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668 Commits

Author SHA1 Message Date
Martin Grenfell
4dada8c04f update version number to 5.0.0 2015-11-13 16:57:21 +00:00
Martin Grenfell
be8f18914c remove some unneeded header comments 2015-11-13 16:54:47 +00:00
Martin Grenfell
f486403b68 add license file
closes #368
2015-11-13 16:50:44 +00:00
Martin Grenfell
024966c7a8 move changelog out of the main doc, remove credits section
Changelog is not really relevant to the "usage" manual so extract it.

Contributors can be viewed on github.
2015-11-13 16:48:09 +00:00
Martin Grenfell
e4891632f5 update changelog 2015-11-13 16:45:11 +00:00
Martin Grenfell
0c13ebc126 remove some old commented code 2015-11-13 15:08:01 +00:00
Martin Grenfell
e27ab9c5c7 fsmenu: use nerdtree#echo* methods instead of reimplementing them 2015-11-13 10:53:42 +00:00
Martin Grenfell
5b7085d9ae fs menu: remove unused var assigns 2015-11-13 10:46:12 +00:00
Martin Grenfell
adc11983bc fs_menu: put the NERDTreeListNode* methods together 2015-11-13 10:44:27 +00:00
Martin Grenfell
b19995b14f Merge pull request #382 from PhilRunninger/master
Add menu option to display file/directory properties.
2015-11-13 10:42:17 +00:00
Phil Runninger
3fb18e7399 Switch to upper case DIR /Q, in true DOS fashion 2015-11-12 21:38:22 -05:00
Phil Runninger
f1af61ddf7 Use the system('DIR /Q...') function to display file info. 2015-11-12 21:29:34 -05:00
Phil Runninger
c60f401371 Merge (p)roperties (for Windows) into the (l)ist menu item. 2015-11-12 16:20:20 -05:00
Phil Runninger
fb030bcb1c Merge pull request #1 from scrooloose/master
Merge official code into my fork
2015-11-12 16:11:56 -05:00
Martin Grenfell
47c20c4b64 Merge pull request #378 from Xuyuanp/up/master
fix #363
2015-11-12 14:29:12 +00:00
Martin Grenfell
d384382091 Merge pull request #470 from egalpin/master
Update README.markdown
2015-11-12 14:26:57 +00:00
Martin Grenfell
af13d39651 Merge pull request #488 from hiberabyss/master
issue #147: add support to ~ expand in bookmarks
2015-11-12 14:25:37 +00:00
Martin Grenfell
caca3af211 Merge pull request #496 from evindor/master
Fix MacOS/neovim detection for extra menu options
2015-11-12 14:23:28 +00:00
Martin Grenfell
3092ddf831 Merge pull request #502 from JESii/master
Add ability to list file metadata...
2015-11-12 14:21:54 +00:00
Jonathan Seidel
88104d26ac Add ability to list file metadata...
(Based on a change by github.com/apbarrero))
Add menu/list command to display file metadata
Support OSX as well as Unix
2015-11-02 11:30:16 -08:00
Arseny Zarechnev
8996ea5bb5 Fix MacOS detection for menu, fixes #478 2015-10-04 01:59:40 +01:00
hiberabyss
34630f3926 issue #147: add support to ~ expand in bookmarks 2015-09-20 00:53:39 +08:00
Martin Grenfell
0b44415a33 Merge pull request #486 from Xuyuanp/syntax
Made NERDTreeFlags contained in NERDTreeExecFile
2015-09-18 09:42:32 +01:00
Martin Grenfell
43012a6214 Merge pull request #484 from PickRelated/master
Added character escaping to syn match regexes
2015-09-17 17:39:08 +01:00
Xuyuan Pang
d66370a8e5 Made NERDTreeFlags contained in NERDTreeExecFile 2015-09-17 11:30:14 +08:00
Igor Tatarintsev
8c8c794104 Added character escaping to syn match regexes 2015-09-15 23:22:14 +06:00
Martin Grenfell
8c7534bc9e Merge pull request #482 from PickRelated/master
Added global variables for changing default arrows
2015-09-12 19:00:35 +01:00
Igor Tatarintsev
dc29ec2db3 Added global variables for changing default arrows
g:NERDTreeDirArrowExpandable
g:NERDTreeDirArrowCollapsable
2015-09-11 23:52:37 +06:00
Igor Tatarintsev
188bd92658 Added global variables for changing default arrows 2015-09-11 23:44:06 +06:00
Martin Grenfell
bcf3de4fdf Merge pull request #471 from SchDen/patch-1
Incorrect path to event.vim
2015-07-30 19:47:59 +01:00
Den
f5fd121837 Incorrect path to event.vim 2015-07-30 16:28:11 +03:00
egalpin
37f7a6cbe1 Update README.markdown
Add apt-vim installation recipe.
2015-07-30 08:52:17 -04:00
Martin Grenfell
86e2e40af1 Merge pull request #466 from toiffel/master
Fixed case-sensitive sorting of tree nodes when 'ignorecase' option is on
2015-07-13 09:30:58 +01:00
toiffel
93c9726c6d Fixed case-sensitive sorting of tree nodes when 'ignorecase' option is on 2015-07-13 03:03:14 +06:00
Martin Grenfell
96c07746b4 Merge pull request #453 from WoLpH/patch-1
Fixed incompatibility with older Vim versions
2015-06-17 10:23:11 +01:00
Rick van Hattem
013c607ba4 Fixed incompatibility with older Vim versions
Fixed incompatibility with older Vim versions that are compiled without float function support such as `log10` and `ceil`

This fixes #452
2015-05-22 13:14:01 +02:00
Martin Grenfell
af85499eda rename 2 sort key related vars
rename s:format to s:sortKeyFormat - purely for descriptive reasons

rename self.sortKey to self._sortKey - the convention is to use leading
underscores to indicate private vars
2015-05-13 20:29:03 +01:00
Martin Grenfell
99fa465b5d fix syntax error 2015-05-13 20:27:22 +01:00
Martin Grenfell
008b62f71c Merge pull request #450 from vtsang/master
Optimized NERDTree when opening a large directory
2015-05-13 20:27:06 +01:00
Martin Grenfell
6018af36bf pretty up some FAQ code blocks 2015-05-12 20:58:35 +01:00
Martin Grenfell
2c1ebc37b2 add an FAQ about highlighting file with certain extensions
Closes #433
2015-05-12 20:57:49 +01:00
Martin Grenfell
dfe260d1d7 doc the path listener API 2015-05-12 20:45:15 +01:00
Vincent Tsang
10261d60a0 Updated the comment 2015-05-11 11:59:10 +08:00
Vincent Tsang
80e184df56 Refactor code to use getSortKey() and replace regular expression with
simple string comparison in tree_dir_node.vim
2015-05-11 11:56:08 +08:00
Vincent Tsang
3fb3fe3477 Merge branch 'master' of https://github.com/vtsang/nerdtree
Conflicts:
	autoload/nerdtree.vim
2015-05-09 22:54:09 +08:00
Vincent Tsang
57d5bd7731 Speed up sortChildren() by using sorting token
This improves the sorting functions from 12 seconds to 0.66 seconds for
~4000 objects
2015-05-09 22:47:33 +08:00
Vincent Tsang
1f2531ec3a Speed up sortChildren() by using sorting token
This improves the sorting functions from 12 seconds to 0.66 seconds for
~4000 objects
2015-05-09 22:38:16 +08:00
Martin Grenfell
a87b1bf3c5 Merge branch 'update_reuse_option' 2015-05-06 21:42:03 +01:00
Martin Grenfell
5c2060149f doc NERDTreeAddPathFilter() 2015-05-06 21:20:52 +01:00
Martin Grenfell
76dbc0c8ee Merge branch 'add_path_filter_api' 2015-05-06 20:58:55 +01:00
Martin Grenfell
da3874cf93 fix a bug when opening files in a new tab
On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
2015-05-04 20:25:43 +01:00
Martin Grenfell
7270212214 bugfix for secondary trees occurring when the screen state is saved 2015-05-03 11:14:34 +01:00
Martin Grenfell
64a9579c11 add a path filter API
Add an API to allow custom "path filter callbacks" to be added.

Previously we allowed one path filtering function to exist called
`NERDTreeCustomIgnoreFilter`. This has been removed and replaced with an
API to allow any number of such functions to exist -  via the new
`NERDTreeAddPathFilter()`
2015-05-02 22:21:41 +01:00
Martin Grenfell
09e1dbec10 Merge branch 'refactor_autoload' 2015-05-02 15:27:14 +01:00
Martin Grenfell
fc4bcb4806 remove UI.lolcats()... not sure what the story is there 2015-05-02 15:26:59 +01:00
Martin Grenfell
8b189cb263 move some rendering and cursor moving functions out of autoload 2015-05-02 15:24:59 +01:00
Martin Grenfell
b0114d202b move dumpHelp out of autoload 2015-05-02 15:05:28 +01:00
Martin Grenfell
53d2de86eb move the closeTree functions out of autoload
Remove `closeTreeIfOpen` and just make `closeTree` fail silently.
2015-05-02 15:03:54 +01:00
Martin Grenfell
0d88ce946f move isTreeOpen() out of autoload 2015-05-02 14:44:32 +01:00
Martin Grenfell
8270b6d717 move nerdtree#getTreeWinNum out of autoload 2015-05-02 14:32:21 +01:00
Martin Grenfell
973c9906f8 refactor 3 more functions out of the monolithic autoload file 2015-05-02 14:17:52 +01:00
Martin Grenfell
0e87d45e84 update readme to add an FAQ, update the FAQ style and rm the changelog 2015-05-02 12:01:22 +01:00
Martin Grenfell
f8499462c5 Revert "Use different arrow characters for compatibility."
This reverts commit f6cad7e957.
2015-05-02 11:29:43 +01:00
Martin Grenfell
186f817f5a Revert "fix one of the old style arrows"
This reverts commit b3281cc63e.
2015-05-02 11:28:54 +01:00
Martin Grenfell
5cec19365a Merge pull request #411 from xdl/master
Fix for nonexistent dir/bookmarks given to NERDTree commands
2015-05-01 16:05:35 +01:00
Martin Grenfell
b3281cc63e fix one of the old style arrows
See here: 1cbd52aa77
2015-05-01 16:01:26 +01:00
Martin Grenfell
87b27802b5 allow control over whether to reuse windows in different tabs
When opening a file we will "reuse" a window if the buffer is already
open somewhere.

Add an option to NERDTreeOpener to configure it to not reuse windows
across tabs.
2015-05-01 15:33:06 +01:00
Martin Grenfell
1cbd52aa77 Merge pull request #434 from handcraftedbits/master
Use different arrow characters for compatibility.
2015-05-01 14:13:13 +01:00
Martin Grenfell
cd5f1685bc Merge pull request #436 from devmanhinton/patch-1
Remove NERD_tree.txt typo
2015-05-01 14:11:54 +01:00
Devon Hinton
321de60366 Remove NERD_tree.txt typo
"If not" -> "If No"
2015-04-22 01:06:47 -07:00
Curtiss Howard
f6cad7e957 Use different arrow characters for compatibility. 2015-04-17 17:36:23 -04:00
xiaodili
6dfbcd660a Return early if exception was thrown in pathForString 2014-12-21 17:44:41 +00:00
Martin Grenfell
3b98a7fcae Merge pull request #403 from gcmt/pretty-cwd
Pretty CWD
2014-11-20 11:02:17 +00:00
Giacomo Comitti
ba26044746 Truncate paths at slashes. 2014-11-20 07:50:47 +01:00
Martin Grenfell
f8fd2ecce2 Merge pull request #390 from zhangoose/patch-1
easier to read one of the FAQ answers
2014-10-30 08:22:27 +00:00
Alex Zhang
a895a53f1f easier to read one of the FAQ answers
added space between vimrc insertion & question
2014-10-29 20:00:36 -04:00
Martin Grenfell
3d421b8ec5 use the built in fnamemodify() to make a path relative
Closes #383
2014-10-29 19:18:28 +00:00
Martin Grenfell
3ce33f017e fix escaping for :edit when renaming files 2014-10-29 18:35:53 +00:00
Martin Grenfell
031ab5267c Merge remote-tracking branch 'origin/master' 2014-10-29 18:32:53 +00:00
Martin Grenfell
5d0626a003 Merge pull request #384 from gastropoda/reopen-after-rename
Fix reloading renamed file
2014-10-29 18:32:27 +00:00
Martin Grenfell
1c08146224 apply @mixvin's windows path fix at the top of the method instead 2014-10-29 11:20:58 +00:00
mixvin
cd8d87fa57 Fix opening file path, in Windows 2014-10-29 11:17:53 +00:00
Artem Baguinski
2fd0aa3ec7 Fix reloading renamed file 2014-09-25 11:08:53 +02:00
Phil Runninger
6ccf83df24 Add menu option to display file/directory properties. 2014-09-15 11:14:44 -04:00
Xuyuan Pang
5d19452284 Merge branch 'master' into up/master
Conflicts:
	lib/nerdtree/creator.vim
2014-09-01 17:33:45 +08:00
Xuyuan Pang
8e06723c04 fix #363 2014-09-01 17:32:59 +08:00
Xuyuan Pang
a283c0e03e fix #363 2014-09-01 16:25:27 +08:00
Martin Grenfell
4f1e6ecb05 Merge pull request #365 from ifsred/master
Fix doc map for NERDTreeMapChangeRoot
2014-08-06 14:27:45 +01:00
ifsred
c4086667ef Fix doc map for NERDTreeMapChangeRoot 2014-08-06 12:33:23 +03:00
Martin Grenfell
a47c6caf80 Merge pull request #359 from Xuyuanp/up/master
add refreshDirFlags method to avoid refreshing too many files
2014-07-22 09:14:57 +01:00
Xuyuan Pang
8cd045d0e2 add refreshDirFlags method to avoid refreshing too many files 2014-07-19 17:57:41 +08:00
Martin Grenfell
c2dd750860 move nerdtree#treeExists.* methods into the NERDTree class 2014-07-17 20:31:17 +01:00
Martin Grenfell
fd14757c04 add proper events and make the notifier class generic
Expand the event system to have explicit Event objects and potentially
many Notifiers. Previously they was only one notifier and one (implied)
event.

A lot of this is stolen from #358.
2014-07-17 20:18:09 +01:00
Martin Grenfell
f9a933991d allow plugins to override the default mappings 2014-07-15 19:00:17 +01:00
Martin Grenfell
aa831e242b Merge pull request #356 from alvan/patch-2
Use event BufLeave instead of BufWinLeave to record screen state
2014-07-14 10:03:01 +01:00
Martin Grenfell
0c045d85ea fix a bug from recent refactoring RE some NERDTreeCWD 2014-07-14 09:43:45 +01:00
Martin Grenfell
2f552e116d add highlighting for flags
Rename the old NERDTreeFlag syntax item to NERDTreeIgnore.
2014-07-10 23:35:42 +01:00
Martin Grenfell
579d96a0f3 remove testing git plugin 2014-07-10 20:14:41 +01:00
Martin Grenfell
9f351de594 Merge branch 'master' into expt_add_path_flags_and_git 2014-07-09 09:26:17 +01:00
Martin Grenfell
1e0d1cbc8f move some more view code into the UI class 2014-07-09 09:25:25 +01:00
alvan
98a5d1fca7 Use event BufLeave instead of BufWinLeave to record screen state to avoid undefined b:NERDTree error
Use event BufLeave instead of BufWinLeave to record screen state. The BufWinLeave event also triggered when exiting(:qa), will cause an undefined b:NERDTree error.
2014-07-09 15:20:24 +08:00
Martin Grenfell
2f59cc2080 Merge branch 'master' into expt_add_path_flags_and_git 2014-07-08 09:47:38 +01:00
Martin Grenfell
eaa66aaf63 fix the NERDTreeFind command - broken in recent refactoring 2014-07-08 09:45:24 +01:00
Martin Grenfell
8644622000 Merge branch 'master' into expt_add_path_flags_and_git
Conflicts:
	autoload/nerdtree.vim
	lib/nerdtree/creator.vim
2014-07-08 09:38:43 +01:00
Martin Grenfell
410081a60e Merge pull request #353 from lucascaton/master
Updating creator.vim file (this fixes #352)
2014-07-08 09:06:46 +01:00
Lucas Caton
1784de15dd Updating creator.vim file (this fixes #352) 2014-07-08 10:57:39 +10:00
Martin Grenfell
7f36008e80 Merge branch 'master' of github.com:scrooloose/nerdtree 2014-07-07 23:02:14 +01:00
Martin Grenfell
23dfc6d818 continue breaking down the epic autoload module
Add 2 new classes and move code into them from autoload:

* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
  the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
  rendering, getting the current node, etc

Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
2014-07-07 22:59:28 +01:00
Martin Grenfell
f982f61e8a continue breaking up the autoload/nerdtree god module 2014-07-07 21:34:57 +01:00
Martin Grenfell
86488b1aa0 move ui functions out into their own autoload
All of the autoload shit needs to be cleaned up... break it out first
2014-07-07 19:36:34 +01:00
Martin Grenfell
04d9b27541 add .refreshFlags() to path/dir/file objects
This will trigger the path refresh callbacks without refreshing the
path's from disk (which takes ages)
2014-07-07 18:24:37 +01:00
Martin Grenfell
3941389f13 fix a retarded bug with FlagSet.clearFlags 2014-07-06 23:36:45 +01:00
Martin Grenfell
32cf3ee62d allow flags to be scoped to a plugin
Add new FlagSet class and init each Path with one.

Call Path.flagSet.addFlag(scope, flag) instead of Path.addFlag(flag)
2014-07-05 20:51:21 +01:00
Martin Grenfell
a7428eba38 add proof of concept for path flags API and add git modified flags 2014-07-05 00:29:45 +01:00
Martin Grenfell
3effeb5cb7 Merge pull request #347 from kelaban/minor-fix-to-readme
Fixes README for opening vim with no files
2014-07-03 09:22:36 +01:00
Keith Laban
04ac39b4b9 Fixes README for opening vim with no files 2014-07-02 19:46:03 -04:00
Martin Grenfell
d162c08fd7 comment and tweak the <LeftRelease> fix in 24561ad 2014-07-02 20:54:14 +01:00
Martin Grenfell
2a769a7263 Merge pull request #298 from buggo/master
Fix error 121 when clicking on command line below another window
2014-07-02 20:49:59 +01:00
Martin Grenfell
0ee888ee17 simplify the <cr> mapping definition 2014-07-02 20:25:17 +01:00
Martin Grenfell
0b551a8abd Merge pull request #346 from shanesmith/master
Fix <CR> not working if active node map is special char such as <Right>
2014-07-02 20:23:56 +01:00
Shane Smith
82cd4f5a9f Fix <CR> not working if active node map is special char such as <Right> 2014-07-01 20:29:52 -04:00
Martin Grenfell
b64942a500 uncomment out some needed syntax matching code... fail 2014-06-30 09:40:51 +01:00
Martin Grenfell
e954b2e6f8 trivial highlighting update for consistency 2014-06-29 21:44:40 +01:00
Martin Grenfell
e68e12a33b fix highlighting for readonly files 2014-06-29 21:44:19 +01:00
Martin Grenfell
b33d6daf0b remove the NERDChristmasTree option
If users want to customise the tree colours, this can be done trivially
in their vimrc. e.g.

    hi link NERDTreeFile error
2014-06-29 19:53:57 +01:00
Martin Grenfell
abb93879bb simplify the syntax matching code slightly 2014-06-29 19:53:30 +01:00
Martin Grenfell
634c23eadb Merge branch 'better_symlink_highlighting' into update_highlighting
Conflicts:
	syntax/nerdtree.vim
2014-06-29 18:28:28 +01:00
Martin Grenfell
9d9edd03d4 separate out syntax matching for Dir Arrows vs old style 2014-06-29 18:17:19 +01:00
Martin Grenfell
9704a38a14 update symlink highlighting
Previously we highlighted symlinks as one item (NERDTreeLink):

    symlinked_file -> /path/to/target

Split this out into 3 highlight groups:
    * NERDTreeLinkFile
    * NERDTreeLinkDir
    * NERDTreeLinkTarget

So we have:

    symlinked_dir/ -> /foo/bar
    -------------- ***********
         ^               ^
         |               |
    NERDTreeLinkDir   NERDTreeLinkTarget

Similarly for file links - with NERDTreeLinkFile instead of
NERDTreeLinkDir.

This allows users to modify how symlinks are highlighted. E.g. to make
them appear as normal files/dirs they could add this to their vimrc:

    hi link NERDTreeLinkFile NERDTreeFile
    hi link NERDTreeLinkDir NERDTreeDir
    hi link NERDTreeLinkTarget ignore
2014-06-29 16:23:58 +01:00
Martin Grenfell
55a8954c48 update the doc/quickhelp for :Bookmark
Make it clearer that the argument is optional.

Closes #229
2014-06-29 12:37:29 +01:00
Martin Grenfell
0b1166ff78 update code in readme to auto-open a tree on startup
Closes #242
2014-06-29 12:29:49 +01:00
Martin Grenfell
b2d2cc1840 Merge branch 'inkarkat-better-set-filetype' 2014-06-27 19:38:02 +01:00
Martin Grenfell
4b89264dfc Merge branch 'better-set-filetype' of https://github.com/inkarkat/nerdtree into inkarkat-better-set-filetype 2014-06-27 19:37:17 +01:00
Martin Grenfell
1168f58987 update the NERDTreeCascadeOpenSingleChildDir doc 2014-06-27 19:29:38 +01:00
Martin Grenfell
0928b5b026 Merge pull request #251 from pendulm/master
fix typo and smart close single child directory
2014-06-27 19:25:48 +01:00
Martin Grenfell
8189597c0b Merge pull request #266 from staeff/patch-1
Fixed typo in NERD_tree.txt
2014-06-26 22:53:21 +01:00
Martin Grenfell
9e54c48086 Merge pull request #299 from tophsic/master
Fix typo
2014-06-26 22:52:45 +01:00
Martin Grenfell
3863e69733 Merge pull request #316 from ZeroProbability/master
Issue 315 - Incorrect buffer deleted on file delete
2014-06-26 22:48:14 +01:00
Martin Grenfell
8b48413155 rename NERDTreeWildIgnore option and refactor the usage of it
Rename it to the more intention revealing NERDTreeRespectWildIgnore.

Use it directly in the `globpath()` call rather than surrounding if
statement. Its subjective, but I find this clearer.

Add an initializer for the option.
2014-06-26 10:02:42 +01:00
Martin Grenfell
186abb84c1 Merge pull request #303 from amarshall/wildignore
Add option to respect wildignore
2014-06-26 09:48:39 +01:00
Martin Grenfell
10ba84b1fc Merge pull request #308 from igrep/patch-1
correct invalid reference to MenuController
2014-06-26 09:40:01 +01:00
Martin Grenfell
a45304832b Merge pull request #295 from DanielleSucher/create_parent_directories_as_needed
Create parent directories as needed when creating or copying nested nodes
2014-06-26 09:35:02 +01:00
Martin Grenfell
dd8fe4bf69 Merge pull request #274 from an1zhegorodov/master
Fix help mistake
2014-06-26 09:30:48 +01:00
Martin Grenfell
e9427a9ca7 Merge pull request #326 from migueldvb/docs
Use pathogen.vim Helptags command in README file
2014-06-26 09:30:23 +01:00
Martin Grenfell
23d2d19846 Merge pull request #331 from jinnko/add-bookmarks-sort-flag
Add flag to disable/enable bookmark sorting
2014-06-26 09:27:58 +01:00
Martin Grenfell
1da2890856 Merge pull request #338 from trkoch/spaces-umlauts
Support spaces and umlauts in path
2014-06-26 09:23:20 +01:00
Martin Grenfell
47a3a84108 Merge pull request #340 from netj/sort-hidden-first-option
Option for mixing dot files when sorting
2014-06-26 09:18:44 +01:00
Jaeho Shin
43842e0de5 Option for mixing dot files when sorting
NERDTree can now optionally ignore the dot at the beginning of hidden
filenames for sorting to show them next to normal files if
`g:NERDTreeSortHiddenFirst` is set to 0.  (By default it's set to 1 to
preserve the current behavior.)  This is just like what GNU ls does when
`LC_COLLATE` environment variable is set to `en_US`.
2014-06-09 23:11:44 -07:00
Tristan Koch
fbab099fa9 Support space in path when renaming 2014-05-30 13:05:37 +02:00
Jinn Koriech
e38d8a8340 Add flag to disable/enable bookmark sorting
The bookmarks are normally sorted, however with a newly introduced
flag this can be disabled.
2014-04-24 15:51:55 +01:00
Miguel de Val-Borro
603e6c74f2 Use pathogen.vim Helptags command in README file 2014-04-08 13:03:50 -04:00
aramasamy
13b4058f2f Issue 315 - Incorrect buffer deleted on file delete 2014-02-21 00:46:15 +00:00
Yamamoto Yuji
ad4ebaac93 correct invalid reference to MenuController
I found an error when I tried to use [git_menu.vim](g:NERDTreeMenuController):

```
Error detected while processing function nerdtree#invokeKeyMap..91..90..<SNR>52_showMenu..65..82:
line    2:
E121: Undefined variable: s:MenuController
E15: Invalid expression: s:MenuController.New(self.children)
line    3:
E121: Undefined variable: mc
```

I searched the line at which it happened
then, I found that `s:MenuController` is not defined in  `menu_item.vim` but in menu_controller.vim .
So I corrected the name to refer to MenuController.
2014-02-01 20:56:40 +09:00
Andrew Marshall
a50c571929 Add option to respect wildignore 2013-12-07 00:10:46 -05:00
Christophe Sicard
4f48af0cb4 Fix typo 2013-11-06 15:41:25 +01:00
Rickard Karlsson
24561ad59c Ugly hack to fix Error 121 when NERDTree is the active window and clicking on the command line below another window. 2013-11-05 12:17:28 +01:00
Danielle Sucher
eacd5d72ec Create nested parent directories as needed
Allows the user to create or copy a nested node
in a single step with ma or mc, recursively
creating nested parent directories if needed, and
without throwing any errors if they already exist.

[Finishes #163, #34]
2013-10-12 20:18:43 -04:00
Anton Nizhegorodov
5b51f9d1ba Fix help mistake 2013-07-22 00:29:03 +03:00
Stephan Klinger
2ebe28468b Fixed typo in NERD_tree.txt 2013-05-28 00:20:15 +03:00
Martin Grenfell
b0bb781fc7 Merge pull request #263 from medvid/master
Fix spelling errors in documetation
2013-05-16 01:02:54 -07:00
Volodymyr Medvid
21af5e0abd fix spelling in documentation 2013-05-14 16:39:46 +03:00
Martin Grenfell
6697bb7bed Revert "don't redefine user-defined mappings"
This reverts commit 2fa35fb494.
2013-05-13 10:00:40 +01:00
Martin Grenfell
448ad6f1bc Merge pull request #255 from joshuarh/unique-mappings
don't redefine user-defined mappings
2013-05-06 01:53:37 -07:00
Josh Hoff
2fa35fb494 don't redefine user-defined mappings
As a user it's a little jarring when a plugin maps over something I've
already defined.  This patch fixes that problem, by using `<unique>` to
ensure unique mappings.

For more info see `:help <unique>`

Note: This has no effect if the mapping isn't already defined (that is,
NERDTree is defining a unique mapping), so this won't break for normal
users of the plugin.

Note: `:silent!` is needed to ignore the error that occurs when a
mapping is already defined.

Fixes #252
2013-04-25 21:34:36 -05:00
pendulm
6ef67a2d8e Add correspoding close action to cascade open single child dir 2013-04-22 23:39:26 +08:00
pendulm
60683f1cce Fix typo Casade to Cascade 2013-04-22 23:35:15 +08:00
Martin Grenfell
eaf19734e7 move the class files out of the plugin dir
On some new versions of vim these files were being loaded before the
main NERD_tree.vim which was causing errors as dependencies werent
loaded in time. Move the classes into lib - so vim wont try to load them
until we tell it
2013-04-13 20:32:25 +01:00
Martin Grenfell
9a341ec18f fix a bug where the user couldnt override the mapping for <cr> 2013-04-09 10:10:14 +01:00
Martin Grenfell
f93d2c79e5 fix NERDTreeCWD
Closes #233
2013-04-03 13:39:10 +01:00
Ingo Karkat
b8cab9bae2 Set filetype unconditionally and after defining mappings.
Because NERD_Tree sets the filetype in its buffer, it's tempting to hook into the FileType event in order to customize it. Unfortunately, the buffer-local mappings are only defined _after_ setting the filetype, so one cannot un-/redefine them via this mechanism. (I know there are config variables and an API for that, but one may have other unforeseen uses.)
Therefore, swap the order and set the filetype last. Also, use :setlocal filetype= instead of :setfiletype. In the (remote) chance that a custom filetype detection mistakenly sets a filetype for the NERD_Tree buffer, the :setfiletype would be without effect, but we want to force the filetype (for the special syntax) here.
2013-01-31 15:53:44 +01:00
Martin Grenfell
40d05ace57 catch an error thrown when refreshing a dir with a FIFO or socket 2013-01-30 13:54:30 +00:00
Martin Grenfell
64cb6204cc move a couple of functions into NERDTreeCreator
The "next buffer name" functions are only used in NERDTreeCreator so put
them there.
2013-01-09 09:51:28 +00:00
Martin Grenfell
c3b63d2fd9 add some class methods to wrap the NERDTreeCreator public methods
This is needed because some versions of vim dont let you chain method
calls together. So do the work in NERDTreeCreator instead of forcing all
callers to break the New().createXXX() calls out onto 2 lines with an
intermediate variable.

Fixes #226.
2013-01-09 00:43:37 +00:00
Martin Grenfell
7cbaee253a Merge pull request #227 from kasyaar/copy_node_fix
fixed error messages on copy node in NERDTree buffer
2013-01-08 07:17:14 -08:00
Dmitry Kasimtsev
f5956dbbcf fixed error messages on copy node in NERDTree buffer 2013-01-08 17:17:04 +02:00
Martin Grenfell
25b80b8a16 extract the tree creation functions out into their own class
Add the NERDTreeCreator class.

Stick all functions related to creating a primary/secondary/mirror
nerdtree in there. We may break this down further in the future, but
this is a good starting point.

Make some of the interface binding functions in autoload/nerdtree
public. This is needed since we are accessing some of them from
NERDTreeCreator. Should be temporary until we get some kind of proper
interface binding system set up.
2013-01-08 00:04:30 +00:00
Martin Grenfell
29d3db8ffe fix a couple of function calls that should have been renamed
Call nerdtree#echo, not s:echo. This was changed in the big refactor.

Fixes #224.
2013-01-06 00:56:22 +00:00
Martin Grenfell
2eff928e7c some cosmetic updates to the class files
* fix the fold markers (they were unnecessarily deep)
* always have one line under each method
* update some of the fold comments -> always use FUNCTION in all caps
* add a modeline to each class file
2013-01-05 12:30:07 +00:00
Martin Grenfell
a7d5b3dbc1 fix the <enter> mapping
It now acts the same as the ActivateNode mapping ('o' by default) again.
This was broken in the big refactor.

Fixes #222
2013-01-05 11:58:36 +00:00
Martin Grenfell
cc0777b792 move KeyMap_Invoke into the autoload file
This will keep the class file cleaner, and may also fix #223
2013-01-05 11:44:48 +00:00
Martin Grenfell
8a984260e7 manually apply #220 to fix NERDTreeFind for hidden dirs 2013-01-05 01:48:13 +00:00
Martin Grenfell
370f180ca0 replace a script level var with a query 2013-01-05 01:47:20 +00:00
Martin Grenfell
fb4a5a116a decompose the giant NERD_tree.vim file
* Move the classes out into `plugin/nerdtree/<classname>`.
* Move the other functions out into `autoload/nerdtree.vim`.

Stuff still to do:

* extract out at least one view class from `autoload/nerdtree` -
  something like NERDTreeWindow
* figure out which functions in autoload/nerdtree should be scoped to
  the script instead of public
2013-01-05 01:08:06 +00:00
Martin Grenfell
1817ccdb57 Merge pull request #219 from felipebueno/master
A question asked by many VIM / NERDTree newcomers
2013-01-02 05:08:06 -08:00
Felipe Bueno
154f7aae7b Added a frequently asked question to README 2012-12-31 16:15:55 -02:00
Martin Grenfell
3a8310a60b Merge pull request #213 from cperl82/fixes
Fix s:Path.Resolve to it handles '/' properly
2012-12-10 12:26:44 -08:00
Chris Perl
bb1390c0c7 Fix s:Path.Resolve to it handles '/' properly 2012-12-10 14:44:01 -05:00
Martin Grenfell
1dc3891f96 Merge pull request #204 from techlivezheng/feature/chrootcwd
Add a NERDTreeCWD command to change tree root to CWD
2012-11-12 02:10:45 -08:00
Martin Grenfell
dff80ff7d0 Merge pull request #203 from techlivezheng/feature/find-in-existing-window
Reveal the current editing file in current NERDTree window instaead initiating a new one
2012-11-12 02:06:22 -08:00
Martin Grenfell
30a770aab0 add Path.isUnixHiddenFile and refactor to use it 2012-11-12 10:01:15 +00:00
Martin Grenfell
36cd8bfea7 Merge pull request #202 from techlivezheng/feature/find-hidden-file
Make NERDTreeFind work on hidden files
2012-11-12 01:57:46 -08:00
Techlive Zheng
072d46880a Add a NERDTreeCWD command to change tree root to CWD 2012-11-05 19:11:44 +08:00
Techlive Zheng
c59ac8fba1 Make NERDTreeFind use an existing NERDTree window 2012-11-05 01:25:11 +08:00
Techlive Zheng
ce6c347f85 Make NERDTreeFind work on hidden files 2012-11-05 01:25:11 +08:00
Martin Grenfell
22de74a45b Merge pull request #200 from hpesoj/master
NERD tree doesn't currently work on Vim 7.2 and below.
2012-10-31 04:02:45 -07:00
Joseph Thomson
16268c9c21 Fix call to globpath() for Vim 7.2 and below.
globpath() takes an extra optional parameter in Vim 7.3, but this
breaks NERD tree on earlier versions.
2012-10-29 16:30:29 +00:00
Martin Grenfell
3e44d4ea5c Merge pull request #191 from ZeusTheTrueGod/master
Improve handling obsolete buffers when renaming or deleting a file via the NERDTree 'm' menu
2012-10-18 01:11:35 -07:00
Martin Grenfell
d62180d0ff Merge pull request #150 from cperl82/issue-144
Replace virtcol() with len() in handleLeftClick().
2012-10-15 05:55:21 -07:00
Martin Grenfell
bf79e223ae Merge pull request #196 from mark-rushakoff/master
Fix typo in copy action
2012-10-03 13:03:09 -07:00
Mark Rushakoff
92a31a6fb2 Fix typo in copy action 2012-10-03 12:39:56 -07:00
ZeusTheTrueGod
6b687977d9 Better handling file renaming and deleting
If you are renaming a file via the mm hotkey and it is already opened then all
tabs and windows containing the old file will be replaced with a
new file. Current tab and windows structure is not changed anymore

If you are deleting a file via the md hotkey and it is already open, i.e.
presents in buffer lists then a buffer will be removed but a window and tab
will be kept with a ':enew' file
2012-08-26 13:23:06 +00:00
ZeusTheTrueGod
0a16b24268 Better flow for renaming and deleting files
Previously when you delete or moved a file via
md or mm commands the NERDTree was asking you about what to do
with the remaining buffer of the just deleted or moved file. I
always press 'y' in this cases so I've decided to add a new parameter,
NERDTreeAutoDeleteBuffer which you can set to 1 in order to skip
this confirmation.
2012-08-26 11:56:45 +00:00
Martin Grenfell
a1433c485e update the doc for NERDTreeCasadeOpenSingleChildDir 2012-07-05 15:56:11 +01:00
Martin Grenfell
b64f4428c1 default NERDTreeCasadeOpenSingleChildDir to 1 2012-07-05 15:51:13 +01:00
Martin Grenfell
e7b663fe94 Merge pull request #180 from pendulm/master
For recusive open single directory child
2012-07-05 07:40:19 -07:00
pendulm
29e687978b add option NERDTreeCasadeOpenSingleChildDir and function
TreeDirNode.openAlong for Issues #179.
2012-07-05 22:26:57 +08:00
Martin Grenfell
dbeb1947ea Merge pull request #172 from stephenprater/master
Files matching wildignore patterns are not shown in NERDTree
2012-06-30 01:59:22 -07:00
Martin Grenfell
cdb31d423c Merge pull request #178 from franksort/master
Fixed a typo. changing s:clearBoomarks to s:clearBookmarks in plugin/NERD_tree.vim.
2012-06-30 01:57:34 -07:00
Frank S
87208d210b Fixed typo. changing s:clearBoomarks to s:clearBookmarks. 2012-06-27 20:07:52 -07:00
A.G. Russell Knives
121607b351 ignore wildignore setting 2012-06-14 09:57:24 -05:00
Martin Grenfell
2cb0fc78fb add autocmds for fugitive integration
Add 2 autocmds - NERDTreeInit and NERDTreeNewRoot. These are called when
a tree is created and when the root is changed. The goal is to give the
fugitive plugin something to listen for so it can add the G* commands to
nerdtree buffers in git repo dirs.
2012-04-02 14:51:19 +01:00
Chris Perl
94b2db2de6 Replace virtcol() with len() in handleLeftClick().
When 'virtualedit' is set, the column where the cursor resides can no longer be
relied on for determining the number of elements in the 'line' list for
iterating.  Replacing virtcol() with len() seems to work correctly and not
result in E684 errors.  Fixes Issue #144
2012-03-17 09:36:47 -04:00
Martin Grenfell
678bb28168 add NERDTreeFocus command - calls the NERDTreeFocus() function 2012-02-17 15:31:37 +00:00
Martin Grenfell
aa1e7d642f fix previewing of directory nodes
Previously if we used the gi/gs mappings on a dir node/bookmark the
cursor would end up in the new window. Now it stays in the current
window as expected
2012-02-16 16:31:50 +00:00
Martin Grenfell
7e7e761d7f Merge pull request #122 from cperl82/fixes
Add calls to NERDTreeAddKeyMap for previewing Bookmarks
2012-02-16 08:16:51 -08:00
Martin Grenfell
0b3b8f7833 add NERDTreeFocus function 2012-02-16 16:11:44 +00:00
Martin Grenfell
c8b54dc91a Merge pull request #137 from AndrewRadev/double-edit-fix
Double edit fix
2012-02-14 02:59:49 -08:00
Andrew Radev
71465f79b1 Don't output a message on opening a file node 2012-02-14 12:38:52 +02:00
Andrew Radev
ff0816979c Remove second "edit" from Opener 2012-02-14 12:38:23 +02:00
Martin Grenfell
2a0578227e Merge pull request #127 from cperl82/keymap-leader-fix2
Make handling of '<>' notation more robust.
2012-01-27 01:15:48 -08:00
Chris Perl
30cc73d6ed Make handling of '<>' notation more robust.
Previous case could fail with something like '<Tab><Tab>'.  Cases like
that should be handled correctly now.
2012-01-27 00:12:33 -05:00
Martin Grenfell
7fbb77c067 fix the ctrl-j/ctrl-k mappings 2012-01-26 23:59:07 +00:00
Martin Grenfell
185e087c40 Merge pull request #126 from cperl82/keymap-leader-fix
Escape mappings that use '<>' notation.
2012-01-26 15:53:34 -08:00
Chris Perl
f29d6a4f0f Escape mappings that use '<>' notation.
KeyMap.bind() does not gracefully handle use of '<>' notation.  For
example, trying to call NERDTreeAddKeyMap() with a 'key' argument of
'<Leader>e'.  There were some workarounds KeyMap.bind() to help with
this by specifically allowing you to leave off the '<>' parts for
'<C-...>', '<M-...>' and mouse mappings and it would add them back for
you before creating the mapping.  This commit reverts some of that logic
and simply says that if the key starts with '<', replace it with <lt>.
2012-01-26 17:06:42 -05:00
Chris Perl
597cccce0f Add calls to NERDTreeAddKeyMap for previewing Bookmarks
These calls to NERDTreeAddKeyMap use the same callback as when these
keys are mapped with a 'scope' of "Node."  This should not pose a
problem though as s:previewNodeCurrent, s:previewNodeHSplit and
s:previewNodeVSplit all just call the passed in node's open() method,
which gets passed on to an Opener object.
2012-01-25 15:57:41 -05:00
Martin Grenfell
eced5f98a0 Merge pull request #110 from cperl82/fixes
Symlinks Not Showing as Symlinks
2012-01-11 12:19:41 -08:00
Martin Grenfell
20f7ab8ade map <cr> to the default o mapping (again)
this was broken in one of the recent "epic refactor" commits
2012-01-11 20:03:56 +00:00
Martin Grenfell
e5682d3948 dont close the tree window when using the 'preview' maps 2012-01-11 19:55:27 +00:00
Martin Grenfell
b843635a50 fix NERDTreeQuitOnOpen option 2012-01-11 19:55:18 +00:00
Chris Perl
ba74b99fd7 Add s:Path.Resolve function to address trailing slash issues.
The core issue is that in some versions of vim resolve() will remove trailing
slashes, while in others it will not.  This lead to commit
bc745b6e99 attempting to address a double slash
problem.  However, that broke symlink detection on systems where resolve()
removes trailing slashes.  This new function just calls vim's resolve()
function, but removes trailing slashes if they exist.
2012-01-11 10:55:39 -05:00
Chris Perl
6d0183ea78 Revert "Fixed resolve() double endslash defect"
This reverts commit bc745b6e99.  This
broke symlink detection on systems where vim's resolve() removes the
trailing slash from a path.
2012-01-11 09:31:03 -05:00
Martin Grenfell
dfc0aea1e7 Merge pull request #115 from Twinside/patch-1
Deactivating folds in NERDtree buffer
2012-01-11 06:23:12 -08:00
Twinside
5c01c5acd8 Deactivating folds in NERDtree buffer 2012-01-11 15:20:57 +01:00
Martin Grenfell
6d83575490 remove a now misleading comment 2012-01-11 13:46:46 +00:00
Martin Grenfell
e51a40c0d8 make the mouse work as expected with NERDTreeMouseMode
This was broken at some point - fix it.
2012-01-11 13:44:19 +00:00
Martin Grenfell
53bc77644c refactor KeyMap so we dont use index() on an array of objects
Dont do `remove(array_of_prototype_obs, index(...)))`. In the past this
has been found to cause seg faults when the objects get large.
2012-01-11 13:08:08 +00:00
Martin Grenfell
6782ec0104 make the default keymap generation happen only once
Previously we are doing this every time a nerdtree window was created -
which is wrong and was removing custom mappings from users that overrode
default key mappings.

Now we only generate the defaults once.
2012-01-11 13:06:15 +00:00
Martin Grenfell
588e71c1e9 unlet TreeDirNode.openInNewTab since we are overriding it
Older versions of vim require you to unlet a dictionary function if you
are replacing it (i.e. overriding it in a prototype OO scenario). The
unlet call got lost in the recent refactoring.
2012-01-11 09:09:38 +00:00
Martin Grenfell
6b7c9aa5c8 update the method comment for TreeDirNode.open 2012-01-10 09:31:07 +00:00
Martin Grenfell
5e53df769d fix a bug with the T (open in new tab silently) mapping 2012-01-10 09:31:07 +00:00
Martin Grenfell
3b325f6812 rename 'split' to 'where' in the open() interface 2012-01-10 09:31:07 +00:00
Martin Grenfell
4f1a205c83 add Opener class to handle opening nodes/bookmarks
Move the code to split windows and open nodes and bookmarks out into a
dedicated class. This will remove duplication and remove and centralise
a concern from the other classes.
2012-01-10 09:31:06 +00:00
Martin Grenfell
3620029ae0 make Bookmark use the new open() interface 2012-01-10 09:31:06 +00:00
Martin Grenfell
217d9f6651 Merge pull request #78 from actionshrimp/master
Add windows network share support
2012-01-06 14:39:21 -08:00
Dave Aitken
ba3d43138a Added comment to clarify which part of the path is the 'drive' for windows network shares 2012-01-06 19:36:26 +00:00
Martin Grenfell
e027681803 wrap a couple of wincmd calls in s:exec
this is to prevent autocmds from being fired when the tree is closed
2012-01-06 19:24:35 +00:00
Martin Grenfell
57ccede250 trivial comment change 2012-01-06 15:05:47 +00:00
Martin Grenfell
04dbae2cb4 remove s:openEntrySplit as it is not needed anymore 2012-01-06 15:02:55 +00:00
Martin Grenfell
af13711fac rename 'preview' to 'stay' and standardize the 'keepopen' name 2012-01-06 14:54:19 +00:00
Martin Grenfell
92248f92ca make TreeDirNode use the new open() interface 2012-01-06 14:47:10 +00:00
Martin Grenfell
9832d4a84a fix Bookmark so it uses the new TreeFileNode.open method 2012-01-06 13:39:18 +00:00
Martin Grenfell
b7cdc191ca refactor the TreeFileNode*open* methods
Make these all go through .open() and pass in args to control the
behaviour. Deprecate the old `openSplit`, `openVSplit` and
`openInNewTab` methods and make them private.

This makes the API a lot cleaner - it was getting pretty messy in this
regard.
2012-01-05 20:07:53 +00:00
Martin Grenfell
54fab2f2e5 add dir and file flags to NERDTreeIgnore regexes
This allows users to specify whether each regex in NERDTreeIgnore should
apply to only files or only dirs.
2012-01-05 11:41:51 +00:00
Martin Grenfell
4337022524 dont convert windows paths to lower case when :editing
This fixes #89.
2012-01-05 08:24:15 +00:00
Martin Grenfell
3be5f5ddd8 fix a bug for files that begin with +/-/~ chars
First, set the tree parts regex appropriately depending on
g:NERDTreeDirArrows.

Second, fix an edge case when trying to edit a file like +foo where the
+ meant 'foo' was being interpreted as an arg to the :edit cmd
2012-01-04 13:52:44 +00:00
Martin Grenfell
a55e9eca40 update faq in the readme 2012-01-04 11:44:54 +00:00
Martin Grenfell
33a64260cd add NERDTreeCustomIgnoreFilter hook
this gives users a chance to filter out nodes using whatever logic they
please
2012-01-04 11:13:03 +00:00
Martin Grenfell
1848a2cf9d fix a bug when activating bookmarks 2012-01-04 10:44:17 +00:00
Martin Grenfell
c431d38d97 dont use VimEnter to cache bookmarks and load plugins
Just call these functions directly at the bottom of the nerdtree script.
This simplifies things and fixes #99.
2012-01-04 10:41:33 +00:00
Martin Grenfell
ebb2835c45 fix a bug where keymaps were failing with :set ignorecase 2012-01-04 09:43:07 +00:00
Martin Grenfell
98b2fa5104 make a syntax fix for certain versions of vim
It seems that some versions of vim done like the syntax of:
    function("foo")()

so refactor it slightly.
2012-01-04 09:27:06 +00:00
Martin Grenfell
a63c8a2ec8 use the keymap api for the mouse mappings 2012-01-04 00:13:57 +00:00
Martin Grenfell
aca917b4ca make a small fix for the left mouse button 2012-01-04 00:13:38 +00:00
Martin Grenfell
4425627683 refactor option checking to simplify and remove duplication 2012-01-03 23:30:57 +00:00
Martin Grenfell
b16a663618 Merge pull request #104 from cperl82/fixes
stayInCurrentTab fix
2012-01-03 15:22:10 -08:00
Martin Grenfell
62c94e272f fix the mouse mappings 2012-01-03 22:43:18 +00:00
Martin Grenfell
0c12f6fe10 update quickhelp for custom mappings
dont display quickhelp for a mapping if there is no text to display -
this prevents all the default mappings from being displayed under the
"custom mappings" section.
2012-01-03 16:08:10 +00:00
Martin Grenfell
73e2d8ca7e update the doc for the new key api functionality 2012-01-03 16:05:19 +00:00
Martin Grenfell
b0e2ed1cc7 remove a trivial piece of old debugging code 2012-01-03 15:33:37 +00:00
Martin Grenfell
a1d528ae92 make the standard mappings use the key api 2012-01-03 11:44:30 +00:00
Martin Grenfell
b5fd460560 rework the keymap API
Add "scope" to it. This allows the user to specify that keymaps should
 apply to files/directories/bookmarks or everything. This will reduce
the amount of 'if empty(node)' checks that are done
2011-12-29 20:33:34 +00:00
Martin Grenfell
205367ab3f update changelog/credits and bump to version 4.2.0 2011-12-28 13:16:57 +00:00
Martin Grenfell
4bd0def6fb add a note about vim-nerdtree-tabs to the readme 2011-12-27 22:53:38 +00:00
Martin Grenfell
4411344f7c update the doc for the new NERDTreeFind behaviour 2011-12-27 22:22:10 +00:00
Martin Grenfell
7ff9def95b fix mixed indenting 2011-12-27 22:18:28 +00:00
Benjamin Geiger
b3b394c329 Open NERDTreeFind tree at CWD if current file is below it. 2011-12-27 22:15:31 +00:00
Martin Grenfell
4dd1bc9ef6 make a minor formatting fix for the readme 2011-12-27 21:53:12 +00:00
Martin Grenfell
1b4dfc8745 add first version of readme 2011-12-24 10:58:57 +00:00
Martin Grenfell
0747198ee3 remove Rakefile - pathogen is now the recommended way to install 2011-12-24 10:58:45 +00:00
Chris Perl
01f683c3c4 stayInCurrentTab fix 2011-12-22 15:53:26 -05:00
Martin Grenfell
23d1746bbf refactor tree window creation to remove duplication
create s:setCommonBufOptions() with the previously duplicated parts of
s:initNerdTreeInPlace() and s:createTreeWin()
2011-12-21 14:43:20 +00:00
Martin Grenfell
aa28ae7863 Merge pull request #87 from scottstvnsn/master
Add nolist to buffer options.
2011-12-21 06:40:49 -08:00
Martin Grenfell
02f1d828d9 Merge pull request #88 from andersonfreitas/master
Added new options in the file system menu
2011-12-21 06:27:25 -08:00
Martin Grenfell
b528910e7a dont add a trailing slash to auto-named bookmarked dirs
this breaks the highlighting of the nerdtree buffer, and seems dodgy
2011-12-21 13:20:09 +00:00
Min-Young Wu
dcccd0e532 Defaulting bookmark name to file/dir name
Note that for directories, there is a trailing slash
2011-12-21 13:15:56 +00:00
Martin Grenfell
af833e3006 remove the now unused s:setupSyntaxHighlighting() 2011-12-21 12:51:32 +00:00
Martin Grenfell
82c93a6448 Merge remote-tracking branch 'gnap/master' 2011-12-21 12:50:05 +00:00
Martin Grenfell
49b88757b0 enable NERDTreeDirArrows by default except on windows 2011-12-15 17:35:18 +00:00
Martin Grenfell
30f6bcc30c Merge pull request #86 from mathias/patch-1
Spelling
2011-10-09 09:34:12 -07:00
Anderson Freitas
796a40b5d7 New options in the file system menu:
- Reveal In Finder
 - Open with system editor
 - Quicklook

Current only when using MacVim under MacOSX
2011-09-06 21:15:44 -03:00
Scott Stevenson
1c568a4916 Add nolist to buffer options. 2011-08-31 12:34:41 +01:00
Martin Grenfell
12f692f436 always disallow insert mode
Remove the NERDTreeStopInsert option and always activate the
functionality. If, later on, it becomes apparent that some people might
not want this functionality then we can re-add the option, but in the
meantime, simplify things by removing the option.
2011-08-30 12:03:49 +01:00
Martin Grenfell
9b5851c36c Merge pull request #84 from kml/master
wycats's "disallow insert mode"

An explanation from vguerci@github:

Insert mode can be entered in nerdtree not sure the exact sequence / reason, but i guess that involve using mouse (sounds weird, a bug?) :

- open nerdtree, select a buffer, enter insert mode in buffer.
- select nerdtree buffer with mouse, you're in insert mode.

...then you can easily get E21, E382 errors.
Not a big deal but that can happen, if you use mouse... (which I don't)
(reproduced this on latests macvim (vim 7.3.260) from terminal (vim) or macvim)
2011-08-30 03:58:05 -07:00
Matt Gauger
077e330b64 Spelling 2011-08-25 13:39:02 -05:00
Kamil K. Lemański
86364c2150 wycats's "disallow insert mode"
3bb112d916
2011-08-05 17:42:41 +03:00
Martin Grenfell
2dd198c6c4 fix for copying files
when copying a file outside the current tree root, {} is returned by
TreeFileNode.copy() so try to reposition the cursor
2011-07-09 18:44:03 +12:00
Martin Grenfell
c08d7e9f19 Merge pull request #79 from AndrewRadev/master
Fix for an error when copying nodes
2011-07-08 23:35:10 -07:00
Andrew Radev
5bd641834d Fix for copying error
When copying a node to a directory that's outside the current path, the
"parent" node doesn't really exist, so the code raised an error.
2011-07-08 22:10:13 +03:00
Dave Aitken
bc745b6e99 Fixed resolve() double endslash defect 2011-07-07 02:51:13 -07:00
Dave Aitken
0b0c76626b Added support for windows network shares (\\box\share format paths) 2011-07-07 02:38:01 -07:00
Martin Grenfell
2fbd578a77 Merge remote-tracking branch 'EvanDotPro/master' 2011-07-06 13:59:57 +12:00
Martin Grenfell
04aa45fcd8 Merge pull request #74 from iNecas/nerd_tree_find_fix
NERDTreeFind fix revert
2011-07-05 03:55:05 -07:00
Evan Coury
71d6c1d3c6 specify 'file' input types to allow for tab-completion of paths when copying, moving, or creating a node 2011-07-04 05:56:39 -07:00
Ivan Necas
063e4d0870 Revert commit 7f5a8caa
Some other changes causted previos commit to break the NERDTreeFind functionality
instead of fixing it. Reverting...
2011-06-25 11:51:21 +02:00
George Ang
70ba0d60ec separate syntax file for better combacibility with plugins that reloads
vimrc files(such as perdirvimrc) after BufRead.
2011-06-18 23:56:31 +08:00
Martin Grenfell
1cd50482d2 Merge pull request #56 from iNecas/nerd_tree_find_fix
NERDTreeFind fix
2011-05-06 03:00:50 -07:00
Martin Grenfell
bf73470723 Merge pull request #50 from sdewald/master
Fix for issue #22 -- "FUNCTION: NERDTreeAddNode() cannot handle paths with spaces"
2011-05-06 02:33:57 -07:00
Martin Grenfell
2e072fe0e2 fix the mouse and NERDTreeDirArrows 2011-04-24 02:13:54 +12:00
Ivan Necas
7f5a8c3aac Fix for getting line of node
Set curPathComponent to 0 correctly identify with indent level of node.
2011-03-20 14:25:41 +01:00
Martin Grenfell
f621df68ae fix a minor bug with syntax highlighting of the root node 2011-03-10 10:43:47 +13:00
Steve DeWald
6a6ffe2ad6 Merge branch 'master' of github.com:scrooloose/nerdtree 2011-03-04 11:24:54 -08:00
Martin Grenfell
1dd345c56d only set relativenumber for vim >= 7.3 2011-03-03 12:18:04 +13:00
Martin Grenfell
bc0c64ef82 fix a bug when the bookmarks are toggled with NERDTreeMinimalUI 2011-03-01 11:28:57 +13:00
Martin Grenfell
702a88956b remove '.. (up a dir)' when NERDTreeMinimalUI is set
Shortening this line doesnt add anything to the UI (functionally
speaking), but removing frees up an extra line. Anyone who sets
NERDTreeMinimalUI probably uses the u/U mappings anyway.
2011-03-01 11:03:05 +13:00
Martin Grenfell
fad6f06ace fix a bug with NERDTreeMinimalUI and syntax highlighting
Use \V for the updir text regex. Otherwise '..' is treated as a regex
rather than 2 literal dots.
2011-03-01 10:56:03 +13:00
Cam Thompson
e697444f29 set nornu when line numbers aren't shown 2011-02-27 21:30:43 -05:00
Cam Thompson
d595605ff1 hide (up a dir) when using minimal ui 2011-02-27 21:18:28 -05:00
Cam Thompson
b9e970d934 Merge branch 'master' of git://github.com/scrooloose/nerdtree
Conflicts:
	doc/NERD_tree.txt
2011-02-27 20:45:22 -05:00
Cam Thompson
999ba49857 merge hide bookmarks and press ? options 2011-02-27 20:36:06 -05:00
Martin Grenfell
21bd141866 fix highlighting of executable files with NERDTreeDirArrows 2011-02-28 10:55:15 +13:00
Cam Thompson
e88f436302 Merge remote-tracking branch 'upstream/master' 2011-02-25 13:16:03 -05:00
Cam Thompson
2d17132f48 add bookmarks and press help documentation 2011-02-25 13:14:49 -05:00
Marcin Kulik
8accb0978e Make tree style (|+~ or arrows) configurable 2011-02-23 18:40:11 +01:00
Marcin Kulik
867de91643 Make indentation of file nodes more intuitive 2011-02-20 20:42:03 +01:00
Steve DeWald
1de3c22a44 Fixed two bugs affecting adding and copying nodes with escaped chars (e.g. spaces) in the filepath 2011-02-20 09:40:34 -08:00
Marcin Kulik
eac32148a4 Use small triangles for directories and get rid of ascii bars 2011-02-19 13:11:30 +01:00
Cam Thompson
37bfae0d2f rename press for help and bmark label options 2011-02-18 00:10:48 -05:00
Martin Grenfell
2504666a72 make it handle dirs of the form '[foo]baz' properly in *nix
previously such dirs always appeared to be empty
2011-02-14 10:20:15 +13:00
Cam Thompson
9e415dcc6d add option to hide bookmarks label 2011-02-08 18:59:38 -05:00
Cam Thompson
e4efdb3bd4 add option to hide 'Press ? for help' 2011-02-08 18:59:38 -05:00
Martin Grenfell
721ad3ecc2 fix a bug when opening a file bookmark in a new tab 2011-02-08 17:44:38 +13:00
Martin Grenfell
8618929e9a fix a couple of typos in the filesystem menu 2011-02-08 17:16:30 +13:00
Martin Grenfell
b3df8fb1e6 make all regex matching case sensitive 2011-02-08 16:53:45 +13:00
Martin Grenfell
492f491056 prefix all highlight groups with NERDTree for namespace reasons 2011-02-08 11:37:28 +13:00
marty
7650cdc662 update credits/changelog 2010-11-20 18:04:39 +13:00
marty
a72cb80337 fix a bug with :NERDTreeFind and symlinks
Previously, if we called NERDTreeFind for a file that was inside a
symlinked dir (when vims CWD was above that dir) then it would get
confused by the symlink and fail. Use :p with expand to get around this.
2010-11-20 18:01:38 +13:00
marty
e1abd4d373 close the tree win when opening bookmarked files for NERDTreeQuitOnOpen 2010-09-18 18:15:30 +12:00
marty
37859888b5 correct the window the cursor jumps to on :NERDTree(Close|Toggle) 2010-09-18 18:12:17 +12:00
paddyoloughlin
88aaba22b5 Escaped "value" parameter to initVariable, so it is a valid literal-string. 2010-07-31 19:30:15 +08:00
marty
a997ab3341 fix a bug with `:Bookmark foo' where foo was an existing bookmark 2010-06-21 21:49:04 +12:00
marty
153041ac93 switch to version 4.1.0 2009-12-01 22:20:53 +13:00
marty
68cb5fc2eb update changelog and credits 2009-12-01 22:19:43 +13:00
marty
ee7aafb135 bugfix: paths were incorrectly escaped in win32 for :e and :cd 2009-11-24 21:34:41 +13:00
marty
b047d7f312 put the open-in-new-tab logic in the models, make NERDTreeQuitOnOpen effect T and t 2009-11-24 00:11:02 +13:00
marty
1537d42706 move s:getSelectedBookmark in to the Bookmark model 2009-11-24 00:10:44 +13:00
marty
4b566f153f add NERDTreeFind command and handling code 2009-11-22 19:29:16 +13:00
marty
f34986d30f move the path string truncation into Path#str() 2009-11-22 18:25:23 +13:00
marty
a713a86f06 truncate the root line if its too long
and by "too long" i mean wider than the nerdtree window
2009-11-05 13:49:36 +13:00
marty
08bc9870bc bugfix: escape filenames for ":edit"ing 2009-10-10 12:30:28 +13:00
marty
94e085f1a2 really fix the window state restoring 2009-10-09 21:27:48 +13:00
marty
241f2e9dfe switch to version 4.0.0 2009-10-09 18:52:47 +13:00
marty
c864c6e463 bugfix for NERDTreeMirror
when the user was prompted to choose a tree to mirror, it would mirror
the wrong one
2009-10-09 18:46:33 +13:00
marty
bc55f3dda8 fix a typo in the doc 2009-10-09 15:54:57 +13:00
marty
39a3a78729 update changelog/credits 2009-10-09 15:54:46 +13:00
marty
31f65b97b1 remove the git menu plugin 2009-10-09 14:48:25 +13:00
marty
3837ea85e0 change my email to gmail 2009-10-09 14:46:40 +13:00
marty
fedd5f1162 minor refactor 2009-10-09 14:40:14 +13:00
marty
dc108f555e bugfix: the window state wasnt being stored 2009-10-09 14:36:25 +13:00
marty
93a0a422b4 remove a couple of useless lines 2009-10-08 16:15:53 +13:00
marty
e899bed4d7 fix a retarded line that somehow got in 2009-09-29 09:41:57 +13:00
marty
87fbc2e5e4 fix syntax error in Path#delete() 2009-09-29 09:40:41 +13:00
marty
cf61ad3285 change the statusline so restoring a session doesnt break so badly 2009-09-15 19:57:08 +12:00
marty
f772cfdefb fix path escaping for Path._strForCd() 2009-09-13 14:05:28 +12:00
marty
a1e7bc0b01 refactor away from Path.strForCd() (since it was removed earlier) 2009-09-13 14:02:48 +12:00
marty
e5c79fc5c1 dont highlight current menu item
this is mainly because users shouldnt be encouraged to use j/k, but
rather they should use the shortcuts... this is faster and stops the
menu from being re-rendered so often (which looks shithouse since he
screen is being ":redraw!"n)
2009-09-11 22:32:09 +12:00
Tim Henigan
a3b05e8e38 Taught s:Path.getParent to handle Windows paths.
There was an error in the function which prevented Windows paths
from being properly decoded.  This error was causing the ".. (up a dir)"
feature to fail due to an unhandled Invalid Argument exception.

Signed-off-by: Tim Henigan <tim.henigan@gmail.com>

Signed-off-by: Martin Grenfell <martin_grenfell@msn.com>
2009-09-11 15:11:32 +08:00
marty
89cfedd39b syntax fix 2009-09-09 16:04:14 +12:00
marty
1be18ed53c dont show separators at the top of the menu 2009-09-06 21:58:56 +12:00
marty
e2265ec3b3 update the changelog 2009-09-06 13:43:54 +12:00
marty
5ba3b3a5a8 update the doc 2009-09-06 13:43:47 +12:00
marty
6a513e4340 remove some old code left over for the ! mapping 2009-09-06 12:19:32 +12:00
marty
1ea2a0c29b update doc RE menu 2009-09-06 11:27:36 +12:00
marty
3a163fca64 migrate fs_menu.vim to use the new Path#str method 2009-09-05 22:29:11 +12:00
marty
36e4402550 update the API doc 2009-09-04 00:36:01 +12:00
marty
effb5d4de0 make "OS" the default format for Path#str()
remove the old "OS" format option and introduce "UI" (which is the old
default)
2009-09-03 17:27:45 +12:00
marty
a854feeb1e comment Path#str() 2009-09-02 22:07:23 +12:00
marty
cbb0a8698f correct a header comment 2009-09-02 22:07:12 +12:00
marty
d21b00c767 fix bug when using x on the tree root
patch from Bryan Venteicher
2009-09-02 16:42:24 +12:00
marty
5311777308 rename Path#_strForEditCmd to _strForEdit 2009-09-02 00:44:10 +12:00
marty
7a5685af57 highlight the current menu item 2009-09-01 23:36:34 +12:00
marty
38e2bcaf85 simplify the menu rendering
now we have a slight flicker on console vim, but the rendering engine is
more robust in general and should work across different OSs/versions of
vim
2009-09-01 22:43:06 +12:00
marty
0dda0ce5d7 refactor the Path#str* methods 2009-09-01 17:15:48 +12:00
marty
8fc72fd352 remove s:executeNode since it is now unused 2009-08-26 16:44:28 +12:00
marty
dc3f1b5edf refactor/move around the method to render a path to a string 2009-08-24 01:10:49 +12:00
marty
dd38ab8f43 remove the arg from Path#str()
now everything uses the equivalent of Path#str(0)
2009-08-23 23:56:33 +12:00
marty
7051977808 updates to the doc 2009-08-22 01:57:45 +12:00
marty
d9f315d63e update some file header info for the nerdtree plugins 2009-08-22 01:54:28 +12:00
marty
5e9635dfa4 update some of the old fs menu doc for the new menu system 2009-08-22 01:54:05 +12:00
marty
f2a9e9a360 make the git menu use the new NERDTreeAddSubmenu() call 2009-08-22 01:27:07 +12:00
marty
1080246af9 add some doc for the new API 2009-08-22 01:26:47 +12:00
marty
fcb4ec0303 make the menu api more awesome 2009-08-22 01:25:18 +12:00
marty
8211554efa recursively source all .vim files in nerdtree_plugin/ 2009-08-22 01:19:46 +12:00
marty
464699215c set nolazyredraw ... not sure how this got changed 2009-08-20 13:36:29 +12:00
marty
10bb62a728 add comments to MenuItem and MenuController methods 2009-08-20 13:35:47 +12:00
marty
46710bfb25 update git_menu so we dont prompt anymore unless needed 2009-08-20 03:09:09 +12:00
marty
fcb54eee12 remove some unneeded checks from fs_menu 2009-08-20 03:07:54 +12:00
marty
a686be5c31 some cosmetic changes to exec_menuitem 2009-08-20 03:07:17 +12:00
marty
bd5e5d71b5 rearange some code so the menu doesnt change the window/cursor position 2009-08-20 03:05:21 +12:00
marty
711c8e3328 add travis jefferys git-vimscript-installer rakefile 2009-08-19 16:00:59 +12:00
marty
ec1f7e3e6e Merge branch 'api' 2009-08-19 15:57:41 +12:00
marty
8535a906be refactor MenuItem.CreateSeparator() 2009-08-19 15:44:53 +12:00
marty
eef8a7b280 bugfix in fs_menu plugin 2009-08-19 02:06:11 +12:00
marty
891f0ed3a2 make the git menu work and put it under a submenu 2009-08-19 02:05:36 +12:00
marty
e93bf0632b make the menu system more awesome 2009-08-19 02:05:02 +12:00
marty
31c0ec6d63 add basic menu implementation 2009-08-18 09:44:49 +12:00
marty
fc3cb76695 remove a redundant function 2009-08-12 01:49:48 +12:00
marty
389f33ea81 add quickhelpText to s:KeyMap and display it in quickhelp 2009-08-12 01:38:57 +12:00
marty
abc0cc4c40 remove some useless/misleading comments 2009-08-12 01:15:18 +12:00
marty
1654ef820b remove some redundant code 2009-08-12 01:14:15 +12:00
marty
df3485ec64 remove an unused function 2009-08-12 01:13:29 +12:00
marty
59257d7a3a remove the old api functions 2009-08-12 00:55:12 +12:00
marty
a052a0db65 add an API to add custom key maps 2009-08-12 00:53:16 +12:00
marty
65dd1137da create a new dir for nerdtree plugins 2009-08-11 16:35:19 +12:00
marty
236d20946c correct a typo in the changelog 2009-08-11 16:10:01 +12:00
marty
a796715ac1 add A mapping to maximize/restore tree window size
this commit is a modified patch from Guillaume Duranceau
2009-08-11 16:09:51 +12:00
marty
abfd4fef76 correct a typo in the changelog 2009-08-09 22:38:21 +12:00
marty
95acf7dd25 add A mapping to maximize/restore tree window size
this commit is a modified patch from Guillaume Duranceau
2009-08-09 21:29:28 +12:00
marty
02b3cec827 set up syntax highlighting even if highlighting rules already exist 2009-07-31 18:49:56 +12:00
marty
c3a2f88b63 set up syntax highlighting even if highlighting rules already exist 2009-07-31 18:33:06 +12:00
Martin Grenfell
bc2a628a10 move the ! keymap into a plugin 2009-07-22 00:25:23 +12:00
Martin Grenfell
6518d1eb4c rename check_to_enable_callback to isActiveCallback 2009-07-21 23:43:00 +12:00
Martin Grenfell
a2ead3545e rename MenuCallback -> MenuItem 2009-07-21 21:13:23 +12:00
Martin Grenfell
a163f327eb make the git menu own harder 2009-07-21 19:27:10 +12:00
Martin Grenfell
e9d6a7209c update the fs menu to use the new api 2009-07-21 19:26:48 +12:00
Martin Grenfell
f0290b08dd add another api callback to determine whether menu items should appear
this way we can e.g. not show the git submenu unless a git repo is
actually present
2009-07-21 19:23:44 +12:00
Martin Grenfell
51637ec6d4 remove inferior rake symlink to travisjefferys awesome rakefile 2009-07-20 01:07:58 +12:00
Martin Grenfell
4d77c3ae45 add basic git plugin 2009-07-20 01:05:21 +12:00
Martin Grenfell
a7f9abe827 fix a bug where the ../ and ./ entries werent being filtered out 2009-07-20 01:01:12 +12:00
Martin Grenfell
41029aef24 put the fs operations in the top level of the menu 2009-07-19 17:34:28 +12:00
Martin Grenfell
c75a022a23 extend the api and move the fs operations into a plugin 2009-07-19 17:21:57 +12:00
Martin Grenfell
1acf6321a5 refactor the activate method so the code is now in the models 2009-07-18 01:04:40 +12:00
Martin Grenfell
e164980d84 fix a bug where the script ignored dirs ending in a dot 2009-07-18 00:55:01 +12:00
Martin Grenfell
71ebe27a8d fix a bug with secondary nerd trees and NERDTreeQuitOnOpen 2009-07-18 00:48:32 +12:00
Martin Grenfell
e7ebee3084 switch to version 3.1.1 2009-06-07 21:36:59 +12:00
Martin Grenfell
1239f78baf update changelog 2009-06-07 21:36:00 +12:00
Martin Grenfell
5f4c005771 bugfix: :NERDTreeMirror doesnt have tab completion 2009-06-07 20:40:19 +12:00
Martin Grenfell
9e0a0b6a43 fix a bug that was causing no-name bufs to be created 2009-06-02 20:04:10 +12:00
Martin Grenfell
5c85d28285 fix a function description comment 2009-06-02 11:12:36 +12:00
Martin Grenfell
f65bc62fac fix a bug that was occurring with :set nohidden
previously the code didnt take &hidden (it assumed it was set) into
account when determining if splitting was needed when using the o
mapping on a file node
2009-06-02 11:10:03 +12:00
Martin Grenfell
9b12953343 add a help file entry for the cd mapping 2009-06-02 11:09:33 +12:00
Martin Grenfell
84f9793231 fix some help tags 2009-05-29 14:23:58 +12:00
Martin Grenfell
1f46ecf4b8 update changelog 2009-03-12 09:45:18 +13:00
Martin Grenfell
eef90bf320 fix lots of no-name buffers being created
Previously every time the tree window was created a new [no-name] buffer
was being created (visible with :ls!). Avoid this by creating the window
with split,  not new
2009-03-12 09:44:02 +13:00
Martin Grenfell
3796a8799a map '<CR>' to the same as 'o' 2009-03-06 15:57:51 +13:00
Martin Grenfell
c726655d23 Compatibility syntax fix for screwy versions of vim 2009-01-30 23:59:50 +13:00
Martin Grenfell
bdfac3e25c switch to version 3.1.0 2009-01-27 18:58:38 +13:00
Martin Grenfell
faf1459ce5 minor doc fix 2009-01-27 18:58:26 +13:00
Martin Grenfell
02751f4d11 update changelog and credits 2009-01-26 22:52:52 +13:00
Martin Grenfell
992c9f24eb use ==# always instead of ==
this is because of vims fucking stupid functionality where ignorecase
changes the way == behaves. It was causing bugs when the user had
ignorecase set.
2009-01-24 00:06:41 +13:00
Martin Grenfell
8164fa09d3 fix a bug with the Path#strForEditCmd() and relative paths 2009-01-23 23:43:47 +13:00
Martin Grenfell
5e50601788 fix a bug where doing a :cd would cause :NERDTreeToggle to fail 2009-01-23 23:43:00 +13:00
Martin Grenfell
23e79de2c2 make the hijacknetrw functionality work when vim starts up
now we can go   vim  <some dir>   and it loads up a nerd tree instead of
a netrw
2009-01-23 21:27:53 +13:00
Martin Grenfell
4accc8a79c fix a bug when g:NERDTreeChDirMode==2
when the user activate the   ../ (up a dir)   line or hit U or U it
wasnt changing vims CWD when NERDTreeChDirMode==2
2009-01-21 23:03:54 +13:00
Martin Grenfell
7522cbf4f0 add g:NERDTreeStatusline option
allows the statusline to be customised for the nerd tree window
2009-01-21 23:03:45 +13:00
Martin Grenfell
3a25a594ca add -bar to all :commands 2009-01-14 16:24:14 +13:00
Martin Grenfell
40374e5056 add doc for the vertical split maps 2009-01-14 16:18:46 +13:00
Martin Grenfell
4e4fb179e7 correct a help tag 2009-01-14 16:04:26 +13:00
Martin Grenfell
0f2effb049 make the vertical splitting work with secondary trees 2009-01-14 15:54:26 +13:00
Martin Grenfell
63ee15ca6e do the vertical split according to the users settings 2009-01-14 15:37:19 +13:00
Martin Grenfell
f8a105d972 remove a rogue call to s:putCursorInTreeWin() 2009-01-14 14:43:23 +13:00
Martin Grenfell
f2707106bd bugfix: make the vsplit maps work when the tree is on the left 2009-01-14 11:19:47 +13:00
Martin Grenfell
1586cfdb03 add g and gs to the guickhelp 2009-01-14 11:19:43 +13:00
Martin Grenfell
ca8b1d2b34 add mapping options for g and gs 2009-01-14 11:19:38 +13:00
Martin Grenfell
100d8d2a47 add s and gs for vsplitting the current node 2009-01-14 11:19:32 +13:00
Martin Grenfell
efe03d6988 switch to version 3.0.1 2009-01-12 23:39:10 +13:00
Martin Grenfell
7b59186dfe update change log and credits 2009-01-12 22:40:59 +13:00
Martin Grenfell
e9f403ac44 fix a bug where going :NERDTree <relative-path> would fail
Path.New was expecting an absolute path. Now we convert paths to
absolute inside Path.New
2009-01-10 21:45:27 +13:00
Martin Grenfell
2038f38026 unlet TreeDirNode#open because we are overriding it 2009-01-10 21:44:56 +13:00
Martin Grenfell
6e9a5d4cea fixes to secondary nerd trees for the q mapping
make sure we always go back to the right buffer, and if there is no
buffer to go back to, close the window
2009-01-10 17:35:21 +13:00
Martin Grenfell
495e906169 update changelog 2009-01-09 18:14:44 +13:00
Martin Grenfell
2e6cedcad7 fix the q mapping again
since we are now ":edit"ing a new buffer for secondary nerd trees, we
have to store the previous buffer number otherwise we get into an
infinite loop because we go back to a directory buffer which causes
another secondary nerd tree to open etc
2009-01-09 18:11:36 +13:00
Martin Grenfell
d76f936698 remove some trailing whitespace 2009-01-09 17:37:43 +13:00
Martin Grenfell
0e9feaede3 use the s:nextBufferName() helper in s:createTreeWin() 2009-01-09 17:11:18 +13:00
Martin Grenfell
cd55e2d522 ensure all secondary nerd tree buf names are unique 2009-01-09 15:56:43 +13:00
Martin Grenfell
3d2bf2d9ac fix a bug when doing :NERDTreeMirror without 'hidden set 2009-01-09 15:23:57 +13:00
Martin Grenfell
2f4d1b93e8 make the q mapping work with secondary trees 2009-01-09 14:46:49 +13:00
Martin Grenfell
f06d99f7b5 bugfix: use TreeDirNode.GetSelected() instead of getSelectedDir() 2009-01-09 12:17:16 +13:00
Martin Grenfell
1b13fb05ea add a note to the changelog 2009-01-09 11:39:31 +13:00
Martin Grenfell
f90da509e1 updates to the doc
*remove the change log prior to v3.0.0
*remove the todo section
*change "about the author" to "about" and put the github/vim.org project
urls in it
2009-01-09 11:27:41 +13:00
Martin Grenfell
c8afb6d92d fix a bug where :NERDTreeToggle was broken without :set hidden 2009-01-09 09:40:23 +13:00
Martin Grenfell
b0950d1593 move getSelectedNode into TreeFileNode 2009-01-07 21:42:44 +13:00
Martin Grenfell
9f569c61f9 move the drawTree function into TreeFileNode 2009-01-07 11:12:23 +13:00
Martin Grenfell
7874b3c60e move the openFileNode() code into TreeFileNode 2009-01-06 20:40:15 +13:00
Martin Grenfell
99afbe9ec8 move putCursorOnNode into TreeFileNode 2009-01-06 20:30:07 +13:00
Martin Grenfell
78aa2fa1db move the openExplorerFor code into the TreeDirNode 2009-01-06 20:16:33 +13:00
Martin Grenfell
111e309507 move the open(Dir|File)NodeSplit code into TreeFileNode 2009-01-06 13:49:04 +13:00
Martin Grenfell
7a86663128 move findNodeLineNumber/findRootNodeLineNumber into the TreeFileNode model 2009-01-06 13:31:17 +13:00
Martin Grenfell
6f24013463 switch to version 3.0.0 2008-12-29 14:55:44 +13:00
Martin Grenfell
d508c231b5 update quickhelp for the 'e' mapping 2008-12-29 14:44:53 +13:00
Martin Grenfell
8f7e2bb98a update changelog for version 3.0.0 2008-12-27 14:43:45 +13:00
Martin Grenfell
39fc42d1cf change the H mapping (toggle hidden files) to I 2008-12-27 11:34:15 +13:00
Martin Grenfell
7f6603ea4a update the doc for the e mapping 2008-12-25 10:23:42 +13:00
Martin Grenfell
3b1289ba40 bugfix for the e mapping
if we were using e on the current dir (or a file in that dir) then we
would end up doing an ":edit" with no target. Now we use "." in
Path#strForEditCmd if it would resolve to an empty string
2008-12-25 10:10:56 +13:00
Martin Grenfell
6464cff113 fix a bug with the gi mapping 2008-12-25 09:51:25 +13:00
Martin Grenfell
4f5599e275 update the 'features' blurb in the doc intro 2008-12-24 18:05:16 +13:00
Martin Grenfell
f98a3f9eab bugfix with :NERDTreeMirror 2008-12-24 14:43:04 +13:00
Martin Grenfell
c9c67b5b67 add a help tag for :NERDTreeClose 2008-12-24 14:23:39 +13:00
Martin Grenfell
3803db5555 add doc for :NERDTreeMirror 2008-12-24 14:09:09 +13:00
Martin Grenfell
a33849ef9b change the way nerd tree buffers are named
Use a sequential numbering system instead of timestamps. This makes the
buffer names shorter and neater and easier on the eye when using
:NERDTreeMirror
2008-12-24 01:12:36 +13:00
Martin Grenfell
b09e0fbfa4 refactor the initNerdTreeMirror function 2008-12-24 01:12:21 +13:00
Martin Grenfell
402fea6902 make the NERDTreeMirror handler smarter 2008-12-24 01:12:05 +13:00
Martin Grenfell
589036f5c9 add NERDTreeMirror command and handler 2008-12-24 01:11:52 +13:00
Martin Grenfell
d3b2258acb update doc for hacking nerd tree 2008-12-22 23:33:38 +13:00
Martin Grenfell
6103a308af set ei=all for all wincmd calls 2008-12-20 00:25:45 +13:00
Martin Grenfell
8d20ae913a adjust the quickhelp for primary vs secondary trees 2008-12-18 23:23:48 +13:00
Martin Grenfell
9fc7fb8d51 make the throw/catch code uniform and consistent 2008-12-18 13:25:30 +13:00
Martin Grenfell
6da7f317a3 when in a secondary tree, just use :split for the 'i' mapping 2008-12-18 12:55:06 +13:00
Martin Grenfell
d0d755ff87 ignore errors when removing netrw autocmds if they dont exist 2008-12-17 23:31:59 +13:00
Martin Grenfell
56b5446eaf change the <tab> mapping to i 2008-12-17 23:28:20 +13:00
Martin Grenfell
88020835d6 make the nerd tree only appear on the left or right
remove "top" and "bottom" as valid settings for NERDTreeWinPos
2008-12-17 23:22:43 +13:00
Martin Grenfell
d4b78be306 doc the NERDTreeHijackNetrw option 2008-12-17 23:13:13 +13:00
Martin Grenfell
5ff836ed26 clean up the netrwhijack code and make an option to disable it 2008-12-17 20:55:50 +13:00
Martin Grenfell
6b4dca7361 put the base nerd tree autocmds in an augroup 2008-12-17 20:24:08 +13:00
Martin Grenfell
7ac998fafc bugfix when creating a fresh tree for a tab 2008-12-14 23:05:43 +13:00
Martin Grenfell
888934a3be make TreeFileNode#isRoot() assume a tree exists for current buf, not tab 2008-12-14 00:43:50 +13:00
Martin Grenfell
fb5ee9fbc2 assume the cursor is already on a tree window when doing an open-split 2008-12-14 00:43:50 +13:00
Martin Grenfell
b2c56e94c9 fix for the preview mappings 2008-12-14 00:43:50 +13:00
Martin Grenfell
3e5faf9c56 hijack netrw 2008-12-14 00:43:50 +13:00
Martin Grenfell
b0297c5c91 use buffer level variables instead of tab lvl 2008-12-14 00:43:50 +13:00
Martin Grenfell
9aba1c17f6 switch to version 2.14.3 2008-12-13 11:29:30 +13:00
Martin Grenfell
0fc5d3f656 update changelog and credits 2008-12-13 11:29:21 +13:00
Martin Grenfell
729abf8e9b bugfix for read only node highlighting
previously, it wasnt highlighting the leading non-alphanumeric bits of RO files like   _foo.bar
2008-12-07 12:05:00 +13:00
Martin Grenfell
96215c5da6 use reletive paths for edit commands if possible 2008-11-30 20:05:54 +13:00
Martin Grenfell
f4c455bc2f fix a typo 2008-11-29 00:11:23 +13:00
Martin Grenfell
22904e41de allow relative paths for :NERDTree commands 2008-11-29 00:07:23 +13:00
Martin Grenfell
d49c742daf use the cwd instead of the dir of the current file for :NERDTree 2008-11-29 00:06:59 +13:00
Martin Grenfell
a59a2f6177 switch to version 2.14.2 2008-10-29 20:19:43 +13:00
Martin Grenfell
2f399b9ba4 update changelog and credits 2008-10-29 20:19:43 +13:00
Martin Grenfell
4b61723952 rename and fix s:windowIsUsable() 2008-10-29 10:07:32 +13:00
Martin Grenfell
00ab690758 bugfix for doing :qa when a nerd tree is open in another tab 2008-10-28 21:03:39 +13:00
Martin Grenfell
d4b4d69469 when opening a file (with o), dont split unless there is no choice 2008-10-27 23:21:39 +13:00
Martin Grenfell
283559bd97 fix a bug where directories starting with + couldnt be opened 2008-10-19 23:06:32 +13:00
Martin Grenfell
38442b06d4 refactor code to find tree indent level 2008-10-19 23:06:09 +13:00
Martin Grenfell
ae0d744357 fix a backwards compatibility bug with maps
Do an unlet <old key> when over riding a method on a prototype object.
Some older versions of vim spaz out otherwise.

Note: i was using these unlets up until a few versions ago when the were
refactored out
2008-10-16 22:55:44 +13:00
Martin Grenfell
094074d8c6 correct version in changelog 2008-10-16 22:34:48 +13:00
Martin Grenfell
9b192b4be4 bump the version 2008-10-12 10:31:00 +13:00
Martin Grenfell
5fcdd03f12 refactor the help page slightly
put all the option help tags in single quotes
2008-10-01 23:17:34 +13:00
Martin Grenfell
d89dbd354a dont clobber &cpo 2008-10-01 23:17:33 +13:00
Martin Grenfell
ed273e108d minor refactor to Bookmark#toRoot() 2008-09-29 11:33:58 +13:00
Martin Grenfell
03dec4cde4 rename TreeFileNode#findOpenDirSiblingWithChildren
to TreeFileNode#findOpenDirSiblingWithVisibleChildren
2008-09-24 12:42:42 +12:00
Martin Grenfell
171c3825fa bug fix for TreeDirNode#hasVisibleChildren() 2008-09-24 12:42:15 +12:00
Martin Grenfell
be2e602efa make path.bookmarkNames private 2008-09-11 12:01:54 +12:00
Martin Grenfell
2ca4573b01 switch to version 2.14.0, update changelog 2008-09-07 12:44:13 +12:00
Martin Grenfell
cdc005f46a downcase all script level function names 2008-09-05 14:34:50 +12:00
Martin Grenfell
19d5aaa513 bugfix: openRecursively2 hadnt been renamed properly 2008-09-04 15:40:09 +12:00
Martin Grenfell
83966b7563 correct a comment 2008-09-03 18:23:08 +12:00
Martin Grenfell
b2b2bdfccd make TreeDirNode#initChildren private 2008-09-03 18:20:09 +12:00
Martin Grenfell
cf8c54689b make TreeDirNode#openRecursively2 private 2008-09-03 18:19:44 +12:00
Martin Grenfell
a8cd995624 remove 2 unused methods 2008-09-03 18:14:44 +12:00
Martin Grenfell
82a6064803 fix a comment 2008-09-03 18:12:03 +12:00
Martin Grenfell
f8b51d01b7 rename all classes - remove the leading 'o' 2008-09-03 18:03:56 +12:00
Martin Grenfell
3cbb73a63c remove 2 unused function2 2008-09-03 17:57:33 +12:00
Martin Grenfell
d24a421efd cosmetic fix 2008-09-03 17:45:22 +12:00
Martin Grenfell
6cf4e9a763 move some bookmark logic into the model
move the bookmark validation logic into the model, as well as the
bookmark to root code
2008-09-03 17:40:33 +12:00
Martin Grenfell
2e26da9666 minor cosmetic change 2008-09-03 17:40:26 +12:00
Martin Grenfell
e102abe98f move a method into the TreeDirNode model 2008-09-03 16:32:14 +12:00
Martin Grenfell
4c1362aff8 rename all class instance methods to start with lower case 2008-09-03 15:58:19 +12:00
Martin Grenfell
1a4cf45f03 remove some unneeded 'unlet' calls 2008-09-03 15:06:15 +12:00
Martin Grenfell
374df70218 remove some unneeded syntax 2008-09-03 15:05:50 +12:00
Martin Grenfell
a57b867ee6 correct the comments above s:GetSelectedBookmark() 2008-08-31 20:58:08 +12:00
Martin Grenfell
927aebfa8b display bookmarks without the surrounding [ ] 2008-08-31 20:57:37 +12:00
Martin Grenfell
4f0a39159a fix some bugs with bookmarks
if #delete() was called on a bookmark that wasnt cached, the wrong error
was being "catch"ed
2008-08-31 20:56:13 +12:00
Martin Grenfell
76d2ecbb17 add keymap to delete bookmarks 2008-08-31 20:55:24 +12:00
Martin Grenfell
73322e88d2 fix a bug with the <c-w>o mapping
now we dont assume the cursor is in the nerd tree window when calling
s:SaveScreenState()
2008-08-03 16:46:48 +12:00
Martin Grenfell
0620b91efa switch version to 2.13.0 2008-07-20 22:34:48 +12:00
Martin Grenfell
ea4d4ff80d fix to changelog 2008-07-20 22:33:59 +12:00
Martin Grenfell
45c33fe0f6 update changelog and credits 2008-07-20 11:28:26 +12:00
Martin Grenfell
fe249e20b9 tell the user how many files couldnt be loaded 2008-07-20 01:06:00 +12:00
Martin Grenfell
e819e13a5d check for FIFO files when initializing path objects
calling filereadable() on a FIFO file never terminates so we have to
check for them
2008-07-20 00:50:47 +12:00
Martin Grenfell
5c95fbda65 improve invalid bookmarks handling
invalid bookmarks now placed after a blank line at the bottom of the
bookmarks file

if invalid bookmarks are detected, an error is outputted which directs
the user to :help NERDTreeInvalidBookmarks, which had been added to the
help file in this commit
2008-07-16 22:46:46 +12:00
Martin Grenfell
3e217115bc fix a bug with improper use of bufwinnr function
add a '^' and '$' to the end of the file matching pattern so it cant get
confused by buffer names that happen to be a substring of buffer we are
comparing against
2008-07-16 18:37:52 +12:00
Martin Grenfell
5d564fdbcf bugfix for the mouse handling function
previously the mouse handling function was not passing the needed
argument to the ActivateNode function
2008-07-16 18:23:17 +12:00
Martin Grenfell
8184b964bc dont delete invalid bookmarks
now if invalid bookmarks are detected, the offending lines are moved to
the bottom of the bookmarks file.

if the user tries to activate a bookmark that has become invalid after
it was read, that bookmark will be removed from the cache and put at the
bottom of the bookmarks file
2008-07-15 23:22:36 +12:00
Martin Grenfell
0daeebc0eb Revert "implement copying nodes for windows"
This reverts commit 21601d9c3d.

Ok, so that copying command doesnt work for windows... it doesnt do
directories properly.
2008-07-14 11:19:56 +12:00
Martin Grenfell
5939fdb140 add s:ValidateBookmark() 2008-07-13 21:03:33 +12:00
Martin Grenfell
9dd850b672 refactored the bookmark not found exception code 2008-07-13 21:02:59 +12:00
Martin Grenfell
21601d9c3d implement copying nodes for windows 2008-07-13 20:23:48 +12:00
Martin Grenfell
332a1baedd ensure bookmarks exist before opening them 2008-07-13 16:38:52 +12:00
Martin Grenfell
e8aadb77b8 reposition a method in the file 2008-07-13 16:02:20 +12:00
Martin Grenfell
31c1faea32 make NERDTreeChDir default to 0
we dont need it to default to 1 anymore as that was a hack for windows,
but now that we handle windows paths properly we dont need it
2008-07-13 15:06:57 +12:00
Martin Grenfell
818a53003e write bookmarks file after deleting a bookmark 2008-07-13 14:13:58 +12:00
Martin Grenfell
78419f858c delete a paths bookmarks when delete the path 2008-07-13 14:08:06 +12:00
Martin Grenfell
b1d10a12fa refresh new parent node after a move operation 2008-07-13 14:03:12 +12:00
Martin Grenfell
f404cdd54b update bookmarks when moving via filesystem menu 2008-07-13 13:43:43 +12:00
Martin Grenfell
c463234452 fix caching bug for s:oPath.BookmarkNames() 2008-07-13 13:35:30 +12:00
Martin Grenfell
b1020ad9c8 remove some unused code 2008-07-13 11:39:43 +12:00
Martin Grenfell
0ad0d195e5 make NERDTreeQuitOnOpen option work with g<tab>/go 2008-07-11 21:17:29 +12:00
Martin Grenfell
43bf05c42e jump to the bookmarks table after opening it
when the user hits B and opens the bookmarks table, stick the cursor at
the top of it
2008-07-07 21:08:02 +12:00
Martin Grenfell
236df49362 refactor the t/T mappings for bookmarks
this way feels cleaner
2008-07-07 20:43:11 +12:00
Martin Grenfell
bccd73c8f5 make t/T open a nerd tree rather than netrw
make the t/T on directory nodes open a fresh NERD tree for the selected
dir in a new tab, rather than a netrw.
2008-07-07 20:43:11 +12:00
Martin Grenfell
fd487dfa5c make t/T open a new tree in a new tab, not netrw
doesnt work for paths with some screwed up chars in them
2008-07-07 20:43:11 +12:00
Martin Grenfell
3cb3227d56 some corrections to changelog 2008-07-05 12:19:12 +12:00
Martin Grenfell
f183d60b13 switch version to 2.12.0 2008-07-05 12:17:21 +12:00
Martin Grenfell
8c8cd29142 update changelog and credits 2008-07-05 12:00:08 +12:00
Martin Grenfell
83e8c144ed update the doc RE bookmark names 2008-07-02 22:40:51 +12:00
Martin Grenfell
06c7c53127 fix for swap files and opening in a split
when opening a file in a new split (with the <tab> map) we were doing
the :split with a "silent" modifier. This meant that a swap existed and
input was required from the user, the script would just freeze up
2008-07-02 22:38:47 +12:00
Martin Grenfell
ec682b1f9b fix bookmark highlighting and make it "quieter"
highlighting was still broken for bookmarks that werent alphanumeric
w/underscores. Also, highlight the path parts of the bookmarks table as
"normal" so they dont demand as much attention
2008-07-02 22:24:31 +12:00
Martin Grenfell
7a15d9879f use s:Echo instead of :echo 2008-07-02 21:22:51 +12:00
Martin Grenfell
dea37444bc loosen bookmark name restrictions
now the only rule is that they cant contain spaces
2008-07-02 21:22:26 +12:00
Martin Grenfell
f5a20e5379 fix some bugs when dealing with invalid bookmarks 2008-07-02 21:15:28 +12:00
Martin Grenfell
a0573c51b1 update the doc and changelog 2008-07-01 22:54:40 +12:00
Martin Grenfell
d0cb14c7ce make every tab have its own filter settings
The tree filters for files/hidden-files/bookmarks now operate off tab
local variables which default to the global variables when a nerd tree
is initialised in the tab. Note: the file-filter already operated in
this way.

This means that each tree/tab has its own filter settings that are
initialised to the users preferences as specified by the global
variables, but can be altered independently of the other trees/tabs
2008-07-01 22:42:19 +12:00
Martin Grenfell
f2b2327c24 merge bookmark name caching with path string caching
We needed to change how the bookmark name caching was done to work with
the new path-display-string caching. It has now been merged into path
string caching.
2008-07-01 21:13:21 +12:00
Martin Grenfell
9d5a940be3 clear cached display string when path is refreshed
when the path object is refreshed, force the display string to be
recalculated
2008-07-01 14:23:38 +12:00
Martin Grenfell
38d91b66b0 cache display string 2008-07-01 14:23:13 +12:00
Martin Grenfell
65ebd30334 fix a bug when overwriting an existing bookmark
if the bookmark wasnt cached in the tree an exception was being thrown
that wasnt caught
2008-06-30 18:26:35 +12:00
Martin Grenfell
1998cef2b4 highlighting fix - allow numbers in bookmark names 2008-06-30 09:37:44 +12:00
Martin Grenfell
030cff2eda sort bookmarks when we add a new one 2008-06-30 09:36:50 +12:00
Martin Grenfell
02facac20a make bookmark width take into account the line numbers 2008-06-30 09:26:18 +12:00
Martin Grenfell
7789ccb90a update changelog 2008-06-29 21:20:40 +12:00
Martin Grenfell
d497c9ae9c small doc update for bookmarks 2008-06-29 20:08:27 +12:00
Martin Grenfell
cdf1e8d6e9 update the doc around the NERDTreeWinPos option 2008-06-29 19:55:56 +12:00
Martin Grenfell
5f4a002787 combine NERDTreeSplitVertical and NERDTreeWinPos
instead of using 2 options to specify the position of the tree, just use
NERDTreeWinPos and set it to "left", "right", "top", "bottom"
2008-06-29 19:43:50 +12:00
Martin Grenfell
c34968d282 add quickhelp doc for new t/T map functionality 2008-06-29 13:52:04 +12:00
Martin Grenfell
f76f983182 add doc for the changes to the t/T mappings 2008-06-29 13:49:29 +12:00
Martin Grenfell
312ce93bb4 make the t/T mappings work for bookmarks
when you hit t/T on a bookmark a new tab is opened and, if the bookmark
is a dir, a nerd tree is opened for that dir. If the bookmark is a file
then just open the file
2008-06-29 13:34:36 +12:00
Martin Grenfell
06776557cf add bookmark mappings to quickhelp 2008-06-29 12:42:52 +12:00
Martin Grenfell
d831cbf17b render bookmark paths as wide as the window allows 2008-06-29 12:35:05 +12:00
Martin Grenfell
aad2259522 add doc for bookmarks 2008-06-29 12:31:29 +12:00
Martin Grenfell
e1bd98fc7c open file bookmarks when user activates them
when the user activates a file bookmark open that file in the previous
window (i.e. do the 'o' mapping)
2008-06-29 01:00:55 +12:00
Martin Grenfell
7ca9b07b68 make NERDTreeShowBookmarks default to 0 2008-06-29 00:42:01 +12:00
Martin Grenfell
1532bf1922 move the bookmark->string code into the bookmark class 2008-06-29 00:41:34 +12:00
Martin Grenfell
ac544460e4 clean up/add comments to the bookmark methods 2008-06-29 00:33:25 +12:00
Martin Grenfell
d2989eb3e0 huge refactor, add bookmark class 2008-06-29 00:23:02 +12:00
Martin Grenfell
73be034d5e remove some random unneeded colons 2008-06-28 22:20:42 +12:00
Martin Grenfell
b5d6736f76 remove some old testing code 2008-06-28 22:20:09 +12:00
Martin Grenfell
1c38ffd30b add bookmark mapping to the quickhelp 2008-06-28 22:10:18 +12:00
Martin Grenfell
8e4b3565f8 turn bookmarks off by default 2008-06-28 21:43:00 +12:00
Martin Grenfell
31445645f7 truncate the bookmark path if its too long 2008-06-28 21:35:22 +12:00
Martin Grenfell
fc053917d8 add highlighting for bookmarks gui 2008-06-28 21:35:09 +12:00
Martin Grenfell
201df0a782 only show bookmark if NERDTreeShowBookmarks is set 2008-06-28 21:22:29 +12:00
Martin Grenfell
b59a7cd979 remove bookmarks display footer 2008-06-28 20:49:36 +12:00
Martin Grenfell
8f7aed712b add a mapping to toggle display of bookmarks 2008-06-28 20:44:55 +12:00
Martin Grenfell
3e946b1b4f make 'o' active bookmarks as well
hitting 'o' or clicking a bookmark will now make that bookmark to the
new tree root, in the same way that :BookmarkToRoot does
2008-06-28 20:43:33 +12:00
Martin Grenfell
2a16431b2d add bookmarks to the view 2008-06-28 20:42:00 +12:00
Martin Grenfell
6815622d2c add doc for NERDTreeQuitOnClose 2008-06-27 23:39:44 +12:00
Martin Grenfell
5c32c2a226 update help file to reflect the previous patch
* Add a doc section for the NERDTreeQuitOnOpen option.
  * Update changelog.
  * update credits.
2008-06-27 23:08:49 +12:00
Martin Grenfell
b363396a93 apply "NERDTreeQuitOnOpen" patch from Matan Nassau
with some slight modifications
2008-06-27 22:58:33 +12:00
Martin Grenfell
87382097df resize the tree window when it was the only one
if the nerd tree window is the only window open when the user opens a
file, the file will be opened in a new split. Previously that meant the
two windows would take up half the screen each.
2008-06-24 19:32:52 +12:00
Martin Grenfell
e6d2f12bf6 switch to version 2.11.0 2008-06-23 20:40:29 +12:00
Martin Grenfell
43ee096cee inline some script level constants 2008-06-23 18:56:55 +12:00
Martin Grenfell
2b1eecebb2 bugfix for renaming files 2008-06-22 17:19:07 +12:00
Martin Grenfell
c0d83f95a8 update credits 2008-06-22 14:14:56 +12:00
Martin Grenfell
01ded5d150 update changelog 2008-06-22 14:14:52 +12:00
Martin Grenfell
5884cf3774 fix a bug with scrolloff
take &scrolloff into account when restoring the window position when
recreating the nerd tree window
2008-06-22 13:54:32 +12:00
Martin Grenfell
d15818bafa save and restore the size of the window
store the old nerd tree window size as a tabpage local variable and
restore it when reloading the tree window
2008-06-22 13:53:13 +12:00
Martin Grenfell
f74ec0661d dont resize tree window when opening with <tab>
the <tab> mapping creates a new window, and we previously resized the
nerd tree window at the same time
2008-06-22 13:23:32 +12:00
Martin Grenfell
d68dcd252e bugfix to window resize code 2008-06-22 13:07:13 +12:00
Martin Grenfell
30bfb6e6b7 Revert "be silent when opening files"
This reverts commit 6334e99192.
Opening files silently causes vim to hang if the file is already open by
another vim instance (it tries to print out the swap file
message/options but it cant).
2008-06-22 12:42:52 +12:00
Martin Grenfell
bfa5de8c55 minor bugfix 2008-06-22 12:29:18 +12:00
Martin Grenfell
6a665a588f update the help page 2008-06-22 11:15:42 +12:00
Martin Grenfell
55ff76171a update the changelog 2008-06-22 01:07:29 +12:00
Martin Grenfell
a701bb71c4 remove some trailing whitespace from the view
The quickhelp had some trailing whitespace, this was removed and a help
highlight pattern had to be changed to fit. Also, there was another
trailing space the s:RenderView() function.
2008-06-22 00:47:12 +12:00
Martin Grenfell
6343639193 remove the magic from the <c-j>/<c-k> mappings
previoulsy, <c-k>/<c-j> did magic stuff if the selected node was a file.
i.e. jumped to the parent/parents next sibling. I chose to remove this
behaviour as it is more confusing than helpful.
2008-06-22 00:35:50 +12:00
Martin Grenfell
5ce5c62611 dont ever escape paths when calling delete()
previously we were escaping when deleting files, and this was causing
the operation to fail
2008-06-22 00:19:28 +12:00
Martin Grenfell
3ebff6ae54 fix highlighting of directory symlinks 2008-06-21 21:56:59 +12:00
Martin Grenfell
d9a03f4600 add syntax highlighting for executable nodes 2008-06-21 20:47:13 +12:00
Martin Grenfell
59b132f0f7 add a * when rendering executable paths 2008-06-21 20:46:35 +12:00
Martin Grenfell
d56bf992d2 make paths cache whether they are executable 2008-06-21 20:45:18 +12:00
Martin Grenfell
efa7941c54 remove a stray :echo 2008-06-20 17:23:48 +12:00
Martin Grenfell
808850a464 dont open a file twice in the same tab with o mapping
if the user tells the nerd tree to open a file (without splitting), and
that file is already open in the current tab, then just stick the cursor
in the existing window for the file
2008-06-19 22:35:36 +12:00
Martin Grenfell
24ad44b46f dont clobber "special" windows when opening files
if the user tries to open a file and the previous window is "special"
(eg the quickfix window or another explorer plugin) then force a new
split to be opened instead
2008-06-19 21:40:44 +12:00
Martin Grenfell
737ad58740 use :echomsg instead of just :echo
this is so that the messages get recorded in message history and can be
view with :messages
2008-06-19 21:37:31 +12:00
Martin Grenfell
a856622f0c switch vertion to 2.10.0 2008-06-17 22:58:26 +12:00
Martin Grenfell
ce79c243a3 show how many invalid bookmarks were read 2008-06-17 21:20:56 +12:00
Martin Grenfell
e1b369f34e update header and change license to wtfpl 2008-06-17 21:03:00 +12:00
Martin Grenfell
0a73777381 bugfix for reading files with invalid bookmark syntax 2008-06-16 20:54:28 +12:00
Martin Grenfell
176b551af0 handle invalid bookmarks in bookmarks file 2008-06-16 20:33:17 +12:00
25 changed files with 6251 additions and 3636 deletions

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5.0.0
- Refactor the code significantly:
* Break the classes out into their own files.
* Make the majority of the code OO - previously large parts were
effectively a tangle of "global" methods.
- Add an API to assign flags to nodes. This allows VCS plugins like
https://github.com/Xuyuanp/nerdtree-git-plugin to exist. Thanks to
Xuyuanp for helping design/test/build said API.
- add 'scope' argument to the key map API see :help NERDTreeAddKeyMap()
- add magic [[dir]] and [[file]] flags to NERDTreeIgnore
- add support for custom path filters. See :help NERDTreeAddPathFilter()
- add path listener API. See :help NERDTreePathListenerAPI.
- expand the fs menu functionality to list file properties (PhilRunninger,
apbarrero, JESii)
- make bookmarks work with `~` home shortcuts (hiberabyss)
- show OSX specific fsmenu options in regular vim on mac (evindor)
- make dir arrow icons configurable (PickRelated)
- optimise node sorting performance when opening large dirs (vtsang)
- make the root note render prettier by truncating it at a path slash (gcmt)
- remove NERDChristmasTree option - its always christmas now
- add "cascade" open and closing for dirs containing only another single
dir. See :help NERDTreeCascadeOpenSingleChildDir (pendulm)
Many other fixes, doc updates and contributions from:
actionshrimp
SchDen
egalpin
cperl82 - many small fixes
toiffel
WoLpH
handcraftedbits
devmanhinton
xiaodili
zhangoose
gastropoda
mixvin
alvan
lucascaton
kelaban
shanesmith
staeff
pendulm
stephenprater
franksort
agrussellknives
AndrewRadev
Twinside
4.2.0
- Add NERDTreeDirArrows option to make the UI use pretty arrow chars
instead of the old +~| chars to define the tree structure (sickill)
- shift the syntax highlighting out into its own syntax file (gnap)
- add some mac specific options to the filesystem menu - for macvim
only (andersonfreitas)
- Add NERDTreeMinimalUI option to remove some non functional parts of the
nerdtree ui (camthompson)
- tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the
new behaviour (benjamingeiger)
- if no name is given to :Bookmark, make it default to the name of the
target file/dir (minyoung)
- use 'file' completion when doing copying, create, and move
operations (EvanDotPro)
- lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly
Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
4.1.0
features:
- NERDTreeFind to reveal the node for the current buffer in the tree,
see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by
Doug McInnes) into the script.
- make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan
Ritter and Rémi Prévost.
- truncate the root node if wider than the tree window. Thanks to Victor
Gonzalez.
bugfixes:
- really fix window state restoring
- fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky,
jfilip1024, and Chris Chambers
4.0.0
- add a new programmable menu system (see :help NERDTreeMenu).
- add new APIs to add menus/menu-items to the menu system as well as
custom key mappings to the NERD tree buffer (see :help NERDTreeAPI).
- removed the old API functions
- added a mapping to maximize/restore the size of nerd tree window, thanks
to Guillaume Duranceau for the patch. See :help NERDTree-A for details.
- fix a bug where secondary nerd trees (netrw hijacked trees) and
NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey.
- fix a bug where the script ignored directories whose name ended in a dot,
thanks to Aggelos Orfanakos for the patch.
- fix a bug when using the x mapping on the tree root, thanks to Bryan
Venteicher for the patch.
- fix a bug where the cursor position/window size of the nerd tree buffer
wasnt being stored on closing the window, thanks to Richard Hart.
- fix a bug where NERDTreeMirror would mirror the wrong tree
3.1.1
- fix a bug where a non-listed no-name buffer was getting created every
time the tree windows was created, thanks to Derek Wyatt and owen1
- make <CR> behave the same as the 'o' mapping
- some helptag fixes in the doc, thanks strull
- fix a bug when using :set nohidden and opening a file where the previous
buf was modified. Thanks iElectric
- other minor fixes
3.1.0
New features:
- add mappings to open files in a vsplit, see :help NERDTree-s and :help
NERDTree-gs
- make the statusline for the nerd tree window default to something
hopefully more useful. See :help 'NERDTreeStatusline'
Bugfixes:
- make the hijack netrw functionality work when vim is started with "vim
<some dir>" (thanks to Alf Mikula for the patch).
- fix a bug where the CWD wasnt being changed for some operations even when
NERDTreeChDirMode==2 (thanks to Lucas S. Buchala)
- add -bar to all the nerd tree :commands so they can chain with other
:commands (thanks to tpope)
- fix bugs when ignorecase was set (thanks to nach)
- fix a bug with the relative path code (thanks to nach)
- fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach)
3.0.1
Bugfixes:
- fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden
was not set
- fix a bug where :NERDTree <path> would fail if <path> was relative and
didnt start with a ./ or ../ Thanks to James Kanze.
- make the q mapping work with secondary (:e <dir> style) trees,
thanks to jamessan
- fix a bunch of small bugs with secondary trees
More insane refactoring.
3.0.0
- hijack netrw so that doing an :edit <directory> will put a NERD tree in
the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw'
- allow sharing of trees across tabs, see :help :NERDTreeMirror
- remove "top" and "bottom" as valid settings for NERDTreeWinPos
- change the '<tab>' mapping to 'i'
- change the 'H' mapping to 'I'
- lots of refactoring

13
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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The NERD Tree
=============
Intro
-----
The NERD tree allows you to explore your filesystem and to open files and
directories. It presents the filesystem to you in the form of a tree which you
manipulate with the keyboard and/or mouse. It also allows you to perform
simple filesystem operations.
The following features and functionality are provided by the NERD tree:
* Files and directories are displayed in a hierarchical tree structure
* Different highlighting is provided for the following types of nodes:
* files
* directories
* sym-links
* windows .lnk files
* read-only files
* executable files
* Many (customisable) mappings are provided to manipulate the tree:
* Mappings to open/close/explore directory nodes
* Mappings to open files in new/existing windows/tabs
* Mappings to change the current root of the tree
* Mappings to navigate around the tree
* ...
* Directories and files can be bookmarked.
* Most NERD tree navigation can also be done with the mouse
* Filtering of tree content (can be toggled at runtime)
* custom file filters to prevent e.g. vim backup files being displayed
* optional displaying of hidden files (. files)
* files can be "turned off" so that only directories are displayed
* The position and size of the NERD tree window can be customised
* The order in which the nodes in the tree are listed can be customised.
* A model of your filesystem is created/maintained as you explore it. This
has several advantages:
* All filesystem information is cached and is only re-read on demand
* If you revisit a part of the tree that you left earlier in your
session, the directory nodes will be opened/closed as you left them
* The script remembers the cursor position and window position in the NERD
tree so you can toggle it off (or just close the tree window) and then
reopen it (with NERDTreeToggle) the NERD tree window will appear exactly
as you left it
* You can have a separate NERD tree for each tab, share trees across tabs,
or a mix of both.
* By default the script overrides the default file browser (netrw), so if
you :edit a directory a (slightly modified) NERD tree will appear in the
current window
* A programmable menu system is provided (simulates right clicking on a node)
* one default menu plugin is provided to perform basic filesystem
operations (create/delete/move/copy files/directories)
* There's an API for adding your own keymappings
Installation
------------
####[pathogen.vim](https://github.com/tpope/vim-pathogen)
cd ~/.vim/bundle
git clone https://github.com/scrooloose/nerdtree.git
Then reload vim, run `:Helptags`, and check out `:help NERD_tree.txt`.
####[apt-vim](https://github.com/egalpin/apt-vim)
apt-vim install -y https://github.com/scrooloose/nerdtree.git
Faq
---
> Is there any support for `git` flags?
Yes, install [nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin).
> Can I have the nerdtree on every tab automatically?
Nope. If this is something you want then chances are you aren't using tabs and
buffers as they were intended to be used. Read this
http://stackoverflow.com/questions/102384/using-vims-tabs-like-buffers
If you are interested in this behaviour then consider [vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
> How can I open a NERDTree automatically when vim starts up?
Stick this in your vimrc: `autocmd vimenter * NERDTree`
> How can I open a NERDTree automatically when vim starts up if no files were specified?
Stick this in your vimrc
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
> How can I map a specific key or shortcut to open NERDTree?
Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want):
map <C-n> :NERDTreeToggle<CR>
> How can I close vim if the only window left open is a NERDTree?
Stick this in your vimrc:
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTreeType") && b:NERDTreeType == "primary") | q | endif
> Can I have different highlighting for different file extensions?
See here: https://github.com/scrooloose/nerdtree/issues/433#issuecomment-92590696
> How can I change default arrows?
Use these variables in your vimrc. Note that below are default arrow symbols
let g:NERDTreeDirArrows = 1
let g:NERDTreeDirArrowExpandable = '▸'
let g:NERDTreeDirArrowCollapsible = '▾'

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desc "Copy the vim/doc files into ~/.vim"
task :deploy_local do
run "cp plugin/NERD_tree.vim ~/.vim/plugin"
run "cp doc/NERD_tree.txt ~/.vim/doc"
end
desc "Create a zip archive for release to vim.org"
task :zip do
abort "NERD_tree.zip already exists, aborting" if File.exist?("NERD_tree.zip")
run "zip NERD_tree.zip plugin/NERD_tree.vim doc/NERD_tree.txt"
end
def run(cmd)
puts "Executing: #{cmd}"
system cmd
end

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if exists("g:loaded_nerdtree_autoload")
finish
endif
let g:loaded_nerdtree_autoload = 1
function! nerdtree#version()
return '5.0.0'
endfunction
" SECTION: General Functions {{{1
"============================================================
"FUNCTION: nerdtree#checkForBrowse(dir) {{{2
"inits a secondary nerd tree in the current buffer if appropriate
function! nerdtree#checkForBrowse(dir)
if a:dir != '' && isdirectory(a:dir)
call g:NERDTreeCreator.CreateSecondary(a:dir)
endif
endfunction
" FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2
" completion function for the bookmark commands
function! nerdtree#completeBookmarks(A,L,P)
return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
endfunction
"FUNCTION: nerdtree#compareBookmarks(dir) {{{2
function! nerdtree#compareBookmarks(first, second)
return a:first.compareTo(a:second)
endfunction
"FUNCTION: nerdtree#compareNodes(dir) {{{2
function! nerdtree#compareNodes(n1, n2)
return a:n1.path.compareTo(a:n2.path)
endfunction
"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2
function! nerdtree#compareNodesBySortKey(n1, n2)
if a:n1.path.getSortKey() <# a:n2.path.getSortKey()
return -1
elseif a:n1.path.getSortKey() ># a:n2.path.getSortKey()
return 1
else
return 0
endif
endfunction
" FUNCTION: nerdtree#deprecated(func, [msg]) {{{2
" Issue a deprecation warning for a:func. If a second arg is given, use this
" as the deprecation message
function! nerdtree#deprecated(func, ...)
let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated'
if !exists('s:deprecationWarnings')
let s:deprecationWarnings = {}
endif
if !has_key(s:deprecationWarnings, a:func)
let s:deprecationWarnings[a:func] = 1
echomsg msg
endif
endfunction
" FUNCTION: nerdtree#exec(cmd) {{{2
" same as :exec cmd but eventignore=all is set for the duration
function! nerdtree#exec(cmd)
let old_ei = &ei
set ei=all
exec a:cmd
let &ei = old_ei
endfunction
" FUNCTION: nerdtree#has_opt(options, name) {{{2
function! nerdtree#has_opt(options, name)
return has_key(a:options, a:name) && a:options[a:name] == 1
endfunction
" FUNCTION: nerdtree#loadClassFiles() {{{2
function! nerdtree#loadClassFiles()
runtime lib/nerdtree/path.vim
runtime lib/nerdtree/menu_controller.vim
runtime lib/nerdtree/menu_item.vim
runtime lib/nerdtree/key_map.vim
runtime lib/nerdtree/bookmark.vim
runtime lib/nerdtree/tree_file_node.vim
runtime lib/nerdtree/tree_dir_node.vim
runtime lib/nerdtree/opener.vim
runtime lib/nerdtree/creator.vim
runtime lib/nerdtree/flag_set.vim
runtime lib/nerdtree/nerdtree.vim
runtime lib/nerdtree/ui.vim
runtime lib/nerdtree/event.vim
runtime lib/nerdtree/notifier.vim
endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2
function! nerdtree#postSourceActions()
call g:NERDTreeBookmark.CacheBookmarks(0)
call nerdtree#ui_glue#createDefaultBindings()
"load all nerdtree plugins
runtime! nerdtree_plugin/**/*.vim
endfunction
"FUNCTION: nerdtree#runningWindows(dir) {{{2
function! nerdtree#runningWindows()
return has("win16") || has("win32") || has("win64")
endfunction
" SECTION: View Functions {{{1
"============================================================
"FUNCTION: nerdtree#echo {{{2
"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
"
"Args:
"msg: the message to echo
function! nerdtree#echo(msg)
redraw
echomsg "NERDTree: " . a:msg
endfunction
"FUNCTION: nerdtree#echoError {{{2
"Wrapper for nerdtree#echo, sets the message type to errormsg for this message
"Args:
"msg: the message to echo
function! nerdtree#echoError(msg)
echohl errormsg
call nerdtree#echo(a:msg)
echohl normal
endfunction
"FUNCTION: nerdtree#echoWarning {{{2
"Wrapper for nerdtree#echo, sets the message type to warningmsg for this message
"Args:
"msg: the message to echo
function! nerdtree#echoWarning(msg)
echohl warningmsg
call nerdtree#echo(a:msg)
echohl normal
endfunction
"FUNCTION: nerdtree#renderView {{{2
function! nerdtree#renderView()
call b:NERDTree.render()
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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if exists("g:loaded_nerdtree_ui_glue_autoload")
finish
endif
let g:loaded_nerdtree_ui_glue_autoload = 1
" FUNCTION: nerdtree#ui_glue#createDefaultBindings() {{{1
function! nerdtree#ui_glue#createDefaultBindings()
let s = '<SNR>' . s:SID() . '_'
call NERDTreeAddKeyMap({ 'key': '<MiddleRelease>', 'scope': "all", 'callback': s."handleMiddleMouse" })
call NERDTreeAddKeyMap({ 'key': '<LeftRelease>', 'scope': "all", 'callback': s."handleLeftClick" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "DirNode", 'callback': s."activateDirNode" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "FileNode", 'callback': s."activateFileNode" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "Bookmark", 'callback': s."activateBookmark" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "all", 'callback': s."activateAll" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "DirNode", 'callback': s."activateDirNode" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "FileNode", 'callback': s."activateFileNode" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Bookmark", 'callback': s."activateBookmark" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "all", 'callback': s."activateAll" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Node", 'callback': s."openHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Node", 'callback': s."openVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Bookmark", 'callback': s."openHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Bookmark", 'callback': s."openVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Node", 'callback': s."previewNodeCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Node", 'callback': s."previewNodeVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Node", 'callback': s."previewNodeHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Bookmark", 'callback': s."previewNodeCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Bookmark", 'callback': s."previewNodeVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Bookmark", 'callback': s."previewNodeHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': "all", 'callback': s."upDirCurrentRootClosed" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': "all", 'callback': s."upDirCurrentRootOpen" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': "Node", 'callback': s."chRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': "all", 'callback': s."closeTreeWindow" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCWD, 'scope': "all", 'callback': "nerdtree#ui_glue#chRootCwd" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': "all", 'callback': s."refreshRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': "Node", 'callback': s."refreshCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': "all", 'callback': s."displayHelp" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': "all", 'callback': s."toggleZoom" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': "all", 'callback': s."toggleShowHidden" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': "all", 'callback': s."toggleIgnoreFilter" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': "all", 'callback': s."toggleShowFiles" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': "all", 'callback': s."toggleShowBookmarks" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': "Node", 'callback': s."closeCurrentDir" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': "DirNode", 'callback': s."closeChildren" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': "Node", 'callback': s."showMenu" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': "Node", 'callback': s."jumpToParent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': "Node", 'callback': s."jumpToFirstChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': "Node", 'callback': s."jumpToLastChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': "all", 'callback': s."jumpToRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Node", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Node", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Bookmark", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Bookmark", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': "Bookmark", 'callback': s."deleteBookmark" })
endfunction
"SECTION: Interface bindings {{{1
"============================================================
"FUNCTION: s:activateAll() {{{1
"handle the user activating the updir line
function! s:activateAll()
if getline(".") ==# g:NERDTreeUI.UpDirLine()
return nerdtree#ui_glue#upDir(0)
endif
endfunction
"FUNCTION: s:activateDirNode() {{{1
"handle the user activating a tree node
function! s:activateDirNode(node)
call a:node.activate()
endfunction
"FUNCTION: s:activateFileNode() {{{1
"handle the user activating a tree node
function! s:activateFileNode(node)
call a:node.activate({'reuse': 'all', 'where': 'p'})
endfunction
"FUNCTION: s:activateBookmark() {{{1
"handle the user activating a bookmark
function! s:activateBookmark(bm)
call a:bm.activate(!a:bm.path.isDirectory ? {'where': 'p'} : {})
endfunction
" FUNCTION: nerdtree#ui_glue#bookmarkNode(name) {{{1
" Associate the current node with the given name
function! nerdtree#ui_glue#bookmarkNode(...)
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
let name = a:1
if empty(name)
let name = currentNode.path.getLastPathComponent(0)
endif
try
call currentNode.bookmark(name)
call b:NERDTree.render()
catch /^NERDTree.IllegalBookmarkNameError/
call nerdtree#echo("bookmark names must not contain spaces")
endtry
else
call nerdtree#echo("select a node first")
endif
endfunction
" FUNCTION: s:chCwd(node) {{{1
function! s:chCwd(node)
try
call a:node.path.changeToDir()
catch /^NERDTree.PathChangeError/
call nerdtree#echoWarning("could not change cwd")
endtry
endfunction
" FUNCTION: s:chRoot(node) {{{1
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
" FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1
" changes the current root to CWD
function! nerdtree#ui_glue#chRootCwd()
try
let cwd = g:NERDTreePath.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("current directory does not exist.")
return
endtry
if cwd.str() == g:NERDTreeFileNode.GetRootForTab().path.str()
return
endif
call s:chRoot(g:NERDTreeDirNode.New(cwd))
endfunction
" FUNCTION: nnerdtree#ui_glue#clearBookmarks(bookmarks) {{{1
function! nerdtree#ui_glue#clearBookmarks(bookmarks)
if a:bookmarks ==# ''
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
call currentNode.clearBookmarks()
endif
else
for name in split(a:bookmarks, ' ')
let bookmark = g:NERDTreeBookmark.BookmarkFor(name)
call bookmark.delete()
endfor
endif
call b:NERDTree.render()
endfunction
" FUNCTION: s:closeChildren(node) {{{1
" closes all childnodes of the current node
function! s:closeChildren(node)
call a:node.closeChildren()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
endfunction
" FUNCTION: s:closeCurrentDir(node) {{{1
" closes the parent dir of the current node
function! s:closeCurrentDir(node)
let parent = a:node.parent
if parent ==# {} || parent.isRoot()
call nerdtree#echo("cannot close tree root")
else
while g:NERDTreeCascadeOpenSingleChildDir && !parent.parent.isRoot()
if parent.parent.getVisibleChildCount() == 1
call parent.close()
let parent = parent.parent
else
break
endif
endwhile
call parent.close()
call b:NERDTree.render()
call parent.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:closeTreeWindow() {{{1
" close the tree window
function! s:closeTreeWindow()
if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1
exec "buffer " . b:NERDTreePreviousBuf
else
if winnr("$") > 1
call g:NERDTree.Close()
else
call nerdtree#echo("Cannot close last window")
endif
endif
endfunction
" FUNCTION: s:deleteBookmark(bm) {{{1
" if the cursor is on a bookmark, prompt to delete
function! s:deleteBookmark(bm)
echo "Are you sure you wish to delete the bookmark:\n\"" . a:bm.name . "\" (yN):"
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call b:NERDTree.render()
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove bookmark")
endtry
else
call nerdtree#echo("delete aborted" )
endif
endfunction
" FUNCTION: s:displayHelp() {{{1
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call b:NERDTree.render()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:findAndRevealPath() {{{1
function! s:findAndRevealPath()
try
let p = g:NERDTreePath.New(expand("%:p"))
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("no file for the current buffer")
return
endtry
if p.isUnixHiddenPath()
let showhidden=g:NERDTreeShowHidden
let g:NERDTreeShowHidden = 1
endif
if !g:NERDTree.ExistsForTab()
try
let cwd = g:NERDTreePath.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("current directory does not exist.")
let cwd = p.getParent()
endtry
if p.isUnder(cwd)
call g:NERDTreeCreator.CreatePrimary(cwd.str())
else
call g:NERDTreeCreator.CreatePrimary(p.getParent().str())
endif
else
if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary('')
else
call g:NERDTree.CursorToTreeWin()
endif
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
call s:chRoot(g:NERDTreeDirNode.New(p.getParent()))
else
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary("")
endif
endif
endif
call g:NERDTree.CursorToTreeWin()
call b:NERDTreeRoot.reveal(p)
if p.isUnixHiddenFile()
let g:NERDTreeShowHidden = showhidden
endif
endfunction
"FUNCTION: s:handleLeftClick() {{{1
"Checks if the click should open the current node
function! s:handleLeftClick()
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
"the dir arrows are multibyte chars, and vim's string functions only
"deal with single bytes - so split the line up with the hack below and
"take the line substring manually
let line = split(getline(line(".")), '\zs')
let startToCur = ""
for i in range(0,len(line)-1)
let startToCur .= line[i]
endfor
if currentNode.path.isDirectory
if startToCur =~# g:NERDTreeUI.MarkupReg() && startToCur =~# '[+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \?$'
call currentNode.activate()
return
endif
endif
if (g:NERDTreeMouseMode ==# 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode ==# 3
let char = strpart(startToCur, strlen(startToCur)-1, 1)
if char !~# g:NERDTreeUI.MarkupReg()
if currentNode.path.isDirectory
call currentNode.activate()
else
call currentNode.activate({'reuse': 'all', 'where': 'p'})
endif
return
endif
endif
endif
endfunction
" FUNCTION: s:handleMiddleMouse() {{{1
function! s:handleMiddleMouse()
let curNode = g:NERDTreeFileNode.GetSelected()
if curNode ==# {}
call nerdtree#echo("Put the cursor on a node first" )
return
endif
if curNode.path.isDirectory
call nerdtree#openExplorer(curNode)
else
call curNode.open({'where': 'h'})
endif
endfunction
" FUNCTION: s:jumpToChild(direction) {{{2
" Args:
" direction: 0 if going to first child, 1 if going to last
function! s:jumpToChild(currentNode, direction)
if a:currentNode.isRoot()
return nerdtree#echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
end
let dirNode = a:currentNode.parent
let childNodes = dirNode.getVisibleChildren()
let targetNode = childNodes[0]
if a:direction
let targetNode = childNodes[len(childNodes) - 1]
endif
if targetNode.equals(a:currentNode)
let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
if siblingDir != {}
let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
let targetNode = siblingDir.getChildByIndex(indx, 1)
endif
endif
call targetNode.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1
"this is needed since I cant figure out how to invoke dict functions from a
"key map
function! nerdtree#ui_glue#invokeKeyMap(key)
call g:NERDTreeKeyMap.Invoke(a:key)
endfunction
" FUNCTION: s:jumpToFirstChild() {{{1
" wrapper for the jump to child method
function! s:jumpToFirstChild(node)
call s:jumpToChild(a:node, 0)
endfunction
" FUNCTION: s:jumpToLastChild() {{{1
" wrapper for the jump to child method
function! s:jumpToLastChild(node)
call s:jumpToChild(a:node, 1)
endfunction
" FUNCTION: s:jumpToParent(node) {{{1
" moves the cursor to the parent of the current node
function! s:jumpToParent(node)
if !empty(a:node.parent)
call a:node.parent.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
else
call nerdtree#echo("cannot jump to parent")
endif
endfunction
" FUNCTION: s:jumpToRoot() {{{1
" moves the cursor to the root node
function! s:jumpToRoot()
call b:NERDTreeRoot.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:jumpToNextSibling(node) {{{1
function! s:jumpToNextSibling(node)
call s:jumpToSibling(a:node, 1)
endfunction
" FUNCTION: s:jumpToPrevSibling(node) {{{1
function! s:jumpToPrevSibling(node)
call s:jumpToSibling(a:node, 0)
endfunction
" FUNCTION: s:jumpToSibling(currentNode, forward) {{{2
" moves the cursor to the sibling of the current node in the given direction
"
" Args:
" forward: 1 if the cursor should move to the next sibling, 0 if it should
" move back to the previous sibling
function! s:jumpToSibling(currentNode, forward)
let sibling = a:currentNode.findSibling(a:forward)
if !empty(sibling)
call sibling.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endif
endfunction
" FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1
" put the cursor on the given bookmark and, if its a file, open it
function! nerdtree#ui_glue#openBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
redraw!
catch /^NERDTree.BookmarkedNodeNotFoundError/
call nerdtree#echo("note - target node is not cached")
let bookmark = g:NERDTreeBookmark.BookmarkFor(a:name)
let targetNode = g:NERDTreeFileNode.New(bookmark.path)
endtry
if targetNode.path.isDirectory
call targetNode.openExplorer()
else
call targetNode.open({'where': 'p'})
endif
endfunction
" FUNCTION: s:openHSplit(target) {{{1
function! s:openHSplit(target)
call a:target.activate({'where': 'h'})
endfunction
" FUNCTION: s:openVSplit(target) {{{1
function! s:openVSplit(target)
call a:target.activate({'where': 'v'})
endfunction
" FUNCTION: s:openExplorer(node) {{{1
function! s:openExplorer(node)
call a:node.openExplorer()
endfunction
" FUNCTION: s:openInNewTab(target) {{{1
function! s:openInNewTab(target)
call a:target.activate({'where': 't'})
endfunction
" FUNCTION: s:openInNewTabSilent(target) {{{1
function! s:openInNewTabSilent(target)
call a:target.activate({'where': 't', 'stay': 1})
endfunction
" FUNCTION: s:openNodeRecursively(node) {{{1
function! s:openNodeRecursively(node)
call nerdtree#echo("Recursively opening node. Please wait...")
call a:node.openRecursively()
call b:NERDTree.render()
redraw
call nerdtree#echo("Recursively opening node. Please wait... DONE")
endfunction
"FUNCTION: s:previewNodeCurrent(node) {{{1
function! s:previewNodeCurrent(node)
call a:node.open({'stay': 1, 'where': 'p', 'keepopen': 1})
endfunction
"FUNCTION: s:previewNodeHSplit(node) {{{1
function! s:previewNodeHSplit(node)
call a:node.open({'stay': 1, 'where': 'h', 'keepopen': 1})
endfunction
"FUNCTION: s:previewNodeVSplit(node) {{{1
function! s:previewNodeVSplit(node)
call a:node.open({'stay': 1, 'where': 'v', 'keepopen': 1})
endfunction
" FUNCTION: nerdtree#ui_glue#revealBookmark(name) {{{1
" put the cursor on the node associate with the given name
function! nerdtree#ui_glue#revealBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
catch /^NERDTree.BookmarkNotFoundError/
call nerdtree#echo("Bookmark isnt cached under the current root")
endtry
endfunction
" FUNCTION: s:refreshRoot() {{{1
" Reloads the current root. All nodes below this will be lost and the root dir
" will be reloaded.
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
endfunction
" FUNCTION: s:refreshCurrent(node) {{{1
" refreshes the root for the current node
function! s:refreshCurrent(node)
let node = a:node
if !node.path.isDirectory
let node = node.parent
endif
call nerdtree#echo("Refreshing node. This could take a while...")
call node.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing node. This could take a while... DONE")
endfunction
" FUNCTION: nerdtree#ui_glue#setupCommands() {{{1
function! nerdtree#ui_glue#setupCommands()
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
command! -n=0 -bar NERDTreeFind call s:findAndRevealPath()
command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
endfunction
" Function: s:SID() {{{1
function s:SID()
if !exists("s:sid")
let s:sid = matchstr(expand('<sfile>'), '<SNR>\zs\d\+\ze_SID$')
endif
return s:sid
endfun
" FUNCTION: s:showMenu(node) {{{1
function! s:showMenu(node)
let mc = g:NERDTreeMenuController.New(g:NERDTreeMenuItem.AllEnabled())
call mc.showMenu()
endfunction
" FUNCTION: s:toggleIgnoreFilter() {{{1
function! s:toggleIgnoreFilter()
call b:NERDTree.ui.toggleIgnoreFilter()
endfunction
" FUNCTION: s:toggleShowBookmarks() {{{1
function! s:toggleShowBookmarks()
call b:NERDTree.ui.toggleShowBookmarks()
endfunction
" FUNCTION: s:toggleShowFiles() {{{1
function! s:toggleShowFiles()
call b:NERDTree.ui.toggleShowFiles()
endfunction
" FUNCTION: s:toggleShowHidden() {{{1
" toggles the display of hidden files
function! s:toggleShowHidden()
call b:NERDTree.ui.toggleShowHidden()
endfunction
" FUNCTION: s:toggleZoom() {{{1
function! s:toggleZoom()
call b:NERDTree.ui.toggleZoom()
endfunction
"FUNCTION: nerdtree#ui_glue#upDir(keepState) {{{1
"moves the tree up a level
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#ui_glue#upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
endif
let oldRoot = b:NERDTreeRoot
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
endif
call b:NERDTree.render()
call oldRoot.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:upDirCurrentRootOpen() {{{1
function! s:upDirCurrentRootOpen()
call nerdtree#ui_glue#upDir(1)
endfunction
" FUNCTION: s:upDirCurrentRootClosed() {{{1
function! s:upDirCurrentRootClosed()
call nerdtree#ui_glue#upDir(0)
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: Bookmark
"============================================================
let s:Bookmark = {}
let g:NERDTreeBookmark = s:Bookmark
" FUNCTION: Bookmark.activate() {{{1
function! s:Bookmark.activate(...)
call self.open(a:0 ? a:1 : {})
endfunction
" FUNCTION: Bookmark.AddBookmark(name, path) {{{1
" Class method to add a new bookmark to the list, if a previous bookmark exists
" with the same name, just update the path for that bookmark
function! s:Bookmark.AddBookmark(name, path)
for i in s:Bookmark.Bookmarks()
if i.name ==# a:name
let i.path = a:path
return
endif
endfor
call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path))
if g:NERDTreeBookmarksSort ==# 1
call s:Bookmark.Sort()
endif
endfunction
" FUNCTION: Bookmark.Bookmarks() {{{1
" Class method to get all bookmarks. Lazily initializes the bookmarks global
" variable
function! s:Bookmark.Bookmarks()
if !exists("g:NERDTreeBookmarks")
let g:NERDTreeBookmarks = []
endif
return g:NERDTreeBookmarks
endfunction
" FUNCTION: Bookmark.BookmarkExistsFor(name) {{{1
" class method that returns 1 if a bookmark with the given name is found, 0
" otherwise
function! s:Bookmark.BookmarkExistsFor(name)
try
call s:Bookmark.BookmarkFor(a:name)
return 1
catch /^NERDTree.BookmarkNotFoundError/
return 0
endtry
endfunction
" FUNCTION: Bookmark.BookmarkFor(name) {{{1
" Class method to get the bookmark that has the given name. {} is return if no
" bookmark is found
function! s:Bookmark.BookmarkFor(name)
for i in s:Bookmark.Bookmarks()
if i.name ==# a:name
return i
endif
endfor
throw "NERDTree.BookmarkNotFoundError: no bookmark found for name: \"". a:name .'"'
endfunction
" FUNCTION: Bookmark.BookmarkNames() {{{1
" Class method to return an array of all bookmark names
function! s:Bookmark.BookmarkNames()
let names = []
for i in s:Bookmark.Bookmarks()
call add(names, i.name)
endfor
return names
endfunction
" FUNCTION: Bookmark.CacheBookmarks(silent) {{{1
" Class method to read all bookmarks from the bookmarks file initialize
" bookmark objects for each one.
"
" Args:
" silent - dont echo an error msg if invalid bookmarks are found
function! s:Bookmark.CacheBookmarks(silent)
if filereadable(g:NERDTreeBookmarksFile)
let g:NERDTreeBookmarks = []
let g:NERDTreeInvalidBookmarks = []
let bookmarkStrings = readfile(g:NERDTreeBookmarksFile)
let invalidBookmarksFound = 0
for i in bookmarkStrings
"ignore blank lines
if i != ''
let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
let path = fnamemodify(path, ':p')
try
let bookmark = s:Bookmark.New(name, g:NERDTreePath.New(path))
call add(g:NERDTreeBookmarks, bookmark)
catch /^NERDTree.InvalidArgumentsError/
call add(g:NERDTreeInvalidBookmarks, i)
let invalidBookmarksFound += 1
endtry
endif
endfor
if invalidBookmarksFound
call s:Bookmark.Write()
if !a:silent
call nerdtree#echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.")
endif
endif
if g:NERDTreeBookmarksSort ==# 1
call s:Bookmark.Sort()
endif
endif
endfunction
" FUNCTION: Bookmark.compareTo(otherbookmark) {{{1
" Compare these two bookmarks for sorting purposes
function! s:Bookmark.compareTo(otherbookmark)
return a:otherbookmark.name < self.name
endfunction
" FUNCTION: Bookmark.ClearAll() {{{1
" Class method to delete all bookmarks.
function! s:Bookmark.ClearAll()
for i in s:Bookmark.Bookmarks()
call i.delete()
endfor
call s:Bookmark.Write()
endfunction
" FUNCTION: Bookmark.delete() {{{1
" Delete this bookmark. If the node for this bookmark is under the current
" root, then recache bookmarks for its Path object
function! s:Bookmark.delete()
let node = {}
try
let node = self.getNode(1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
endtry
call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self))
if !empty(node)
call node.path.cacheDisplayString()
endif
call s:Bookmark.Write()
endfunction
" FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{1
" Gets the treenode for this bookmark
"
" Args:
" searchFromAbsoluteRoot: specifies whether we should search from the current
" tree root, or the highest cached node
function! s:Bookmark.getNode(searchFromAbsoluteRoot)
let searchRoot = a:searchFromAbsoluteRoot ? g:NERDTreeDirNode.AbsoluteTreeRoot() : b:NERDTreeRoot
let targetNode = searchRoot.findNode(self.path)
if empty(targetNode)
throw "NERDTree.BookmarkedNodeNotFoundError: no node was found for bookmark: " . self.name
endif
return targetNode
endfunction
" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{1
" Class method that finds the bookmark with the given name and returns the
" treenode for it.
function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot)
let bookmark = s:Bookmark.BookmarkFor(a:name)
return bookmark.getNode(a:searchFromAbsoluteRoot)
endfunction
" FUNCTION: Bookmark.GetSelected() {{{1
" returns the Bookmark the cursor is over, or {}
function! s:Bookmark.GetSelected()
let line = getline(".")
let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '')
if name != line
try
return s:Bookmark.BookmarkFor(name)
catch /^NERDTree.BookmarkNotFoundError/
return {}
endtry
endif
return {}
endfunction
" FUNCTION: Bookmark.InvalidBookmarks() {{{1
" Class method to get all invalid bookmark strings read from the bookmarks
" file
function! s:Bookmark.InvalidBookmarks()
if !exists("g:NERDTreeInvalidBookmarks")
let g:NERDTreeInvalidBookmarks = []
endif
return g:NERDTreeInvalidBookmarks
endfunction
" FUNCTION: Bookmark.mustExist() {{{1
function! s:Bookmark.mustExist()
if !self.path.exists()
call s:Bookmark.CacheBookmarks(1)
throw "NERDTree.BookmarkPointsToInvalidLocationError: the bookmark \"".
\ self.name ."\" points to a non existing location: \"". self.path.str()
endif
endfunction
" FUNCTION: Bookmark.New(name, path) {{{1
" Create a new bookmark object with the given name and path object
function! s:Bookmark.New(name, path)
if a:name =~# ' '
throw "NERDTree.IllegalBookmarkNameError: illegal name:" . a:name
endif
let newBookmark = copy(self)
let newBookmark.name = a:name
let newBookmark.path = a:path
return newBookmark
endfunction
" FUNCTION: Bookmark.open([options]) {{{1
"Args:
"A dictionary containing the following keys (all optional):
" 'where': Specifies whether the node should be opened in new split/tab or in
" the previous window. Can be either 'v' (vertical split), 'h'
" (horizontal split), 't' (new tab) or 'p' (previous window).
" 'reuse': if a window is displaying the file then jump the cursor there
" 'keepopen': dont close the tree window
" 'stay': open the file, but keep the cursor in the tree win
"
function! s:Bookmark.open(...)
let opts = a:0 ? a:1 : {}
if self.path.isDirectory && !has_key(opts, 'where')
call self.toRoot()
else
let opener = g:NERDTreeOpener.New(self.path, opts)
call opener.open(self)
endif
endfunction
" FUNCTION: Bookmark.openInNewTab(options) {{{1
" Create a new bookmark object with the given name and path object
function! s:Bookmark.openInNewTab(options)
call nerdtree#deprecated('Bookmark.openInNewTab', 'is deprecated, use open() instead')
call self.open(a:options)
endfunction
" FUNCTION: Bookmark.setPath(path) {{{1
" makes this bookmark point to the given path
function! s:Bookmark.setPath(path)
let self.path = a:path
endfunction
" FUNCTION: Bookmark.Sort() {{{1
" Class method that sorts all bookmarks
function! s:Bookmark.Sort()
let CompareFunc = function("nerdtree#compareBookmarks")
call sort(s:Bookmark.Bookmarks(), CompareFunc)
endfunction
" FUNCTION: Bookmark.str() {{{1
" Get the string that should be rendered in the view for this bookmark
function! s:Bookmark.str()
let pathStrMaxLen = winwidth(g:NERDTree.GetWinNum()) - 4 - len(self.name)
if &nu
let pathStrMaxLen = pathStrMaxLen - &numberwidth
endif
let pathStr = self.path.str({'format': 'UI'})
if len(pathStr) > pathStrMaxLen
let pathStr = '<' . strpart(pathStr, len(pathStr) - pathStrMaxLen)
endif
return '>' . self.name . ' ' . pathStr
endfunction
" FUNCTION: Bookmark.toRoot() {{{1
" Make the node for this bookmark the new tree root
function! s:Bookmark.toRoot()
if self.validate()
try
let targetNode = self.getNode(1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
let targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path)
endtry
call targetNode.makeRoot()
call b:NERDTree.render()
call targetNode.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: Bookmark.ToRoot(name) {{{1
" Make the node for this bookmark the new tree root
function! s:Bookmark.ToRoot(name)
let bookmark = s:Bookmark.BookmarkFor(a:name)
call bookmark.toRoot()
endfunction
" FUNCTION: Bookmark.validate() {{{1
function! s:Bookmark.validate()
if self.path.exists()
return 1
else
call s:Bookmark.CacheBookmarks(1)
call b:NERDTree.render()
call nerdtree#echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.")
return 0
endif
endfunction
" FUNCTION: Bookmark.Write() {{{1
" Class method to write all bookmarks to the bookmarks file
function! s:Bookmark.Write()
let bookmarkStrings = []
for i in s:Bookmark.Bookmarks()
call add(bookmarkStrings, i.name . ' ' . fnamemodify(i.path.str(), ':~'))
endfor
"add a blank line before the invalid ones
call add(bookmarkStrings, "")
for j in s:Bookmark.InvalidBookmarks()
call add(bookmarkStrings, j)
endfor
call writefile(bookmarkStrings, g:NERDTreeBookmarksFile)
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: Creator
"Creates primary/secondary/mirror nerdtree windows. Sets up all the window and
"buffer options and key mappings etc.
"============================================================
let s:Creator = {}
let g:NERDTreeCreator = s:Creator
"FUNCTION: s:Creator._bindMappings() {{{1
function! s:Creator._bindMappings()
"make <cr> do the same as the activate node mapping
nnoremap <silent> <buffer> <cr> :call nerdtree#ui_glue#invokeKeyMap(g:NERDTreeMapActivateNode)<cr>
call g:NERDTreeKeyMap.BindAll()
command! -buffer -nargs=? Bookmark :call nerdtree#ui_glue#bookmarkNode('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#ui_glue#revealBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#ui_glue#openBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>')
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
endfunction
"FUNCTION: s:Creator._broadcastInitEvent() {{{1
function! s:Creator._broadcastInitEvent()
silent doautocmd User NERDTreeInit
endfunction
" FUNCTION: s:Creator.BufNamePrefix() {{{2
function! s:Creator.BufNamePrefix()
return 'NERD_tree_'
endfunction
"FUNCTION: s:Creator.CreatePrimary(a:name) {{{1
function! s:Creator.CreatePrimary(name)
let creator = s:Creator.New()
call creator.createPrimary(a:name)
endfunction
"FUNCTION: s:Creator.createPrimary(a:name) {{{1
"name: the name of a bookmark or a directory
function! s:Creator.createPrimary(name)
let path = self._pathForString(a:name)
"abort if exception was thrown (bookmark/dir doesn't exist)
if empty(path)
return
endif
if path == {}
return
endif
"if instructed to, then change the vim CWD to the dir the NERDTree is
"inited in
if g:NERDTreeChDirMode != 0
call path.changeToDir()
endif
if g:NERDTree.ExistsForTab()
if g:NERDTree.IsOpen()
call g:NERDTree.Close()
endif
unlet t:NERDTreeBufName
endif
call self._createTreeWin()
call self._createNERDTree(path)
let b:NERDTreeType = "primary"
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call self._broadcastInitEvent()
endfunction
"FUNCTION: s:Creator.CreateSecondary(dir) {{{1
function! s:Creator.CreateSecondary(dir)
let creator = s:Creator.New()
call creator.createSecondary(a:dir)
endfunction
"FUNCTION: s:Creator.createSecondary(dir) {{{1
function! s:Creator.createSecondary(dir)
try
let path = g:NERDTreePath.New(a:dir)
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("Invalid directory name:" . a:name)
return
endtry
"we want the directory buffer to disappear when we do the :edit below
setlocal bufhidden=wipe
let previousBuf = expand("#")
"we need a unique name for each secondary tree buffer to ensure they are
"all independent
exec "silent edit " . self._nextBufferName()
let b:NERDTreePreviousBuf = bufnr(previousBuf)
call self._createNERDTree(path)
call self._setCommonBufOptions()
let b:NERDTreeType = "secondary"
call b:NERDTree.render()
call self._broadcastInitEvent()
endfunction
" FUNCTION: s:Creator._createNERDTree(path) {{{1
function! s:Creator._createNERDTree(path)
let b:NERDTree = g:NERDTree.New(a:path)
"TODO: This is kept for compatability only since many things use
"b:NERDTreeRoot instead of the new NERDTree.root
"Remove this one day
let b:NERDTreeRoot = b:NERDTree.root
call b:NERDTree.root.open()
endfunction
" FUNCTION: s:Creator.CreateMirror() {{{1
function! s:Creator.CreateMirror()
let creator = s:Creator.New()
call creator.createMirror()
endfunction
" FUNCTION: s:Creator.createMirror() {{{1
function! s:Creator.createMirror()
"get the names off all the nerd tree buffers
let treeBufNames = []
for i in range(1, tabpagenr("$"))
let nextName = self._tabpagevar(i, 'NERDTreeBufName')
if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName)
call add(treeBufNames, nextName)
endif
endfor
let treeBufNames = self._uniq(treeBufNames)
"map the option names (that the user will be prompted with) to the nerd
"tree buffer names
let options = {}
let i = 0
while i < len(treeBufNames)
let bufName = treeBufNames[i]
let treeRoot = getbufvar(bufName, "NERDTreeRoot")
let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
let i = i + 1
endwhile
"work out which tree to mirror, if there is more than 1 then ask the user
let bufferName = ''
if len(keys(options)) > 1
let choices = ["Choose a tree to mirror"]
let choices = extend(choices, sort(keys(options)))
let choice = inputlist(choices)
if choice < 1 || choice > len(options) || choice ==# ''
return
endif
let bufferName = options[sort(keys(options))[choice-1]]
elseif len(keys(options)) ==# 1
let bufferName = values(options)[0]
else
call nerdtree#echo("No trees to mirror")
return
endif
if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
call g:NERDTree.Close()
endif
let t:NERDTreeBufName = bufferName
call self._createTreeWin()
exec 'buffer ' . bufferName
if !&hidden
call b:NERDTree.render()
endif
endfunction
"FUNCTION: s:Creator._createTreeWin() {{{1
"Inits the NERD tree window. ie. opens it, sizes it, sets all the local
"options etc
function! s:Creator._createTreeWin()
"create the nerd tree window
let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright "
let splitSize = g:NERDTreeWinSize
if !exists('t:NERDTreeBufName')
let t:NERDTreeBufName = self._nextBufferName()
silent! exec splitLocation . 'vertical ' . splitSize . ' new'
silent! exec "edit " . t:NERDTreeBufName
else
silent! exec splitLocation . 'vertical ' . splitSize . ' split'
silent! exec "buffer " . t:NERDTreeBufName
endif
setlocal winfixwidth
call self._setCommonBufOptions()
endfunction
"FUNCTION: s:Creator.New() {{{1
function! s:Creator.New()
let newCreator = copy(self)
return newCreator
endfunction
" FUNCTION: s:Creator._nextBufferName() {{{2
" returns the buffer name for the next nerd tree
function! s:Creator._nextBufferName()
let name = s:Creator.BufNamePrefix() . self._nextBufferNumber()
return name
endfunction
" FUNCTION: s:Creator._nextBufferNumber() {{{2
" the number to add to the nerd tree buffer name to make the buf name unique
function! s:Creator._nextBufferNumber()
if !exists("s:Creator._NextBufNum")
let s:Creator._NextBufNum = 1
else
let s:Creator._NextBufNum += 1
endif
return s:Creator._NextBufNum
endfunction
"FUNCTION: s:Creator._pathForString(str) {{{1
"find a bookmark or adirectory for the given string
function! s:Creator._pathForString(str)
let path = {}
if g:NERDTreeBookmark.BookmarkExistsFor(a:str)
let path = g:NERDTreeBookmark.BookmarkFor(a:str).path
else
let dir = a:str ==# '' ? getcwd() : a:str
"hack to get an absolute path if a relative path is given
if dir =~# '^\.'
let dir = getcwd() . g:NERDTreePath.Slash() . dir
endif
let dir = g:NERDTreePath.Resolve(dir)
try
let path = g:NERDTreePath.New(dir)
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("No bookmark or directory found for: " . a:str)
return {}
endtry
endif
if !path.isDirectory
let path = path.getParent()
endif
return path
endfunction
"FUNCTION: s:Creator._setCommonBufOptions() {{{1
function! s:Creator._setCommonBufOptions()
"throwaway buffer options
setlocal noswapfile
setlocal buftype=nofile
setlocal bufhidden=hide
setlocal nowrap
setlocal foldcolumn=0
setlocal foldmethod=manual
setlocal nofoldenable
setlocal nobuflisted
setlocal nospell
if g:NERDTreeShowLineNumbers
setlocal nu
else
setlocal nonu
if v:version >= 703
setlocal nornu
endif
endif
iabc <buffer>
if g:NERDTreeHighlightCursorline
setlocal cursorline
endif
call self._setupStatusline()
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
call self._bindMappings()
setlocal filetype=nerdtree
endfunction
"FUNCTION: s:Creator._setupStatusline() {{{1
function! s:Creator._setupStatusline()
if g:NERDTreeStatusline != -1
let &l:statusline = g:NERDTreeStatusline
endif
endfunction
" FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1
function! s:Creator._tabpagevar(tabnr, var)
let currentTab = tabpagenr()
let old_ei = &ei
set ei=all
exec "tabnext " . a:tabnr
let v = -1
if exists('t:' . a:var)
exec 'let v = t:' . a:var
endif
exec "tabnext " . currentTab
let &ei = old_ei
return v
endfunction
"FUNCTION: s:Creator.TogglePrimary(dir) {{{1
function! s:Creator.TogglePrimary(dir)
let creator = s:Creator.New()
call creator.togglePrimary(a:dir)
endfunction
"FUNCTION: s:Creator.togglePrimary(dir) {{{1
"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
"closed it is restored or initialized (if it doesnt exist)
"
"Args:
"dir: the full path for the root node (is only used if the NERD tree is being
"initialized.
function! s:Creator.togglePrimary(dir)
if g:NERDTree.ExistsForTab()
if !g:NERDTree.IsOpen()
call self._createTreeWin()
if !&hidden
call b:NERDTree.render()
endif
call b:NERDTree.ui.restoreScreenState()
else
call g:NERDTree.Close()
endif
else
call self.createPrimary(a:dir)
endif
endfunction
" Function: s:Creator._uniq(list) {{{1
" returns a:list without duplicates
function! s:Creator._uniq(list)
let uniqlist = []
for elem in a:list
if index(uniqlist, elem) ==# -1
let uniqlist += [elem]
endif
endfor
return uniqlist
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: Event
"============================================================
let s:Event = {}
let g:NERDTreeEvent = s:Event
function! s:Event.New(nerdtree, subject, action, params) abort
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
let newObj.subject = a:subject
let newObj.action = a:action
let newObj.params = a:params
return newObj
endfunction

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"CLASS: FlagSet
"============================================================
let s:FlagSet = {}
let g:NERDTreeFlagSet = s:FlagSet
"FUNCTION: FlagSet.addFlag(scope, flag) {{{1
function! s:FlagSet.addFlag(scope, flag)
let flags = self._flagsForScope(a:scope)
if index(flags, a:flag) == -1
call add(flags, a:flag)
end
endfunction
"FUNCTION: FlagSet.clearFlags(scope) {{{1
function! s:FlagSet.clearFlags(scope)
let self._flags[a:scope] = []
endfunction
"FUNCTION: FlagSet._flagsForScope(scope) {{{1
function! s:FlagSet._flagsForScope(scope)
if !has_key(self._flags, a:scope)
let self._flags[a:scope] = []
endif
return self._flags[a:scope]
endfunction
"FUNCTION: FlagSet.New() {{{1
function! s:FlagSet.New()
let newObj = copy(self)
let newObj._flags = {}
return newObj
endfunction
"FUNCTION: FlagSet.removeFlag(scope, flag) {{{1
function! s:FlagSet.removeFlag(scope, flag)
let flags = self._flagsForScope(a:scope)
let i = index(flags, a:flag)
if i >= 0
call remove(flags, i)
endif
endfunction
"FUNCTION: FlagSet.renderToString() {{{1
function! s:FlagSet.renderToString()
let flagstring = ""
for i in values(self._flags)
let flagstring .= join(i)
endfor
if len(flagstring) == 0
return ""
endif
return '[' . flagstring . ']'
endfunction

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"CLASS: KeyMap
"============================================================
let s:KeyMap = {}
let g:NERDTreeKeyMap = s:KeyMap
"FUNCTION: KeyMap.All() {{{1
function! s:KeyMap.All()
if !exists("s:keyMaps")
let s:keyMaps = []
endif
return s:keyMaps
endfunction
"FUNCTION: KeyMap.FindFor(key, scope) {{{1
function! s:KeyMap.FindFor(key, scope)
for i in s:KeyMap.All()
if i.key ==# a:key && i.scope ==# a:scope
return i
endif
endfor
return {}
endfunction
"FUNCTION: KeyMap.BindAll() {{{1
function! s:KeyMap.BindAll()
for i in s:KeyMap.All()
call i.bind()
endfor
endfunction
"FUNCTION: KeyMap.bind() {{{1
function! s:KeyMap.bind()
" If the key sequence we're trying to map contains any '<>' notation, we
" must replace each of the '<' characters with '<lt>' to ensure the string
" is not translated into its corresponding keycode during the later part
" of the map command below
" :he <>
let specialNotationRegex = '\m<\([[:alnum:]_-]\+>\)'
if self.key =~# specialNotationRegex
let keymapInvokeString = substitute(self.key, specialNotationRegex, '<lt>\1', 'g')
else
let keymapInvokeString = self.key
endif
let premap = self.key == "<LeftRelease>" ? " <LeftRelease>" : " "
exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#ui_glue#invokeKeyMap("'. keymapInvokeString .'")<cr>'
endfunction
"FUNCTION: KeyMap.Remove(key, scope) {{{1
function! s:KeyMap.Remove(key, scope)
let maps = s:KeyMap.All()
for i in range(len(maps))
if maps[i].key ==# a:key && maps[i].scope ==# a:scope
return remove(maps, i)
endif
endfor
endfunction
"FUNCTION: KeyMap.invoke() {{{1
"Call the KeyMaps callback function
function! s:KeyMap.invoke(...)
let Callback = function(self.callback)
if a:0
call Callback(a:1)
else
call Callback()
endif
endfunction
"FUNCTION: KeyMap.Invoke() {{{1
"Find a keymapping for a:key and the current scope invoke it.
"
"Scope is determined as follows:
" * if the cursor is on a dir node then "DirNode"
" * if the cursor is on a file node then "FileNode"
" * if the cursor is on a bookmark then "Bookmark"
"
"If a keymap has the scope of "all" then it will be called if no other keymap
"is found for a:key and the scope.
function! s:KeyMap.Invoke(key)
"required because clicking the command window below another window still
"invokes the <LeftRelease> mapping - but changes the window cursor
"is in first
"
"TODO: remove this check when the vim bug is fixed
if !g:NERDTree.ExistsForBuf()
return {}
endif
let node = g:NERDTreeFileNode.GetSelected()
if !empty(node)
"try file node
if !node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "FileNode")
if !empty(km)
return km.invoke(node)
endif
endif
"try dir node
if node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "DirNode")
if !empty(km)
return km.invoke(node)
endif
endif
"try generic node
let km = s:KeyMap.FindFor(a:key, "Node")
if !empty(km)
return km.invoke(node)
endif
endif
"try bookmark
let bm = g:NERDTreeBookmark.GetSelected()
if !empty(bm)
let km = s:KeyMap.FindFor(a:key, "Bookmark")
if !empty(km)
return km.invoke(bm)
endif
endif
"try all
let km = s:KeyMap.FindFor(a:key, "all")
if !empty(km)
return km.invoke()
endif
endfunction
"FUNCTION: KeyMap.Create(options) {{{1
function! s:KeyMap.Create(options)
let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options))
"dont override other mappings unless the 'override' option is given
if get(opts, 'override', 0) == 0 && !empty(s:KeyMap.FindFor(opts['key'], opts['scope']))
return
end
let newKeyMap = copy(self)
let newKeyMap.key = opts['key']
let newKeyMap.quickhelpText = opts['quickhelpText']
let newKeyMap.callback = opts['callback']
let newKeyMap.scope = opts['scope']
call s:KeyMap.Add(newKeyMap)
endfunction
"FUNCTION: KeyMap.Add(keymap) {{{1
function! s:KeyMap.Add(keymap)
call s:KeyMap.Remove(a:keymap.key, a:keymap.scope)
call add(s:KeyMap.All(), a:keymap)
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: MenuController
"============================================================
let s:MenuController = {}
let g:NERDTreeMenuController = s:MenuController
"FUNCTION: MenuController.New(menuItems) {{{1
"create a new menu controller that operates on the given menu items
function! s:MenuController.New(menuItems)
let newMenuController = copy(self)
if a:menuItems[0].isSeparator()
let newMenuController.menuItems = a:menuItems[1:-1]
else
let newMenuController.menuItems = a:menuItems
endif
return newMenuController
endfunction
"FUNCTION: MenuController.showMenu() {{{1
"start the main loop of the menu and get the user to choose/execute a menu
"item
function! s:MenuController.showMenu()
call self._saveOptions()
try
let self.selection = 0
let done = 0
while !done
redraw!
call self._echoPrompt()
let key = nr2char(getchar())
let done = self._handleKeypress(key)
endwhile
finally
call self._restoreOptions()
endtry
if self.selection != -1
let m = self._current()
call m.execute()
endif
endfunction
"FUNCTION: MenuController._echoPrompt() {{{1
function! s:MenuController._echoPrompt()
echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated"
echo "=========================================================="
for i in range(0, len(self.menuItems)-1)
if self.selection == i
echo "> " . self.menuItems[i].text
else
echo " " . self.menuItems[i].text
endif
endfor
endfunction
"FUNCTION: MenuController._current(key) {{{1
"get the MenuItem that is currently selected
function! s:MenuController._current()
return self.menuItems[self.selection]
endfunction
"FUNCTION: MenuController._handleKeypress(key) {{{1
"change the selection (if appropriate) and return 1 if the user has made
"their choice, 0 otherwise
function! s:MenuController._handleKeypress(key)
if a:key == 'j'
call self._cursorDown()
elseif a:key == 'k'
call self._cursorUp()
elseif a:key == nr2char(27) "escape
let self.selection = -1
return 1
elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j
return 1
else
let index = self._nextIndexFor(a:key)
if index != -1
let self.selection = index
if len(self._allIndexesFor(a:key)) == 1
return 1
endif
endif
endif
return 0
endfunction
"FUNCTION: MenuController._allIndexesFor(shortcut) {{{1
"get indexes to all menu items with the given shortcut
function! s:MenuController._allIndexesFor(shortcut)
let toReturn = []
for i in range(0, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: MenuController._nextIndexFor(shortcut) {{{1
"get the index to the next menu item with the given shortcut, starts from the
"current cursor location and wraps around to the top again if need be
function! s:MenuController._nextIndexFor(shortcut)
for i in range(self.selection+1, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut
return i
endif
endfor
for i in range(0, self.selection)
if self.menuItems[i].shortcut == a:shortcut
return i
endif
endfor
return -1
endfunction
"FUNCTION: MenuController._setCmdheight() {{{1
"sets &cmdheight to whatever is needed to display the menu
function! s:MenuController._setCmdheight()
let &cmdheight = len(self.menuItems) + 3
endfunction
"FUNCTION: MenuController._saveOptions() {{{1
"set any vim options that are required to make the menu work (saving their old
"values)
function! s:MenuController._saveOptions()
let self._oldLazyredraw = &lazyredraw
let self._oldCmdheight = &cmdheight
set nolazyredraw
call self._setCmdheight()
endfunction
"FUNCTION: MenuController._restoreOptions() {{{1
"restore the options we saved in _saveOptions()
function! s:MenuController._restoreOptions()
let &cmdheight = self._oldCmdheight
let &lazyredraw = self._oldLazyredraw
endfunction
"FUNCTION: MenuController._cursorDown() {{{1
"move the cursor to the next menu item, skipping separators
function! s:MenuController._cursorDown()
let done = 0
while !done
if self.selection < len(self.menuItems)-1
let self.selection += 1
else
let self.selection = 0
endif
if !self._current().isSeparator()
let done = 1
endif
endwhile
endfunction
"FUNCTION: MenuController._cursorUp() {{{1
"move the cursor to the previous menu item, skipping separators
function! s:MenuController._cursorUp()
let done = 0
while !done
if self.selection > 0
let self.selection -= 1
else
let self.selection = len(self.menuItems)-1
endif
if !self._current().isSeparator()
let done = 1
endif
endwhile
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: MenuItem
"============================================================
let s:MenuItem = {}
let g:NERDTreeMenuItem = s:MenuItem
"FUNCTION: MenuItem.All() {{{1
"get all top level menu items
function! s:MenuItem.All()
if !exists("s:menuItems")
let s:menuItems = []
endif
return s:menuItems
endfunction
"FUNCTION: MenuItem.AllEnabled() {{{1
"get all top level menu items that are currently enabled
function! s:MenuItem.AllEnabled()
let toReturn = []
for i in s:MenuItem.All()
if i.enabled()
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: MenuItem.Create(options) {{{1
"make a new menu item and add it to the global list
function! s:MenuItem.Create(options)
let newMenuItem = copy(self)
let newMenuItem.text = a:options['text']
let newMenuItem.shortcut = a:options['shortcut']
let newMenuItem.children = []
let newMenuItem.isActiveCallback = -1
if has_key(a:options, 'isActiveCallback')
let newMenuItem.isActiveCallback = a:options['isActiveCallback']
endif
let newMenuItem.callback = -1
if has_key(a:options, 'callback')
let newMenuItem.callback = a:options['callback']
endif
if has_key(a:options, 'parent')
call add(a:options['parent'].children, newMenuItem)
else
call add(s:MenuItem.All(), newMenuItem)
endif
return newMenuItem
endfunction
"FUNCTION: MenuItem.CreateSeparator(options) {{{1
"make a new separator menu item and add it to the global list
function! s:MenuItem.CreateSeparator(options)
let standard_options = { 'text': '--------------------',
\ 'shortcut': -1,
\ 'callback': -1 }
let options = extend(a:options, standard_options, "force")
return s:MenuItem.Create(options)
endfunction
"FUNCTION: MenuItem.CreateSubmenu(options) {{{1
"make a new submenu and add it to global list
function! s:MenuItem.CreateSubmenu(options)
let standard_options = { 'callback': -1 }
let options = extend(a:options, standard_options, "force")
return s:MenuItem.Create(options)
endfunction
"FUNCTION: MenuItem.enabled() {{{1
"return 1 if this menu item should be displayed
"
"delegates off to the isActiveCallback, and defaults to 1 if no callback was
"specified
function! s:MenuItem.enabled()
if self.isActiveCallback != -1
return {self.isActiveCallback}()
endif
return 1
endfunction
"FUNCTION: MenuItem.execute() {{{1
"perform the action behind this menu item, if this menuitem has children then
"display a new menu for them, otherwise deletegate off to the menuitem's
"callback
function! s:MenuItem.execute()
if len(self.children)
let mc = g:NERDTreeMenuController.New(self.children)
call mc.showMenu()
else
if self.callback != -1
call {self.callback}()
endif
endif
endfunction
"FUNCTION: MenuItem.isSeparator() {{{1
"return 1 if this menuitem is a separator
function! s:MenuItem.isSeparator()
return self.callback == -1 && self.children == []
endfunction
"FUNCTION: MenuItem.isSubmenu() {{{1
"return 1 if this menuitem is a submenu
function! s:MenuItem.isSubmenu()
return self.callback == -1 && !empty(self.children)
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"CLASS: NERDTree
"============================================================
let s:NERDTree = {}
let g:NERDTree = s:NERDTree
"FUNCTION: s:NERDTree.AddPathFilter() {{{1
function! s:NERDTree.AddPathFilter(callback)
call add(s:NERDTree.PathFilters(), a:callback)
endfunction
"FUNCTION: s:NERDTree.Close() {{{1
"Closes the primary NERD tree window for this tab
function! s:NERDTree.Close()
if !s:NERDTree.IsOpen()
return
endif
if winnr("$") != 1
if winnr() == s:NERDTree.GetWinNum()
call nerdtree#exec("wincmd p")
let bufnr = bufnr("")
call nerdtree#exec("wincmd p")
else
let bufnr = bufnr("")
endif
call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w")
close
call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
else
close
endif
endfunction
"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
"Closes the NERD tree window if the close on open option is set
function! s:NERDTree.CloseIfQuitOnOpen()
if g:NERDTreeQuitOnOpen && s:NERDTree.IsOpen()
call s:NERDTree.Close()
endif
endfunction
"FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1
"Places the cursor at the top of the bookmarks table
function! s:NERDTree.CursorToBookmarkTable()
if !b:NERDTreeShowBookmarks
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active"
endif
if g:NERDTreeMinimalUI
return cursor(1, 2)
endif
let rootNodeLine = b:NERDTree.ui.getRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1
if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table"
endif
endwhile
call cursor(line, 2)
endfunction
"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
"Places the cursor in the nerd tree window
function! s:NERDTree.CursorToTreeWin()
call g:NERDTree.MustBeOpen()
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w")
endfunction
" Function: s:NERDTree.ExistsForBuffer() {{{1
" Returns 1 if a nerd tree root exists in the current buffer
function! s:NERDTree.ExistsForBuf()
return exists("b:NERDTreeRoot")
endfunction
" Function: s:NERDTree.ExistsForTab() {{{1
" Returns 1 if a nerd tree root exists in the current tab
function! s:NERDTree.ExistsForTab()
return exists("t:NERDTreeBufName")
endfunction
function! s:NERDTree.ForCurrentBuf()
if s:NERDTree.ExistsForBuf()
return b:NERDTree
else
return {}
endif
endfunction
"FUNCTION: s:NERDTree.GetWinNum() {{{1
"gets the nerd tree window number for this tab
function! s:NERDTree.GetWinNum()
if exists("t:NERDTreeBufName")
return bufwinnr(t:NERDTreeBufName)
else
return -1
endif
endfunction
"FUNCTION: s:NERDTree.IsOpen() {{{1
function! s:NERDTree.IsOpen()
return s:NERDTree.GetWinNum() != -1
endfunction
"FUNCTION: s:NERDTree.MustBeOpen() {{{1
function! s:NERDTree.MustBeOpen()
if !s:NERDTree.IsOpen()
throw "NERDTree.TreeNotOpen"
endif
endfunction
"FUNCTION: s:NERDTree.New() {{{1
function! s:NERDTree.New(path)
let newObj = copy(self)
let newObj.ui = g:NERDTreeUI.New(newObj)
let newObj.root = g:NERDTreeDirNode.New(a:path)
return newObj
endfunction
"FUNCTION: s:NERDTree.PathFilters() {{{1
function! s:NERDTree.PathFilters()
if !exists('s:NERDTree._PathFilters')
let s:NERDTree._PathFilters = []
endif
return s:NERDTree._PathFilters
endfunction
"FUNCTION: s:NERDTree.render() {{{1
"A convenience function - since this is called often
function! s:NERDTree.render()
call self.ui.render()
endfunction

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"CLASS: Notifier
"============================================================
let s:Notifier = {}
function! s:Notifier.AddListener(event, funcname)
let listeners = s:Notifier.GetListenersForEvent(a:event)
if listeners == []
let listenersMap = s:Notifier.GetListenersMap()
let listenersMap[a:event] = listeners
endif
call add(listeners, a:funcname)
endfunction
function! s:Notifier.NotifyListeners(event, path, params)
let event = g:NERDTreeEvent.New(b:NERDTree, a:path, a:event, a:params)
for listener in s:Notifier.GetListenersForEvent(a:event)
call {listener}(event)
endfor
endfunction
function! s:Notifier.GetListenersMap()
if !exists("s:refreshListenersMap")
let s:refreshListenersMap = {}
endif
return s:refreshListenersMap
endfunction
function! s:Notifier.GetListenersForEvent(name)
let listenersMap = s:Notifier.GetListenersMap()
return get(listenersMap, a:name, [])
endfunction
let g:NERDTreePathNotifier = deepcopy(s:Notifier)

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"CLASS: Opener
"============================================================
let s:Opener = {}
let g:NERDTreeOpener = s:Opener
"FUNCTION: s:Opener._bufInWindows(bnum){{{1
"[[STOLEN FROM VTREEEXPLORER.VIM]]
"Determine the number of windows open to this buffer number.
"Care of Yegappan Lakshman. Thanks!
"
"Args:
"bnum: the subject buffers buffer number
function! s:Opener._bufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum ==# a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction
"FUNCTION: Opener._checkToCloseTree(newtab) {{{1
"Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see
"if the tree should be closed now.
"
"Args:
"a:newtab - boolean. If set, only close the tree now if we are opening the
"target in a new tab. This is needed because we have to close tree before we
"leave the tab
function! s:Opener._checkToCloseTree(newtab)
if self._keepopen
return
endif
if (a:newtab && self._where == 't') || !a:newtab
call g:NERDTree.CloseIfQuitOnOpen()
endif
endfunction
"FUNCTION: s:Opener._firstUsableWindow(){{{1
"find the window number of the first normal window
function! s:Opener._firstUsableWindow()
let i = 1
while i <= winnr("$")
let bnum = winbufnr(i)
if bnum != -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden)
return i
endif
let i += 1
endwhile
return -1
endfunction
"FUNCTION: Opener._gotoTargetWin() {{{1
function! s:Opener._gotoTargetWin()
if b:NERDTreeType ==# "secondary"
if self._where == 'v'
vsplit
elseif self._where == 'h'
split
elseif self._where == 't'
tabnew
endif
else
call self._checkToCloseTree(1)
if self._where == 'v'
call self._newVSplit()
elseif self._where == 'h'
call self._newSplit()
elseif self._where == 't'
tabnew
elseif self._where == 'p'
call self._previousWindow()
endif
call self._checkToCloseTree(0)
endif
endfunction
"FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
"Returns 0 if opening a file from the tree in the given window requires it to
"be split, 1 otherwise
"
"Args:
"winnumber: the number of the window in question
function! s:Opener._isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree)
if winnr("$") ==# 1
return 0
endif
let oldwinnr = winnr()
call nerdtree#exec(a:winnumber . "wincmd p")
let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow')
let modified = &modified
call nerdtree#exec(oldwinnr . "wincmd p")
"if its a special window e.g. quickfix or another explorer plugin then we
"have to split
if specialWindow
return 0
endif
if &hidden
return 1
endif
return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
endfunction
"FUNCTION: Opener.New(path, opts) {{{1
"Args:
"
"a:path: The path object that is to be opened.
"
"a:opts:
"
"A dictionary containing the following keys (all optional):
" 'where': Specifies whether the node should be opened in new split/tab or in
" the previous window. Can be either 'v' or 'h' or 't' (for open in
" new tab)
" 'reuse': if a window is displaying the file then jump the cursor there. Can
" 'all', 'currenttab' or empty to not reuse.
" 'keepopen': dont close the tree window
" 'stay': open the file, but keep the cursor in the tree win
function! s:Opener.New(path, opts)
let newObj = copy(self)
let newObj._path = a:path
let newObj._stay = nerdtree#has_opt(a:opts, 'stay')
if has_key(a:opts, 'reuse')
let newObj._reuse = a:opts['reuse']
else
let newObj._reuse = ''
endif
let newObj._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
let newObj._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
let newObj._treetype = b:NERDTreeType
call newObj._saveCursorPos()
return newObj
endfunction
"FUNCTION: Opener._newSplit() {{{1
function! s:Opener._newSplit()
" Save the user's settings for splitbelow and splitright
let savesplitbelow=&splitbelow
let savesplitright=&splitright
" 'there' will be set to a command to move from the split window
" back to the explorer window
"
" 'back' will be set to a command to move from the explorer window
" back to the newly split window
"
" 'right' and 'below' will be set to the settings needed for
" splitbelow and splitright IF the explorer is the only window.
"
let there= g:NERDTreeWinPos ==# "left" ? "wincmd h" : "wincmd l"
let back = g:NERDTreeWinPos ==# "left" ? "wincmd l" : "wincmd h"
let right= g:NERDTreeWinPos ==# "left"
let below=0
" Attempt to go to adjacent window
call nerdtree#exec(back)
let onlyOneWin = (winnr("$") ==# 1)
" If no adjacent window, set splitright and splitbelow appropriately
if onlyOneWin
let &splitright=right
let &splitbelow=below
else
" found adjacent window - invert split direction
let &splitright=!right
let &splitbelow=!below
endif
let splitMode = onlyOneWin ? "vertical" : ""
" Open the new window
try
exec(splitMode." sp ")
catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
"do nothing
endtry
"resize the tree window if no other window was open before
if onlyOneWin
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call nerdtree#exec(there)
exec("silent ". splitMode ." resize ". size)
call nerdtree#exec('wincmd p')
endif
" Restore splitmode settings
let &splitbelow=savesplitbelow
let &splitright=savesplitright
endfunction
"FUNCTION: Opener._newVSplit() {{{1
function! s:Opener._newVSplit()
let winwidth = winwidth(".")
if winnr("$")==#1
let winwidth = g:NERDTreeWinSize
endif
call nerdtree#exec("wincmd p")
vnew
"resize the nerd tree back to the original size
call g:NERDTree.CursorToTreeWin()
exec("silent vertical resize ". winwidth)
call nerdtree#exec('wincmd p')
endfunction
"FUNCTION: Opener.open(target) {{{1
function! s:Opener.open(target)
if self._path.isDirectory
call self._openDirectory(a:target)
else
call self._openFile()
endif
endfunction
"FUNCTION: Opener._openFile() {{{1
function! s:Opener._openFile()
if self._reuseWindow()
return
endif
call self._gotoTargetWin()
if self._treetype ==# "secondary"
call self._path.edit()
else
call self._path.edit()
if self._stay
call self._restoreCursorPos()
endif
endif
endfunction
"FUNCTION: Opener._openDirectory(node) {{{1
function! s:Opener._openDirectory(node)
if self._treetype ==# "secondary"
call self._gotoTargetWin()
call g:NERDTreeCreator.CreateSecondary(a:node.path.str())
else
call self._gotoTargetWin()
if empty(self._where)
call a:node.makeRoot()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
elseif self._where == 't'
call g:NERDTreeCreator.CreatePrimary(a:node.path.str())
else
call g:NERDTreeCreator.CreateSecondary(a:node.path.str())
endif
endif
if self._stay
call self._restoreCursorPos()
endif
endfunction
"FUNCTION: Opener._previousWindow() {{{1
function! s:Opener._previousWindow()
if !self._isWindowUsable(winnr("#")) && self._firstUsableWindow() ==# -1
call self._newSplit()
else
try
if !self._isWindowUsable(winnr("#"))
call nerdtree#exec(self._firstUsableWindow() . "wincmd w")
else
call nerdtree#exec('wincmd p')
endif
catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
echo v:exception
endtry
endif
endfunction
"FUNCTION: Opener._restoreCursorPos(){{{1
function! s:Opener._restoreCursorPos()
call nerdtree#exec('normal ' . self._tabnr . 'gt')
call nerdtree#exec(bufwinnr(self._bufnr) . 'wincmd w')
endfunction
"FUNCTION: Opener._reuseWindow(){{{1
"put the cursor in the first window we find for this file
"
"return 1 if we were successful
function! s:Opener._reuseWindow()
if empty(self._reuse)
return 0
endif
"check the current tab for the window
let winnr = bufwinnr('^' . self._path.str() . '$')
if winnr != -1
call nerdtree#exec(winnr . "wincmd w")
call self._checkToCloseTree(0)
return 1
endif
if self._reuse == 'currenttab'
return 0
endif
"check other tabs
let tabnr = self._path.tabnr()
if tabnr
call self._checkToCloseTree(1)
call nerdtree#exec('normal! ' . tabnr . 'gt')
let winnr = bufwinnr('^' . self._path.str() . '$')
call nerdtree#exec(winnr . "wincmd w")
return 1
endif
return 0
endfunction
"FUNCTION: Opener._saveCursorPos(){{{1
function! s:Opener._saveCursorPos()
let self._bufnr = bufnr("")
let self._tabnr = tabpagenr()
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

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"we need to use this number many times for sorting... so we calculate it only
"once here
let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
" used in formating sortKey, e.g. '%04d'
if exists("log10")
let s:sortKeyFormat = "%0" . float2nr(ceil(log10(len(g:NERDTreeSortOrder)))) . "d"
else
let s:sortKeyFormat = "%04d"
endif
"CLASS: Path
"============================================================
let s:Path = {}
let g:NERDTreePath = s:Path
"FUNCTION: Path.AbsolutePathFor(str) {{{1
function! s:Path.AbsolutePathFor(str)
let prependCWD = 0
if nerdtree#runningWindows()
let prependCWD = a:str !~# '^.:\(\\\|\/\)' && a:str !~# '^\(\\\\\|\/\/\)'
else
let prependCWD = a:str !~# '^/'
endif
let toReturn = a:str
if prependCWD
let toReturn = getcwd() . s:Path.Slash() . a:str
endif
return toReturn
endfunction
"FUNCTION: Path.bookmarkNames() {{{1
function! s:Path.bookmarkNames()
if !exists("self._bookmarkNames")
call self.cacheDisplayString()
endif
return self._bookmarkNames
endfunction
"FUNCTION: Path.cacheDisplayString() {{{1
function! s:Path.cacheDisplayString() abort
let self.cachedDisplayString = self.flagSet.renderToString()
let self.cachedDisplayString .= self.getLastPathComponent(1)
if self.isExecutable
let self.cachedDisplayString = self.cachedDisplayString . '*'
endif
let self._bookmarkNames = []
for i in g:NERDTreeBookmark.Bookmarks()
if i.path.equals(self)
call add(self._bookmarkNames, i.name)
endif
endfor
if !empty(self._bookmarkNames)
let self.cachedDisplayString .= ' {' . join(self._bookmarkNames) . '}'
endif
if self.isSymLink
let self.cachedDisplayString .= ' -> ' . self.symLinkDest
endif
if self.isReadOnly
let self.cachedDisplayString .= ' [RO]'
endif
endfunction
"FUNCTION: Path.changeToDir() {{{1
function! s:Path.changeToDir()
let dir = self.str({'format': 'Cd'})
if self.isDirectory ==# 0
let dir = self.getParent().str({'format': 'Cd'})
endif
try
execute "cd " . dir
call nerdtree#echo("CWD is now: " . getcwd())
catch
throw "NERDTree.PathChangeError: cannot change CWD to " . dir
endtry
endfunction
"FUNCTION: Path.compareTo() {{{1
"
"Compares this Path to the given path and returns 0 if they are equal, -1 if
"this Path is "less than" the given path, or 1 if it is "greater".
"
"Args:
"path: the path object to compare this to
"
"Return:
"1, -1 or 0
function! s:Path.compareTo(path)
let thisPath = self.getLastPathComponent(1)
let thatPath = a:path.getLastPathComponent(1)
"if the paths are the same then clearly we return 0
if thisPath ==# thatPath
return 0
endif
let thisSS = self.getSortOrderIndex()
let thatSS = a:path.getSortOrderIndex()
"compare the sort sequences, if they are different then the return
"value is easy
if thisSS < thatSS
return -1
elseif thisSS > thatSS
return 1
else
if !g:NERDTreeSortHiddenFirst
let thisPath = substitute(thisPath, '^[._]', '', '')
let thatPath = substitute(thatPath, '^[._]', '', '')
endif
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
if pathCompare
return -1
else
return 1
endif
endif
endfunction
"FUNCTION: Path.Create(fullpath) {{{1
"
"Factory method.
"
"Creates a path object with the given path. The path is also created on the
"filesystem. If the path already exists, a NERDTree.Path.Exists exception is
"thrown. If any other errors occur, a NERDTree.Path exception is thrown.
"
"Args:
"fullpath: the full filesystem path to the file/dir to create
function! s:Path.Create(fullpath)
"bail if the a:fullpath already exists
if isdirectory(a:fullpath) || filereadable(a:fullpath)
throw "NERDTree.CreatePathError: Directory Exists: '" . a:fullpath . "'"
endif
try
"if it ends with a slash, assume its a dir create it
if a:fullpath =~# '\(\\\|\/\)$'
"whack the trailing slash off the end if it exists
let fullpath = substitute(a:fullpath, '\(\\\|\/\)$', '', '')
call mkdir(fullpath, 'p')
"assume its a file and create
else
call s:Path.createParentDirectories(a:fullpath)
call writefile([], a:fullpath)
endif
catch
throw "NERDTree.CreatePathError: Could not create path: '" . a:fullpath . "'"
endtry
return s:Path.New(a:fullpath)
endfunction
"FUNCTION: Path.copy(dest) {{{1
"
"Copies the file/dir represented by this Path to the given location
"
"Args:
"dest: the location to copy this dir/file to
function! s:Path.copy(dest)
if !s:Path.CopyingSupported()
throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS"
endif
call s:Path.createParentDirectories(a:dest)
let dest = s:Path.WinToUnixPath(a:dest)
let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), self._escChars()) . " " . escape(dest, self._escChars())
let success = system(cmd)
if success != 0
throw "NERDTree.CopyError: Could not copy ''". self.str() ."'' to: '" . a:dest . "'"
endif
endfunction
"FUNCTION: Path.CopyingSupported() {{{1
"
"returns 1 if copying is supported for this OS
function! s:Path.CopyingSupported()
return exists('g:NERDTreeCopyCmd')
endfunction
"FUNCTION: Path.copyingWillOverwrite(dest) {{{1
"
"returns 1 if copy this path to the given location will cause files to
"overwritten
"
"Args:
"dest: the location this path will be copied to
function! s:Path.copyingWillOverwrite(dest)
if filereadable(a:dest)
return 1
endif
if isdirectory(a:dest)
let path = s:Path.JoinPathStrings(a:dest, self.getLastPathComponent(0))
if filereadable(path)
return 1
endif
endif
endfunction
"FUNCTION: Path.createParentDirectories(path) {{{1
"
"create parent directories for this path if needed
"without throwing any errors is those directories already exist
"
"Args:
"path: full path of the node whose parent directories may need to be created
function! s:Path.createParentDirectories(path)
let dir_path = fnamemodify(a:path, ':h')
if !isdirectory(dir_path)
call mkdir(dir_path, 'p')
endif
endfunction
"FUNCTION: Path.delete() {{{1
"
"Deletes the file represented by this path.
"Deletion of directories is not supported
"
"Throws NERDTree.Path.Deletion exceptions
function! s:Path.delete()
if self.isDirectory
let cmd = g:NERDTreeRemoveDirCmd . self.str({'escape': 1})
let success = system(cmd)
if v:shell_error != 0
throw "NERDTree.PathDeletionError: Could not delete directory: '" . self.str() . "'"
endif
else
let success = delete(self.str())
if success != 0
throw "NERDTree.PathDeletionError: Could not delete file: '" . self.str() . "'"
endif
endif
"delete all bookmarks for this path
for i in self.bookmarkNames()
let bookmark = g:NERDTreeBookmark.BookmarkFor(i)
call bookmark.delete()
endfor
endfunction
"FUNCTION: Path.displayString() {{{1
"
"Returns a string that specifies how the path should be represented as a
"string
function! s:Path.displayString()
if self.cachedDisplayString ==# ""
call self.cacheDisplayString()
endif
return self.cachedDisplayString
endfunction
"FUNCTION: Path.edit() {{{1
function! s:Path.edit()
exec "edit " . self.str({'format': 'Edit'})
endfunction
"FUNCTION: Path.extractDriveLetter(fullpath) {{{1
"
"If running windows, cache the drive letter for this path
function! s:Path.extractDriveLetter(fullpath)
if nerdtree#runningWindows()
if a:fullpath =~ '^\(\\\\\|\/\/\)'
"For network shares, the 'drive' consists of the first two parts of the path, i.e. \\boxname\share
let self.drive = substitute(a:fullpath, '^\(\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\).*', '\1', '')
let self.drive = substitute(self.drive, '/', '\', "g")
else
let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '')
endif
else
let self.drive = ''
endif
endfunction
"FUNCTION: Path.exists() {{{1
"return 1 if this path points to a location that is readable or is a directory
function! s:Path.exists()
let p = self.str()
return filereadable(p) || isdirectory(p)
endfunction
"FUNCTION: Path._escChars() {{{1
function! s:Path._escChars()
if nerdtree#runningWindows()
return " `\|\"#%&,?()\*^<>"
endif
return " \\`\|\"#%&,?()\*^<>[]"
endfunction
"FUNCTION: Path.getDir() {{{1
"
"Returns this path if it is a directory, else this paths parent.
"
"Return:
"a Path object
function! s:Path.getDir()
if self.isDirectory
return self
else
return self.getParent()
endif
endfunction
"FUNCTION: Path.getParent() {{{1
"
"Returns a new path object for this paths parent
"
"Return:
"a new Path object
function! s:Path.getParent()
if nerdtree#runningWindows()
let path = self.drive . '\' . join(self.pathSegments[0:-2], '\')
else
let path = '/'. join(self.pathSegments[0:-2], '/')
endif
return s:Path.New(path)
endfunction
"FUNCTION: Path.getLastPathComponent(dirSlash) {{{1
"
"Gets the last part of this path.
"
"Args:
"dirSlash: if 1 then a trailing slash will be added to the returned value for
"directory nodes.
function! s:Path.getLastPathComponent(dirSlash)
if empty(self.pathSegments)
return ''
endif
let toReturn = self.pathSegments[-1]
if a:dirSlash && self.isDirectory
let toReturn = toReturn . '/'
endif
return toReturn
endfunction
"FUNCTION: Path.getSortOrderIndex() {{{1
"returns the index of the pattern in g:NERDTreeSortOrder that this path matches
function! s:Path.getSortOrderIndex()
let i = 0
while i < len(g:NERDTreeSortOrder)
if self.getLastPathComponent(1) =~# g:NERDTreeSortOrder[i]
return i
endif
let i = i + 1
endwhile
return s:NERDTreeSortStarIndex
endfunction
"FUNCTION: Path.getSortKey() {{{1
"returns a string used in compare function for sorting
function! s:Path.getSortKey()
if !exists("self._sortKey")
let path = self.getLastPathComponent(1)
if !g:NERDTreeSortHiddenFirst
let path = substitute(path, '^[._]', '', '')
endif
if !g:NERDTreeCaseSensitiveSort
let path = tolower(path)
endif
let self._sortKey = printf(s:sortKeyFormat, self.getSortOrderIndex()) . path
endif
return self._sortKey
endfunction
"FUNCTION: Path.isUnixHiddenFile() {{{1
"check for unix hidden files
function! s:Path.isUnixHiddenFile()
return self.getLastPathComponent(0) =~# '^\.'
endfunction
"FUNCTION: Path.isUnixHiddenPath() {{{1
"check for unix path with hidden components
function! s:Path.isUnixHiddenPath()
if self.getLastPathComponent(0) =~# '^\.'
return 1
else
for segment in self.pathSegments
if segment =~# '^\.'
return 1
endif
endfor
return 0
endif
endfunction
"FUNCTION: Path.ignore() {{{1
"returns true if this path should be ignored
function! s:Path.ignore()
"filter out the user specified paths to ignore
if b:NERDTreeIgnoreEnabled
for i in g:NERDTreeIgnore
if self._ignorePatternMatches(i)
return 1
endif
endfor
for callback in g:NERDTree.PathFilters()
if {callback}({'path': self, 'nerdtree': b:NERDTree})
return 1
endif
endfor
endif
"dont show hidden files unless instructed to
if b:NERDTreeShowHidden ==# 0 && self.isUnixHiddenFile()
return 1
endif
if b:NERDTreeShowFiles ==# 0 && self.isDirectory ==# 0
return 1
endif
return 0
endfunction
"FUNCTION: Path._ignorePatternMatches(pattern) {{{1
"returns true if this path matches the given ignore pattern
function! s:Path._ignorePatternMatches(pattern)
let pat = a:pattern
if strpart(pat,len(pat)-7) == '[[dir]]'
if !self.isDirectory
return 0
endif
let pat = strpart(pat,0, len(pat)-7)
elseif strpart(pat,len(pat)-8) == '[[file]]'
if self.isDirectory
return 0
endif
let pat = strpart(pat,0, len(pat)-8)
endif
return self.getLastPathComponent(0) =~# pat
endfunction
"FUNCTION: Path.isUnder(path) {{{1
"return 1 if this path is somewhere under the given path in the filesystem.
"
"a:path should be a dir
function! s:Path.isUnder(path)
if a:path.isDirectory == 0
return 0
endif
let this = self.str()
let that = a:path.str()
return stridx(this, that . s:Path.Slash()) == 0
endfunction
"FUNCTION: Path.JoinPathStrings(...) {{{1
function! s:Path.JoinPathStrings(...)
let components = []
for i in a:000
let components = extend(components, split(i, '/'))
endfor
return '/' . join(components, '/')
endfunction
"FUNCTION: Path.equals() {{{1
"
"Determines whether 2 path objects are "equal".
"They are equal if the paths they represent are the same
"
"Args:
"path: the other path obj to compare this with
function! s:Path.equals(path)
return self.str() ==# a:path.str()
endfunction
"FUNCTION: Path.New() {{{1
"The Constructor for the Path object
function! s:Path.New(path)
let newPath = copy(self)
call newPath.readInfoFromDisk(s:Path.AbsolutePathFor(a:path))
let newPath.cachedDisplayString = ""
let newPath.flagSet = g:NERDTreeFlagSet.New()
return newPath
endfunction
"FUNCTION: Path.Slash() {{{1
"return the slash to use for the current OS
function! s:Path.Slash()
return nerdtree#runningWindows() ? '\' : '/'
endfunction
"FUNCTION: Path.Resolve() {{{1
"Invoke the vim resolve() function and return the result
"This is necessary because in some versions of vim resolve() removes trailing
"slashes while in other versions it doesn't. This always removes the trailing
"slash
function! s:Path.Resolve(path)
let tmp = resolve(a:path)
return tmp =~# '.\+/$' ? substitute(tmp, '/$', '', '') : tmp
endfunction
"FUNCTION: Path.readInfoFromDisk(fullpath) {{{1
"
"
"Throws NERDTree.Path.InvalidArguments exception.
function! s:Path.readInfoFromDisk(fullpath)
call self.extractDriveLetter(a:fullpath)
let fullpath = s:Path.WinToUnixPath(a:fullpath)
if getftype(fullpath) ==# "fifo"
throw "NERDTree.InvalidFiletypeError: Cant handle FIFO files: " . a:fullpath
endif
let self.pathSegments = split(fullpath, '/')
let self.isReadOnly = 0
if isdirectory(a:fullpath)
let self.isDirectory = 1
elseif filereadable(a:fullpath)
let self.isDirectory = 0
let self.isReadOnly = filewritable(a:fullpath) ==# 0
else
throw "NERDTree.InvalidArgumentsError: Invalid path = " . a:fullpath
endif
let self.isExecutable = 0
if !self.isDirectory
let self.isExecutable = getfperm(a:fullpath) =~# 'x'
endif
"grab the last part of the path (minus the trailing slash)
let lastPathComponent = self.getLastPathComponent(0)
"get the path to the new node with the parent dir fully resolved
let hardPath = s:Path.Resolve(self.strTrunk()) . '/' . lastPathComponent
"if the last part of the path is a symlink then flag it as such
let self.isSymLink = (s:Path.Resolve(hardPath) != hardPath)
if self.isSymLink
let self.symLinkDest = s:Path.Resolve(fullpath)
"if the link is a dir then slap a / on the end of its dest
if isdirectory(self.symLinkDest)
"we always wanna treat MS windows shortcuts as files for
"simplicity
if hardPath !~# '\.lnk$'
let self.symLinkDest = self.symLinkDest . '/'
endif
endif
endif
endfunction
"FUNCTION: Path.refresh() {{{1
function! s:Path.refresh()
call self.readInfoFromDisk(self.str())
call g:NERDTreePathNotifier.NotifyListeners('refresh', self, {})
call self.cacheDisplayString()
endfunction
"FUNCTION: Path.refreshFlags() {{{1
function! s:Path.refreshFlags()
call g:NERDTreePathNotifier.NotifyListeners('refreshFlags', self, {})
call self.cacheDisplayString()
endfunction
"FUNCTION: Path.rename() {{{1
"
"Renames this node on the filesystem
function! s:Path.rename(newPath)
if a:newPath ==# ''
throw "NERDTree.InvalidArgumentsError: Invalid newPath for renaming = ". a:newPath
endif
let success = rename(self.str(), a:newPath)
if success != 0
throw "NERDTree.PathRenameError: Could not rename: '" . self.str() . "'" . 'to:' . a:newPath
endif
call self.readInfoFromDisk(a:newPath)
for i in self.bookmarkNames()
let b = g:NERDTreeBookmark.BookmarkFor(i)
call b.setPath(copy(self))
endfor
call g:NERDTreeBookmark.Write()
endfunction
"FUNCTION: Path.str() {{{1
"
"Returns a string representation of this Path
"
"Takes an optional dictionary param to specify how the output should be
"formatted.
"
"The dict may have the following keys:
" 'format'
" 'escape'
" 'truncateTo'
"
"The 'format' key may have a value of:
" 'Cd' - a string to be used with the :cd command
" 'Edit' - a string to be used with :e :sp :new :tabedit etc
" 'UI' - a string used in the NERD tree UI
"
"The 'escape' key, if specified will cause the output to be escaped with
"shellescape()
"
"The 'truncateTo' key causes the resulting string to be truncated to the value
"'truncateTo' maps to. A '<' char will be prepended.
function! s:Path.str(...)
let options = a:0 ? a:1 : {}
let toReturn = ""
if has_key(options, 'format')
let format = options['format']
if has_key(self, '_strFor' . format)
exec 'let toReturn = self._strFor' . format . '()'
else
throw 'NERDTree.UnknownFormatError: unknown format "'. format .'"'
endif
else
let toReturn = self._str()
endif
if nerdtree#has_opt(options, 'escape')
let toReturn = shellescape(toReturn)
endif
if has_key(options, 'truncateTo')
let limit = options['truncateTo']
if len(toReturn) > limit-1
let toReturn = toReturn[(len(toReturn)-limit+1):]
if len(split(toReturn, '/')) > 1
let toReturn = '</' . join(split(toReturn, '/')[1:], '/') . '/'
else
let toReturn = '<' . toReturn
endif
endif
endif
return toReturn
endfunction
"FUNCTION: Path._strForUI() {{{1
function! s:Path._strForUI()
let toReturn = '/' . join(self.pathSegments, '/')
if self.isDirectory && toReturn != '/'
let toReturn = toReturn . '/'
endif
return toReturn
endfunction
"FUNCTION: Path._strForCd() {{{1
"
" returns a string that can be used with :cd
function! s:Path._strForCd()
return escape(self.str(), self._escChars())
endfunction
"FUNCTION: Path._strForEdit() {{{1
"
"Return: the string for this path that is suitable to be used with the :edit
"command
function! s:Path._strForEdit()
let p = escape(self.str(), self._escChars())
"make it relative
let p = fnamemodify(p, ':.')
"handle the edge case where the file begins with a + (vim interprets
"the +foo in `:e +foo` as an option to :edit)
if p[0] == "+"
let p = '\' . p
endif
if p ==# ''
let p = '.'
endif
return p
endfunction
"FUNCTION: Path._strForGlob() {{{1
function! s:Path._strForGlob()
let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if nerdtree#runningWindows()
let lead = self.drive . '\'
endif
let toReturn = lead . join(self.pathSegments, s:Path.Slash())
if !nerdtree#runningWindows()
let toReturn = escape(toReturn, self._escChars())
endif
return toReturn
endfunction
"FUNCTION: Path._str() {{{1
"
"Gets the string path for this path object that is appropriate for the OS.
"EG, in windows c:\foo\bar
" in *nix /foo/bar
function! s:Path._str()
let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if nerdtree#runningWindows()
let lead = self.drive . '\'
endif
return lead . join(self.pathSegments, s:Path.Slash())
endfunction
"FUNCTION: Path.strTrunk() {{{1
"Gets the path without the last segment on the end.
function! s:Path.strTrunk()
return self.drive . '/' . join(self.pathSegments[0:-2], '/')
endfunction
" FUNCTION: Path.tabnr() {{{1
" return the number of the first tab that is displaying this file
"
" return 0 if no tab was found
function! s:Path.tabnr()
let str = self.str()
for t in range(tabpagenr('$'))
for b in tabpagebuflist(t+1)
if str == expand('#' . b . ':p')
return t+1
endif
endfor
endfor
return 0
endfunction
"FUNCTION: Path.WinToUnixPath(pathstr){{{1
"Takes in a windows path and returns the unix equiv
"
"A class level method
"
"Args:
"pathstr: the windows path to convert
function! s:Path.WinToUnixPath(pathstr)
if !nerdtree#runningWindows()
return a:pathstr
endif
let toReturn = a:pathstr
"remove the x:\ of the front
let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "")
"remove the \\ network share from the front
let toReturn = substitute(toReturn, '^\(\\\\\|\/\/\)[^\\\/]*\(\\\|\/\)[^\\\/]*\(\\\|\/\)\?', '/', "")
"convert all \ chars to /
let toReturn = substitute(toReturn, '\', '/', "g")
return toReturn
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

View File

@@ -0,0 +1,547 @@
"CLASS: TreeDirNode
"A subclass of NERDTreeFileNode.
"
"The 'composite' part of the file/dir composite.
"============================================================
let s:TreeDirNode = copy(g:NERDTreeFileNode)
let g:NERDTreeDirNode = s:TreeDirNode
"FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{1
"class method that returns the highest cached ancestor of the current root
function! s:TreeDirNode.AbsoluteTreeRoot()
let currentNode = b:NERDTreeRoot
while currentNode.parent != {}
let currentNode = currentNode.parent
endwhile
return currentNode
endfunction
"FUNCTION: TreeDirNode.activate([options]) {{{1
unlet s:TreeDirNode.activate
function! s:TreeDirNode.activate(...)
let opts = a:0 ? a:1 : {}
call self.toggleOpen(opts)
call b:NERDTree.render()
call self.putCursorHere(0, 0)
endfunction
"FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{1
"Adds the given treenode to the list of children for this node
"
"Args:
"-treenode: the node to add
"-inOrder: 1 if the new node should be inserted in sorted order
function! s:TreeDirNode.addChild(treenode, inOrder)
call add(self.children, a:treenode)
let a:treenode.parent = self
if a:inOrder
call self.sortChildren()
endif
endfunction
"FUNCTION: TreeDirNode.close() {{{1
"Closes this directory
function! s:TreeDirNode.close()
let self.isOpen = 0
endfunction
"FUNCTION: TreeDirNode.closeChildren() {{{1
"Closes all the child dir nodes of this node
function! s:TreeDirNode.closeChildren()
for i in self.children
if i.path.isDirectory
call i.close()
call i.closeChildren()
endif
endfor
endfunction
"FUNCTION: TreeDirNode.createChild(path, inOrder) {{{1
"Instantiates a new child node for this node with the given path. The new
"nodes parent is set to this node.
"
"Args:
"path: a Path object that this node will represent/contain
"inOrder: 1 if the new node should be inserted in sorted order
"
"Returns:
"the newly created node
function! s:TreeDirNode.createChild(path, inOrder)
let newTreeNode = g:NERDTreeFileNode.New(a:path)
call self.addChild(newTreeNode, a:inOrder)
return newTreeNode
endfunction
"FUNCTION: TreeDirNode.findNode(path) {{{1
"Will find one of the children (recursively) that has the given path
"
"Args:
"path: a path object
unlet s:TreeDirNode.findNode
function! s:TreeDirNode.findNode(path)
if a:path.equals(self.path)
return self
endif
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return {}
endif
if self.path.isDirectory
for i in self.children
let retVal = i.findNode(a:path)
if retVal != {}
return retVal
endif
endfor
endif
return {}
endfunction
"FUNCTION: TreeDirNode.getChildCount() {{{1
"Returns the number of children this node has
function! s:TreeDirNode.getChildCount()
return len(self.children)
endfunction
"FUNCTION: TreeDirNode.getChild(path) {{{1
"Returns child node of this node that has the given path or {} if no such node
"exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:TreeDirNode.getChild(path)
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return {}
endif
let index = self.getChildIndex(a:path)
if index ==# -1
return {}
else
return self.children[index]
endif
endfunction
"FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{1
"returns the child at the given index
"Args:
"indx: the index to get the child from
"visible: 1 if only the visible children array should be used, 0 if all the
"children should be searched.
function! s:TreeDirNode.getChildByIndex(indx, visible)
let array_to_search = a:visible? self.getVisibleChildren() : self.children
if a:indx > len(array_to_search)
throw "NERDTree.InvalidArgumentsError: Index is out of bounds."
endif
return array_to_search[a:indx]
endfunction
"FUNCTION: TreeDirNode.getChildIndex(path) {{{1
"Returns the index of the child node of this node that has the given path or
"-1 if no such node exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:TreeDirNode.getChildIndex(path)
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return -1
endif
"do a binary search for the child
let a = 0
let z = self.getChildCount()
while a < z
let mid = (a+z)/2
let diff = a:path.compareTo(self.children[mid].path)
if diff ==# -1
let z = mid
elseif diff ==# 1
let a = mid+1
else
return mid
endif
endwhile
return -1
endfunction
"FUNCTION: TreeDirNode.GetSelected() {{{1
"Returns the current node if it is a dir node, or else returns the current
"nodes parent
unlet s:TreeDirNode.GetSelected
function! s:TreeDirNode.GetSelected()
let currentDir = g:NERDTreeFileNode.GetSelected()
if currentDir != {} && !currentDir.isRoot()
if currentDir.path.isDirectory ==# 0
let currentDir = currentDir.parent
endif
endif
return currentDir
endfunction
"FUNCTION: TreeDirNode.getVisibleChildCount() {{{1
"Returns the number of visible children this node has
function! s:TreeDirNode.getVisibleChildCount()
return len(self.getVisibleChildren())
endfunction
"FUNCTION: TreeDirNode.getVisibleChildren() {{{1
"Returns a list of children to display for this node, in the correct order
"
"Return:
"an array of treenodes
function! s:TreeDirNode.getVisibleChildren()
let toReturn = []
for i in self.children
if i.path.ignore() ==# 0
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: TreeDirNode.hasVisibleChildren() {{{1
"returns 1 if this node has any childre, 0 otherwise..
function! s:TreeDirNode.hasVisibleChildren()
return self.getVisibleChildCount() != 0
endfunction
"FUNCTION: TreeDirNode._initChildren() {{{1
"Removes all childen from this node and re-reads them
"
"Args:
"silent: 1 if the function should not echo any "please wait" messages for
"large directories
"
"Return: the number of child nodes read
function! s:TreeDirNode._initChildren(silent)
"remove all the current child nodes
let self.children = []
"get an array of all the files in the nodes dir
let dir = self.path
let globDir = dir.str({'format': 'Glob'})
if version >= 703
let filesStr = globpath(globDir, '*', !g:NERDTreeRespectWildIgnore) . "\n" . globpath(globDir, '.*', !g:NERDTreeRespectWildIgnore)
else
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
endif
let files = split(filesStr, "\n")
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call nerdtree#echo("Please wait, caching a large dir ...")
endif
let invalidFilesFound = 0
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ since sometimes the globpath returns
"../ for path with strange chars (eg $)
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
"put the next file in a new node and attach it
try
let path = g:NERDTreePath.New(i)
call self.createChild(path, 0)
call g:NERDTreePathNotifier.NotifyListeners('init', path, {})
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1
endtry
endif
endfor
call self.sortChildren()
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call nerdtree#echo("Please wait, caching a large dir ... DONE (". self.getChildCount() ." nodes cached).")
endif
if invalidFilesFound
call nerdtree#echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree")
endif
return self.getChildCount()
endfunction
"FUNCTION: TreeDirNode.New(path) {{{1
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
unlet s:TreeDirNode.New
function! s:TreeDirNode.New(path)
if a:path.isDirectory != 1
throw "NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object."
endif
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.isOpen = 0
let newTreeNode.children = []
let newTreeNode.parent = {}
return newTreeNode
endfunction
"FUNCTION: TreeDirNode.open([opts]) {{{1
"Open the dir in the current tree or in a new tree elsewhere.
"
"If opening in the current tree, return the number of cached nodes.
unlet s:TreeDirNode.open
function! s:TreeDirNode.open(...)
let opts = a:0 ? a:1 : {}
if has_key(opts, 'where') && !empty(opts['where'])
let opener = g:NERDTreeOpener.New(self.path, opts)
call opener.open(self)
else
let self.isOpen = 1
if self.children ==# []
return self._initChildren(0)
else
return 0
endif
endif
endfunction
"FUNCTION: TreeDirNode.openAlong([opts]) {{{1
"recursive open the dir if it has only one directory child.
"
"return the level of opened directories.
function! s:TreeDirNode.openAlong(...)
let opts = a:0 ? a:1 : {}
let level = 0
let node = self
while node.path.isDirectory
call node.open(opts)
let level += 1
if node.getVisibleChildCount() == 1
let node = node.getChildByIndex(0, 1)
else
break
endif
endwhile
return level
endfunction
" FUNCTION: TreeDirNode.openExplorer() {{{1
" opens an explorer window for this node in the previous window (could be a
" nerd tree or a netrw)
function! s:TreeDirNode.openExplorer()
call self.open({'where': 'p'})
endfunction
"FUNCTION: TreeDirNode.openInNewTab(options) {{{1
unlet s:TreeDirNode.openInNewTab
function! s:TreeDirNode.openInNewTab(options)
call nerdtree#deprecated('TreeDirNode.openInNewTab', 'is deprecated, use open() instead')
call self.open({'where': 't'})
endfunction
"FUNCTION: TreeDirNode._openInNewTab() {{{1
function! s:TreeDirNode._openInNewTab()
tabnew
call g:NERDTreeCreator.CreatePrimary(self.path.str())
endfunction
"FUNCTION: TreeDirNode.openRecursively() {{{1
"Opens this treenode and all of its children whose paths arent 'ignored'
"because of the file filters.
"
"This method is actually a wrapper for the OpenRecursively2 method which does
"the work.
function! s:TreeDirNode.openRecursively()
call self._openRecursively2(1)
endfunction
"FUNCTION: TreeDirNode._openRecursively2() {{{1
"Opens this all children of this treenode recursively if either:
" *they arent filtered by file filters
" *a:forceOpen is 1
"
"Args:
"forceOpen: 1 if this node should be opened regardless of file filters
function! s:TreeDirNode._openRecursively2(forceOpen)
if self.path.ignore() ==# 0 || a:forceOpen
let self.isOpen = 1
if self.children ==# []
call self._initChildren(1)
endif
for i in self.children
if i.path.isDirectory ==# 1
call i._openRecursively2(0)
endif
endfor
endif
endfunction
"FUNCTION: TreeDirNode.refresh() {{{1
unlet s:TreeDirNode.refresh
function! s:TreeDirNode.refresh()
call self.path.refresh()
"if this node was ever opened, refresh its children
if self.isOpen || !empty(self.children)
"go thru all the files/dirs under this node
let newChildNodes = []
let invalidFilesFound = 0
let dir = self.path
let globDir = dir.str({'format': 'Glob'})
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
let files = split(filesStr, "\n")
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
"if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
" Regular expression is too expensive. Use simply string comparison
" instead
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
try
"create a new path and see if it exists in this nodes children
let path = g:NERDTreePath.New(i)
let newNode = self.getChild(path)
if newNode != {}
call newNode.refresh()
call add(newChildNodes, newNode)
"the node doesnt exist so create it
else
let newNode = g:NERDTreeFileNode.New(path)
let newNode.parent = self
call add(newChildNodes, newNode)
endif
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound = 1
endtry
endif
endfor
"swap this nodes children out for the children we just read/refreshed
let self.children = newChildNodes
call self.sortChildren()
if invalidFilesFound
call nerdtree#echoWarning("some files could not be loaded into the NERD tree")
endif
endif
endfunction
"FUNCTION: TreeDirNode.refreshFlags() {{{1
unlet s:TreeDirNode.refreshFlags
function! s:TreeDirNode.refreshFlags()
call self.path.refreshFlags()
for i in self.children
call i.refreshFlags()
endfor
endfunction
"FUNCTION: TreeDirNode.refreshDirFlags() {{{1
function! s:TreeDirNode.refreshDirFlags()
call self.path.refreshFlags()
endfunction
"FUNCTION: TreeDirNode.reveal(path) {{{1
"reveal the given path, i.e. cache and open all treenodes needed to display it
"in the UI
function! s:TreeDirNode.reveal(path)
if !a:path.isUnder(self.path)
throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str()
endif
call self.open()
if self.path.equals(a:path.getParent())
let n = self.findNode(a:path)
call b:NERDTree.render()
call n.putCursorHere(1,0)
return
endif
let p = a:path
while !p.getParent().equals(self.path)
let p = p.getParent()
endwhile
let n = self.findNode(p)
call n.reveal(a:path)
endfunction
"FUNCTION: TreeDirNode.removeChild(treenode) {{{1
"
"Removes the given treenode from this nodes set of children
"
"Args:
"treenode: the node to remove
"
"Throws a NERDTree.ChildNotFoundError if the given treenode is not found
function! s:TreeDirNode.removeChild(treenode)
for i in range(0, self.getChildCount()-1)
if self.children[i].equals(a:treenode)
call remove(self.children, i)
return
endif
endfor
throw "NERDTree.ChildNotFoundError: child node was not found"
endfunction
"FUNCTION: TreeDirNode.sortChildren() {{{1
"
"Sorts the children of this node according to alphabetical order and the
"directory priority.
"
function! s:TreeDirNode.sortChildren()
let CompareFunc = function("nerdtree#compareNodesBySortKey")
call sort(self.children, CompareFunc)
endfunction
"FUNCTION: TreeDirNode.toggleOpen([options]) {{{1
"Opens this directory if it is closed and vice versa
function! s:TreeDirNode.toggleOpen(...)
let opts = a:0 ? a:1 : {}
if self.isOpen ==# 1
call self.close()
else
if g:NERDTreeCascadeOpenSingleChildDir == 0
call self.open(opts)
else
call self.openAlong(opts)
endif
endif
endfunction
"FUNCTION: TreeDirNode.transplantChild(newNode) {{{1
"Replaces the child of this with the given node (where the child node's full
"path matches a:newNode's fullpath). The search for the matching node is
"non-recursive
"
"Arg:
"newNode: the node to graft into the tree
function! s:TreeDirNode.transplantChild(newNode)
for i in range(0, self.getChildCount()-1)
if self.children[i].equals(a:newNode)
let self.children[i] = a:newNode
let a:newNode.parent = self
break
endif
endfor
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

View File

@@ -0,0 +1,431 @@
"CLASS: TreeFileNode
"This class is the parent of the TreeDirNode class and is the
"'Component' part of the composite design pattern between the treenode
"classes.
"============================================================
let s:TreeFileNode = {}
let g:NERDTreeFileNode = s:TreeFileNode
"FUNCTION: TreeFileNode.activate(...) {{{1
function! s:TreeFileNode.activate(...)
call self.open(a:0 ? a:1 : {})
endfunction
"FUNCTION: TreeFileNode.bookmark(name) {{{1
"bookmark this node with a:name
function! s:TreeFileNode.bookmark(name)
"if a bookmark exists with the same name and the node is cached then save
"it so we can update its display string
let oldMarkedNode = {}
try
let oldMarkedNode = g:NERDTreeBookmark.GetNodeForName(a:name, 1)
catch /^NERDTree.BookmarkNotFoundError/
catch /^NERDTree.BookmarkedNodeNotFoundError/
endtry
call g:NERDTreeBookmark.AddBookmark(a:name, self.path)
call self.path.cacheDisplayString()
call g:NERDTreeBookmark.Write()
if !empty(oldMarkedNode)
call oldMarkedNode.path.cacheDisplayString()
endif
endfunction
"FUNCTION: TreeFileNode.cacheParent() {{{1
"initializes self.parent if it isnt already
function! s:TreeFileNode.cacheParent()
if empty(self.parent)
let parentPath = self.path.getParent()
if parentPath.equals(self.path)
throw "NERDTree.CannotCacheParentError: already at root"
endif
let self.parent = s:TreeFileNode.New(parentPath)
endif
endfunction
"FUNCTION: TreeFileNode.clearBookmarks() {{{1
function! s:TreeFileNode.clearBookmarks()
for i in g:NERDTreeBookmark.Bookmarks()
if i.path.equals(self.path)
call i.delete()
end
endfor
call self.path.cacheDisplayString()
endfunction
"FUNCTION: TreeFileNode.copy(dest) {{{1
function! s:TreeFileNode.copy(dest)
call self.path.copy(a:dest)
let newPath = g:NERDTreePath.New(a:dest)
let parent = b:NERDTreeRoot.findNode(newPath.getParent())
if !empty(parent)
call parent.refresh()
return parent.findNode(newPath)
else
return {}
endif
endfunction
"FUNCTION: TreeFileNode.delete {{{1
"Removes this node from the tree and calls the Delete method for its path obj
function! s:TreeFileNode.delete()
call self.path.delete()
call self.parent.removeChild(self)
endfunction
"FUNCTION: TreeFileNode.displayString() {{{1
"
"Returns a string that specifies how the node should be represented as a
"string
"
"Return:
"a string that can be used in the view to represent this node
function! s:TreeFileNode.displayString()
return self.path.displayString()
endfunction
"FUNCTION: TreeFileNode.equals(treenode) {{{1
"
"Compares this treenode to the input treenode and returns 1 if they are the
"same node.
"
"Use this method instead of == because sometimes when the treenodes contain
"many children, vim seg faults when doing ==
"
"Args:
"treenode: the other treenode to compare to
function! s:TreeFileNode.equals(treenode)
return self.path.str() ==# a:treenode.path.str()
endfunction
"FUNCTION: TreeFileNode.findNode(path) {{{1
"Returns self if this node.path.Equals the given path.
"Returns {} if not equal.
"
"Args:
"path: the path object to compare against
function! s:TreeFileNode.findNode(path)
if a:path.equals(self.path)
return self
endif
return {}
endfunction
"FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{1
"
"Finds the next sibling for this node in the indicated direction. This sibling
"must be a directory and may/may not have children as specified.
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no appropriate sibling could be found
function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction)
"if we have no parent then we can have no siblings
if self.parent != {}
let nextSibling = self.findSibling(a:direction)
while nextSibling != {}
if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen
return nextSibling
endif
let nextSibling = nextSibling.findSibling(a:direction)
endwhile
endif
return {}
endfunction
"FUNCTION: TreeFileNode.findSibling(direction) {{{1
"
"Finds the next sibling for this node in the indicated direction
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no sibling could be found
function! s:TreeFileNode.findSibling(direction)
"if we have no parent then we can have no siblings
if self.parent != {}
"get the index of this node in its parents children
let siblingIndx = self.parent.getChildIndex(self.path)
if siblingIndx != -1
"move a long to the next potential sibling node
let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
"keep moving along to the next sibling till we find one that is valid
let numSiblings = self.parent.getChildCount()
while siblingIndx >= 0 && siblingIndx < numSiblings
"if the next node is not an ignored node (i.e. wont show up in the
"view) then return it
if self.parent.children[siblingIndx].path.ignore() ==# 0
return self.parent.children[siblingIndx]
endif
"go to next node
let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
endwhile
endif
endif
return {}
endfunction
"FUNCTION: TreeFileNode.GetRootForTab(){{{1
"get the root node for this tab
function! s:TreeFileNode.GetRootForTab()
if g:NERDTree.ExistsForTab()
return getbufvar(t:NERDTreeBufName, 'NERDTreeRoot')
end
return {}
endfunction
"FUNCTION: TreeFileNode.GetSelected() {{{1
"gets the treenode that the cursor is currently over
function! s:TreeFileNode.GetSelected()
try
let path = b:NERDTree.ui.getPath(line("."))
if path ==# {}
return {}
endif
return b:NERDTreeRoot.findNode(path)
catch /^NERDTree/
return {}
endtry
endfunction
"FUNCTION: TreeFileNode.isVisible() {{{1
"returns 1 if this node should be visible according to the tree filters and
"hidden file filters (and their on/off status)
function! s:TreeFileNode.isVisible()
return !self.path.ignore()
endfunction
"FUNCTION: TreeFileNode.isRoot() {{{1
"returns 1 if this node is b:NERDTreeRoot
function! s:TreeFileNode.isRoot()
if !g:NERDTree.ExistsForBuf()
throw "NERDTree.NoTreeError: No tree exists for the current buffer"
endif
return self.equals(b:NERDTreeRoot)
endfunction
"FUNCTION: TreeFileNode.makeRoot() {{{1
"Make this node the root of the tree
function! s:TreeFileNode.makeRoot()
if self.path.isDirectory
let b:NERDTreeRoot = self
else
call self.cacheParent()
let b:NERDTreeRoot = self.parent
endif
call b:NERDTreeRoot.open()
"change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode ==# 2
exec "cd " . b:NERDTreeRoot.path.str({'format': 'Edit'})
endif
silent doautocmd User NERDTreeNewRoot
endfunction
"FUNCTION: TreeFileNode.New(path) {{{1
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
function! s:TreeFileNode.New(path)
if a:path.isDirectory
return g:NERDTreeDirNode.New(a:path)
else
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.parent = {}
return newTreeNode
endif
endfunction
"FUNCTION: TreeFileNode.open() {{{1
function! s:TreeFileNode.open(...)
let opts = a:0 ? a:1 : {}
let opener = g:NERDTreeOpener.New(self.path, opts)
call opener.open(self)
endfunction
"FUNCTION: TreeFileNode.openSplit() {{{1
"Open this node in a new window
function! s:TreeFileNode.openSplit()
call nerdtree#deprecated('TreeFileNode.openSplit', 'is deprecated, use .open() instead.')
call self.open({'where': 'h'})
endfunction
"FUNCTION: TreeFileNode.openVSplit() {{{1
"Open this node in a new vertical window
function! s:TreeFileNode.openVSplit()
call nerdtree#deprecated('TreeFileNode.openVSplit', 'is deprecated, use .open() instead.')
call self.open({'where': 'v'})
endfunction
"FUNCTION: TreeFileNode.openInNewTab(options) {{{1
function! s:TreeFileNode.openInNewTab(options)
echomsg 'TreeFileNode.openInNewTab is deprecated'
call self.open(extend({'where': 't'}, a:options))
endfunction
"FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{1
"Places the cursor on the line number this node is rendered on
"
"Args:
"isJump: 1 if this cursor movement should be counted as a jump by vim
"recurseUpward: try to put the cursor on the parent if the this node isnt
"visible
function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
let ln = b:NERDTree.ui.getLineNum(self)
if ln != -1
if a:isJump
mark '
endif
call cursor(ln, col("."))
else
if a:recurseUpward
let node = self
while node != {} && b:NERDTree.ui.getLineNum(node) ==# -1
let node = node.parent
call node.open()
endwhile
call b:NERDTree.render()
call node.putCursorHere(a:isJump, 0)
endif
endif
endfunction
"FUNCTION: TreeFileNode.refresh() {{{1
function! s:TreeFileNode.refresh()
call self.path.refresh()
endfunction
"FUNCTION: TreeFileNode.refreshFlags() {{{1
function! s:TreeFileNode.refreshFlags()
call self.path.refreshFlags()
endfunction
"FUNCTION: TreeFileNode.rename() {{{1
"Calls the rename method for this nodes path obj
function! s:TreeFileNode.rename(newName)
let newName = substitute(a:newName, '\(\\\|\/\)$', '', '')
call self.path.rename(newName)
call self.parent.removeChild(self)
let parentPath = self.path.getParent()
let newParent = b:NERDTreeRoot.findNode(parentPath)
if newParent != {}
call newParent.createChild(self.path, 1)
call newParent.refresh()
endif
endfunction
"FUNCTION: TreeFileNode.renderToString {{{1
"returns a string representation for this tree to be rendered in the view
function! s:TreeFileNode.renderToString()
return self._renderToString(0, 0, [], self.getChildCount() ==# 1)
endfunction
"Args:
"depth: the current depth in the tree for this call
"drawText: 1 if we should actually draw the line for this node (if 0 then the
"child nodes are rendered only)
"vertMap: a binary array that indicates whether a vertical bar should be draw
"for each depth in the tree
"isLastChild:true if this curNode is the last child of its parent
function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild)
let output = ""
if a:drawText ==# 1
let treeParts = ''
"get all the leading spaces and vertical tree parts for this line
if a:depth > 1
for j in a:vertMap[0:-2]
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
if j ==# 1
let treeParts = treeParts . '| '
else
let treeParts = treeParts . ' '
endif
endif
endfor
endif
"get the last vertical tree part for this line which will be different
"if this node is the last child of its parent
if !g:NERDTreeDirArrows
if a:isLastChild
let treeParts = treeParts . '`'
else
let treeParts = treeParts . '|'
endif
endif
"smack the appropriate dir/file symbol on the line before the file/dir
"name itself
if self.path.isDirectory
if self.isOpen
if g:NERDTreeDirArrows
let treeParts = treeParts . g:NERDTreeDirArrowCollapsible . ' '
else
let treeParts = treeParts . '~'
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . g:NERDTreeDirArrowExpandable . ' '
else
let treeParts = treeParts . '+'
endif
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
let treeParts = treeParts . '-'
endif
endif
let line = treeParts . self.displayString()
let output = output . line . "\n"
endif
"if the node is an open dir, draw its children
if self.path.isDirectory ==# 1 && self.isOpen ==# 1
let childNodesToDraw = self.getVisibleChildren()
if len(childNodesToDraw) > 0
"draw all the nodes children except the last
let lastIndx = len(childNodesToDraw)-1
if lastIndx > 0
for i in childNodesToDraw[0:lastIndx-1]
let output = output . i._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 1), 0)
endfor
endif
"draw the last child, indicating that it IS the last
let output = output . childNodesToDraw[lastIndx]._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 0), 1)
endif
endif
return output
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

506
lib/nerdtree/ui.vim Normal file
View File

@@ -0,0 +1,506 @@
"CLASS: UI
"============================================================
let s:UI = {}
let g:NERDTreeUI = s:UI
"FUNCTION: s:UI.centerView() {{{2
"centers the nerd tree window around the cursor (provided the nerd tree
"options permit)
function! s:UI.centerView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
let lines_to_bottom = winheight(g:NERDTree.GetWinNum()) - current_line
if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
"FUNCTION: s:UI._dumpHelp {{{1
"prints out the quick help
function! s:UI._dumpHelp()
let old_h = @h
if b:treeShowHelp ==# 1
let @h= "\" NERD tree (" . nerdtree#version() . ") quickhelp~\n"
let @h=@h."\" ============================\n"
let @h=@h."\" File node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n"
let @h=@h."\" <CR>,\n"
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
else
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n"
endif
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n"
endif
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n"
let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n"
let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Directory node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n"
let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let @h=@h."\" current node recursively\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark table mappings~\n"
let @h=@h."\" double-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree navigation mappings~\n"
let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Filesystem mappings~\n"
let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapCWD .":change tree root to CWD\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree filtering mappings~\n"
let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n"
"add quickhelp entries for each custom key map
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Custom mappings~\n"
for i in g:NERDTreeKeyMap.All()
if !empty(i.quickhelpText)
let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n"
endif
endfor
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let @h=@h."\" the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark commands~\n"
let @h=@h."\" :Bookmark [<name>]\n"
let @h=@h."\" :BookmarkToRoot <name>\n"
let @h=@h."\" :RevealBookmark <name>\n"
let @h=@h."\" :OpenBookmark <name>\n"
let @h=@h."\" :ClearBookmarks [<names>]\n"
let @h=@h."\" :ClearAllBookmarks\n"
silent! put h
elseif g:NERDTreeMinimalUI == 0
let @h="\" Press ". g:NERDTreeMapHelp ." for help\n"
silent! put h
endif
let @h = old_h
endfunction
"FUNCTION: s:UI.new(nerdtree) {{{1
function! s:UI.New(nerdtree)
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
return newObj
endfunction
"FUNCTION: s:UI.getPath(ln) {{{1
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! s:UI.getPath(ln)
let line = getline(a:ln)
let rootLine = self.getRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.' ]' || line =~# '^$'
return {}
endif
endif
if line ==# s:UI.UpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = self._indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = self._stripMarkup(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = self._stripMarkup(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = self._indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: s:UI.getLineNum(file_node){{{1
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:UI.getLineNum(file_node)
"if the node is the root then return the root line no.
if a:file_node.isRoot()
return b:NERDTree.ui.getRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = a:file_node.path.str({'format': 'UI'})
let lnum = b:NERDTree.ui.getRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = self._indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = self._stripMarkup(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: s:UI.getRootLineNum(){{{1
"gets the line number of the root node
function! s:UI.getRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: s:UI._indentLevelFor(line) {{{1
function! s:UI._indentLevelFor(line)
let level = match(a:line, '[^ \-+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'`|]') / s:UI.IndentWid()
" check if line includes arrows
if match(a:line, '['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: s:UI.IndentWid() {{{1
function! s:UI.IndentWid()
return 2
endfunction
"FUNCTION: s:UI.MarkupReg() {{{1
function! s:UI.MarkupReg()
if g:NERDTreeDirArrows
return '^\(['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+\)'
endif
return '^[ `|]*[\-+~]'
endfunction
"FUNCTION: s:UI._renderBookmarks {{{1
function! s:UI._renderBookmarks()
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, ">----------Bookmarks----------")
call cursor(line(".")+1, col("."))
endif
for i in g:NERDTreeBookmark.Bookmarks()
call setline(line(".")+1, i.str())
call cursor(line(".")+1, col("."))
endfor
call setline(line(".")+1, '')
call cursor(line(".")+1, col("."))
endfunction
"FUNCTION: s:UI.restoreScreenState() {{{1
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! s:UI.restoreScreenState()
if !has_key(self, '_screenState')
return
endif
exec("silent vertical resize " . self._screenState['oldWindowSize'])
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(self._screenState['oldTopLine'], 0)
normal! zt
call setpos(".", self._screenState['oldPos'])
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: s:UI.saveScreenState() {{{1
"Saves the current cursor position in the current buffer and the window
"scroll position
function! s:UI.saveScreenState()
let win = winnr()
call g:NERDTree.CursorToTreeWin()
let self._screenState = {}
let self._screenState['oldPos'] = getpos(".")
let self._screenState['oldTopLine'] = line("w0")
let self._screenState['oldWindowSize']= winwidth("")
call nerdtree#exec(win . "wincmd w")
endfunction
"FUNCTION: s:UI._stripMarkup(line, removeLeadingSpaces){{{1
"returns the given line with all the tree parts stripped off
"
"Args:
"line: the subject line
"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces =
"any spaces before the actual text of the node)
function! s:UI._stripMarkup(line, removeLeadingSpaces)
let line = a:line
"remove the tree parts and the leading space
let line = substitute (line, g:NERDTreeUI.MarkupReg(),"","")
"strip off any read only flag
let line = substitute (line, ' \[RO\]', "","")
"strip off any bookmark flags
let line = substitute (line, ' {[^}]*}', "","")
"strip off any executable flags
let line = substitute (line, '*\ze\($\| \)', "","")
"strip off any generic flags
let line = substitute (line, '\[[^]]*\]', "","")
let wasdir = 0
if line =~# '/$'
let wasdir = 1
endif
let line = substitute (line,' -> .*',"","") " remove link to
if wasdir ==# 1
let line = substitute (line, '/\?$', '/', "")
endif
if a:removeLeadingSpaces
let line = substitute (line, '^ *', '', '')
endif
return line
endfunction
"FUNCTION: s:UI.render() {{{1
function! s:UI.render()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call self._dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call self._renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, s:UI.UpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: UI.renderViewSavingPosition {{{1
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! s:UI.renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call b:NERDTree.render()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:UI.toggleIgnoreFilter() {{{1
" toggles the use of the NERDTreeIgnore option
function! s:UI.toggleIgnoreFilter()
let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled
call b:NERDTree.ui.renderViewSavingPosition()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowBookmarks() {{{1
" toggles the display of bookmarks
function! s:UI.toggleShowBookmarks()
let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks
if b:NERDTreeShowBookmarks
call b:NERDTree.render()
call g:NERDTree.CursorToBookmarkTable()
else
call b:NERDTree.ui.renderViewSavingPosition()
endif
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowFiles() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowFiles()
let b:NERDTreeShowFiles = !b:NERDTreeShowFiles
call b:NERDTree.ui.renderViewSavingPosition()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowHidden() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowHidden()
let b:NERDTreeShowHidden = !b:NERDTreeShowHidden
call b:NERDTree.ui.renderViewSavingPosition()
call self.centerView()
endfunction
" FUNCTION: s:UI.toggleZoom() {{{1
" zoom (maximize/minimize) the NERDTree window
function! s:UI.toggleZoom()
if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
exec "silent vertical resize ". size
let b:NERDTreeZoomed = 0
else
exec "vertical resize"
let b:NERDTreeZoomed = 1
endif
endfunction
"FUNCTION: s:UI.UpDirLine() {{{1
function! s:UI.UpDirLine()
return '.. (up a dir)'
endfunction

View File

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" ============================================================================
" File: exec_menuitem.vim
" Description: plugin for NERD Tree that provides an execute file menu item
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists("g:loaded_nerdtree_exec_menuitem")
finish
endif
let g:loaded_nerdtree_exec_menuitem = 1
call NERDTreeAddMenuItem({
\ 'text': '(!)Execute file',
\ 'shortcut': '!',
\ 'callback': 'NERDTreeExecFile',
\ 'isActiveCallback': 'NERDTreeExecFileActive' })
function! NERDTreeExecFileActive()
let node = g:NERDTreeFileNode.GetSelected()
return !node.path.isDirectory && node.path.isExecutable
endfunction
function! NERDTreeExecFile()
let treenode = g:NERDTreeFileNode.GetSelected()
echo "==========================================================\n"
echo "Complete the command to execute (add arguments etc):\n"
let cmd = treenode.path.str({'escape': 1})
let cmd = input(':!', cmd . ' ')
if cmd != ''
exec ':!' . cmd
else
echo "Aborted"
endif
endfunction

287
nerdtree_plugin/fs_menu.vim Normal file
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" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists("g:loaded_nerdtree_fs_menu")
finish
endif
let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file
if !exists("g:NERDTreeAutoDeleteBuffer")
let g:NERDTreeAutoDeleteBuffer = 0
endif
call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has("gui_mac") || has("gui_macvim") || has("mac")
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif
if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif
if has("unix") || has("osx")
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is replaced with a new one
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToRenameBuffer(bufnum, msg, newFileName)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
let quotedFileName = "'" . a:newFileName . "'"
" 1. ensure that a new buffer is loaded
exec "badd " . quotedFileName
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'})
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected()
let newNodeName = input("Add a childnode\n".
\ "==========================================================\n".
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
if newNodeName ==# ''
call nerdtree#echo("Node Creation Aborted.")
return
endif
try
let newPath = g:NERDTreePath.Create(newNodeName)
let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath)
if empty(parentNode)
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Created.")
endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "", curNode.path.str(), "file")
if newNodePath ==# ''
call nerdtree#echo("Node Renaming Aborted.")
return
endif
try
let bufnum = bufnr("^".curNode.path.str()."$")
call curNode.rename(newNodePath)
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
if bufnum != -1
let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)"
call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
endif
call curNode.putCursorHere(1, 0)
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Renamed.")
endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0
if currentNode.path.isDirectory
let choice =input("Delete the current node\n" .
\ "==========================================================\n" .
\ "STOP! To delete this entire directory, type 'yes'\n" .
\ "" . currentNode.path.str() . ": ")
let confirmed = choice ==# 'yes'
else
echo "Delete the current node\n" .
\ "==========================================================\n".
\ "Are you sure you wish to delete the node:\n" .
\ "" . currentNode.path.str() . " (yN):"
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
call currentNode.delete()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr("^".currentNode.path.str()."$")
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:promptToDelBuffer(bufnum, prompt)
endif
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove node")
endtry
else
call nerdtree#echo("delete aborted")
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let metadata = split(system('ls -ld ' . shellescape(treenode.path.str())), '\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information avaialable")
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let metadata = split(system('DIR /Q ' . shellescape(treenode.path.str()) . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"'), '\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information avaialable")
endif
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Copy the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path to copy the node to: \n" .
\ "", currentNode.path.str(), "file")
if newNodePath != ""
"strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
let newNode = currentNode.copy(newNodePath)
if empty(newNode)
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Could not copy node")
endtry
endif
else
call nerdtree#echo("Copy aborted.")
endif
redraw
endfunction
" FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open -R '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open '" . treenode.path.str() . "'")
endif
endfunction
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let s:tree_up_dir_line = '.. (up a dir)'
syn match NERDTreeIgnore #\~#
syn match NERDTreeIgnore #\[RO\]#
"highlighting for the .. (up dir) line at the top of the tree
execute "syn match NERDTreeUp #\\V". s:tree_up_dir_line ."#"
"quickhelp syntax elements
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*:#ms=s+2,me=e-1
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*,#ms=s+2,me=e-1
syn match NERDTreeHelpTitle #" .*\~#ms=s+2,me=e-1
syn match NERDTreeToggleOn #(on)#ms=s+1,he=e-1
syn match NERDTreeToggleOff #(off)#ms=e-3,me=e-1
syn match NERDTreeHelpCommand #" :.\{-}\>#hs=s+3
syn match NERDTreeHelp #^".*# contains=NERDTreeHelpKey,NERDTreeHelpTitle,NERDTreeIgnore,NERDTreeToggleOff,NERDTreeToggleOn,NERDTreeHelpCommand
"highlighting for sym links
syn match NERDTreeLinkTarget #->.*# containedin=NERDTreeDir,NERDTreeFile
syn match NERDTreeLinkFile #.* ->#me=e-3 containedin=NERDTreeFile
syn match NERDTreeLinkDir #.*/ ->#me=e-3 containedin=NERDTreeDir
"highlighing for directory nodes and file nodes
syn match NERDTreeDirSlash #/# containedin=NERDTreeDir
if g:NERDTreeDirArrows
exec 'syn match NERDTreeClosable #'.escape(g:NERDTreeDirArrowCollapsible, '~').'# containedin=NERDTreeDir,NERDTreeFile'
exec 'syn match NERDTreeOpenable #'.escape(g:NERDTreeDirArrowExpandable, '~').'# containedin=NERDTreeDir,NERDTreeFile'
let s:dirArrows = escape(g:NERDTreeDirArrowCollapsible, '~').escape(g:NERDTreeDirArrowExpandable, '~')
exec 'syn match NERDTreeDir #[^'.s:dirArrows.' ].*/#'
syn match NERDTreeExecFile #^ .*\*\($\| \)# contains=NERDTreeRO,NERDTreeBookmark
exec 'syn match NERDTreeFile #^[^"\.'.s:dirArrows.'] *[^'.s:dirArrows.']*# contains=NERDTreeLink,NERDTreeRO,NERDTreeBookmark,NERDTreeExecFile'
"highlighting for readonly files
syn match NERDTreeRO # *\zs.*\ze \[RO\]# contains=NERDTreeIgnore,NERDTreeBookmark,NERDTreeFile
syn match NERDTreeFlags #^ *\zs\[.\]# containedin=NERDTreeFile,NERDTreeExecFile
syn match NERDTreeFlags #\[.\]# containedin=NERDTreeDir
else
"highlighting for the ~/+ symbols for the directory nodes
syn match NERDTreeClosable #\~\<#
syn match NERDTreeClosable #\~\.#
syn match NERDTreeOpenable #+\<#
syn match NERDTreeOpenable #+\.#he=e-1
"highlighting for the tree structural parts
syn match NERDTreePart #|#
syn match NERDTreePart #`#
syn match NERDTreePartFile #[|`]-#hs=s+1 contains=NERDTreePart
syn match NERDTreeDir #[^-| `].*/# contains=NERDTreeLink,NERDTreeOpenable,NERDTreeClosable
syn match NERDTreeExecFile #[|` ].*\*\($\| \)# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark
syn match NERDTreeFile #|-.*# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
syn match NERDTreeFile #`-.*# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
"highlighting for readonly files
syn match NERDTreeRO #|-.*\[RO\]#he=e-5 contains=NERDTreeIgnore,NERDTreeBookmark,NERDTreePart,NERDTreePartFile
syn match NERDTreeFlags #-\[.\]# containedin=NERDTreeFile,NERDTreePartFile
syn match NERDTreeFlags #[+~]\zs\[.\]# containedin=NERDTreeDir
endif
syn match NERDTreeCWD #^[</].*$#
"highlighting for bookmarks
syn match NERDTreeBookmark # {.*}#hs=s+1
"highlighting for the bookmarks table
syn match NERDTreeBookmarksLeader #^>#
syn match NERDTreeBookmarksHeader #^>-\+Bookmarks-\+$# contains=NERDTreeBookmarksLeader
syn match NERDTreeBookmarkName #^>.\{-} #he=e-1 contains=NERDTreeBookmarksLeader
syn match NERDTreeBookmark #^>.*$# contains=NERDTreeBookmarksLeader,NERDTreeBookmarkName,NERDTreeBookmarksHeader
hi def link NERDTreePart Special
hi def link NERDTreePartFile Type
hi def link NERDTreeExecFile Title
hi def link NERDTreeDirSlash Identifier
hi def link NERDTreeBookmarksHeader statement
hi def link NERDTreeBookmarksLeader ignore
hi def link NERDTreeBookmarkName Identifier
hi def link NERDTreeBookmark normal
hi def link NERDTreeHelp String
hi def link NERDTreeHelpKey Identifier
hi def link NERDTreeHelpCommand Identifier
hi def link NERDTreeHelpTitle Macro
hi def link NERDTreeToggleOn Question
hi def link NERDTreeToggleOff WarningMsg
hi def link NERDTreeLinkTarget Type
hi def link NERDTreeLinkFile Macro
hi def link NERDTreeLinkDir Macro
hi def link NERDTreeDir Directory
hi def link NERDTreeUp Directory
hi def link NERDTreeFile Normal
hi def link NERDTreeCWD Statement
hi def link NERDTreeOpenable Title
hi def link NERDTreeClosable Title
hi def link NERDTreeIgnore ignore
hi def link NERDTreeRO WarningMsg
hi def link NERDTreeBookmark Statement
hi def link NERDTreeFlags Number
hi def link NERDTreeCurrentNode Search