m/fzf
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Files
fzf/src/tui/light.go
Tw ab182e276b Use read syscall directly to get character (#931)
Due to go std lib uses poller for os.File introducing in this commit:
c05b06a12d
There are two changes to watch out:
1. os.File.Fd will always return a blocking fd except on bsd.
2. os.File.Read won't return EAGAIN error for nonblocking fd.

So
For 1, we just get tty's fd in advance and then set its block mode.
For 2, we use read syscall directly to get what we wanted error(EAGAIN).

Fix issue #910.

Signed-off-by: Tw <tw19881113@gmail.com>
2017-05-25 01:36:59 +09:00

887 lines
18 KiB
Go

package tui
import (
"fmt"
"os"
"os/exec"
"regexp"
"strconv"
"strings"
"syscall"
"time"
"unicode/utf8"
"github.com/junegunn/fzf/src/util"
"golang.org/x/crypto/ssh/terminal"
)
const (
defaultWidth = 80
defaultHeight = 24
defaultEscDelay = 100
escPollInterval = 5
offsetPollTries = 10
)
const consoleDevice string = "/dev/tty"
var offsetRegexp *regexp.Regexp = regexp.MustCompile("\x1b\\[([0-9]+);([0-9]+)R")
func openTtyIn() *os.File {
in, err := os.OpenFile(consoleDevice, syscall.O_RDONLY, 0)
if err != nil {
panic("Failed to open " + consoleDevice)
}
return in
}
func (r *LightRenderer) stderr(str string) {
r.stderrInternal(str, true)
}
// FIXME: Need better handling of non-displayable characters
func (r *LightRenderer) stderrInternal(str string, allowNLCR bool) {
bytes := []byte(str)
runes := []rune{}
for len(bytes) > 0 {
r, sz := utf8.DecodeRune(bytes)
if r == utf8.RuneError || r < 32 &&
r != '\x1b' && (!allowNLCR || r != '\n' && r != '\r') {
runes = append(runes, '?')
} else {
runes = append(runes, r)
}
bytes = bytes[sz:]
}
r.queued += string(runes)
}
func (r *LightRenderer) csi(code string) {
r.stderr("\x1b[" + code)
}
func (r *LightRenderer) flush() {
if len(r.queued) > 0 {
fmt.Fprint(os.Stderr, r.queued)
r.queued = ""
}
}
// Light renderer
type LightRenderer struct {
theme *ColorTheme
mouse bool
forceBlack bool
clearOnExit bool
prevDownTime time.Time
clickY []int
ttyin *os.File
buffer []byte
origState *terminal.State
width int
height int
yoffset int
tabstop int
escDelay int
fullscreen bool
upOneLine bool
queued string
y int
x int
maxHeightFunc func(int) int
}
type LightWindow struct {
renderer *LightRenderer
colored bool
border BorderStyle
top int
left int
width int
height int
posx int
posy int
tabstop int
bg Color
}
func NewLightRenderer(theme *ColorTheme, forceBlack bool, mouse bool, tabstop int, clearOnExit bool, fullscreen bool, maxHeightFunc func(int) int) Renderer {
r := LightRenderer{
theme: theme,
forceBlack: forceBlack,
mouse: mouse,
clearOnExit: clearOnExit,
ttyin: openTtyIn(),
yoffset: 0,
tabstop: tabstop,
fullscreen: fullscreen,
upOneLine: false,
maxHeightFunc: maxHeightFunc}
return &r
}
func (r *LightRenderer) fd() int {
return int(r.ttyin.Fd())
}
func (r *LightRenderer) defaultTheme() *ColorTheme {
if strings.Contains(os.Getenv("TERM"), "256") {
return Dark256
}
colors, err := exec.Command("tput", "colors").Output()
if err == nil && atoi(strings.TrimSpace(string(colors)), 16) > 16 {
return Dark256
}
return Default16
}
func (r *LightRenderer) findOffset() (row int, col int) {
r.csi("6n")
r.flush()
bytes := []byte{}
for tries := 0; tries < offsetPollTries; tries++ {
bytes = r.getBytesInternal(bytes, tries > 0)
offsets := offsetRegexp.FindSubmatch(bytes)
if len(offsets) > 2 {
return atoi(string(offsets[1]), 0) - 1, atoi(string(offsets[2]), 0) - 1
}
}
return -1, -1
}
func repeat(s string, times int) string {
if times > 0 {
return strings.Repeat(s, times)
}
return ""
}
func atoi(s string, defaultValue int) int {
value, err := strconv.Atoi(s)
if err != nil {
return defaultValue
}
return value
}
func (r *LightRenderer) Init() {
r.escDelay = atoi(os.Getenv("ESCDELAY"), defaultEscDelay)
fd := r.fd()
origState, err := terminal.GetState(fd)
if err != nil {
errorExit(err.Error())
}
r.origState = origState
terminal.MakeRaw(fd)
r.updateTerminalSize()
initTheme(r.theme, r.defaultTheme(), r.forceBlack)
if r.fullscreen {
r.smcup()
} else {
r.csi("J")
y, x := r.findOffset()
r.mouse = r.mouse && y >= 0
if x > 0 {
r.upOneLine = true
r.makeSpace()
}
for i := 1; i < r.MaxY(); i++ {
r.makeSpace()
}
}
if r.mouse {
r.csi("?1000h")
}
r.csi(fmt.Sprintf("%dA", r.MaxY()-1))
r.csi("G")
r.csi("K")
// r.csi("s")
if !r.fullscreen && r.mouse {
r.yoffset, _ = r.findOffset()
}
}
func (r *LightRenderer) makeSpace() {
r.stderr("\n")
r.csi("G")
}
func (r *LightRenderer) move(y int, x int) {
// w.csi("u")
if r.y < y {
r.csi(fmt.Sprintf("%dB", y-r.y))
} else if r.y > y {
r.csi(fmt.Sprintf("%dA", r.y-y))
}
r.stderr("\r")
if x > 0 {
r.csi(fmt.Sprintf("%dC", x))
}
r.y = y
r.x = x
}
func (r *LightRenderer) origin() {
r.move(0, 0)
}
func getEnv(name string, defaultValue int) int {
env := os.Getenv(name)
if len(env) == 0 {
return defaultValue
}
return atoi(env, defaultValue)
}
func (r *LightRenderer) updateTerminalSize() {
width, height, err := terminal.GetSize(r.fd())
if err == nil {
r.width = width
r.height = r.maxHeightFunc(height)
} else {
r.width = getEnv("COLUMNS", defaultWidth)
r.height = r.maxHeightFunc(getEnv("LINES", defaultHeight))
}
}
func (r *LightRenderer) getch(nonblock bool) (int, bool) {
b := make([]byte, 1)
fd := r.fd()
util.SetNonblock(r.ttyin, nonblock)
_, err := util.Read(fd, b)
if err != nil {
return 0, false
}
return int(b[0]), true
}
func (r *LightRenderer) getBytes() []byte {
return r.getBytesInternal(r.buffer, false)
}
func (r *LightRenderer) getBytesInternal(buffer []byte, nonblock bool) []byte {
c, ok := r.getch(nonblock)
if !nonblock && !ok {
r.Close()
errorExit("Failed to read " + consoleDevice)
}
retries := 0
if c == ESC || nonblock {
retries = r.escDelay / escPollInterval
}
buffer = append(buffer, byte(c))
for {
c, ok = r.getch(true)
if !ok {
if retries > 0 {
retries--
time.Sleep(escPollInterval * time.Millisecond)
continue
}
break
}
retries = 0
buffer = append(buffer, byte(c))
}
return buffer
}
func (r *LightRenderer) GetChar() Event {
if len(r.buffer) == 0 {
r.buffer = r.getBytes()
}
if len(r.buffer) == 0 {
panic("Empty buffer")
}
sz := 1
defer func() {
r.buffer = r.buffer[sz:]
}()
switch r.buffer[0] {
case CtrlC:
return Event{CtrlC, 0, nil}
case CtrlG:
return Event{CtrlG, 0, nil}
case CtrlQ:
return Event{CtrlQ, 0, nil}
case 127:
return Event{BSpace, 0, nil}
case 0:
return Event{CtrlSpace, 0, nil}
case ESC:
ev := r.escSequence(&sz)
// Second chance
if ev.Type == Invalid {
r.buffer = r.getBytes()
ev = r.escSequence(&sz)
}
return ev
}
// CTRL-A ~ CTRL-Z
if r.buffer[0] <= CtrlZ {
return Event{int(r.buffer[0]), 0, nil}
}
char, rsz := utf8.DecodeRune(r.buffer)
if char == utf8.RuneError {
return Event{ESC, 0, nil}
}
sz = rsz
return Event{Rune, char, nil}
}
func (r *LightRenderer) escSequence(sz *int) Event {
if len(r.buffer) < 2 {
return Event{ESC, 0, nil}
}
*sz = 2
if r.buffer[1] >= 1 && r.buffer[1] <= 'z'-'a'+1 {
return Event{int(CtrlAltA + r.buffer[1] - 1), 0, nil}
}
switch r.buffer[1] {
case 32:
return Event{AltSpace, 0, nil}
case 47:
return Event{AltSlash, 0, nil}
case 98:
return Event{AltB, 0, nil}
case 100:
return Event{AltD, 0, nil}
case 102:
return Event{AltF, 0, nil}
case 127:
return Event{AltBS, 0, nil}
case 91, 79:
if len(r.buffer) < 3 {
return Event{Invalid, 0, nil}
}
*sz = 3
switch r.buffer[2] {
case 68:
return Event{Left, 0, nil}
case 67:
return Event{Right, 0, nil}
case 66:
return Event{Down, 0, nil}
case 65:
return Event{Up, 0, nil}
case 90:
return Event{BTab, 0, nil}
case 72:
return Event{Home, 0, nil}
case 70:
return Event{End, 0, nil}
case 77:
return r.mouseSequence(sz)
case 80:
return Event{F1, 0, nil}
case 81:
return Event{F2, 0, nil}
case 82:
return Event{F3, 0, nil}
case 83:
return Event{F4, 0, nil}
case 49, 50, 51, 52, 53, 54:
if len(r.buffer) < 4 {
return Event{Invalid, 0, nil}
}
*sz = 4
switch r.buffer[2] {
case 50:
if len(r.buffer) == 5 && r.buffer[4] == 126 {
*sz = 5
switch r.buffer[3] {
case 48:
return Event{F9, 0, nil}
case 49:
return Event{F10, 0, nil}
case 51:
return Event{F11, 0, nil}
case 52:
return Event{F12, 0, nil}
}
}
// Bracketed paste mode \e[200~ / \e[201
if r.buffer[3] == 48 && (r.buffer[4] == 48 || r.buffer[4] == 49) && r.buffer[5] == 126 {
*sz = 6
return Event{Invalid, 0, nil}
}
return Event{Invalid, 0, nil} // INS
case 51:
return Event{Del, 0, nil}
case 52:
return Event{End, 0, nil}
case 53:
return Event{PgUp, 0, nil}
case 54:
return Event{PgDn, 0, nil}
case 49:
switch r.buffer[3] {
case 126:
return Event{Home, 0, nil}
case 53, 55, 56, 57:
if len(r.buffer) == 5 && r.buffer[4] == 126 {
*sz = 5
switch r.buffer[3] {
case 53:
return Event{F5, 0, nil}
case 55:
return Event{F6, 0, nil}
case 56:
return Event{F7, 0, nil}
case 57:
return Event{F8, 0, nil}
}
}
return Event{Invalid, 0, nil}
case 59:
if len(r.buffer) != 6 {
return Event{Invalid, 0, nil}
}
*sz = 6
switch r.buffer[4] {
case 50:
switch r.buffer[5] {
case 68:
return Event{Home, 0, nil}
case 67:
return Event{End, 0, nil}
}
case 53:
switch r.buffer[5] {
case 68:
return Event{SLeft, 0, nil}
case 67:
return Event{SRight, 0, nil}
}
} // r.buffer[4]
} // r.buffer[3]
} // r.buffer[2]
} // r.buffer[2]
} // r.buffer[1]
if r.buffer[1] >= 'a' && r.buffer[1] <= 'z' {
return Event{AltA + int(r.buffer[1]) - 'a', 0, nil}
}
return Event{Invalid, 0, nil}
}
func (r *LightRenderer) mouseSequence(sz *int) Event {
if len(r.buffer) < 6 || !r.mouse {
return Event{Invalid, 0, nil}
}
*sz = 6
switch r.buffer[3] {
case 32, 36, 40, 48, // mouse-down / shift / cmd / ctrl
35, 39, 43, 51: // mouse-up / shift / cmd / ctrl
mod := r.buffer[3] >= 36
down := r.buffer[3]%2 == 0
x := int(r.buffer[4] - 33)
y := int(r.buffer[5]-33) - r.yoffset
double := false
if down {
now := time.Now()
if now.Sub(r.prevDownTime) < doubleClickDuration {
r.clickY = append(r.clickY, y)
} else {
r.clickY = []int{y}
}
r.prevDownTime = now
} else {
if len(r.clickY) > 1 && r.clickY[0] == r.clickY[1] &&
time.Now().Sub(r.prevDownTime) < doubleClickDuration {
double = true
}
}
return Event{Mouse, 0, &MouseEvent{y, x, 0, down, double, mod}}
case 96, 100, 104, 112, // scroll-up / shift / cmd / ctrl
97, 101, 105, 113: // scroll-down / shift / cmd / ctrl
mod := r.buffer[3] >= 100
s := 1 - int(r.buffer[3]%2)*2
x := int(r.buffer[4] - 33)
y := int(r.buffer[5]-33) - r.yoffset
return Event{Mouse, 0, &MouseEvent{y, x, s, false, false, mod}}
}
return Event{Invalid, 0, nil}
}
func (r *LightRenderer) smcup() {
r.csi("?1049h")
}
func (r *LightRenderer) rmcup() {
r.csi("?1049l")
}
func (r *LightRenderer) Pause(clear bool) {
terminal.Restore(r.fd(), r.origState)
if clear {
if r.fullscreen {
r.rmcup()
} else {
r.smcup()
r.csi("H")
}
r.flush()
}
}
func (r *LightRenderer) Resume(clear bool) {
terminal.MakeRaw(r.fd())
if clear {
if r.fullscreen {
r.smcup()
} else {
r.rmcup()
}
r.flush()
} else if !r.fullscreen && r.mouse {
// NOTE: Resume(false) is only called on SIGCONT after SIGSTOP.
// And It's highly likely that the offset we obtained at the beginning will
// no longer be correct, so we simply disable mouse input.
r.csi("?1000l")
r.mouse = false
}
}
func (r *LightRenderer) Clear() {
if r.fullscreen {
r.csi("H")
}
// r.csi("u")
r.origin()
r.csi("J")
r.flush()
}
func (r *LightRenderer) RefreshWindows(windows []Window) {
r.flush()
}
func (r *LightRenderer) Refresh() {
r.updateTerminalSize()
}
func (r *LightRenderer) Close() {
// r.csi("u")
if r.clearOnExit {
if r.fullscreen {
r.rmcup()
} else {
r.origin()
if r.upOneLine {
r.csi("A")
}
r.csi("J")
}
} else if r.fullscreen {
r.csi("G")
} else {
r.move(r.height, 0)
}
if r.mouse {
r.csi("?1000l")
}
r.flush()
terminal.Restore(r.fd(), r.origState)
}
func (r *LightRenderer) MaxX() int {
return r.width
}
func (r *LightRenderer) MaxY() int {
return r.height
}
func (r *LightRenderer) DoesAutoWrap() bool {
return false
}
func (r *LightRenderer) IsOptimized() bool {
return false
}
func (r *LightRenderer) NewWindow(top int, left int, width int, height int, borderStyle BorderStyle) Window {
w := &LightWindow{
renderer: r,
colored: r.theme != nil,
border: borderStyle,
top: top,
left: left,
width: width,
height: height,
tabstop: r.tabstop,
bg: colDefault}
if r.theme != nil {
w.bg = r.theme.Bg
}
w.drawBorder()
return w
}
func (w *LightWindow) drawBorder() {
switch w.border {
case BorderAround:
w.drawBorderAround()
case BorderHorizontal:
w.drawBorderHorizontal()
}
}
func (w *LightWindow) drawBorderHorizontal() {
w.Move(0, 0)
w.CPrint(ColBorder, AttrRegular, repeat("─", w.width))
w.Move(w.height-1, 0)
w.CPrint(ColBorder, AttrRegular, repeat("─", w.width))
}
func (w *LightWindow) drawBorderAround() {
w.Move(0, 0)
w.CPrint(ColBorder, AttrRegular, "┌"+repeat("─", w.width-2)+"┐")
for y := 1; y < w.height-1; y++ {
w.Move(y, 0)
w.CPrint(ColBorder, AttrRegular, "│")
w.cprint2(colDefault, w.bg, AttrRegular, repeat(" ", w.width-2))
w.CPrint(ColBorder, AttrRegular, "│")
}
w.Move(w.height-1, 0)
w.CPrint(ColBorder, AttrRegular, "└"+repeat("─", w.width-2)+"┘")
}
func (w *LightWindow) csi(code string) {
w.renderer.csi(code)
}
func (w *LightWindow) stderr(str string) {
w.renderer.stderr(str)
}
func (w *LightWindow) stderrInternal(str string, allowNLCR bool) {
w.renderer.stderrInternal(str, allowNLCR)
}
func (w *LightWindow) Top() int {
return w.top
}
func (w *LightWindow) Left() int {
return w.left
}
func (w *LightWindow) Width() int {
return w.width
}
func (w *LightWindow) Height() int {
return w.height
}
func (w *LightWindow) Refresh() {
}
func (w *LightWindow) Close() {
}
func (w *LightWindow) X() int {
return w.posx
}
func (w *LightWindow) Enclose(y int, x int) bool {
return x >= w.left && x < (w.left+w.width) &&
y >= w.top && y < (w.top+w.height)
}
func (w *LightWindow) Move(y int, x int) {
w.posx = x
w.posy = y
w.renderer.move(w.Top()+y, w.Left()+x)
}
func (w *LightWindow) MoveAndClear(y int, x int) {
w.Move(y, x)
// We should not delete preview window on the right
// csi("K")
w.Print(repeat(" ", w.width-x))
w.Move(y, x)
}
func attrCodes(attr Attr) []string {
codes := []string{}
if (attr & Bold) > 0 {
codes = append(codes, "1")
}
if (attr & Dim) > 0 {
codes = append(codes, "2")
}
if (attr & Italic) > 0 {
codes = append(codes, "3")
}
if (attr & Underline) > 0 {
codes = append(codes, "4")
}
if (attr & Blink) > 0 {
codes = append(codes, "5")
}
if (attr & Reverse) > 0 {
codes = append(codes, "7")
}
return codes
}
func colorCodes(fg Color, bg Color) []string {
codes := []string{}
appendCode := func(c Color, offset int) {
if c == colDefault {
return
}
if c.is24() {
r := (c >> 16) & 0xff
g := (c >> 8) & 0xff
b := (c) & 0xff
codes = append(codes, fmt.Sprintf("%d;2;%d;%d;%d", 38+offset, r, g, b))
} else if c >= colBlack && c <= colWhite {
codes = append(codes, fmt.Sprintf("%d", int(c)+30+offset))
} else if c > colWhite && c < 16 {
codes = append(codes, fmt.Sprintf("%d", int(c)+90+offset-8))
} else if c >= 16 && c < 256 {
codes = append(codes, fmt.Sprintf("%d;5;%d", 38+offset, c))
}
}
appendCode(fg, 0)
appendCode(bg, 10)
return codes
}
func (w *LightWindow) csiColor(fg Color, bg Color, attr Attr) bool {
codes := append(attrCodes(attr), colorCodes(fg, bg)...)
w.csi(";" + strings.Join(codes, ";") + "m")
return len(codes) > 0
}
func (w *LightWindow) Print(text string) {
w.cprint2(colDefault, w.bg, AttrRegular, text)
}
func cleanse(str string) string {
return strings.Replace(str, "\x1b", "?", -1)
}
func (w *LightWindow) CPrint(pair ColorPair, attr Attr, text string) {
if !w.colored {
w.csiColor(colDefault, colDefault, attrFor(pair, attr))
} else {
w.csiColor(pair.Fg(), pair.Bg(), attr)
}
w.stderrInternal(cleanse(text), false)
w.csi("m")
}
func (w *LightWindow) cprint2(fg Color, bg Color, attr Attr, text string) {
if w.csiColor(fg, bg, attr) {
defer w.csi("m")
}
w.stderrInternal(cleanse(text), false)
}
type wrappedLine struct {
text string
displayWidth int
}
func wrapLine(input string, prefixLength int, max int, tabstop int) []wrappedLine {
lines := []wrappedLine{}
width := 0
line := ""
for _, r := range input {
w := util.Max(util.RuneWidth(r, prefixLength+width, 8), 1)
width += w
str := string(r)
if r == '\t' {
str = repeat(" ", w)
}
if prefixLength+width <= max {
line += str
} else {
lines = append(lines, wrappedLine{string(line), width - w})
line = str
prefixLength = 0
width = util.RuneWidth(r, prefixLength, 8)
}
}
lines = append(lines, wrappedLine{string(line), width})
return lines
}
func (w *LightWindow) fill(str string, onMove func()) FillReturn {
allLines := strings.Split(str, "\n")
for i, line := range allLines {
lines := wrapLine(line, w.posx, w.width, w.tabstop)
for j, wl := range lines {
if w.posx >= w.Width()-1 && wl.displayWidth == 0 {
if w.posy < w.height-1 {
w.MoveAndClear(w.posy+1, 0)
}
return FillNextLine
}
w.stderrInternal(wl.text, false)
w.posx += wl.displayWidth
if j < len(lines)-1 || i < len(allLines)-1 {
if w.posy+1 >= w.height {
return FillSuspend
}
w.MoveAndClear(w.posy+1, 0)
onMove()
}
}
}
return FillContinue
}
func (w *LightWindow) setBg() {
if w.bg != colDefault {
w.csiColor(colDefault, w.bg, AttrRegular)
}
}
func (w *LightWindow) Fill(text string) FillReturn {
w.MoveAndClear(w.posy, w.posx)
w.setBg()
return w.fill(text, w.setBg)
}
func (w *LightWindow) CFill(fg Color, bg Color, attr Attr, text string) FillReturn {
w.MoveAndClear(w.posy, w.posx)
if bg == colDefault {
bg = w.bg
}
if w.csiColor(fg, bg, attr) {
return w.fill(text, func() { w.csiColor(fg, bg, attr) })
defer w.csi("m")
}
return w.fill(text, w.setBg)
}
func (w *LightWindow) FinishFill() {
for y := w.posy + 1; y < w.height; y++ {
w.MoveAndClear(y, 0)
}
}
func (w *LightWindow) Erase() {
w.drawBorder()
// We don't erase the window here to avoid flickering during scroll
w.Move(0, 0)
}