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12 Commits

Author SHA1 Message Date
Tomasz N
7099f638ed Fix missing key case, add BC type checking (#1206)
* Fix missing key case, add BC type checking

Resolves #1205

* Assign g:NERDTreeCustomOpenArgs also before quick return

* Fix syntax to be compatibile with Vim 7.3
2021-01-18 21:23:52 -05:00
Phil Runninger
a7eb011e47 Revert #1200, due to bug (#1205) it introduced. 2021-01-17 22:16:38 -05:00
Tomasz N
7e1713853a Respect NERDTreeCustomOpenArgs when opening bookmark (#1200)
* Respect NERDTreeCustomOpenArgs when opening bookmark

* Update CHANGELOG

* Do not duplicate s:initCustomOpenArgs()

* Restore missing assignment

* fixup! Restore missing assignment

* fixup! Do not duplicate s:initCustomOpenArgs()

* Simplify loop iteration
2021-01-17 20:00:17 -05:00
Phil Runninger
aaa946fb6b Provide alternate way to mirror the NERDTree on all tabs. 2020-12-19 20:28:15 -05:00
Phil Runninger
2406c456ee Revamp the README file (#1193)
* Revamp the README to improve clarity and provide more information.

* Verify correct behavior of suggested auto commands.

* Add my tribute to Norm Abrams. Be careful with those plugin managers.

* Other minor formatting and cleanup.

* Fix typos, reorder some sections, and tidy up the README.

* Give a better answer to the single NERDTree for all tabs question.

* More reformatting of text.

* Add basic installation instructions. Switch to single quotes.

* Update version number in CHANGELOG.
2020-12-18 15:03:38 -05:00
buncis
474d735b7d readme update add script for automatically open NERDTree and focus on file (#1192)
* update readme for auto startup NERDTree and focus on file

* readme update

add how to open NERDTree automatically and focus on file
2020-12-18 00:36:10 -05:00
Phil Runninger
14af89743a Open a mirrored NERDTree with correct width (#1177)
* Make sure a mirrored NERDTree is displayed at correct width.

* Remove references to unused variables.

b:NERDTreeOldWindowSize was referenced, but never set anywhere. No need
to keep it around.

* Refactor: Initialize variables a different way.

Using the get() function allows us to "let" variables more directly,
without using the execute command or requiring strings to be escaped.
This also eliminates the s:initVariable function. The new format is
shown below, and defines a default value if the user didn't provide a
value in the vimrc file.

  let g:var = get(g: 'var', 'default value')

* Update version number in change log.

* Fix alignment of `let g:var = get(g:, 'var', <default>)` statements.
2020-10-14 18:08:18 -04:00
Yosef Herskovitz
577ddc73f0 Updated Readme (#1167)
* Updated Readme

Fixed typo in readme

* Updated Changelog
2020-08-18 11:14:05 -04:00
Phil Runninger
23000acd7f Refactor sort comparison functions, removing redundancy (#1166)
* Add a function to compare path objects.

* Remove redundant node comparison function, and rename the ones left.

* Remove the compareTo function in the Path object.

Use nerdtree#compareNodePaths(p1,p2) instead. There was no need for two
comparison functions that do the same thing. They were a little
different in their details, but that shouldn't be the case. Having only
one such function makes better sense and is easier to maintain.

* Update version number in change log.
2020-08-14 18:06:03 -04:00
Phil Runninger
6b5d70e5bf Fix argument of exists() function calls checking for autocommands. (#1165)
* Fix syntax of exists function calls checking for autocommands.

* Update version number in change log.
2020-08-09 07:07:55 -04:00
Phil Runninger
373a4b28e4 Don't use silent when raising User events (#1164)
* Remove silent from doautocmd. Prevent errors with exists('#...').

* Update version number in change log.
2020-08-07 00:37:56 -04:00
Yeri Pratama
4a32dd0be3 fix highlight for file node (#1157)
* fix #960 953 highlight for file node

* update changelog
2020-07-24 11:14:54 -04:00
12 changed files with 278 additions and 283 deletions

View File

@@ -5,6 +5,14 @@
- **.PATCH**: Pull Request Title (PR Author) [PR Number](Link to PR)
-->
#### 6.9
- **.12**: Respect NERDTreeCustomOpenArgs when opening bookmark (przepompownia) [#1200](https://github.com/preservim/nerdtree/pull/1200)
- **.11**: Revamp the README. (buncis, PhilRunninger) [#1192](https://github.com/preservim/nerdtree/pull/1192), [#1193](https://github.com/preservim/nerdtree/pull/1193)
- **.10**: Open a mirrored NERDTree with correct width (PhilRunninger) [#1177](https://github.com/preservim/nerdtree/pull/1177)
- **.9**: Updated Readme, removed typo (H3RSKO) [#1167](https://github.com/preservim/nerdtree/pull/1167)
- **.8**: Refactor sort comparison functions, removing redundancy (PhilRunninger) [#1166](https://github.com/preservim/nerdtree/pull/1166)
- **.7**: Fix argument of `exists()` function calls checking for autocommands. (PhilRunninger) [#1165](https://github.com/preservim/nerdtree/pull/1165)
- **.6**: Don't use silent when raising User events (PhilRunninger) [#1164](https://github.com/preservim/nerdtree/pull/1164)
- **.5**: Fix highlight for file node. (pirey) [#1157](https://github.com/preservim/nerdtree/pull/1157)
- **.4**: Make sure symbolic links' flags are highlighted correctly. (PhilRunninger) [#1156](https://github.com/preservim/nerdtree/pull/1156)
- **.3**: Fix new NERDTrees' width when previous one was in the only window. (PhilRunninger) [#1153](https://github.com/preservim/nerdtree/pull/1153)
- **.2**: Fix the scope of several key mappings (lifecrisis, PhilRunninger) [#1151](https://github.com/preservim/nerdtree/pull/1151)

View File

@@ -1,157 +1,178 @@
The NERDTree [![Vint](https://github.com/preservim/nerdtree/workflows/Vint/badge.svg)](https://github.com/preservim/nerdtree/actions?workflow=Vint)
=============
# The NERDTree [![Vint](https://github.com/preservim/nerdtree/workflows/Vint/badge.svg)](https://github.com/preservim/nerdtree/actions?workflow=Vint)
Introduction
------------
## Introduction
The NERDTree is a file system explorer for the Vim editor. Using this plugin,
users can visually browse complex directory hierarchies, quickly open files for
reading or editing, and perform basic file system operations.
This plugin can also be extended with custom mappings using a special API. The
details of this API and of other NERDTree features are described in the
included documentation.
The NERDTree is a file system explorer for the Vim editor. Using this plugin, users can visually browse complex directory hierarchies, quickly open files for reading or editing, and perform basic file system operations.
![NERDTree Screenshot](https://github.com/preservim/nerdtree/raw/master/screenshot.png)
Installation
------------
## Installation
Below are just some of the methods for installing NERDTree. Do not follow all of these instructions; just pick your favorite one. Other plugin managers exist, and NERDTree should install just fine with any of them.
Use your favorite plugin manager to install this plugin. [tpope/vim-pathogen](https://github.com/tpope/vim-pathogen), [VundleVimVundle.vim](https://github.com/VundleVim/Vundle.vim), [junegunnvim-plug](https://github.com/junegunn/vim-plug), and [Shougo/dein.vim](https://github.com/Shougo/dein.vim) are some of the more popular ones. A lengthy discussion of these and other managers can be found on [vi.stackexchange.com](https://vi.stackexchange.com/questions/388/what-is-the-difference-between-the-vim-plugin-managers). Basic instructions are provided below, but please **be sure to read, understand, and follow all the safety rules that come with your ~~power tools~~ plugin manager.**
#### Vim 8+ packages
If you have no favorite, or want to manage your plugins without 3rd-party dependencies, consider using Vim 8+ packages, as described in Greg Hurrell's excellent Youtube video: [Vim screencast #75: Plugin managers](https://www.youtube.com/watch?v=X2_R3uxDN6g).
If you are using VIM version 8 or higher you can use its built-in package management; see `:help packages` for more information. Just run these commands in your terminal:
<details>
<summary>Pathogen</summary>
Pathogen is more of a runtime path manager than a plugin manager. You must clone the plugins' repositories yourself to a specific location, and Pathogen makes sure they are available in Vim.
1. In the terminal,
```bash
git clone https://github.com/preservim/nerdtree.git ~/.vim/bundle/nerdtree
```
1. In your `vimrc`,
```vim
call pathogen#infect()
syntax on
filetype plugin indent on
```
1. Restart Vim, and run `:helptags ~/.vim/bundle/nerdtree/doc/` or `:Helptags`.
</details>
<details>
<summary>Vundle</summary>
1. Install Vundle, according to its instructions.
1. Add the following text to your `vimrc`.
```vim
call vundle#begin()
Plugin 'preservim/nerdtree'
call vundle#end()
```
1. Restart Vim, and run the `:PluginInstall` statement to install your plugins.
</details>
<details>
<summary>Vim-Plug</summary>
1. Install Vim-Plug, according to its instructions.
1. Add the following text to your `vimrc`.
```vim
call plug#begin()
Plug 'preservim/nerdtree'
call plug#end()
```
1. Restart Vim, and run the `:PlugInstall` statement to install your plugins.
</details>
<details>
<summary>Dein</summary>
1. Install Dein, according to its instructions.
1. Add the following text to your `vimrc`.
```vim
call dein#begin()
call dein#add('preservim/nerdtree')
call dein#end()
```
1. Restart Vim, and run the `:call dein#install()` statement to install your plugins.
</details>
<details>
<summary>Vim 8+ packages</summary>
If you are using Vim version 8 or higher you can use its built-in package management; see `:help packages` for more information. Just run these commands in your terminal:
```bash
git clone https://github.com/preservim/nerdtree.git ~/.vim/pack/vendor/start/nerdtree
vim -u NONE -c "helptags ~/.vim/pack/vendor/start/nerdtree/doc" -c q
```
</details>
Otherwise, these are some of the several 3rd-party plugin managers you can choose from. Be sure you read the instructions for your chosen plugin, as there typically are additional steps you nee d to take.
## Getting Started
After installing NERDTree, the best way to learn it is to turn on the Quick Help. Open NERDTree with the `:NERDTree` command, and press `?` to turn on the Quick Help, which will show you all the mappings and commands available in the NERDTree. Of course, your most complete source of information is the documentation: `:help NERDTree`.
#### [pathogen.vim](https://github.com/tpope/vim-pathogen)
## NERDTree Plugins
NERDTree can be extended with custom mappings and functions using its built-in API. The details of this API and are described in the included documentation. Several plugins have been written, and are available on Github for installation like any other plugin. The plugins in this list are maintained (or not) by their respective owners, and certain combinations may be incompatible.
In the terminal,
```bash
git clone https://github.com/preservim/nerdtree.git ~/.vim/bundle/nerdtree
```
In your vimrc,
* [Xuyuanp/nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin): Shows Git status flags for files and folders in NERDTree.
* [ryanoasis/vim-devicons](https://github.com/ryanoasis/vim-devicons): Adds filetype-specific icons to NERDTree files and folders,
* [tiagofumo/vim-nerdtree-syntax-highlight](https://github.com/tiagofumo/vim-nerdtree-syntax-highlight): Adds syntax highlighting to NERDTree based on filetype.
* [scrooloose/nerdtree-project-plugin](https://github.com/scrooloose/nerdtree-project-plugin): Saves and restores the state of the NERDTree between sessions.
* [PhilRunninger/nerdtree-buffer-ops](https://github.com/PhilRunninger/nerdtree-buffer-ops): 1) Highlights open files in a different color. 2) Closes a buffer directly from NERDTree.
* [PhilRunninger/nerdtree-visual-selection](https://github.com/PhilRunninger/nerdtree-visual-selection): Enables NERDTree to open, delete, move, or copy multiple Visually-selected files at once.
If any others should be listed, mention them in an issue or pull request.
## Frequently Asked Questions
In the answers to these questions, you will see code blocks that you can put in your `vimrc` file.
### How can I map a specific key or shortcut to open NERDTree?
NERDTree doesn't create any shortcuts outside of the NERDTree window, so as not to overwrite any of your other shortcuts. Use the `nnoremap` command in your `vimrc`. You, of course, have many keys and NERDTree commands to choose from. Here are but a few examples.
```vim
call pathogen#infect()
syntax on
filetype plugin indent on
nnoremap <leader>n :NERDTreeFocus<CR>
nnoremap <C-n> :NERDTree<CR>
nnoremap <C-t> :NERDTreeToggle<CR>
nnoremap <C-f> :NERDTreeFind<CR>
```
Then reload vim, run `:helptags ~/.vim/bundle/nerdtree/doc/` or `:Helptags`.
### How do I open NERDTree automatically when Vim starts?
Each code block below is slightly different, as described in the `" Comment lines`.
#### [Vundle.vim](https://github.com/VundleVim/Vundle.vim)
```vim
call vundle#begin()
Plugin 'preservim/nerdtree'
call vundle#end()
" Start NERDTree and leave the cursor in it.
autocmd VimEnter * NERDTree
```
#### [vim-plug](https://github.com/junegunn/vim-plug)
```vim
call plug#begin()
Plug 'preservim/nerdtree'
call plug#end()
```
#### [dein.vim](https://github.com/Shougo/dein.vim)
```vim
call dein#begin()
call dein#add('preservim/nerdtree')
call dein#end()
```
#### [apt-vim](https://github.com/egalpin/apt-vim)
```bash
apt-vim install -y https://github.com/preservim/nerdtree.git
```
F.A.Q. (here, and in the [Wiki](https://github.com/preservim/nerdtree/wiki))
------
#### Is there any support for `git` flags?
Yes, install [nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin).
---
#### Can I have the nerdtree on every tab automatically?
Nope. If this is something you want then chances are you aren't using tabs and
buffers as they were intended to be used. Read this
http://stackoverflow.com/questions/102384/using-vims-tabs-like-buffers
If you are interested in this behaviour then consider [vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
---
#### How can I open a NERDTree automatically when vim starts up?
Stick this in your vimrc: `autocmd vimenter * NERDTree`
---
#### How can I open a NERDTree automatically when vim starts up if no files were specified?
Stick this in your vimrc:
```vim
" Start NERDTree and put the cursor back in the other window.
autocmd VimEnter * NERDTree | wincmd p
```
---
```vim
" Start NERDTree when Vim is started without file arguments.
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
autocmd VimEnter * if argc() == 0 && !exists('s:std_in') | NERDTree | endif
```
Note: Now start vim with plain `vim`, not `vim .`
---
#### What if I'm also opening a saved session, for example `vim -S session_file.vim`? I don't want NERDTree to open in that scenario.
```vim
" Start NERDTree. If a file is specified, move the cursor to its window.
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") && v:this_session == "" | NERDTree | endif
autocmd VimEnter * NERDTree | if argc() > 0 || exists("s:std_in") | wincmd p | endif
```
---
#### How can I open NERDTree automatically when vim starts up on opening a directory?
```vim
" Start NERDTree, unless a file or session is specified, eg. vim -S session_file.vim.
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 1 && isdirectory(argv()[0]) && !exists("s:std_in") | exe 'NERDTree' argv()[0] | wincmd p | ene | exe 'cd '.argv()[0] | endif
autocmd VimEnter * if argc() == 0 && !exists('s:std_in') && v:this_session == '' | NERDTree | endif
```
This window is tab-specific, meaning it's used by all windows in the tab. This trick also prevents NERDTree from hiding when first selecting a file.
Note: Executing `vim ~/some-directory` will open NERDTree and a new edit window. `exe 'cd '.argv()[0]` sets the `pwd` of the new edit window to `~/some-directory`
---
#### How can I map a specific key or shortcut to open NERDTree?
Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want):
```vim
map <C-n> :NERDTreeToggle<CR>
" Start NERDTree when Vim starts with a directory argument.
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 1 && isdirectory(argv()[0]) && !exists('s:std_in') |
\ execute 'NERDTree' argv()[0] | wincmd p | enew | execute 'cd '.argv()[0] | endif
```
---
#### How can I close vim if the only window left open is a NERDTree?
### How can I close Vim automatically when NERDTree is the last window?
Stick this in your vimrc:
```vim
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTree") && b:NERDTree.isTabTree()) | q | endif
" Exit Vim if NERDTree is the only window left.
autocmd BufEnter * if tabpagenr('$') == 1 && winnr('$') == 1 && exists('b:NERDTree') && b:NERDTree.isTabTree() |
\ quit | endif
```
---
#### Can I have different highlighting for different file extensions?
### Can I have the same NERDTree on every tab automatically?
See here: https://github.com/preservim/nerdtree/issues/433#issuecomment-92590696
```vim
" Open the existing NERDTree on each new tab.
autocmd BufWinEnter * silent NERDTreeMirror
```
or change your NERDTree-launching shortcut key like so:
```vim
" Mirror the NERDTree before showing it. This makes it the same on all tabs.
nnoremap <C-n> :NERDTreeMirror<CR>:NERDTreeFocus<CR>
```
---
#### How can I change default arrows?
### How can I change the default arrows?
Use these variables in your vimrc. Note that below are default arrow symbols
```vim
let g:NERDTreeDirArrowExpandable = '▸'
let g:NERDTreeDirArrowCollapsible = '▾'
```
You can remove the arrows altogether by setting these variables to empty strings, as shown below. This will remove not only the arrows, but a single space following them, shifting the whole tree two character positions to the left.
```vim
let g:NERDTreeDirArrowExpandable = ''
let g:NERDTreeDirArrowCollapsible = ''
```
The preceding values are the non-Windows default arrow symbols. Setting these variables to empty strings will remove the arrows completely and shift the entire tree two character positions to the left. See `:h NERDTreeDirArrowExpandable` for more details.

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@@ -110,15 +110,15 @@ function! nerdtree#completeBookmarks(A,L,P) abort
return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
endfunction
"FUNCTION: nerdtree#compareNodes(dir) {{{2
"FUNCTION: nerdtree#compareNodes(n1, n2) {{{2
function! nerdtree#compareNodes(n1, n2) abort
return a:n1.path.compareTo(a:n2.path)
return nerdtree#compareNodePaths(a:n1.path, a:n2.path)
endfunction
"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2
function! nerdtree#compareNodesBySortKey(n1, n2) abort
let sortKey1 = a:n1.path.getSortKey()
let sortKey2 = a:n2.path.getSortKey()
"FUNCTION: nerdtree#compareNodePaths(p1, p2) {{{2
function! nerdtree#compareNodePaths(p1, p2) abort
let sortKey1 = a:p1.getSortKey()
let sortKey2 = a:p2.getSortKey()
let i = 0
while i < min([len(sortKey1), len(sortKey2)])
" Compare chunks upto common length.

View File

@@ -108,10 +108,41 @@ function! s:customOpenBookmark(node) abort
endfunction
"FUNCTION: s:initCustomOpenArgs() {{{1
" Make sure NERDTreeCustomOpenArgs has needed keys
function! s:initCustomOpenArgs() abort
let g:NERDTreeCustomOpenArgs = get(g:, 'NERDTreeCustomOpenArgs', {})
return extend(g:NERDTreeCustomOpenArgs, {'file':{'reuse': 'all', 'where': 'p'}, 'dir':{}}, 'keep')
let l:defaultOpenArgs = {'file': {'reuse': 'all', 'where': 'p'}, 'dir': {}}
let l:customOpenArgs = get(g:, 'NERDTreeCustomOpenArgs', {})
if !s:validateType(l:customOpenArgs, type({})) || empty(l:customOpenArgs)
let g:NERDTreeCustomOpenArgs = l:customOpenArgs
return l:defaultOpenArgs
endif
for l:typeKey in keys(l:defaultOpenArgs)
if !s:validateType(get(l:customOpenArgs, l:typeKey, {}), type({}))
\ || !has_key(l:customOpenArgs, l:typeKey)
let l:customOpenArgs[l:typeKey] = l:defaultOpenArgs[l:typeKey]
continue
endif
for l:optionName in keys(l:defaultOpenArgs[l:typeKey])
if s:validateType(get(l:customOpenArgs[l:typeKey], l:optionName, v:null), type(''))
continue
endif
let l:customOpenArgs[l:typeKey][l:optionName] = l:defaultOpenArgs[l:typeKey][l:optionName]
endfor
endfor
let g:NERDTreeCustomOpenArgs = l:customOpenArgs
return extend(l:customOpenArgs, l:defaultOpenArgs, 'keep')
endfunction
function! s:validateType(variable, type) abort
if type(a:variable) == a:type
return v:true
endif
return v:false
endfunction
"FUNCTION: s:activateAll() {{{1
@@ -500,9 +531,10 @@ function! nerdtree#ui_glue#openBookmark(name) abort
endtry
if l:bookmark.path.isDirectory
call l:bookmark.open(b:NERDTree)
else
call l:bookmark.open(b:NERDTree, {'where': 'p'})
return
endif
call l:bookmark.open(b:NERDTree, s:initCustomOpenArgs().file)
endfunction
" FUNCTION: s:openHSplit(target) {{{1

View File

@@ -28,7 +28,9 @@ endfunction
" FUNCTION: s:Creator._broadcastInitEvent() {{{1
function! s:Creator._broadcastInitEvent()
silent doautocmd User NERDTreeInit
if exists('#User#NERDTreeInit')
doautocmd User NERDTreeInit
endif
endfunction
" FUNCTION: s:Creator.BufNamePrefix() {{{1
@@ -170,6 +172,7 @@ function! s:Creator.createMirror()
let t:NERDTreeBufName = bufferName
call self._createTreeWin()
exec 'buffer ' . bufferName
call b:NERDTree.ui.restoreScreenState()
if !&hidden
call b:NERDTree.render()
endif

View File

@@ -27,7 +27,9 @@ function! s:NERDTree.changeRoot(node)
call self.render()
call self.root.putCursorHere(0, 0)
silent doautocmd User NERDTreeNewRoot
if exists('#User#NERDTreeNewRoot')
doautocmd User NERDTreeNewRoot
endif
endfunction
"FUNCTION: s:NERDTree.Close() {{{1

View File

@@ -174,9 +174,8 @@ function! s:Opener._newSplit()
"resize the tree window if no other window was open before
if onlyOneWin
let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call nerdtree#exec('wincmd p', 1)
call nerdtree#exec('silent '. splitMode .' resize '. size, 1)
call nerdtree#exec('silent '. splitMode .' resize '. g:NERDTreeWinSize, 1)
call nerdtree#exec('wincmd p', 0)
endif

View File

@@ -99,50 +99,6 @@ function! s:Path.changeToDir()
endtry
endfunction
" FUNCTION: Path.compareTo() {{{1
"
" Compares this Path to the given path and returns 0 if they are equal, -1 if
" this Path is 'less than' the given path, or 1 if it is 'greater'.
"
" Args:
" path: the path object to compare this to
"
" Return:
" 1, -1 or 0
function! s:Path.compareTo(path)
let thisPath = self.getLastPathComponent(1)
let thatPath = a:path.getLastPathComponent(1)
"if the paths are the same then clearly we return 0
if thisPath ==# thatPath
return 0
endif
let thisSS = self.getSortOrderIndex()
let thatSS = a:path.getSortOrderIndex()
"compare the sort sequences, if they are different then the return
"value is easy
if thisSS < thatSS
return -1
elseif thisSS > thatSS
return 1
else
if !g:NERDTreeSortHiddenFirst
let thisPath = substitute(thisPath, '^[._]', '', '')
let thatPath = substitute(thatPath, '^[._]', '', '')
endif
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
if pathCompare
return -1
else
return 1
endif
endif
endfunction
" FUNCTION: Path.Create(fullpath) {{{1
"
" Factory method.

View File

@@ -236,7 +236,7 @@ function! s:TreeDirNode.getChildIndex(path)
let z = self.getChildCount()
while a < z
let mid = (a+z)/2
let diff = a:path.compareTo(self.children[mid].path)
let diff = nerdtree#compareNodePaths(a:path, self.children[mid].path)
if diff ==# -1
let z = mid
@@ -666,7 +666,7 @@ function! s:TreeDirNode.sortChildren()
if count(g:NERDTreeSortOrder, '*') < 1
call add(g:NERDTreeSortOrder, '*')
endif
let CompareFunc = function('nerdtree#compareNodesBySortKey')
let CompareFunc = function('nerdtree#compareNodes')
call sort(self.children, CompareFunc)
let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder
endfunction

View File

@@ -516,8 +516,7 @@ endfunction
" zoom (maximize/minimize) the NERDTree window
function! s:UI.toggleZoom()
if exists('b:NERDTreeZoomed') && b:NERDTreeZoomed
let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call nerdtree#exec('silent vertical resize '. size, 1)
call nerdtree#exec('silent vertical resize '. g:NERDTreeWinSize, 1)
let b:NERDTreeZoomed = 0
else
call nerdtree#exec('vertical resize '. get(g:, 'NERDTreeWinSizeMax', ''), 1)

View File

@@ -26,141 +26,114 @@ let loaded_nerd_tree = 1
let s:old_cpo = &cpoptions
set cpoptions&vim
"Function: s:initVariable() function {{{2
"This function is used to initialise a given variable to a given value. The
"variable is only initialised if it does not exist prior
"
"Args:
"var: the name of the var to be initialised
"value: the value to initialise var to
"
"Returns:
"1 if the var is set, 0 otherwise
function! s:initVariable(var, value)
if !exists(a:var)
exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", 'g') . "'"
return 1
endif
return 0
endfunction
"SECTION: Init variable calls and other random constants {{{2
call s:initVariable('g:NERDTreeAutoCenter', 1)
call s:initVariable('g:NERDTreeAutoCenterThreshold', 3)
call s:initVariable('g:NERDTreeCaseSensitiveSort', 0)
call s:initVariable('g:NERDTreeNaturalSort', 0)
call s:initVariable('g:NERDTreeSortHiddenFirst', 1)
call s:initVariable('g:NERDTreeUseTCD', 0)
call s:initVariable('g:NERDTreeChDirMode', 0)
call s:initVariable('g:NERDTreeCreatePrefix', 'silent')
call s:initVariable('g:NERDTreeMinimalUI', 0)
call s:initVariable('g:NERDTreeMinimalMenu', 0)
if !exists('g:NERDTreeIgnore')
let g:NERDTreeIgnore = ['\~$']
endif
call s:initVariable('g:NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
call s:initVariable('g:NERDTreeBookmarksSort', 1)
call s:initVariable('g:NERDTreeHighlightCursorline', 1)
call s:initVariable('g:NERDTreeHijackNetrw', 1)
call s:initVariable('g:NERDTreeMarkBookmarks', 1)
call s:initVariable('g:NERDTreeMouseMode', 1)
call s:initVariable('g:NERDTreeNotificationThreshold', 100)
call s:initVariable('g:NERDTreeQuitOnOpen', 0)
call s:initVariable('g:NERDTreeRespectWildIgnore', 0)
call s:initVariable('g:NERDTreeShowBookmarks', 0)
call s:initVariable('g:NERDTreeShowFiles', 1)
call s:initVariable('g:NERDTreeShowHidden', 0)
call s:initVariable('g:NERDTreeShowLineNumbers', 0)
call s:initVariable('g:NERDTreeSortDirs', 1)
"SECTION: Initialize variable calls and other random constants {{{2
let g:NERDTreeAutoCenter = get(g:, 'NERDTreeAutoCenter', 1)
let g:NERDTreeAutoCenterThreshold = get(g:, 'NERDTreeAutoCenterThreshold', 3)
let g:NERDTreeCaseSensitiveSort = get(g:, 'NERDTreeCaseSensitiveSort', 0)
let g:NERDTreeNaturalSort = get(g:, 'NERDTreeNaturalSort', 0)
let g:NERDTreeSortHiddenFirst = get(g:, 'NERDTreeSortHiddenFirst', 1)
let g:NERDTreeUseTCD = get(g:, 'NERDTreeUseTCD', 0)
let g:NERDTreeChDirMode = get(g:, 'NERDTreeChDirMode', 0)
let g:NERDTreeCreatePrefix = get(g:, 'NERDTreeCreatePrefix', 'silent')
let g:NERDTreeMinimalUI = get(g:, 'NERDTreeMinimalUI', 0)
let g:NERDTreeMinimalMenu = get(g:, 'NERDTreeMinimalMenu', 0)
let g:NERDTreeIgnore = get(g:, 'NERDTreeIgnore', ['\~$'])
let g:NERDTreeBookmarksFile = get(g:, 'NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
let g:NERDTreeBookmarksSort = get(g:, 'NERDTreeBookmarksSort', 1)
let g:NERDTreeHighlightCursorline = get(g:, 'NERDTreeHighlightCursorline', 1)
let g:NERDTreeHijackNetrw = get(g:, 'NERDTreeHijackNetrw', 1)
let g:NERDTreeMarkBookmarks = get(g:, 'NERDTreeMarkBookmarks', 1)
let g:NERDTreeMouseMode = get(g:, 'NERDTreeMouseMode', 1)
let g:NERDTreeNotificationThreshold = get(g:, 'NERDTreeNotificationThreshold', 100)
let g:NERDTreeQuitOnOpen = get(g:, 'NERDTreeQuitOnOpen', 0)
let g:NERDTreeRespectWildIgnore = get(g:, 'NERDTreeRespectWildIgnore', 0)
let g:NERDTreeShowBookmarks = get(g:, 'NERDTreeShowBookmarks', 0)
let g:NERDTreeShowFiles = get(g:, 'NERDTreeShowFiles', 1)
let g:NERDTreeShowHidden = get(g:, 'NERDTreeShowHidden', 0)
let g:NERDTreeShowLineNumbers = get(g:, 'NERDTreeShowLineNumbers', 0)
let g:NERDTreeSortDirs = get(g:, 'NERDTreeSortDirs', 1)
if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
call s:initVariable('g:NERDTreeDirArrowExpandable', '▸')
call s:initVariable('g:NERDTreeDirArrowCollapsible', '▾')
let g:NERDTreeDirArrowExpandable = get(g:, 'NERDTreeDirArrowExpandable', '▸')
let g:NERDTreeDirArrowCollapsible = get(g:, 'NERDTreeDirArrowCollapsible', '▾')
else
call s:initVariable('g:NERDTreeDirArrowExpandable', '+')
call s:initVariable('g:NERDTreeDirArrowCollapsible', '~')
let g:NERDTreeDirArrowExpandable = get(g:, 'NERDTreeDirArrowExpandable', '+')
let g:NERDTreeDirArrowCollapsible = get(g:, 'NERDTreeDirArrowCollapsible', '~')
endif
call s:initVariable('g:NERDTreeCascadeOpenSingleChildDir', 1)
call s:initVariable('g:NERDTreeCascadeSingleChildDir', 1)
let g:NERDTreeCascadeOpenSingleChildDir = get(g:, 'NERDTreeCascadeOpenSingleChildDir', 1)
let g:NERDTreeCascadeSingleChildDir = get(g:, 'NERDTreeCascadeSingleChildDir', 1)
if !exists('g:NERDTreeSortOrder')
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
endif
let g:NERDTreeSortOrder = get(g:, 'NERDTreeSortOrder', ['\/$', '*', '\.swp$', '\.bak$', '\~$'])
let g:NERDTreeOldSortOrder = []
call s:initVariable('g:NERDTreeGlyphReadOnly', 'RO')
let g:NERDTreeGlyphReadOnly = get(g:, 'NERDTreeGlyphReadOnly', 'RO')
if has('conceal')
call s:initVariable('g:NERDTreeNodeDelimiter', "\x07")
let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\x07")
elseif (g:NERDTreeDirArrowExpandable ==# "\u00a0" || g:NERDTreeDirArrowCollapsible ==# "\u00a0")
call s:initVariable('g:NERDTreeNodeDelimiter', "\u00b7")
let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\u00b7")
else
call s:initVariable('g:NERDTreeNodeDelimiter', "\u00a0")
let g:NERDTreeNodeDelimiter = get(g:, 'NERDTreeNodeDelimiter', "\u00a0")
endif
if !exists('g:NERDTreeStatusline')
"the exists() crap here is a hack to stop vim spazzing out when
"loading a session that was created with an open nerd tree. It spazzes
"because it doesnt store b:NERDTree(its a b: var, and its a hash)
let g:NERDTreeStatusline = get(g:, 'NERDTreeStatusline', "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}")
"the exists() crap here is a hack to stop vim spazzing out when
"loading a session that was created with an open nerd tree. It spazzes
"because it doesnt store b:NERDTree(its a b: var, and its a hash)
let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"
endif
call s:initVariable('g:NERDTreeWinPos', 'left')
call s:initVariable('g:NERDTreeWinSize', 31)
let g:NERDTreeWinPos = get(g:, 'NERDTreeWinPos', 'left')
let g:NERDTreeWinSize = get(g:, 'NERDTreeWinSize', 31)
"init the shell commands that will be used to copy nodes, and remove dir trees
"
"Note: the space after the command is important
if nerdtree#runningWindows()
call s:initVariable('g:NERDTreeRemoveDirCmd', 'rmdir /s /q ')
call s:initVariable('g:NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
call s:initVariable('g:NERDTreeCopyFileCmd', 'copy /y ')
let g:NERDTreeRemoveDirCmd = get(g:, 'NERDTreeRemoveDirCmd', 'rmdir /s /q ')
let g:NERDTreeCopyDirCmd = get(g:, 'NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
let g:NERDTreeCopyFileCmd = get(g:, 'NERDTreeCopyFileCmd', 'copy /y ')
else
call s:initVariable('g:NERDTreeRemoveDirCmd', 'rm -rf ')
call s:initVariable('g:NERDTreeCopyCmd', 'cp -r ')
let g:NERDTreeRemoveDirCmd = get(g:, 'NERDTreeRemoveDirCmd', 'rm -rf ')
let g:NERDTreeCopyCmd = get(g:, 'NERDTreeCopyCmd', 'cp -r ')
endif
"SECTION: Init variable calls for key mappings {{{2
call s:initVariable('g:NERDTreeMapCustomOpen', '<CR>')
call s:initVariable('g:NERDTreeMapActivateNode', 'o')
call s:initVariable('g:NERDTreeMapChangeRoot', 'C')
call s:initVariable('g:NERDTreeMapChdir', 'cd')
call s:initVariable('g:NERDTreeMapCloseChildren', 'X')
call s:initVariable('g:NERDTreeMapCloseDir', 'x')
call s:initVariable('g:NERDTreeMapDeleteBookmark', 'D')
call s:initVariable('g:NERDTreeMapMenu', 'm')
call s:initVariable('g:NERDTreeMapHelp', '?')
call s:initVariable('g:NERDTreeMapJumpFirstChild', 'K')
call s:initVariable('g:NERDTreeMapJumpLastChild', 'J')
call s:initVariable('g:NERDTreeMapJumpNextSibling', '<C-j>')
call s:initVariable('g:NERDTreeMapJumpParent', 'p')
call s:initVariable('g:NERDTreeMapJumpPrevSibling', '<C-k>')
call s:initVariable('g:NERDTreeMapJumpRoot', 'P')
call s:initVariable('g:NERDTreeMapOpenExpl', 'e')
call s:initVariable('g:NERDTreeMapOpenInTab', 't')
call s:initVariable('g:NERDTreeMapOpenInTabSilent', 'T')
call s:initVariable('g:NERDTreeMapOpenRecursively', 'O')
call s:initVariable('g:NERDTreeMapOpenSplit', 'i')
call s:initVariable('g:NERDTreeMapOpenVSplit', 's')
call s:initVariable('g:NERDTreeMapPreview', 'g' . NERDTreeMapActivateNode)
call s:initVariable('g:NERDTreeMapPreviewSplit', 'g' . NERDTreeMapOpenSplit)
call s:initVariable('g:NERDTreeMapPreviewVSplit', 'g' . NERDTreeMapOpenVSplit)
call s:initVariable('g:NERDTreeMapQuit', 'q')
call s:initVariable('g:NERDTreeMapRefresh', 'r')
call s:initVariable('g:NERDTreeMapRefreshRoot', 'R')
call s:initVariable('g:NERDTreeMapToggleBookmarks', 'B')
call s:initVariable('g:NERDTreeMapToggleFiles', 'F')
call s:initVariable('g:NERDTreeMapToggleFilters', 'f')
call s:initVariable('g:NERDTreeMapToggleHidden', 'I')
call s:initVariable('g:NERDTreeMapToggleZoom', 'A')
call s:initVariable('g:NERDTreeMapUpdir', 'u')
call s:initVariable('g:NERDTreeMapUpdirKeepOpen', 'U')
call s:initVariable('g:NERDTreeMapCWD', 'CD')
call s:initVariable('g:NERDTreeMenuDown', 'j')
call s:initVariable('g:NERDTreeMenuUp', 'k')
let g:NERDTreeMapCustomOpen = get(g:, 'NERDTreeMapCustomOpen', '<CR>')
let g:NERDTreeMapActivateNode = get(g:, 'NERDTreeMapActivateNode', 'o')
let g:NERDTreeMapChangeRoot = get(g:, 'NERDTreeMapChangeRoot', 'C')
let g:NERDTreeMapChdir = get(g:, 'NERDTreeMapChdir', 'cd')
let g:NERDTreeMapCloseChildren = get(g:, 'NERDTreeMapCloseChildren', 'X')
let g:NERDTreeMapCloseDir = get(g:, 'NERDTreeMapCloseDir', 'x')
let g:NERDTreeMapDeleteBookmark = get(g:, 'NERDTreeMapDeleteBookmark', 'D')
let g:NERDTreeMapMenu = get(g:, 'NERDTreeMapMenu', 'm')
let g:NERDTreeMapHelp = get(g:, 'NERDTreeMapHelp', '?')
let g:NERDTreeMapJumpFirstChild = get(g:, 'NERDTreeMapJumpFirstChild', 'K')
let g:NERDTreeMapJumpLastChild = get(g:, 'NERDTreeMapJumpLastChild', 'J')
let g:NERDTreeMapJumpNextSibling = get(g:, 'NERDTreeMapJumpNextSibling', '<C-j>')
let g:NERDTreeMapJumpParent = get(g:, 'NERDTreeMapJumpParent', 'p')
let g:NERDTreeMapJumpPrevSibling = get(g:, 'NERDTreeMapJumpPrevSibling', '<C-k>')
let g:NERDTreeMapJumpRoot = get(g:, 'NERDTreeMapJumpRoot', 'P')
let g:NERDTreeMapOpenExpl = get(g:, 'NERDTreeMapOpenExpl', 'e')
let g:NERDTreeMapOpenInTab = get(g:, 'NERDTreeMapOpenInTab', 't')
let g:NERDTreeMapOpenInTabSilent = get(g:, 'NERDTreeMapOpenInTabSilent', 'T')
let g:NERDTreeMapOpenRecursively = get(g:, 'NERDTreeMapOpenRecursively', 'O')
let g:NERDTreeMapOpenSplit = get(g:, 'NERDTreeMapOpenSplit', 'i')
let g:NERDTreeMapOpenVSplit = get(g:, 'NERDTreeMapOpenVSplit', 's')
let g:NERDTreeMapPreview = get(g:, 'NERDTreeMapPreview', 'g'.NERDTreeMapActivateNode)
let g:NERDTreeMapPreviewSplit = get(g:, 'NERDTreeMapPreviewSplit', 'g'.NERDTreeMapOpenSplit)
let g:NERDTreeMapPreviewVSplit = get(g:, 'NERDTreeMapPreviewVSplit', 'g'.NERDTreeMapOpenVSplit)
let g:NERDTreeMapQuit = get(g:, 'NERDTreeMapQuit', 'q')
let g:NERDTreeMapRefresh = get(g:, 'NERDTreeMapRefresh', 'r')
let g:NERDTreeMapRefreshRoot = get(g:, 'NERDTreeMapRefreshRoot', 'R')
let g:NERDTreeMapToggleBookmarks = get(g:, 'NERDTreeMapToggleBookmarks', 'B')
let g:NERDTreeMapToggleFiles = get(g:, 'NERDTreeMapToggleFiles', 'F')
let g:NERDTreeMapToggleFilters = get(g:, 'NERDTreeMapToggleFilters', 'f')
let g:NERDTreeMapToggleHidden = get(g:, 'NERDTreeMapToggleHidden', 'I')
let g:NERDTreeMapToggleZoom = get(g:, 'NERDTreeMapToggleZoom', 'A')
let g:NERDTreeMapUpdir = get(g:, 'NERDTreeMapUpdir', 'u')
let g:NERDTreeMapUpdirKeepOpen = get(g:, 'NERDTreeMapUpdirKeepOpen', 'U')
let g:NERDTreeMapCWD = get(g:, 'NERDTreeMapCWD', 'CD')
let g:NERDTreeMenuDown = get(g:, 'NERDTreeMenuDown', 'j')
let g:NERDTreeMenuUp = get(g:, 'NERDTreeMenuUp', 'k')
"SECTION: Load class files{{{2
call nerdtree#loadClassFiles()

View File

@@ -93,3 +93,5 @@ hi def link NERDTreeBookmark Statement
hi def link NERDTreeFlags Number
hi def link NERDTreeCurrentNode Search
hi NERDTreeFile ctermbg=NONE guibg=NONE