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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,6 +1,12 @@
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CHANGELOG
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=========
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0.66.1
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------
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- Bug fixes
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- Fixed a bug preventing 'ctrl-h' from being bound to an action (#4556)
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- Fixed `--no-color` / `NO_COLOR` theme
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0.66.0
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------
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@@ -35,10 +41,10 @@ This version introduces many new features centered around the new "raw" mode.
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This version introduces a new "raw" mode (named so because it shows the list
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"unfiltered"). In raw mode, non-matching items stay in their original positions,
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but appear dimmed. This allows you see surrounding items of a match and better
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understand the context of it. You can enable raw mode by default with `--raw`,
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but it's often more useful when toggled dynamically with the `toggle-raw`
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action.
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but appear dimmed. This allows you to see the surrounding items of a match and
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better understand the context of it. You can enable raw mode by default with
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`--raw`, but it's often more useful when toggled dynamically with the
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`toggle-raw` action.
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```sh
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tree | fzf --reverse --bind alt-r:toggle-raw
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@@ -673,9 +673,10 @@ func defaultPreviewOpts(command string) previewOpts {
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}
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func defaultOptions() *Options {
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var theme *tui.ColorTheme
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var theme, baseTheme *tui.ColorTheme
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if os.Getenv("NO_COLOR") != "" {
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theme = tui.NoColorTheme
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baseTheme = tui.NoColorTheme
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} else {
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theme = tui.EmptyTheme
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}
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@@ -703,6 +704,7 @@ func defaultOptions() *Options {
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Ansi: false,
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Mouse: true,
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Theme: theme,
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BaseTheme: baseTheme,
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Black: false,
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Bold: true,
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MinHeight: -10,
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@@ -295,8 +295,9 @@ func (a ColorAttr) IsColorDefined() bool {
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}
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func (a ColorAttr) IsAttrDefined() bool {
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return a.Attr != AttrUndefined
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return a.Attr&^BoldForce != AttrUndefined
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}
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func (a ColorAttr) IsUndefined() bool {
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return !a.IsColorDefined() && !a.IsAttrDefined()
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}
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@@ -1156,12 +1157,12 @@ func InitTheme(theme *ColorTheme, baseTheme *ColorTheme, boldify bool, forceBlac
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// e.g. fzf --delimiter / --nth -1 --color fg:dim,nth:regular
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current := theme.Current
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if !baseTheme.Colored && current.IsUndefined() {
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current.Attr = Reverse
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current.Attr |= Reverse
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}
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theme.Current = theme.Fg.Merge(o(baseTheme.Current, current))
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currentMatch := theme.CurrentMatch
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if !baseTheme.Colored && currentMatch.IsUndefined() {
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currentMatch.Attr = Reverse | Underline
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currentMatch.Attr |= Reverse | Underline
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}
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theme.CurrentMatch = o(baseTheme.CurrentMatch, currentMatch)
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theme.Spinner = o(baseTheme.Spinner, theme.Spinner)
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