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No need to touch mouse flag if it's already false
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@@ -644,7 +644,7 @@ func (r *LightRenderer) Resume(clear bool, sigcont bool) {
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}
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r.enableMouse()
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r.flush()
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} else if sigcont && !r.fullscreen {
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} else if sigcont && !r.fullscreen && r.mouse {
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// NOTE: SIGCONT (Coming back from CTRL-Z):
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// It's highly likely that the offset we obtained at the beginning is
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// no longer correct, so we simply disable mouse input.
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