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Support binding of left-click and right-click
left-click and right-click are respectively bound to "ignore" and "toggle" (after implicitly moving the cursor) by default. Close #1130
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@@ -193,19 +193,22 @@ func (r *FullscreenRenderer) GetChar() Event {
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button := ev.Buttons()
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mod := ev.Modifiers() != 0
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if button&tcell.WheelDown != 0 {
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return Event{Mouse, 0, &MouseEvent{y, x, -1, false, false, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, -1, false, false, false, mod}}
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} else if button&tcell.WheelUp != 0 {
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return Event{Mouse, 0, &MouseEvent{y, x, +1, false, false, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, +1, false, false, false, mod}}
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} else if runtime.GOOS != "windows" {
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// double and single taps on Windows don't quite work due to
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// the console acting on the events and not allowing us
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// to consume them.
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down := button&tcell.Button1 != 0 // left
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left := button&tcell.Button1 != 0
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down := left || button&tcell.Button3 != 0
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double := false
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if down {
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now := time.Now()
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if now.Sub(r.prevDownTime) < doubleClickDuration {
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if !left {
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r.clickY = []int{}
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} else if now.Sub(r.prevDownTime) < doubleClickDuration {
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r.clickY = append(r.clickY, x)
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} else {
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r.clickY = []int{x}
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@@ -218,7 +221,7 @@ func (r *FullscreenRenderer) GetChar() Event {
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}
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}
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return Event{Mouse, 0, &MouseEvent{y, x, 0, down, double, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, 0, left, down, double, mod}}
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}
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// process keyboard:
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