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Add ability to type AltGr characters in FullscreenRenderer on Windows.
This commit is contained in:
committed by
Junegunn Choi
parent
00fb486f6a
commit
f3dc8a10d5
@@ -224,8 +224,11 @@ func (r *FullscreenRenderer) GetChar() Event {
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case *tcell.EventKey:
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mods := ev.Modifiers()
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alt := (mods & tcell.ModAlt) > 0
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ctrl := (mods & tcell.ModCtrl) > 0
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shift := (mods & tcell.ModShift) > 0
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ctrlAlt := ctrl && alt
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altShift := alt && shift
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keyfn := func(r rune) Event {
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if alt {
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return CtrlAltKey(r)
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@@ -388,13 +391,20 @@ func (r *FullscreenRenderer) GetChar() Event {
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case tcell.KeyF12:
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return Event{F12, 0, nil}
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// section 6: (Alt)+'rune'
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// section 6: (Ctrl+Alt)+'rune'
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case tcell.KeyRune:
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r := ev.Rune()
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if alt {
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switch {
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// handle AltGr characters
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case ctrlAlt:
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return Event{Rune, r, nil} // dropping modifiers
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// simple characters (possibly with modifier)
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case alt:
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return AltKey(r)
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default:
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return Event{Rune, r, nil}
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}
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return Event{Rune, r, nil}
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// section 7: Esc
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case tcell.KeyEsc:
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