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https://github.com/junegunn/fzf.git
synced 2025-11-18 08:13:40 -05:00
Add 'transform-border-label' and 'transform-preview-label'
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@@ -719,25 +719,38 @@ func (r *LightRenderer) NewWindow(top int, left int, width int, height int, prev
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w.fg = r.theme.Fg.Color
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w.bg = r.theme.Bg.Color
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}
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w.drawBorder()
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w.drawBorder(false)
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return w
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}
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func (w *LightWindow) drawBorder() {
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func (w *LightWindow) DrawHBorder() {
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w.drawBorder(true)
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}
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func (w *LightWindow) drawBorder(onlyHorizontal bool) {
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switch w.border.shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble:
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w.drawBorderAround()
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w.drawBorderAround(onlyHorizontal)
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case BorderHorizontal:
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w.drawBorderHorizontal(true, true)
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case BorderVertical:
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if onlyHorizontal {
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return
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}
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w.drawBorderVertical(true, true)
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case BorderTop:
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w.drawBorderHorizontal(true, false)
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case BorderBottom:
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w.drawBorderHorizontal(false, true)
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case BorderLeft:
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if onlyHorizontal {
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return
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}
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w.drawBorderVertical(true, false)
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case BorderRight:
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if onlyHorizontal {
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return
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}
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w.drawBorderVertical(false, true)
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}
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}
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@@ -779,23 +792,25 @@ func (w *LightWindow) drawBorderVertical(left, right bool) {
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}
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}
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func (w *LightWindow) drawBorderAround() {
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func (w *LightWindow) drawBorderAround(onlyHorizontal bool) {
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w.Move(0, 0)
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color := ColBorder
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if w.preview {
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color = ColPreviewBorder
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}
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hw := runewidth.RuneWidth(w.border.horizontal)
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vw := runewidth.RuneWidth(w.border.vertical)
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tcw := runewidth.RuneWidth(w.border.topLeft) + runewidth.RuneWidth(w.border.topRight)
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bcw := runewidth.RuneWidth(w.border.bottomLeft) + runewidth.RuneWidth(w.border.bottomRight)
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rem := (w.width - tcw) % hw
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w.CPrint(color, string(w.border.topLeft)+repeat(w.border.horizontal, (w.width-tcw)/hw)+repeat(' ', rem)+string(w.border.topRight))
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for y := 1; y < w.height-1; y++ {
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w.Move(y, 0)
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w.CPrint(color, string(w.border.vertical))
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w.CPrint(color, repeat(' ', w.width-vw*2))
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w.CPrint(color, string(w.border.vertical))
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if !onlyHorizontal {
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vw := runewidth.RuneWidth(w.border.vertical)
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for y := 1; y < w.height-1; y++ {
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w.Move(y, 0)
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w.CPrint(color, string(w.border.vertical))
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w.CPrint(color, repeat(' ', w.width-vw*2))
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w.CPrint(color, string(w.border.vertical))
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}
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}
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w.Move(w.height-1, 0)
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rem = (w.width - bcw) % hw
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@@ -1040,7 +1055,7 @@ func (w *LightWindow) FinishFill() {
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}
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func (w *LightWindow) Erase() {
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w.drawBorder()
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w.drawBorder(false)
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// We don't erase the window here to avoid flickering during scroll
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w.Move(0, 0)
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}
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@@ -512,7 +512,7 @@ func (r *FullscreenRenderer) NewWindow(top int, left int, width int, height int,
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height: height,
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normal: normal,
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borderStyle: borderStyle}
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w.drawBorder()
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w.drawBorder(false)
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return w
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}
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@@ -670,7 +670,11 @@ func (w *TcellWindow) CFill(fg Color, bg Color, a Attr, str string) FillReturn {
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return w.fillString(str, NewColorPair(fg, bg, a))
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}
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func (w *TcellWindow) drawBorder() {
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func (w *TcellWindow) DrawHBorder() {
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w.drawBorder(true)
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}
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func (w *TcellWindow) drawBorder(onlyHorizontal bool) {
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shape := w.borderStyle.shape
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if shape == BorderNone {
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return
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@@ -718,17 +722,19 @@ func (w *TcellWindow) drawBorder() {
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_screen.SetContent(x, bot-1, w.borderStyle.horizontal, nil, style)
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderLeft:
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for y := top; y < bot; y++ {
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_screen.SetContent(left, y, w.borderStyle.vertical, nil, style)
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if !onlyHorizontal {
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderLeft:
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for y := top; y < bot; y++ {
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_screen.SetContent(left, y, w.borderStyle.vertical, nil, style)
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}
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderRight:
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vw := runewidth.RuneWidth(w.borderStyle.vertical)
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for y := top; y < bot; y++ {
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_screen.SetContent(right-vw, y, w.borderStyle.vertical, nil, style)
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderRight:
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vw := runewidth.RuneWidth(w.borderStyle.vertical)
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for y := top; y < bot; y++ {
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_screen.SetContent(right-vw, y, w.borderStyle.vertical, nil, style)
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}
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}
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}
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switch shape {
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@@ -426,6 +426,7 @@ type Window interface {
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Width() int
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Height() int
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DrawHBorder()
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Refresh()
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FinishFill()
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Close()
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