Files
nerdtree/lib/nerdtree/nerdtree.vim
Phil Runninger ae1c0004ec Suppress events for intermediate window/tab/buffer changes (#1026)
* Add an optional parameter to neredtree#exec to suppress all events.

The value doesn't matter, but 1 is a good choice. Its presence is an
indicator that tells NERDTree to tell Vim to ignore all events. I'm not
yet sure if there needs to be an else section to that if block. It may
be OK to allow all events to fire in the right situations.

* Supress events in all intermediate nerdtree#exec calls.

Finding all the right function calls is the key here.

* Make ignoreAll a required parameter to nerdtree#exec().

* Put required ignoreAll argument (==0) in where it's now needed.

* Ignore events when creating a new vertical split.

* Ignore events when closing NERDTree. This may need to be reverted.

* Remove debugging statment and commented-out code.

* Wrap remaining buffer/window-switching commands in nerdtree#exec().

* Update version number.

* Add a space between arguments in nerdtree#exec() calls.
2019-08-08 22:00:35 -04:00

209 lines
5.7 KiB
VimL

"CLASS: NERDTree
"============================================================
let s:NERDTree = {}
let g:NERDTree = s:NERDTree
"FUNCTION: s:NERDTree.AddPathFilter() {{{1
function! s:NERDTree.AddPathFilter(callback)
call add(s:NERDTree.PathFilters(), a:callback)
endfunction
"FUNCTION: s:NERDTree.changeRoot(node) {{{1
function! s:NERDTree.changeRoot(node)
if a:node.path.isDirectory
let self.root = a:node
else
call a:node.cacheParent()
let self.root = a:node.parent
endif
call self.root.open()
"change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode ==# 2
call self.root.path.changeToDir()
endif
call self.render()
call self.root.putCursorHere(0, 0)
silent doautocmd User NERDTreeNewRoot
endfunction
"FUNCTION: s:NERDTree.Close() {{{1
"Closes the tab tree window for this tab
function! s:NERDTree.Close()
if !s:NERDTree.IsOpen()
return
endif
if winnr("$") != 1
" Use the window ID to identify the currently active window or fall
" back on the buffer ID if win_getid/win_gotoid are not available, in
" which case we'll focus an arbitrary window showing the buffer.
let l:useWinId = exists('*win_getid') && exists('*win_gotoid')
if winnr() == s:NERDTree.GetWinNum()
call nerdtree#exec("wincmd p", 1)
let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr("")
call nerdtree#exec("wincmd p", 1)
else
let l:activeBufOrWin = l:useWinId ? win_getid() : bufnr("")
endif
call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w", 1)
call nerdtree#exec("close", 1)
if l:useWinId
call nerdtree#exec("call win_gotoid(" . l:activeBufOrWin . ")", 0)
else
call nerdtree#exec(bufwinnr(l:activeBufOrWin) . " wincmd w", 0)
endif
else
close
endif
endfunction
"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
"Closes the NERD tree window if the close on open option is set
function! s:NERDTree.CloseIfQuitOnOpen()
if nerdtree#and(g:NERDTreeQuitOnOpen,1) && s:NERDTree.IsOpen()
call s:NERDTree.Close()
endif
endfunction
"FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1
"Places the cursor at the top of the bookmarks table
function! s:NERDTree.CursorToBookmarkTable()
if !b:NERDTree.ui.getShowBookmarks()
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active"
endif
if g:NERDTreeMinimalUI
return cursor(1, 2)
endif
let rootNodeLine = b:NERDTree.ui.getRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1
if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table"
endif
endwhile
call cursor(line, 2)
endfunction
"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
"Places the cursor in the nerd tree window
function! s:NERDTree.CursorToTreeWin()
call g:NERDTree.MustBeOpen()
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w", 1)
endfunction
" Function: s:NERDTree.ExistsForBuffer() {{{1
" Returns 1 if a nerd tree root exists in the current buffer
function! s:NERDTree.ExistsForBuf()
return exists("b:NERDTree")
endfunction
" Function: s:NERDTree.ExistsForTab() {{{1
" Returns 1 if a nerd tree root exists in the current tab
function! s:NERDTree.ExistsForTab()
if !exists("t:NERDTreeBufName")
return
end
"check b:NERDTree is still there and hasn't been e.g. :bdeleted
return !empty(getbufvar(bufnr(t:NERDTreeBufName), 'NERDTree'))
endfunction
function! s:NERDTree.ForCurrentBuf()
if s:NERDTree.ExistsForBuf()
return b:NERDTree
else
return {}
endif
endfunction
"FUNCTION: s:NERDTree.ForCurrentTab() {{{1
function! s:NERDTree.ForCurrentTab()
if !s:NERDTree.ExistsForTab()
return
endif
let bufnr = bufnr(t:NERDTreeBufName)
return getbufvar(bufnr, "NERDTree")
endfunction
"FUNCTION: s:NERDTree.getRoot() {{{1
function! s:NERDTree.getRoot()
return self.root
endfunction
"FUNCTION: s:NERDTree.GetWinNum() {{{1
"gets the nerd tree window number for this tab
function! s:NERDTree.GetWinNum()
if exists("t:NERDTreeBufName")
return bufwinnr(t:NERDTreeBufName)
endif
return -1
endfunction
"FUNCTION: s:NERDTree.IsOpen() {{{1
function! s:NERDTree.IsOpen()
return s:NERDTree.GetWinNum() != -1 || bufname('%') =~# '^' . g:NERDTreeCreator.BufNamePrefix() . '\d\+$'
endfunction
"FUNCTION: s:NERDTree.isTabTree() {{{1
function! s:NERDTree.isTabTree()
return self._type == "tab"
endfunction
"FUNCTION: s:NERDTree.isWinTree() {{{1
function! s:NERDTree.isWinTree()
return self._type == "window"
endfunction
"FUNCTION: s:NERDTree.MustBeOpen() {{{1
function! s:NERDTree.MustBeOpen()
if !s:NERDTree.IsOpen()
throw "NERDTree.TreeNotOpen"
endif
endfunction
"FUNCTION: s:NERDTree.New() {{{1
function! s:NERDTree.New(path, type)
let newObj = copy(self)
let newObj.ui = g:NERDTreeUI.New(newObj)
let newObj.root = g:NERDTreeDirNode.New(a:path, newObj)
let newObj._type = a:type
return newObj
endfunction
"FUNCTION: s:NERDTree.PathFilters() {{{1
function! s:NERDTree.PathFilters()
if !exists('s:NERDTree._PathFilters')
let s:NERDTree._PathFilters = []
endif
return s:NERDTree._PathFilters
endfunction
"FUNCTION: s:NERDTree.previousBuf() {{{1
function! s:NERDTree.previousBuf()
return self._previousBuf
endfunction
function! s:NERDTree.setPreviousBuf(bnum)
let self._previousBuf = a:bnum
endfunction
"FUNCTION: s:NERDTree.render() {{{1
"A convenience function - since this is called often
function! s:NERDTree.render()
call self.ui.render()
endfunction
" vim: set sw=4 sts=4 et fdm=marker: