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4 Commits
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@@ -12,6 +12,11 @@
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.
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.
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- Pull Request Title n (PR Author) [PR Number](Link to PR)
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- Pull Request Title n (PR Author) [PR Number](Link to PR)
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-->
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-->
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#### 7.1
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- **.0**:
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- fix: typo in the docs. (bl4kraven) [#1390](https://github.com/preservim/nerdtree/pull/1390)
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- feat: add NERDTreeExplore command. (msibal6) [#1389](https://github.com/preservim/nerdtree/pull/1389)
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- fix: mapping description in NERDTree.txt. (roccomao) [#1393](https://github.com/preservim/nerdtree/pull/1393)
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#### 7.0
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#### 7.0
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- **.1**:
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- **.1**:
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- Fix NERDTreeFind to handle directory case sensitivity. (dangibson) [#1387](https://github.com/preservim/nerdtree/pull/1387)
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- Fix NERDTreeFind to handle directory case sensitivity. (dangibson) [#1387](https://github.com/preservim/nerdtree/pull/1387)
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@@ -642,6 +642,7 @@ endfunction
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function! nerdtree#ui_glue#setupCommands() abort
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function! nerdtree#ui_glue#setupCommands() abort
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command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreateTabTree('<args>')
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command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreateTabTree('<args>')
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command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.ToggleTabTree('<args>')
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command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.ToggleTabTree('<args>')
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command! -n=? -complete=dir -bar NERDTreeExplore :call g:NERDTreeCreator.CreateExploreTree('<args>')
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command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
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command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>')
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>')
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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@@ -287,7 +287,7 @@ I........Toggle whether hidden files displayed......................|NERDTree-I|
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f........Toggle whether the file filters are used...................|NERDTree-f|
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f........Toggle whether the file filters are used...................|NERDTree-f|
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F........Toggle whether files are displayed.........................|NERDTree-F|
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F........Toggle whether files are displayed.........................|NERDTree-F|
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B........Toggle whether the bookmark table is displayed.............|NERDTree-B|
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B........Toggle whether the bookmark table is displayed.............|NERDTree-B|
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L........Toggle whether the bookmark table is displayed.............|NERDTree-L|
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L........Toggle whether the number of lines in files is displayed...|NERDTree-L|
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q........Close the NERDTree window..................................|NERDTree-q|
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q........Close the NERDTree window..................................|NERDTree-q|
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A........Zoom (maximize/minimize) the NERDTree window...............|NERDTree-A|
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A........Zoom (maximize/minimize) the NERDTree window...............|NERDTree-A|
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@@ -605,7 +605,7 @@ Toggles whether the bookmarks table is displayed.
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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*NERDTree-L*
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*NERDTree-L*
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Default key: L
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Default key: L
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Map setting: *NERDTreeMapToggleFileLiness*
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Map setting: *NERDTreeMapToggleFileLines*
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Applies to: no restrictions.
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Applies to: no restrictions.
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Toggles whether the number of lines in files is displayed.
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Toggles whether the number of lines in files is displayed.
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@@ -38,6 +38,29 @@ function! s:Creator.BufNamePrefix()
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return 'NERD_tree_'
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return 'NERD_tree_'
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endfunction
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endfunction
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" FUNCTION: s:Creator.CreateExploreTree(dir) {{{1
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function! s:Creator.CreateExploreTree(dir)
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try
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let path = g:NERDTreePath.New(a:dir)
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo('Invalid directory name:' . a:dir)
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return
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endtry
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let creator = s:Creator.New()
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if getbufinfo('%')[0].changed && !&hidden && !&autowriteall
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let l:splitLocation = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'top' ? 'topleft ' : 'botright '
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let l:splitDirection = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'right' ? 'vertical' : ''
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silent! execute l:splitLocation . l:splitDirection . ' new'
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else
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silent! execute 'enew'
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endif
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call creator.createWindowTree(a:dir)
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"we want windowTree buffer to disappear after moving to any other buffer
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setlocal bufhidden=wipe
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endfunction
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" FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
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" FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
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function! s:Creator.CreateTabTree(name)
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function! s:Creator.CreateTabTree(name)
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let creator = s:Creator.New()
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let creator = s:Creator.New()
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