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Enhance click-header event
* Expose the name of the mouse action as $FZF_KEY * Trigger click-header on mouse up * Enhanced clickable header for `kill` completion
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@@ -266,7 +266,11 @@ func (r *FullscreenRenderer) GetChar() Event {
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// so mouse click is three consecutive events, but the first and last are indistinguishable from movement events (with released buttons)
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// dragging has same structure, it only repeats the middle (main) event appropriately
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x, y := ev.Position()
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mod := ev.Modifiers() != 0
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mod := ev.Modifiers()
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ctrl := (mod & tcell.ModCtrl) > 0
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alt := (mod & tcell.ModAlt) > 0
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shift := (mod & tcell.ModShift) > 0
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// since we dont have mouse down events (unlike LightRenderer), we need to track state in prevButton
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prevButton, button := _prevMouseButton, ev.Buttons()
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@@ -275,9 +279,9 @@ func (r *FullscreenRenderer) GetChar() Event {
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switch {
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case button&tcell.WheelDown != 0:
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return Event{Mouse, 0, &MouseEvent{y, x, -1, false, false, false, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, -1, false, false, false, ctrl, alt, shift}}
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case button&tcell.WheelUp != 0:
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return Event{Mouse, 0, &MouseEvent{y, x, +1, false, false, false, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, +1, false, false, false, ctrl, alt, shift}}
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case button&tcell.Button1 != 0:
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double := false
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if !drag {
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@@ -300,9 +304,9 @@ func (r *FullscreenRenderer) GetChar() Event {
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}
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}
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// fire single or double click event
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return Event{Mouse, 0, &MouseEvent{y, x, 0, true, !double, double, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, 0, true, !double, double, ctrl, alt, shift}}
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case button&tcell.Button2 != 0:
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return Event{Mouse, 0, &MouseEvent{y, x, 0, false, true, false, mod}}
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return Event{Mouse, 0, &MouseEvent{y, x, 0, false, true, false, ctrl, alt, shift}}
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default:
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// double and single taps on Windows don't quite work due to
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// the console acting on the events and not allowing us
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@@ -311,7 +315,11 @@ func (r *FullscreenRenderer) GetChar() Event {
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down := left || button&tcell.Button3 != 0
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double := false
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return Event{Mouse, 0, &MouseEvent{y, x, 0, left, down, double, mod}}
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// No need to report mouse movement events when no button is pressed
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if drag {
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return Event{Invalid, 0, nil}
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}
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return Event{Mouse, 0, &MouseEvent{y, x, 0, left, down, double, ctrl, alt, shift}}
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}
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// process keyboard:
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