make cascading dirs more compact

Render cascading dirs on one line i.e.

    > foo/bar/baz
      file1

instead of

    > foo
      > bar
        > baz
          > file1

This should be useful things like java projects that have deep dir
structures.

Remove the old UI view (pre the dir arrows) as this simply isnt worth
supporting for a proof of concept. This may get added back - or not.
This commit is contained in:
Martin Grenfell
2015-11-24 11:18:25 +00:00
parent ee4d42cfed
commit 2cef8bb602
2 changed files with 39 additions and 60 deletions

View File

@@ -73,6 +73,24 @@ function! s:TreeDirNode.createChild(path, inOrder)
return newTreeNode
endfunction
"FUNCTION: TreeDirNode.displayString() {{{1
unlet s:TreeDirNode.displayString
function! s:TreeDirNode.displayString()
let vc = self.getVisibleChildren()
if len(vc) != 1
return self.path.displayString()
endif
let visChild = vc[0]
"TODO: optimize
if !visChild.path.isDirectory
return self.path.displayString()
endif
return self.path.getLastPathComponent(1) . visChild.displayString()
endfunction
"FUNCTION: TreeDirNode.findNode(path) {{{1
"Will find one of the children (recursively) that has the given path
"
@@ -218,6 +236,13 @@ function! s:TreeDirNode.hasVisibleChildren()
return self.getVisibleChildCount() != 0
endfunction
"FUNCTION: TreeDirNode.isCascadable() {{{1
"true if this dir has only one visible child - which is also a dir
function! s:TreeDirNode.isCascadable()
let c = self.getVisibleChildren()
return len(c) == 1 && c[0].path.isDirectory
endfunction
"FUNCTION: TreeDirNode._initChildren() {{{1
"Removes all childen from this node and re-reads them
"

View File

@@ -323,70 +323,27 @@ endfunction
"FUNCTION: TreeFileNode.renderToString {{{1
"returns a string representation for this tree to be rendered in the view
function! s:TreeFileNode.renderToString()
return self._renderToString(0, 0, [], self.getChildCount() ==# 1)
return self._renderToString(0, 0)
endfunction
"Args:
"depth: the current depth in the tree for this call
"drawText: 1 if we should actually draw the line for this node (if 0 then the
"child nodes are rendered only)
"vertMap: a binary array that indicates whether a vertical bar should be draw
"for each depth in the tree
"isLastChild:true if this curNode is the last child of its parent
function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild)
function! s:TreeFileNode._renderToString(depth, drawText)
let output = ""
if a:drawText ==# 1
let treeParts = ''
let treeParts = repeat(' ', a:depth - 1)
"get all the leading spaces and vertical tree parts for this line
if a:depth > 1
for j in a:vertMap[0:-2]
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
if j ==# 1
let treeParts = treeParts . '| '
else
let treeParts = treeParts . ' '
endif
endif
endfor
endif
"get the last vertical tree part for this line which will be different
"if this node is the last child of its parent
if !g:NERDTreeDirArrows
if a:isLastChild
let treeParts = treeParts . '`'
else
let treeParts = treeParts . '|'
endif
endif
"smack the appropriate dir/file symbol on the line before the file/dir
"name itself
if self.path.isDirectory
if self.isOpen
if g:NERDTreeDirArrows
let treeParts = treeParts . g:NERDTreeDirArrowCollapsible . ' '
else
let treeParts = treeParts . '~'
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . g:NERDTreeDirArrowExpandable . ' '
else
let treeParts = treeParts . '+'
endif
endif
let sym = self.isOpen ? g:NERDTreeDirArrowCollapsible : g:NERDTreeDirArrowExpandable
let treeParts = treeParts . sym . ' '
else
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
let treeParts = treeParts . '-'
endif
let treeParts = treeParts . ' '
endif
let line = treeParts . self.displayString()
let output = output . line . "\n"
@@ -396,18 +353,15 @@ function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild)
if self.path.isDirectory ==# 1 && self.isOpen ==# 1
let childNodesToDraw = self.getVisibleChildren()
if len(childNodesToDraw) > 0
"draw all the nodes children except the last
let lastIndx = len(childNodesToDraw)-1
if lastIndx > 0
for i in childNodesToDraw[0:lastIndx-1]
let output = output . i._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 1), 0)
endfor
endif
if self.isCascadable() && a:depth > 0
"draw the last child, indicating that it IS the last
let output = output . childNodesToDraw[lastIndx]._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 0), 1)
let output = output . childNodesToDraw[0]._renderToString(a:depth, 0)
elseif len(childNodesToDraw) > 0
for i in childNodesToDraw
let output = output . i._renderToString(a:depth + 1, 1)
endfor
endif
endif