let help .= "\" ". g:NERDTreeMapOpenSplit .": open split\n" let help .= '" '. g:NERDTreeMapOpenSplit .": open split\n"
let help .= "\" ". g:NERDTreeMapPreviewSplit .": preview split\n" let help .= '" '. g:NERDTreeMapPreviewSplit .": preview split\n"
let help .= "\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n" let help .= '" '. g:NERDTreeMapOpenVSplit .": open vsplit\n"
let help .= "\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n" let help .= '" '. g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let help .= "\" ". g:NERDTreeMapCustomOpen .": custom open\n" let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Directory node mappings~\n" let help .= "\" Directory node mappings~\n"
let help .= "\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n" let help .= '" '. (g:NERDTreeMouseMode ==# 1 ? 'double' : 'single') ."-click,\n"
let help .= "\" ". g:NERDTreeMapActivateNode .": open & close node\n" let help .= '" '. g:NERDTreeMapActivateNode .": open & close node\n"
let help .= "\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n" let help .= '" '. g:NERDTreeMapOpenRecursively .": recursively open node\n"
let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let help .= "\" ". g:NERDTreeMapCustomOpen .": custom open\n" let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
let help .= "\" ". g:NERDTreeMapCloseDir .": close parent of node\n" let help .= '" '. g:NERDTreeMapCloseDir .": close parent of node\n"
let help .= "\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n" let help .= '" '. g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let help .= "\" current node recursively\n" let help .= "\" current node recursively\n"
let help .= "\" middle-click,\n" let help .= "\" middle-click,\n"
let help .= "\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n" let help .= '" '. g:NERDTreeMapOpenExpl.": explore selected dir\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Bookmark table mappings~\n" let help .= "\" Bookmark table mappings~\n"
let help .= "\" double-click,\n" let help .= "\" double-click,\n"
let help .= "\" ". g:NERDTreeMapActivateNode .": open bookmark\n" let help .= '" '. g:NERDTreeMapActivateNode .": open bookmark\n"
let help .= "\" ". g:NERDTreeMapPreview .": preview file\n" let help .= '" '. g:NERDTreeMapPreview .": preview file\n"
let help .= "\" ". g:NERDTreeMapPreview .": find dir in tree\n" let help .= '" '. g:NERDTreeMapPreview .": find dir in tree\n"
let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" let help .= '" '. g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" let help .= '" '. g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let help .= "\" ". g:NERDTreeMapCustomOpen .": custom open\n" let help .= '" '. g:NERDTreeMapOpenSplit .": open split\n"
let help .= "\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n" let help .= '" '. g:NERDTreeMapPreviewSplit .": preview split\n"
let help .= '" '. g:NERDTreeMapOpenVSplit .": open vsplit\n"
let help .= '" '. g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let help .= '" '. g:NERDTreeMapCustomOpen .": custom open\n"
let help .= '" '. g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Tree navigation mappings~\n" let help .= "\" Tree navigation mappings~\n"
let help .= "\" ". g:NERDTreeMapJumpRoot .": go to root\n" let help .= '" '. g:NERDTreeMapJumpRoot .": go to root\n"
let help .= "\" ". g:NERDTreeMapJumpParent .": go to parent\n" let help .= '" '. g:NERDTreeMapJumpParent .": go to parent\n"
let help .= "\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n" let help .= '" '. g:NERDTreeMapJumpFirstChild .": go to first child\n"
let help .= "\" ". g:NERDTreeMapJumpLastChild .": go to last child\n" let help .= '" '. g:NERDTreeMapJumpLastChild .": go to last child\n"
let help .= "\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n" let help .= '" '. g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let help .= "\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n" let help .= '" '. g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Filesystem mappings~\n" let help .= "\" Filesystem mappings~\n"
let help .= "\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n" let help .= '" '. g:NERDTreeMapChangeRoot .": change tree root to the\n"
let help .= "\" selected dir\n" let help .= "\" selected dir\n"
let help .= "\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n" let help .= '" '. g:NERDTreeMapUpdir .": move tree root up a dir\n"
let help .= "\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n" let help .= '" '. g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let help .= "\" but leave old root open\n" let help .= "\" but leave old root open\n"
let help .= "\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n" let help .= '" '. g:NERDTreeMapRefresh .": refresh cursor dir\n"
let help .= "\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n" let help .= '" '. g:NERDTreeMapRefreshRoot .": refresh current root\n"
let help .= "\" ". g:NERDTreeMapMenu .": Show menu\n" let help .= '" '. g:NERDTreeMapMenu .": Show menu\n"
let help .= "\" ". g:NERDTreeMapChdir .":change the CWD to the\n" let help .= '" '. g:NERDTreeMapChdir .":change the CWD to the\n"
let help .= "\" selected dir\n" let help .= "\" selected dir\n"
let help .= "\" ". g:NERDTreeMapCWD .":change tree root to CWD\n" let help .= '" '. g:NERDTreeMapCWD .":change tree root to CWD\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Tree filtering mappings~\n" let help .= "\" Tree filtering mappings~\n"
let help .= "\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (self.getShowHidden() ? "on" : "off") . ")\n" let help .= '" '. g:NERDTreeMapToggleHidden .': hidden files (' . (self.getShowHidden() ? 'on' : 'off') . ")\n"
let help .= "\" ". g:NERDTreeMapToggleFilters .": file filters (" . (self.isIgnoreFilterEnabled() ? "on" : "off") . ")\n" let help .= '" '. g:NERDTreeMapToggleFilters .': file filters (' . (self.isIgnoreFilterEnabled() ? 'on' : 'off') . ")\n"
let help .= "\" ". g:NERDTreeMapToggleFiles .": files (" . (self.getShowFiles() ? "on" : "off") . ")\n" let help .= '" '. g:NERDTreeMapToggleFiles .': files (' . (self.getShowFiles() ? 'on' : 'off') . ")\n"
let help .= "\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (self.getShowBookmarks() ? "on" : "off") . ")\n" let help .= '" '. g:NERDTreeMapToggleBookmarks .': bookmarks (' . (self.getShowBookmarks() ? 'on' : 'off') . ")\n"
let help .= '" '. g:NERDTreeMapToggleFileLines .': files lines (' . (self.getShowFileLines() ? 'on' : 'off') . ")\n"
" add quickhelp entries for each custom key map " add quickhelp entries for each custom key map
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Custom mappings~\n" let help .= "\" Custom mappings~\n"
for i in g:NERDTreeKeyMap.All() for i in g:NERDTreeKeyMap.All()
if !empty(i.quickhelpText) if !empty(i.quickhelpText)
let help .= "\" ". i.key .": ". i.quickhelpText ."\n" let help .= '" '. i.key .': '. i.quickhelpText ."\n"
endif endif
endfor endfor
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Other mappings~\n" let help .= "\" Other mappings~\n"
let help .= "\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n" let help .= '" '. g:NERDTreeMapQuit .": Close the NERDTree window\n"
let help .= "\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n" let help .= '" '. g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let help .= "\" the NERDTree window\n" let help .= "\" the NERDTree window\n"
let help .= "\" ". g:NERDTreeMapHelp .": toggle help\n" let help .= '" '. g:NERDTreeMapHelp .": toggle help\n"
let help .= "\"\n\" ----------------------------\n" let help .= "\"\n\" ----------------------------\n"
let help .= "\" Bookmark commands~\n" let help .= "\" Bookmark commands~\n"
let help .= "\" :Bookmark [<name>]\n" let help .= "\" :Bookmark [<name>]\n"
@@ -128,7 +133,7 @@ function! s:UI._dumpHelp()
let help .= "\" :EditBookmarks\n" let help .= "\" :EditBookmarks\n"
silent! put =help silent! put =help
elseif !self.isMinimal() elseif !self.isMinimal()
let help ="\" Press ". g:NERDTreeMapHelp ." for help\n" let help ='" Press '. g:NERDTreeMapHelp ." for help\n"
silent! put =help silent! put =help
endif endif
endfunction endfunction
@@ -143,13 +148,14 @@ function! s:UI.New(nerdtree)
let newObj._showFiles = g:NERDTreeShowFiles let newObj._showFiles = g:NERDTreeShowFiles
let newObj._showHidden = g:NERDTreeShowHidden let newObj._showHidden = g:NERDTreeShowHidden
let newObj._showBookmarks = g:NERDTreeShowBookmarks let newObj._showBookmarks = g:NERDTreeShowBookmarks
let newObj._showFileLines = g:NERDTreeFileLines
return newObj return newObj
endfunction endfunction
" FUNCTION: s:UI.getPath(ln) {{{1 " FUNCTION: s:UI.getPath(ln) {{{1
" Return the "Path" object for the node that is rendered on the given line " Return the Path object for the node that is rendered on the given line
" number. If the "up a dir" line is selected, return the "Path" object for " number. If the 'up a dir' line is selected, return the Path object for
" the parent of the root. Return the empty dictionary if the given line " the parent of the root. Return the empty dictionary if the given line
" does not reference a tree node. " does not reference a tree node.
function! s:UI.getPath(ln) function! s:UI.getPath(ln)
@@ -157,7 +163,7 @@ function! s:UI.getPath(ln)
let rootLine = self.getRootLineNum() let rootLine = self.getRootLineNum()
if a:ln == rootLine if a:ln ==# rootLine
return self.nerdtree.root.path return self.nerdtree.root.path
endif endif
@@ -174,7 +180,7 @@ function! s:UI.getPath(ln)
" remove the tree parts and the leading space " remove the tree parts and the leading space
let curFile = self._stripMarkup(line) let curFile = self._stripMarkup(line)
let dir = "" let dir = ''
let lnum = a:ln let lnum = a:ln
while lnum > 0 while lnum > 0
let lnum = lnum - 1 let lnum = lnum - 1
@@ -182,7 +188,7 @@ function! s:UI.getPath(ln)
let curLineStripped = self._stripMarkup(curLine) let curLineStripped = self._stripMarkup(curLine)
" have we reached the top of the tree? " have we reached the top of the tree?
if lnum == rootLine if lnum ==# rootLine
let dir = self.nerdtree.root.path.str({'format': 'UI'}) . dir let dir = self.nerdtree.root.path.str({'format': 'UI'}) . dir
break break
endif endif
@@ -191,7 +197,7 @@ function! s:UI.getPath(ln)
if lpindent < indent if lpindent < indent
let indent = indent - 1 let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir let dir = substitute (curLineStripped,'^\\', '', '') . dir
continue continue
endif endif
endif endif
@@ -219,17 +225,17 @@ function! s:UI.getLineNum(node)
let l:currentLine = getline(l:lineNumber) let l:currentLine = getline(l:lineNumber)
let l:indentLevel = self._indentLevelFor(l:currentLine) let l:indentLevel = self._indentLevelFor(l:currentLine)
if l:indentLevel != l:currentPathComponent if l:indentLevel !=# l:currentPathComponent
continue continue
endif endif
let l:currentLine = self._stripMarkup(l:currentLine) let l:currentLine = self._stripMarkup(l:currentLine)
let l:currentPath = join(l:pathComponents, '/') . '/' . l:currentLine let l:currentPath = join(l:pathComponents, '/') . '/' . l:currentLine
" Directories: If the current path "starts with" the full path, then " Directories: If the current path 'starts with' the full path, then
" either the paths are equal or the line is a cascade containing the " either the paths are equal or the line is a cascade containing the
" full path. " full path.
if l:fullPath[-1:] == '/' && stridx(l:currentPath, l:fullPath) == 0 if l:fullPath[-1:] ==# '/' && stridx(l:currentPath, l:fullPath) ==# 0
return l:lineNumber return l:lineNumber
endif endif
@@ -240,7 +246,7 @@ function! s:UI.getLineNum(node)
" Otherwise: If the full path starts with the current path and the " Otherwise: If the full path starts with the current path and the
" current path is a directory, we add a new path component. " current path is a directory, we add a new path component.
if stridx(l:fullPath, l:currentPath) == 0 && l:currentPath[-1:] == '/' if stridx(l:fullPath, l:currentPath) ==# 0 && l:currentPath[-1:] ==# '/'
let l:currentLine = substitute(l:currentLine, '/\s*$', '', '') let l:currentLine = substitute(l:currentLine, '/\s*$', '', '')
call add(l:pathComponents, l:currentLine) call add(l:pathComponents, l:currentLine)
let l:currentPathComponent += 1 let l:currentPathComponent += 1
@@ -280,11 +286,20 @@ function! s:UI.getShowHidden()
return self._showHidden return self._showHidden
endfunction endfunction
" FUNCTION: s:UI.getShowFileLines() {{{1
function! s:UI.getShowFileLines()
return self._showFileLines
endfunction
" FUNCTION: s:UI._indentLevelFor(line) {{{1 " FUNCTION: s:UI._indentLevelFor(line) {{{1
function! s:UI._indentLevelFor(line) function! s:UI._indentLevelFor(line)
" Replace multi-character DirArrows with a single space so the " Replace multi-character DirArrows with a single space so the
" indentation calculation doesn't get messed up. " indentation calculation doesn't get messed up.
let l:line = substitute(substitute(a:line, '\V'.g:NERDTreeDirArrowExpandable, ' ', ''), '\V'.g:NERDTreeDirArrowCollapsible, ' ', '') if g:NERDTreeDirArrowExpandable ==# ''
let l:line = ' '.a:line
else
let l:line = substitute(substitute(a:line, '\V'.g:NERDTreeDirArrowExpandable, ' ', ''), '\V'.g:NERDTreeDirArrowCollapsible, ' ', '')
endif
let leadChars = match(l:line, '\M\[^ ]') let leadChars = match(l:line, '\M\[^ ]')
return leadChars / s:UI.IndentWid() return leadChars / s:UI.IndentWid()
endfunction endfunction
@@ -296,7 +311,7 @@ endfunction
" FUNCTION: s:UI.isIgnoreFilterEnabled() {{{1 " FUNCTION: s:UI.isIgnoreFilterEnabled() {{{1
function! s:UI.isIgnoreFilterEnabled() function! s:UI.isIgnoreFilterEnabled()
return self._ignoreEnabled == 1 return self._ignoreEnabled ==# 1
endfunction endfunction
" FUNCTION: s:UI.isMinimal() {{{1 " FUNCTION: s:UI.isMinimal() {{{1
@@ -313,21 +328,21 @@ endfunction
function! s:UI._renderBookmarks() function! s:UI._renderBookmarks()
if !self.isMinimal() if !self.isMinimal()
call setline(line(".")+1, ">----------Bookmarks----------") call setline(line('.')+1, '>----------Bookmarks----------')
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
endif endif
if g:NERDTreeBookmarksSort == 1 || g:NERDTreeBookmarksSort == 2 if g:NERDTreeBookmarksSort ==# 1 || g:NERDTreeBookmarksSort ==# 2
call g:NERDTreeBookmark.SortBookmarksList() call g:NERDTreeBookmark.SortBookmarksList()
endif endif
for i in g:NERDTreeBookmark.Bookmarks() for i in g:NERDTreeBookmark.Bookmarks()
call setline(line(".")+1, i.str()) call setline(line('.')+1, i.str())
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
endfor endfor
call setline(line(".")+1, '') call setline(line('.')+1, '')
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
endfunction endfunction
" FUNCTION: s:UI.restoreScreenState() {{{1 " FUNCTION: s:UI.restoreScreenState() {{{1
@@ -340,13 +355,13 @@ function! s:UI.restoreScreenState()
if !has_key(self, '_screenState') if !has_key(self, '_screenState')
return return
endif endif
call nerdtree#exec("silent vertical resize " . self._screenState['oldWindowSize'], 1) call nerdtree#exec('silent vertical resize ' . self._screenState['oldWindowSize'], 1)
let old_scrolloff=&scrolloff let old_scrolloff=&scrolloff
let &scrolloff=0 let &scrolloff=0
call cursor(self._screenState['oldTopLine'], 0) call cursor(self._screenState['oldTopLine'], 0)
normal! zt normal! zt
call setpos(".", self._screenState['oldPos']) call setpos('.', self._screenState['oldPos'])
let &scrolloff=old_scrolloff let &scrolloff=old_scrolloff
endfunction endfunction
@@ -358,10 +373,10 @@ function! s:UI.saveScreenState()
let self._screenState = {} let self._screenState = {}
try try
call g:NERDTree.CursorToTreeWin() call g:NERDTree.CursorToTreeWin()
let self._screenState['oldPos'] = getpos(".") let self._screenState['oldPos'] = getpos('.')
let self._screenState['oldTopLine'] = line("w0") let self._screenState['oldTopLine'] = line('w0')
let self._screenState['oldWindowSize']= winwidth("") let self._screenState['oldWindowSize'] = winnr('$')==1 ? g:NERDTreeWinSize : winwidth('')
call nerdtree#exec(win . "wincmd w", 1) call nerdtree#exec(win . 'wincmd w', 1)
catch catch
endtry endtry
endfunction endfunction
@@ -387,9 +402,9 @@ function! s:UI.render()
" remember the top line of the buffer and the current line so we can " remember the top line of the buffer and the current line so we can
" restore the view exactly how it was " restore the view exactly how it was
let curLine = line(".") let curLine = line('.')
let curCol = col(".") let curCol = col('.')
let topLine = line("w0") let topLine = line('w0')
" delete all lines in the buffer (being careful not to clobber a register) " delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _ silent 1,$delete _
@@ -398,8 +413,8 @@ function! s:UI.render()
" delete the blank line before the help and add one after it " delete the blank line before the help and add one after it
if !self.isMinimal() if !self.isMinimal()
call setline(line(".")+1, "") call setline(line('.')+1, '')
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
endif endif
if self.getShowBookmarks() if self.getShowBookmarks()
@@ -408,14 +423,14 @@ function! s:UI.render()
" add the 'up a dir' line " add the 'up a dir' line
if !self.isMinimal() if !self.isMinimal()
call setline(line(".")+1, s:UI.UpDirLine()) call setline(line('.')+1, s:UI.UpDirLine())
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
endif endif
" draw the header line " draw the header line
let header = self.nerdtree.root.path.str({'format': 'UI', 'truncateTo': winwidth(0)}) let header = self.nerdtree.root.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header) call setline(line('.')+1, header)
call cursor(line(".")+1, col(".")) call cursor(line('.')+1, col('.'))
" draw the tree " draw the tree
silent put =self.nerdtree.root.renderToString() silent put =self.nerdtree.root.renderToString()
@@ -443,13 +458,13 @@ function! s:UI.renderViewSavingPosition()
" go up the tree till we find a node that will be visible or till we run " go up the tree till we find a node that will be visible or till we run
" out of nodes " out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot() while currentNode !=# {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent let currentNode = currentNode.parent
endwhile endwhile
call self.render() call self.render()
if currentNode != {} if currentNode !=# {}
call currentNode.putCursorHere(0, 0) call currentNode.putCursorHere(0, 0)
endif endif
endfunction endfunction
@@ -504,15 +519,26 @@ function! s:UI.toggleShowHidden()
call self.centerView() call self.centerView()
endfunction endfunction
" FUNCTION: s:UI.toggleShowFileLines() {{{1
" toggles the display of file lines
function! s:UI.toggleShowFileLines()
let self._showFileLines = !self._showFileLines
call self.nerdtree.root.refresh()
call self.renderViewSavingPosition()
call self.centerView()
endfunction
" FUNCTION: s:UI.toggleZoom() {{{1 " FUNCTION: s:UI.toggleZoom() {{{1
" zoom (maximize/minimize) the NERDTree window " zoom (maximize/minimize) the NERDTree window
function! s:UI.toggleZoom() function! s:UI.toggleZoom()
if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed if exists('b:NERDTreeZoomed') && b:NERDTreeZoomed
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize setlocal nowinfixwidth
call nerdtree#exec("silent vertical resize ". size, 1) wincmd =
setlocal winfixwidth
call nerdtree#exec('silent vertical resize '. g:NERDTreeWinSize, 1)
let b:NERDTreeZoomed = 0 let b:NERDTreeZoomed = 0
else else
call nerdtree#exec("vertical resize ". get(g:, 'NERDTreeWinSizeMax', ''), 1) call nerdtree#exec('vertical resize '. get(g:, 'NERDTreeWinSizeMax', ''), 1)
let b:NERDTreeZoomed = 1 let b:NERDTreeZoomed = 1
endif endif
endfunction endfunction

View File

@@ -9,7 +9,7 @@
" See http://sam.zoy.org/wtfpl/COPYING for more details. " See http://sam.zoy.org/wtfpl/COPYING for more details.
" "
" ============================================================================ " ============================================================================
if exists("g:loaded_nerdtree_exec_menuitem") if exists('g:loaded_nerdtree_exec_menuitem')
finish finish
endif endif
let g:loaded_nerdtree_exec_menuitem = 1 let g:loaded_nerdtree_exec_menuitem = 1
@@ -32,9 +32,9 @@ function! NERDTreeExecFile()
let cmd = treenode.path.str({'escape': 1}) let cmd = treenode.path.str({'escape': 1})
let cmd = input(':!', cmd . ' ') let cmd = input(':!', cmd . ' ')
if cmd != '' if cmd !=# ''
exec ':!' . cmd exec ':!' . cmd
else else
echo "Aborted" echo 'Aborted'
endif endif
endfunction endfunction

View File

@@ -9,13 +9,13 @@
" See http://sam.zoy.org/wtfpl/COPYING for more details. " See http://sam.zoy.org/wtfpl/COPYING for more details.
" "
" ============================================================================ " ============================================================================
if exists("g:loaded_nerdtree_fs_menu") if exists('g:loaded_nerdtree_fs_menu')
finish finish
endif endif
let g:loaded_nerdtree_fs_menu = 1 let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file "Automatically delete the buffer after deleting or renaming a file
if !exists("g:NERDTreeAutoDeleteBuffer") if !exists('g:NERDTreeAutoDeleteBuffer')
let g:NERDTreeAutoDeleteBuffer = 0 let g:NERDTreeAutoDeleteBuffer = 0
endif endif
@@ -23,65 +23,75 @@ call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callbac
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'}) call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'}) call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has("gui_mac") || has("gui_macvim") || has("mac") if nerdtree#runningMac()
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'}) call NERDTreeAddMenuItem({'text': '(r)eveal the current node in the Finder', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'}) call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'}) call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif endif
if executable("xdg-open") if executable('xdg-open')
call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'}) call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'}) call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
endif endif
if nerdtree#runningWindows()
call NERDTreeAddMenuItem({'text': '(r)eveal the current node in the Explorer', 'shortcut': 'r', 'callback': 'NERDTreeRevealInExplorer'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileWindows'})
endif
if g:NERDTreePath.CopyingSupported() if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'}) call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif endif
call NERDTreeAddMenuItem({'text': (has("clipboard")?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'}) call NERDTreeAddMenuItem({'text': (has('clipboard')?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
if has("unix") || has("osx") if has('unix') || has('osx')
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'}) call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
call NERDTreeAddMenuItem({'text': '(C)hange node permissions', 'shortcut':'C', 'callback': 'NERDTreeChangePermissions'})
else else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'}) call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif endif
if exists('*system')
call NERDTreeAddMenuItem({'text': 'Run (s)ystem command in this directory', 'shortcut':'s', 'callback': 'NERDTreeSystemCommand'})
endif
"FUNCTION: s:inputPrompt(action){{{1 "FUNCTION: s:inputPrompt(action){{{1
"returns the string that should be prompted to the user for the given action "returns the string that should be prompted to the user for the given action
" "
"Args: "Args:
"action: the action that is being performed, e.g. 'delete' "action: the action that is being performed, e.g. 'delete'
function! s:inputPrompt(action) function! s:inputPrompt(action)
if a:action == "add" if a:action ==# 'add'
let title = "Add a childnode" let title = 'Add a childnode'
let info = "Enter the dir/file name to be created. Dirs end with a '/'" let info = "Enter the dir/file name to be created. Dirs end with a '/'"
let minimal = "Add node:" let minimal = 'Add node:'
elseif a:action == "copy" elseif a:action ==# 'copy'
let title = "Copy the current node" let title = 'Copy the current node'
let info = "Enter the new path to copy the node to:" let info = 'Enter the new path to copy the node to:'
let minimal = "Copy to:" let minimal = 'Copy to:'
elseif a:action == "delete" elseif a:action ==# 'delete'
let title = "Delete the current node" let title = 'Delete the current node'
let info = "Are you sure you wish to delete the node:" let info = 'Are you sure you wish to delete the node:'
let minimal = "Delete?" let minimal = 'Delete?'
elseif a:action == "deleteNonEmpty" elseif a:action ==# 'deleteNonEmpty'
let title = "Delete the current node" let title = 'Delete the current node'
let info = "STOP! Directory is not empty! To delete, type 'yes'" let info = "STOP! Directory is not empty! To delete, type 'yes'"
let minimal = "Delete directory?" let minimal = 'Delete directory?'
elseif a:action == "move" elseif a:action ==# 'move'
let title = "Rename the current node" let title = 'Rename the current node'
let info = "Enter the new path for the node:" let info = 'Enter the new path for the node:'
let minimal = "Move to:" let minimal = 'Move to:'
endif endif
if g:NERDTreeMenuController.isMinimal() if g:NERDTreeMenuController.isMinimal()
redraw! " Clear the menu redraw! " Clear the menu
return minimal . " " return minimal . ' '
else else
let divider = "==========================================================" let divider = '=========================================================='
return title . "\n" . divider . "\n" . info . "\n" return title . "\n" . divider . "\n" . info . "\n"
end end
endfunction endfunction
@@ -114,14 +124,14 @@ function! s:promptToDelBuffer(bufnum, msg)
let l:listedBufferCount = 0 let l:listedBufferCount = 0
endif endif
if l:listedBufferCount > 1 if l:listedBufferCount > 1
call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':bnext! ' | endif", 1) call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':bnext! ' | endif", 1)
else else
call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif", 1) call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':enew! ' | endif", 1)
endif endif
call nerdtree#exec("tabnext " . s:originalTabNumber, 1) call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . "wincmd w", 1) call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
" 3. We don't need a previous buffer anymore " 3. We don't need a previous buffer anymore
call nerdtree#exec("bwipeout! " . a:bufnum, 0) call nerdtree#exec('bwipeout! ' . a:bufnum, 0)
endif endif
endfunction endfunction
@@ -140,18 +150,38 @@ function! s:renameBuffer(bufNum, newNodeName, isDirectory)
let quotedFileName = fnameescape(a:newNodeName) let quotedFileName = fnameescape(a:newNodeName)
let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'}) let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
endif endif
" 1. ensure that a new buffer is loaded
call nerdtree#exec("badd " . quotedFileName, 1)
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr() let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr() let s:originalWindowNumber = winnr()
call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufNum . " | exec ':e! " . editStr . "' | endif", 1) let l:tempBufferName = 'NERDTreeRenameTempBuffer'
call nerdtree#exec("tabnext " . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . "wincmd w", 1) " 1. swap deleted file buffer with a temporary one
" 3. We don't need a previous buffer anymore " this step is needed to compensate for case insensitive filesystems
" 1.1. create an intermediate(temporary) buffer
call nerdtree#exec('badd ' . l:tempBufferName, 0)
let l:tempBufNum = bufnr(l:tempBufferName)
" 1.2. ensure that all windows which display the just deleted filename
" display the new temp buffer.
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufNum . " | exec ':e! " . l:tempBufferName . "' | endif", 0)
" 1.3. We don't need the deleted file buffer anymore
try try
call nerdtree#exec("confirm bwipeout " . a:bufNum, 0) call nerdtree#exec('confirm bwipeout ' . a:bufNum, 0)
catch
" This happens when answering Cancel if confirmation is needed. Do nothing.
endtry
" 2. swap temporary buffer with the new filename buffer
" 2.1. create the actual new file buffer
call nerdtree#exec('badd ' . quotedFileName, 0)
" 2.2. ensure that all windows which display the temporary buffer
" display a buffer for the new filename.
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . l:tempBufNum . " | exec ':e! " . editStr . "' | endif", 0)
call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
" 2.3. We don't need the temporary buffer anymore
try
call nerdtree#exec('confirm bwipeout ' . l:tempBufNum, 0)
catch catch
" This happens when answering Cancel if confirmation is needed. Do nothing. " This happens when answering Cancel if confirmation is needed. Do nothing.
endtry endtry
@@ -160,11 +190,11 @@ endfunction
"FUNCTION: NERDTreeAddNode(){{{1 "FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode() function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected() let curDirNode = g:NERDTreeDirNode.GetSelected()
let prompt = s:inputPrompt("add") let prompt = s:inputPrompt('add')
let newNodeName = input(prompt, curDirNode.path.str() . g:NERDTreePath.Slash(), "file") let newNodeName = substitute(input(prompt, curDirNode.path.str() . nerdtree#slash(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
if newNodeName ==# '' if newNodeName ==# ''
call nerdtree#echo("Node Creation Aborted.") call nerdtree#echo('Node Creation Aborted.')
return return
endif endif
@@ -187,26 +217,49 @@ function! NERDTreeAddNode()
redraw! redraw!
catch /^NERDTree/ catch /^NERDTree/
call nerdtree#echoWarning("Node Not Created.") call nerdtree#echoWarning('Node Not Created.')
endtry endtry
endfunction endfunction
"FUNCTION: NERDTreeMoveNode(){{{1 "FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode() function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected() let curNode = g:NERDTreeFileNode.GetSelected()
let prompt = s:inputPrompt("move") let prompt = s:inputPrompt('move')
let newNodePath = input(prompt, curNode.path.str(), "file") let newNodePath = input(prompt, curNode.path.str(), 'file')
while filereadable(newNodePath)
" allow renames with different casing when g:NERDTreeCaseSensitiveFS
" is set to either 0 or 3 and the 2 paths are equal
if (g:NERDTreeCaseSensitiveFS == 0 || g:NERDTreeCaseSensitiveFS == 3) &&
\nerdtree#pathEquals(curNode.path.str(), newNodePath)
break
endif
call nerdtree#echoWarning('This destination already exists, Try again.')
" inform the user about the flag if we think it is a false positive
" when g:NERDTreeCaseSensitiveFS is set to 2
if g:NERDTreeCaseSensitiveFS == 2 &&
\!nerdtree#osDefaultCaseSensitiveFS() &&
\nerdtree#pathEquals(curNode.path.str(), newNodePath)
echon "\n(If it is a false positive please consider assigning NERDTreeCaseSensitiveFS's value)"
endif
" prompt the user again
let newNodePath = substitute(input(prompt, curNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
endwhile
if newNodePath ==# '' if newNodePath ==# ''
call nerdtree#echo("Node Renaming Aborted.") call nerdtree#echo('Node Renaming Aborted.')
return return
endif endif
try try
if curNode.path.isDirectory if curNode.path.isDirectory
let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# curNode.path.str() . "/.*"') let l:curPath = escape(curNode.path.str(),'\') . (nerdtree#runningWindows()?'\\':'/') . '.*'
let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# "'.escape(l:curPath,'\').'"')
else else
let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()') let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
endif endif
call curNode.rename(newNodePath) call curNode.rename(newNodePath)
@@ -221,9 +274,9 @@ function! NERDTreeMoveNode()
" renamed files. " renamed files.
if !empty(l:openBuffers) if !empty(l:openBuffers)
if curNode.path.isDirectory if curNode.path.isDirectory
echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . ". Replace these buffers with the new files? (yN)" echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . '. Replace these buffers with the new files? (yN)'
else else
echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . ". Replace this buffer with the new file? (yN)" echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . '. Replace this buffer with the new file? (yN)'
endif endif
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y' if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
for bufNum in l:openBuffers for bufNum in l:openBuffers
@@ -236,24 +289,22 @@ function! NERDTreeMoveNode()
redraw! redraw!
catch /^NERDTree/ catch /^NERDTree/
call nerdtree#echoWarning("Node Not Renamed.") call nerdtree#echoWarning('Node Not Renamed.')
endtry endtry
endfunction endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1 " FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode() function! NERDTreeDeleteNode()
let l:shellslash = &shellslash
let &shellslash = 0
let currentNode = g:NERDTreeFileNode.GetSelected() let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0 let confirmed = 0
if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) || if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
\ (len(currentNode._glob('*', 1)) > 0)) \ (len(currentNode._glob('*', 1)) > 0))
let prompt = s:inputPrompt("deleteNonEmpty") . currentNode.path.str() . ": " let prompt = s:inputPrompt('deleteNonEmpty') . currentNode.path.str() . ': '
let choice = input(prompt) let choice = input(prompt)
let confirmed = choice ==# 'yes' let confirmed = choice ==# 'yes'
else else
let prompt = s:inputPrompt("delete") . currentNode.path.str() . " (yN): " let prompt = s:inputPrompt('delete') . currentNode.path.str() . ' (yN): '
echo prompt echo prompt
let choice = nr2char(getchar()) let choice = nr2char(getchar())
let confirmed = choice ==# 'y' let confirmed = choice ==# 'y'
@@ -266,30 +317,29 @@ function! NERDTreeDeleteNode()
"if the node is open in a buffer, ask the user if they want to "if the node is open in a buffer, ask the user if they want to
"close that buffer "close that buffer
let bufnum = bufnr("^".currentNode.path.str()."$") let bufnum = bufnr('^'.currentNode.path.str().'$')
if buflisted(bufnum) if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? ' (hidden)' : '') .'. Delete this buffer? (yN)'
call s:promptToDelBuffer(bufnum, prompt) call s:promptToDelBuffer(bufnum, prompt)
endif endif
redraw! redraw!
catch /^NERDTree/ catch /^NERDTree/
call nerdtree#echoWarning("Could not remove node") call nerdtree#echoWarning('Could not remove node')
endtry endtry
else else
call nerdtree#echo("delete aborted") call nerdtree#echo('delete aborted')
endif endif
let &shellslash = l:shellslash
endfunction endfunction
" FUNCTION: NERDTreeListNode() {{{1 " FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode() function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected() let treenode = g:NERDTreeFileNode.GetSelected()
if !empty(treenode) if !empty(treenode)
let s:uname = system("uname") let s:uname = system('uname')
let stat_cmd = 'stat -c "%s" ' let stat_cmd = 'stat -c "%s" '
if s:uname =~? "Darwin" if s:uname =~? 'Darwin'
let stat_cmd = 'stat -f "%z" ' let stat_cmd = 'stat -f "%z" '
endif endif
@@ -300,7 +350,7 @@ function! NERDTreeListNode()
let metadata = split(system(cmd),'\n') let metadata = split(system(cmd),'\n')
call nerdtree#echo(metadata[0]) call nerdtree#echo(metadata[0])
else else
call nerdtree#echo("No information available") call nerdtree#echo('No information available')
endif endif
endfunction endfunction
@@ -310,10 +360,10 @@ function! NERDTreeListNodeWin32()
if !empty(l:node) if !empty(l:node)
let l:path = l:node.path.str() let l:path = l:node.path.str()
call nerdtree#echo(printf("%s:%s MOD:%s BYTES:%d PERMISSIONS:%s", call nerdtree#echo(printf('%s:%s MOD:%s BYTES:%d PERMISSIONS:%s',
\ toupper(getftype(l:path)), \ toupper(getftype(l:path)),
\ fnamemodify(l:path, ':t'), \ fnamemodify(l:path, ':t'),
\ strftime("%c", getftime(l:path)), \ strftime('%c', getftime(l:path)),
\ getfsize(l:path), \ getfsize(l:path),
\ getfperm(l:path))) \ getfperm(l:path)))
return return
@@ -322,21 +372,42 @@ function! NERDTreeListNodeWin32()
call nerdtree#echo('node not recognized') call nerdtree#echo('node not recognized')
endfunction endfunction
" FUNCTION: NERDTreeChangePermissions() {{{1
function! NERDTreeChangePermissions()
let l:node = g:NERDTreeFileNode.GetSelected()
let l:prompt = "change node permissions (chmod args): "
let l:newNodePerm = input(l:prompt)
if !empty(l:node)
let l:path = l:node.path.str()
let l:cmd = 'chmod ' .. newNodePerm .. ' ' .. path
let l:error = split(system(l:cmd), '\n')
if !empty(l:error)
call nerdtree#echo(l:error[0])
endif
call b:NERDTree.root.refresh()
call b:NERDTree.render()
return
endif
call nerdtree#echo('node not recognized')
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1 " FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode() function! NERDTreeCopyNode()
let l:shellslash = &shellslash
let &shellslash = 0
let currentNode = g:NERDTreeFileNode.GetSelected() let currentNode = g:NERDTreeFileNode.GetSelected()
let prompt = s:inputPrompt("copy") let prompt = s:inputPrompt('copy')
let newNodePath = input(prompt, currentNode.path.str(), "file") let newNodePath = substitute(input(prompt, currentNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
if newNodePath != "" if newNodePath !=# ''
"strip trailing slash "strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '') let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1 let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath) if currentNode.path.copyingWillOverwrite(newNodePath)
call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)") call nerdtree#echo('Warning: copying may overwrite files! Continue? (yN)')
let choice = nr2char(getchar()) let choice = nr2char(getchar())
let confirmed = choice ==# 'y' let confirmed = choice ==# 'y'
endif endif
@@ -355,67 +426,132 @@ function! NERDTreeCopyNode()
call newNode.putCursorHere(0, 0) call newNode.putCursorHere(0, 0)
endif endif
catch /^NERDTree/ catch /^NERDTree/
call nerdtree#echoWarning("Could not copy node") call nerdtree#echoWarning('Could not copy node')
endtry endtry
endif endif
else else
call nerdtree#echo("Copy aborted.") call nerdtree#echo('Copy aborted.')
endif endif
let &shellslash = l:shellslash
redraw! redraw!
endfunction endfunction
" FUNCTION: NERDTreeCopyPath() {{{1 " FUNCTION: NERDTreeCopyPath() {{{1
function! NERDTreeCopyPath() function! NERDTreeCopyPath()
let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str() let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
if has("clipboard") if has('clipboard')
let @* = l:nodePath if &clipboard ==# 'unnamedplus'
call nerdtree#echo("The path [" . l:nodePath . "] was copied to your clipboard.") let @+ = l:nodePath
else
let @* = l:nodePath
endif
call nerdtree#echo('The path [' . l:nodePath . '] was copied to your clipboard.')
else else
call nerdtree#echo("The full path is: " . l:nodePath) call nerdtree#echo('The full path is: ' . l:nodePath)
endif endif
endfunction endfunction
" FUNCTION: NERDTreeQuickLook() {{{1 " FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook() function! NERDTreeQuickLook()
let treenode = g:NERDTreeFileNode.GetSelected() let l:node = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'") if empty(l:node)
return
endif endif
call system('qlmanage -p 2>/dev/null ' . shellescape(l:node.path.str()))
endfunction endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1 " FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder() function! NERDTreeRevealInFinder()
let treenode = g:NERDTreeFileNode.GetSelected() let l:node = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open -R '" . treenode.path.str() . "'") if empty(l:node)
return
endif endif
call system('open -R ' . shellescape(l:node.path.str()))
endfunction endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1 " FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile() function! NERDTreeExecuteFile()
let treenode = g:NERDTreeFileNode.GetSelected() let l:node = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open '" . treenode.path.str() . "'") if empty(l:node)
return
endif endif
call system('open ' . shellescape(l:node.path.str()))
endfunction endfunction
" FUNCTION: NERDTreeRevealFileLinux() {{{1 " FUNCTION: NERDTreeRevealFileLinux() {{{1
function! NERDTreeRevealFileLinux() function! NERDTreeRevealFileLinux()
let treenode = g:NERDTreeFileNode.GetSelected() let l:node = g:NERDTreeFileNode.GetSelected()
let parentnode = treenode.parent
if parentnode != {} if empty(l:node)
call system("xdg-open '" . parentnode.path.str() . "' &") return
endif endif
" Handle the edge case of "/", which has no parent.
if l:node.path.str() ==# '/'
call system('xdg-open /')
return
endif
if empty(l:node.parent)
return
endif
call system('xdg-open ' . shellescape(l:node.parent.path.str()))
endfunction endfunction
" FUNCTION: NERDTreeExecuteFileLinux() {{{1 " FUNCTION: NERDTreeExecuteFileLinux() {{{1
function! NERDTreeExecuteFileLinux() function! NERDTreeExecuteFileLinux()
let treenode = g:NERDTreeFileNode.GetSelected() let l:node = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("xdg-open '" . treenode.path.str() . "' &") if empty(l:node)
return
endif endif
call system('xdg-open ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeRevealInExplorer() {{{1
function! NERDTreeRevealInExplorer()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
call system('cmd.exe /c explorer /select, ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeExecuteFileWindows() {{{1
function! NERDTreeExecuteFileWindows()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
call system('cmd.exe /c start "" ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeSystemCommand() {{{1
function! NERDTreeSystemCommand()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
let l:cwd = getcwd()
let l:directory = l:node.path.isDirectory ? l:node.path.str() : l:node.parent.path.str()
execute 'cd '.l:directory
let l:nl = nr2char(10)
echo l:nl . system(input(l:directory . (nerdtree#runningWindows() ? '> ' : ' $ ')))
execute 'cd '.l:cwd
endfunction endfunction
" vim: set sw=4 sts=4 et fdm=marker: " vim: set sw=4 sts=4 et fdm=marker:

View File

@@ -11,12 +11,21 @@
" "
" ============================================================================ " ============================================================================
command! -n=? -complete=dir -bar NERDTreeVCS :call <SID>CreateTabTreeVCS('<args>') command! -n=? -complete=dir -bar NERDTreeVCS :call <SID>CreateTabTreeVCS('<args>')
command! -n=? -complete=dir -bar NERDTreeToggleVCS :call <SID>ToggleTabTreeVCS('<args>')
" FUNCTION: s:CreateTabTreeVCS(a:name) {{{1 " FUNCTION: s:CreateTabTreeVCS(a:name) {{{1
function! s:CreateTabTreeVCS(name) function! s:CreateTabTreeVCS(name)
let l:path = g:NERDTreeCreator._pathForString(a:name) let l:path = g:NERDTreeCreator._pathForString(a:name)
let l:path = s:FindParentVCSRoot(l:path) let l:path = s:FindParentVCSRoot(l:path)
call g:NERDTreeCreator.createTabTree(empty(l:path) ? "" : l:path._str()) call g:NERDTreeCreator.createTabTree(empty(l:path) ? '' : l:path._str())
endfunction
" FUNCTION: s:ToggleTabTreeVCS(a:name) {{{1
" Behaves the same as ToggleTabTree except roots directory at VCS root
function! s:ToggleTabTreeVCS(name)
let l:path = g:NERDTreeCreator._pathForString(a:name)
let l:path = s:FindParentVCSRoot(l:path)
call g:NERDTreeCreator.toggleTabTree(empty(l:path) ? '' : l:path._str())
endfunction endfunction
" FUNCTION: s:FindParentVCSRoot(a:path) {{{1 " FUNCTION: s:FindParentVCSRoot(a:path) {{{1
@@ -25,7 +34,7 @@ endfunction
function! s:FindParentVCSRoot(path) function! s:FindParentVCSRoot(path)
let l:path = a:path let l:path = a:path
while !empty(l:path) && while !empty(l:path) &&
\ l:path._str() !~ '^\(\a:\\\|\/\)$' && \ l:path._str() !~# '^\(\a:[\\\/]\|\/\)$' &&
\ !isdirectory(l:path._str() . '/.git') && \ !isdirectory(l:path._str() . '/.git') &&
\ !isdirectory(l:path._str() . '/.svn') && \ !isdirectory(l:path._str() . '/.svn') &&
\ !isdirectory(l:path._str() . '/.hg') && \ !isdirectory(l:path._str() . '/.hg') &&
@@ -33,6 +42,6 @@ function! s:FindParentVCSRoot(path)
\ !isdirectory(l:path._str() . '/_darcs') \ !isdirectory(l:path._str() . '/_darcs')
let l:path = l:path.getParent() let l:path = l:path.getParent()
endwhile endwhile
return (empty(l:path) || l:path._str() =~ '^\(\a:\\\|\/\)$') ? a:path : l:path return (empty(l:path) || l:path._str() =~# '^\(\a:[\\\/]\|\/\)$') ? a:path : l:path
endfunction endfunction

View File

@@ -11,7 +11,9 @@
" "
" SECTION: Script init stuff {{{1 " SECTION: Script init stuff {{{1
"============================================================ "============================================================
if exists("loaded_nerd_tree") scriptencoding utf-8
if exists('loaded_nerd_tree')
finish finish
endif endif
if v:version < 703 if v:version < 703
@@ -20,144 +22,122 @@ if v:version < 703
endif endif
let loaded_nerd_tree = 1 let loaded_nerd_tree = 1
"for line continuation - i.e dont want C in &cpo "for line continuation - i.e dont want C in &cpoptions
let s:old_cpo = &cpo let s:old_cpo = &cpoptions
set cpo&vim set cpoptions&vim
"Function: s:initVariable() function {{{2 "SECTION: Initialize variable calls and other random constants {{{2
"This function is used to initialise a given variable to a given value. The let g:NERDTreeAutoCenter = get(g:, 'NERDTreeAutoCenter', 1)
"variable is only initialised if it does not exist prior let g:NERDTreeAutoCenterThreshold = get(g:, 'NERDTreeAutoCenterThreshold', 3)
" let g:NERDTreeCaseSensitiveFS = get(g:, 'NERDTreeCaseSensitiveFS', 2)
"Args: let g:NERDTreeCaseSensitiveSort = get(g:, 'NERDTreeCaseSensitiveSort', 0)
"var: the name of the var to be initialised let g:NERDTreeNaturalSort = get(g:, 'NERDTreeNaturalSort', 0)
"value: the value to initialise var to let g:NERDTreeSortHiddenFirst = get(g:, 'NERDTreeSortHiddenFirst', 1)
" let g:NERDTreeUseTCD = get(g:, 'NERDTreeUseTCD', 0)
"Returns: let g:NERDTreeChDirMode = get(g:, 'NERDTreeChDirMode', 0)
"1 if the var is set, 0 otherwise let g:NERDTreeCreatePrefix = get(g:, 'NERDTreeCreatePrefix', 'silent')
function! s:initVariable(var, value) let g:NERDTreeMinimalUI = get(g:, 'NERDTreeMinimalUI', 0)
if !exists(a:var) let g:NERDTreeMinimalMenu = get(g:, 'NERDTreeMinimalMenu', 0)
exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'" let g:NERDTreeIgnore = get(g:, 'NERDTreeIgnore', ['\~$'])
return 1 let g:NERDTreeBookmarksFile = get(g:, 'NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
endif let g:NERDTreeBookmarksSort = get(g:, 'NERDTreeBookmarksSort', 1)
return 0 let g:NERDTreeHighlightCursorline = get(g:, 'NERDTreeHighlightCursorline', 1)
endfunction let g:NERDTreeHijackNetrw = get(g:, 'NERDTreeHijackNetrw', 1)
let g:NERDTreeMarkBookmarks = get(g:, 'NERDTreeMarkBookmarks', 1)
let g:NERDTreeMouseMode = get(g:, 'NERDTreeMouseMode', 1)
let g:NERDTreeNotificationThreshold = get(g:, 'NERDTreeNotificationThreshold', 100)
let g:NERDTreeQuitOnOpen = get(g:, 'NERDTreeQuitOnOpen', 0)
let g:NERDTreeRespectWildIgnore = get(g:, 'NERDTreeRespectWildIgnore', 0)
let g:NERDTreeShowBookmarks = get(g:, 'NERDTreeShowBookmarks', 0)
let g:NERDTreeShowFiles = get(g:, 'NERDTreeShowFiles', 1)
let g:NERDTreeShowHidden = get(g:, 'NERDTreeShowHidden', 0)
let g:NERDTreeShowLineNumbers = get(g:, 'NERDTreeShowLineNumbers', 0)
let g:NERDTreeSortDirs = get(g:, 'NERDTreeSortDirs', 1)
let g:NERDTreeFileLines = get(g:, 'NERDTreeFileLines', 0)
"SECTION: Init variable calls and other random constants {{{2
call s:initVariable("g:NERDTreeAutoCenter", 1)
call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
call s:initVariable("g:NERDTreeNaturalSort", 0)
call s:initVariable("g:NERDTreeSortHiddenFirst", 1)
call s:initVariable("g:NERDTreeChDirMode", 0)
call s:initVariable("g:NERDTreeCreatePrefix", "silent")
call s:initVariable("g:NERDTreeMinimalUI", 0)
call s:initVariable("g:NERDTreeMinimalMenu", 0)
if !exists("g:NERDTreeIgnore")
let g:NERDTreeIgnore = ['\~$']
endif
call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
call s:initVariable("g:NERDTreeBookmarksSort", 1)
call s:initVariable("g:NERDTreeHighlightCursorline", 1)
call s:initVariable("g:NERDTreeHijackNetrw", 1)
call s:initVariable('g:NERDTreeMarkBookmarks', 1)
call s:initVariable("g:NERDTreeMouseMode", 1)
call s:initVariable("g:NERDTreeNotificationThreshold", 100)
call s:initVariable("g:NERDTreeQuitOnOpen", 0)
call s:initVariable("g:NERDTreeRespectWildIgnore", 0)
call s:initVariable("g:NERDTreeShowBookmarks", 0)
call s:initVariable("g:NERDTreeShowFiles", 1)
call s:initVariable("g:NERDTreeShowHidden", 0)
call s:initVariable("g:NERDTreeShowLineNumbers", 0)
call s:initVariable("g:NERDTreeSortDirs", 1)
if !nerdtree#runningWindows() && !nerdtree#runningCygwin() if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
call s:initVariable("g:NERDTreeDirArrowExpandable", "▸") let g:NERDTreeDirArrowExpandable = get(g:, 'NERDTreeDirArrowExpandable', '▸')
call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾") let g:NERDTreeDirArrowCollapsible = get(g:, 'NERDTreeDirArrowCollapsible', '▾')
else else
call s:initVariable("g:NERDTreeDirArrowExpandable", "+") let g:NERDTreeDirArrowExpandable = get(g:, 'NERDTreeDirArrowExpandable', '+')
call s:initVariable("g:NERDTreeDirArrowCollapsible", "~") let g:NERDTreeDirArrowCollapsible = get(g:, 'NERDTreeDirArrowCollapsible', '~')
endif endif
call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1) let g:NERDTreeCascadeOpenSingleChildDir = get(g:, 'NERDTreeCascadeOpenSingleChildDir', 1)
call s:initVariable("g:NERDTreeCascadeSingleChildDir", 1) let g:NERDTreeCascadeSingleChildDir = get(g:, 'NERDTreeCascadeSingleChildDir', 1)
if !exists("g:NERDTreeSortOrder") let g:NERDTreeSortOrder = get(g:, 'NERDTreeSortOrder', ['\/$', '*', '\.swp$', '\.bak$', '\~$'])
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
endif
let g:NERDTreeOldSortOrder = [] let g:NERDTreeOldSortOrder = []
call s:initVariable("g:NERDTreeGlyphReadOnly", "RO") let g:NERDTreeGlyphReadOnly = get(g:, 'NERDTreeGlyphReadOnly', 'RO')
if has("conceal") if has('conceal')
call s:initVariable("g:NERDTreeNodeDelimiter", "\x07") let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\x07")
elseif (g:NERDTreeDirArrowExpandable == "\u00a0" || g:NERDTreeDirArrowCollapsible == "\u00a0") elseif (g:NERDTreeDirArrowExpandable ==# "\u00a0" || g:NERDTreeDirArrowCollapsible ==# "\u00a0")
call s:initVariable("g:NERDTreeNodeDelimiter", "\u00b7") let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\u00b7")
else else
call s:initVariable("g:NERDTreeNodeDelimiter", "\u00a0") let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\u00a0")
endif endif
if !exists('g:NERDTreeStatusline') "the exists() crap here is a hack to stop vim spazzing out when
"loading a session that was created with an open nerd tree. It spazzes
"because it doesnt store b:NERDTree(its a b: var, and its a hash)
let g:NERDTreeStatusline = get(g:, 'NERDTreeStatusline', "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}")
"the exists() crap here is a hack to stop vim spazzing out when let g:NERDTreeWinPos = get(g:, 'NERDTreeWinPos', 'left')
"loading a session that was created with an open nerd tree. It spazzes let g:NERDTreeWinSize = get(g:, 'NERDTreeWinSize', 31)
"because it doesnt store b:NERDTree(its a b: var, and its a hash)
let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"
endif
call s:initVariable("g:NERDTreeWinPos", "left")
call s:initVariable("g:NERDTreeWinSize", 31)
"init the shell commands that will be used to copy nodes, and remove dir trees "init the shell commands that will be used to copy nodes, and remove dir trees
"
"Note: the space after the command is important "Note: the space after the command is important
if nerdtree#runningWindows() if nerdtree#runningWindows()
call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ') let g:NERDTreeRemoveDirCmd = get(g:, 'NERDTreeRemoveDirCmd', 'rmdir /s /q ')
call s:initVariable("g:NERDTreeCopyDirCmd", 'xcopy /s /e /i /y /q ') let g:NERDTreeCopyDirCmd = get(g:, 'NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
call s:initVariable("g:NERDTreeCopyFileCmd", 'copy /y ') let g:NERDTreeCopyFileCmd = get(g:, 'NERDTreeCopyFileCmd', 'copy /y ')
else else
call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ') let g:NERDTreeRemoveDirCmd = get(g:, 'NERDTreeRemoveDirCmd', 'rm -rf ')
call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ') let g:NERDTreeCopyCmd = get(g:, 'NERDTreeCopyCmd', 'cp -r ')
endif endif
"SECTION: Init variable calls for key mappings {{{2 "SECTION: Init variable calls for key mappings {{{2
call s:initVariable("g:NERDTreeMapCustomOpen", "<CR>") let g:NERDTreeMapCustomOpen = get(g:, 'NERDTreeMapCustomOpen', '<CR>')
call s:initVariable("g:NERDTreeMapActivateNode", "o") let g:NERDTreeMapActivateNode = get(g:, 'NERDTreeMapActivateNode', 'o')
call s:initVariable("g:NERDTreeMapChangeRoot", "C") let g:NERDTreeMapChangeRoot = get(g:, 'NERDTreeMapChangeRoot', 'C')
call s:initVariable("g:NERDTreeMapChdir", "cd") let g:NERDTreeMapChdir = get(g:, 'NERDTreeMapChdir', 'cd')
call s:initVariable("g:NERDTreeMapCloseChildren", "X") let g:NERDTreeMapCloseChildren = get(g:, 'NERDTreeMapCloseChildren', 'X')
call s:initVariable("g:NERDTreeMapCloseDir", "x") let g:NERDTreeMapCloseDir = get(g:, 'NERDTreeMapCloseDir', 'x')
call s:initVariable("g:NERDTreeMapDeleteBookmark", "D") let g:NERDTreeMapDeleteBookmark = get(g:, 'NERDTreeMapDeleteBookmark', 'D')
call s:initVariable("g:NERDTreeMapMenu", "m") let g:NERDTreeMapMenu = get(g:, 'NERDTreeMapMenu', 'm')
call s:initVariable("g:NERDTreeMapHelp", "?") let g:NERDTreeMapHelp = get(g:, 'NERDTreeMapHelp', '?')
call s:initVariable("g:NERDTreeMapJumpFirstChild", "K") let g:NERDTreeMapJumpFirstChild = get(g:, 'NERDTreeMapJumpFirstChild', 'K')
call s:initVariable("g:NERDTreeMapJumpLastChild", "J") let g:NERDTreeMapJumpLastChild = get(g:, 'NERDTreeMapJumpLastChild', 'J')
call s:initVariable("g:NERDTreeMapJumpNextSibling", "<C-j>") let g:NERDTreeMapJumpNextSibling = get(g:, 'NERDTreeMapJumpNextSibling', '<C-j>')
call s:initVariable("g:NERDTreeMapJumpParent", "p") let g:NERDTreeMapJumpParent = get(g:, 'NERDTreeMapJumpParent', 'p')
call s:initVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>") let g:NERDTreeMapJumpPrevSibling = get(g:, 'NERDTreeMapJumpPrevSibling', '<C-k>')
call s:initVariable("g:NERDTreeMapJumpRoot", "P") let g:NERDTreeMapJumpRoot = get(g:, 'NERDTreeMapJumpRoot', 'P')
call s:initVariable("g:NERDTreeMapOpenExpl", "e") let g:NERDTreeMapOpenExpl = get(g:, 'NERDTreeMapOpenExpl', 'e')
call s:initVariable("g:NERDTreeMapOpenInTab", "t") let g:NERDTreeMapOpenInTab = get(g:, 'NERDTreeMapOpenInTab', 't')
call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T") let g:NERDTreeMapOpenInTabSilent = get(g:, 'NERDTreeMapOpenInTabSilent', 'T')
call s:initVariable("g:NERDTreeMapOpenRecursively", "O") let g:NERDTreeMapOpenRecursively = get(g:, 'NERDTreeMapOpenRecursively', 'O')
call s:initVariable("g:NERDTreeMapOpenSplit", "i") let g:NERDTreeMapOpenSplit = get(g:, 'NERDTreeMapOpenSplit', 'i')
call s:initVariable("g:NERDTreeMapOpenVSplit", "s") let g:NERDTreeMapOpenVSplit = get(g:, 'NERDTreeMapOpenVSplit', 's')
call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode) let g:NERDTreeMapPreview = get(g:, 'NERDTreeMapPreview', 'g'.NERDTreeMapActivateNode)
call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit) let g:NERDTreeMapPreviewSplit = get(g:, 'NERDTreeMapPreviewSplit', 'g'.NERDTreeMapOpenSplit)
call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit) let g:NERDTreeMapPreviewVSplit = get(g:, 'NERDTreeMapPreviewVSplit', 'g'.NERDTreeMapOpenVSplit)
call s:initVariable("g:NERDTreeMapQuit", "q") let g:NERDTreeMapQuit = get(g:, 'NERDTreeMapQuit', 'q')
call s:initVariable("g:NERDTreeMapRefresh", "r") let g:NERDTreeMapRefresh = get(g:, 'NERDTreeMapRefresh', 'r')
call s:initVariable("g:NERDTreeMapRefreshRoot", "R") let g:NERDTreeMapRefreshRoot = get(g:, 'NERDTreeMapRefreshRoot', 'R')
call s:initVariable("g:NERDTreeMapToggleBookmarks", "B") let g:NERDTreeMapToggleBookmarks = get(g:, 'NERDTreeMapToggleBookmarks', 'B')
call s:initVariable("g:NERDTreeMapToggleFiles", "F") let g:NERDTreeMapToggleFiles = get(g:, 'NERDTreeMapToggleFiles', 'F')
call s:initVariable("g:NERDTreeMapToggleFilters", "f") let g:NERDTreeMapToggleFilters = get(g:, 'NERDTreeMapToggleFilters', 'f')
call s:initVariable("g:NERDTreeMapToggleHidden", "I") let g:NERDTreeMapToggleHidden = get(g:, 'NERDTreeMapToggleHidden', 'I')
call s:initVariable("g:NERDTreeMapToggleZoom", "A") let g:NERDTreeMapToggleFileLines = get(g:, 'NERDTreeMapToggleFileLines', 'FL')
call s:initVariable("g:NERDTreeMapUpdir", "u") let g:NERDTreeMapToggleZoom = get(g:, 'NERDTreeMapToggleZoom', 'A')
call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U") let g:NERDTreeMapUpdir = get(g:, 'NERDTreeMapUpdir', 'u')
call s:initVariable("g:NERDTreeMapCWD", "CD") let g:NERDTreeMapUpdirKeepOpen = get(g:, 'NERDTreeMapUpdirKeepOpen', 'U')
call s:initVariable("g:NERDTreeMenuDown", "j") let g:NERDTreeMapCWD = get(g:, 'NERDTreeMapCWD', 'CD')
call s:initVariable("g:NERDTreeMenuUp", "k") let g:NERDTreeMenuDown = get(g:, 'NERDTreeMenuDown', 'j')
let g:NERDTreeMenuUp = get(g:, 'NERDTreeMenuUp', 'k')
"SECTION: Load class files{{{2 "SECTION: Load class files{{{2
call nerdtree#loadClassFiles() call nerdtree#loadClassFiles()
@@ -166,20 +146,27 @@ call nerdtree#loadClassFiles()
"============================================================ "============================================================
call nerdtree#ui_glue#setupCommands() call nerdtree#ui_glue#setupCommands()
" SECTION: Auto commands {{{1 " SECTION: Auto commands {{{1
"============================================================ "============================================================
augroup NERDTree augroup NERDTree
"Save the cursor position whenever we close the nerd tree "Save the cursor position whenever we close the nerd tree
exec "autocmd BufLeave,WinLeave ". g:NERDTreeCreator.BufNamePrefix() ."* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif" exec 'autocmd BufLeave,WinLeave '. g:NERDTreeCreator.BufNamePrefix() .'* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif'
"disallow insert mode in the NERDTree "disallow insert mode in the NERDTree
exec "autocmd BufEnter,WinEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert" exec 'autocmd BufEnter,WinEnter '. g:NERDTreeCreator.BufNamePrefix() .'* stopinsert'
augroup END augroup END
if g:NERDTreeHijackNetrw if g:NERDTreeHijackNetrw
augroup NERDTreeHijackNetrw augroup NERDTreeHijackNetrw
autocmd VimEnter * silent! autocmd! FileExplorer autocmd VimEnter * silent! autocmd! FileExplorer
au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand("<amatch>")) au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand('<amatch>'))
augroup END
endif
if g:NERDTreeChDirMode ==# 3
augroup NERDTreeChDirOnTabSwitch
autocmd TabEnter * if g:NERDTree.ExistsForTab()|call g:NERDTree.ForCurrentTab().getRoot().path.changeToDir()|endif
augroup END augroup END
endif endif
@@ -208,9 +195,9 @@ endfunction
function! NERDTreeFocus() function! NERDTreeFocus()
if g:NERDTree.IsOpen() if g:NERDTree.IsOpen()
call g:NERDTree.CursorToTreeWin() call g:NERDTree.CursorToTreeWin(0)
else else
call g:NERDTreeCreator.ToggleTabTree("") call g:NERDTreeCreator.ToggleTabTree('')
endif endif
endfunction endfunction
@@ -246,7 +233,7 @@ endfunction
" SECTION: Post Source Actions {{{1 " SECTION: Post Source Actions {{{1
call nerdtree#postSourceActions() call nerdtree#postSourceActions()
"reset &cpo back to users setting "reset &cpoptions back to users setting
let &cpo = s:old_cpo let &cpoptions = s:old_cpo
" vim: set sw=4 sts=4 et fdm=marker: " vim: set sw=4 sts=4 et fdm=marker:

View File

@@ -3,7 +3,7 @@ syn match NERDTreeIgnore #\~#
exec 'syn match NERDTreeIgnore #\['.g:NERDTreeGlyphReadOnly.'\]#' exec 'syn match NERDTreeIgnore #\['.g:NERDTreeGlyphReadOnly.'\]#'
"highlighting for the .. (up dir) line at the top of the tree "highlighting for the .. (up dir) line at the top of the tree
execute "syn match NERDTreeUp #\\V". s:tree_up_dir_line ."#" execute "syn match NERDTreeUp #\\V". s:tree_up_dir_line .'#'
"quickhelp syntax elements "quickhelp syntax elements
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*:#ms=s+2,me=e-1 syn match NERDTreeHelpKey #" \{1,2\}[^ ]*:#ms=s+2,me=e-1
@@ -19,36 +19,40 @@ syn match NERDTreeLinkTarget #->.*# containedin=NERDTreeDir,NERDTreeFile
syn match NERDTreeLinkFile #.* ->#me=e-3 containedin=NERDTreeFile syn match NERDTreeLinkFile #.* ->#me=e-3 containedin=NERDTreeFile
syn match NERDTreeLinkDir #.*/ ->#me=e-3 containedin=NERDTreeDir syn match NERDTreeLinkDir #.*/ ->#me=e-3 containedin=NERDTreeDir
"highlighing for directory nodes and file nodes "highlighting to conceal the delimiter around the file/dir name
syn match NERDTreeDirSlash #/# containedin=NERDTreeDir if has('conceal')
exec 'syn match NERDTreeClosable #' . escape(g:NERDTreeDirArrowCollapsible, '~') . '\ze .*/# containedin=NERDTreeDir,NERDTreeFile'
exec 'syn match NERDTreeOpenable #' . escape(g:NERDTreeDirArrowExpandable, '~') . '\ze .*/# containedin=NERDTreeDir,NERDTreeFile'
let s:dirArrows = escape(g:NERDTreeDirArrowCollapsible, '~]\-').escape(g:NERDTreeDirArrowExpandable, '~]\-')
exec 'syn match NERDTreeDir #[^'.s:dirArrows.' ].*/#'
syn match NERDTreeExecFile #^ .*\*\($\| \)# contains=NERDTreeRO,NERDTreeBookmark
exec 'syn match NERDTreeFile #^[^"\.'.s:dirArrows.'] *[^'.s:dirArrows.']*# contains=NERDTreeLink,NERDTreeRO,NERDTreeBookmark,NERDTreeExecFile'
"highlighting for readonly files
exec 'syn match NERDTreeRO # *\zs.*\ze \['.g:NERDTreeGlyphReadOnly.'\]# contains=NERDTreeIgnore,NERDTreeBookmark,NERDTreeFile'
syn match NERDTreeFlags #^ *\zs\[[^\]]*\]# containedin=NERDTreeFile,NERDTreeExecFile
syn match NERDTreeFlags #\[[^\]]*\]# containedin=NERDTreeDir
"highlighing to conceal the delimiter around the file/dir name
if has("conceal")
exec 'syn match NERDTreeNodeDelimiters #\%d' . char2nr(g:NERDTreeNodeDelimiter) . '# conceal containedin=ALL' exec 'syn match NERDTreeNodeDelimiters #\%d' . char2nr(g:NERDTreeNodeDelimiter) . '# conceal containedin=ALL'
setlocal conceallevel=3 concealcursor=nvic setlocal conceallevel=2 concealcursor=nvic
else else
exec 'syn match NERDTreeNodeDelimiters #\%d' . char2nr(g:NERDTreeNodeDelimiter) . '# containedin=ALL' exec 'syn match NERDTreeNodeDelimiters #\%d' . char2nr(g:NERDTreeNodeDelimiter) . '# containedin=ALL'
hi! link NERDTreeNodeDelimiters Ignore hi! link NERDTreeNodeDelimiters Ignore
endif endif
"highlighting for directory nodes and file nodes
syn match NERDTreeDirSlash #/# containedin=NERDTreeDir
if g:NERDTreeDirArrowExpandable !=# ''
exec 'syn match NERDTreeClosable #' . escape(g:NERDTreeDirArrowCollapsible, '~') . '\ze .*/# containedin=NERDTreeDir,NERDTreeFile'
exec 'syn match NERDTreeOpenable #' . escape(g:NERDTreeDirArrowExpandable, '~') . '\ze .*/# containedin=NERDTreeDir,NERDTreeFile'
let s:dirArrows = escape(g:NERDTreeDirArrowCollapsible, '~]\-').escape(g:NERDTreeDirArrowExpandable, '~]\-')
exec 'syn match NERDTreeDir #[^'.s:dirArrows.' ].*/#'
exec 'syn match NERDTreeExecFile #^.*'.g:NERDTreeNodeDelimiter.'\*\($\| \)# contains=NERDTreeRO,NERDTreeBookmarkName'
exec 'syn match NERDTreeFile #^[^"\.'.s:dirArrows.'] *[^'.s:dirArrows.']*# contains=NERDTreeLink,NERDTreeRO,NERDTreeBookmarkName,NERDTreeExecFile'
else
exec 'syn match NERDTreeDir #[^'.g:NERDTreeNodeDelimiter.']\{-}/\ze\($\|'.g:NERDTreeNodeDelimiter.'\)#'
exec 'syn match NERDTreeExecFile #[^'.g:NERDTreeNodeDelimiter.']\{-}'.g:NERDTreeNodeDelimiter.'\*\($\| \)# contains=NERDTreeRO,NERDTreeBookmarkName'
exec 'syn match NERDTreeFile #^.*'.g:NERDTreeNodeDelimiter.'.*[^\/]\($\|'.g:NERDTreeNodeDelimiter.'.*\)# contains=NERDTreeLink,NERDTreeRO,NERDTreeBookmarkName,NERDTreeExecFile'
endif
"highlighting for readonly files
exec 'syn match NERDTreeRO #.*'.g:NERDTreeNodeDelimiter.'\zs.*\ze'.g:NERDTreeNodeDelimiter.'.*\['.g:NERDTreeGlyphReadOnly.'\]# contains=NERDTreeIgnore,NERDTreeBookmarkName,NERDTreeFile'
exec 'syn match NERDTreeFlags #\[[^\]]*\]\ze'.g:NERDTreeNodeDelimiter.'# containedin=NERDTreeFile,NERDTreeExecFile,NERDTreeLinkFile,NERDTreeRO,NERDTreeDir'
syn match NERDTreeCWD #^[</].*$# syn match NERDTreeCWD #^[</].*$#
"highlighting for bookmarks "highlighting for bookmarks
syn match NERDTreeBookmark # {.*}#hs=s+1 syn match NERDTreeBookmarkName # {.*}#hs=s+2,he=e-1
"highlighting for the bookmarks table "highlighting for the bookmarks table
syn match NERDTreeBookmarksLeader #^># syn match NERDTreeBookmarksLeader #^>#
@@ -89,3 +93,5 @@ hi def link NERDTreeBookmark Statement
hi def link NERDTreeFlags Number hi def link NERDTreeFlags Number
hi def link NERDTreeCurrentNode Search hi def link NERDTreeCurrentNode Search
hi NERDTreeFile ctermbg=NONE guibg=NONE